When two locomotives are connected using a Multiple Unit cable and are then uncoupled, the connection does not always appear to be properly removed on the client side.
For example, the host uncouples the locomotives and disconnects the Multiple Unit cable. The client remains inside the second locomotive. After the locomotives have been separated, the host can still affect controls in the client's locomotive remotely.
For instance, changing the reverser direction in the host's locomotive may also change the reverser position in the client's locomotive, even though the locomotives are no longer physically connected and the Multiple Unit cable has been disconnected.
This issue was observed from the client's perspective.
It is worth noting that this issue appears to be very rare. It has only been encountered once during several dozen hours of multiplayer gameplay.
When two locomotives are connected using a Multiple Unit cable and are then uncoupled, the connection does not always appear to be properly removed on the client side.
For example, the host uncouples the locomotives and disconnects the Multiple Unit cable. The client remains inside the second locomotive. After the locomotives have been separated, the host can still affect controls in the client's locomotive remotely.
For instance, changing the reverser direction in the host's locomotive may also change the reverser position in the client's locomotive, even though the locomotives are no longer physically connected and the Multiple Unit cable has been disconnected.
This issue was observed from the client's perspective.
It is worth noting that this issue appears to be very rare. It has only been encountered once during several dozen hours of multiplayer gameplay.