Every MinaModAPI function as it appears from Lua, under mina.raw. One Lua function per C function, named mechanically: PlayerGetPos is player_get_pos. Nothing here was designed. This table is generated from the same headers the bindings are, which is why there are so many rows and why the C column is worth keeping: any name here greps against upstream's own source.
Signatures are the Lua types you pass and receive, not the C ones. Out-parameters come back as extra return values after the real one, in declaration order, and a struct spreads across several numbers rather than arriving as a table:
local x, y = mina.raw.player_get_pos() -- both are out-parameters
mina.raw.component_move(component, 0, 1, 0) -- MM_Vec3 is three numbersThe same signature strings are available at runtime in mina.signatures, keyed by Lua name.
Conventions that apply to every function here:
- A wrong argument type raises a Lua error naming the function and the argument position; it never reaches the engine. A missing argument reads as
got no value. - A member the running game build does not export raises
<name> is not available in this game build. Check before calling if you support more than one build. - Handles are opaque userdata, not tables, and carry no methods;
.validis the only field they have.nilis accepted wherever a handle is taken and passed through as null, and returned wherever the engine gives back null, so a handle result is always worth testing. - Handles go stale. Every outstanding handle is invalidated after each
world_destroy, which is when engine objects disappear in bulk; using one after that raises astaleerror naming the function and argument rather than dereferencing freed memory..validtests one without calling anything, but it meansnot invalidated, notthe engine definitely still has this. Fetch handles where you use them rather than holding them across events. number(64-bit)values are checked, not truncated: a value a Lua number cannot hold exactly (greater than 2^53) raises an error.- A struct parameter is one value's worth of numbers. Where a function also takes a count, only 1 is meaningful from Lua. Field order is in Value types below; it cannot be recovered from the signature.
docs/how-it-works.md explains why each of these is the way it is. docs/events.md covers the other direction: the engine calling into Lua.
| Lua | C | Signature | Description |
|---|---|---|---|
base64_calc_decoded_size |
Base64CalcDecodedSize |
(v: string) -> number(64-bit) |
|
base64_calc_encoded_size |
Base64CalcEncodedSize |
(inSize: number(64-bit)) -> number(64-bit) |
|
camera_get_eye_pos |
CameraGetEyePos |
(camera: ycCamera) -> outPos: MM_Vec3(3 numbers) |
|
camera_get_look_dir |
CameraGetLookDir |
(camera: ycCamera) -> outDir: MM_Vec3(3 numbers) |
|
camera_get_proj |
CameraGetProj |
(camera: ycCamera) -> MM_Mtx(16 numbers) |
|
camera_get_proj_to_view |
CameraGetProjToView |
(camera: ycCamera) -> MM_Mtx(16 numbers) |
inverse proj |
camera_get_view |
CameraGetView |
(camera: ycCamera) -> MM_Mtx(16 numbers) |
|
camera_get_view_to_world |
CameraGetViewToWorld |
(camera: ycCamera) -> MM_Mtx(16 numbers) |
inverse view |
camera_is_ortho |
CameraIsOrtho |
(camera: ycCamera) -> boolean |
|
camera_set_proj |
CameraSetProj |
(camera: ycCamera, proj: MM_Mtx(16 numbers)) |
|
camera_set_view |
CameraSetView |
(camera: ycCamera, view: MM_Mtx(16 numbers)) |
|
carry_manager_get_closest_carryable_object |
CarryManagerGetClosestCarryableObject |
(carryManager: CarryManager, box: MM_AABB(6 numbers), collisionLayer: number, maxDist: number, collideMaskIgnore: number(64-bit)) -> CarryableObject, dstOverlappingObjectCount: number |
|
cheat_manager_activate_save_cheats |
CheatManagerActivateSaveCheats |
() |
|
cheat_manager_is_cheat_applied |
CheatManagerIsCheatApplied |
(cheat: number, saveSlot: number) -> boolean |
|
cheat_manager_set_cheat_applied |
CheatManagerSetCheatApplied |
(cheat: number, active: boolean, saveSlot: number) |
pass saveSlot=uint32_t(-1) to use the active save slot |
clone_palette |
ClonePalette |
(pal: ycPaletteTexture) -> ycPaletteTexture |
|
combat_core_get_attack_mask |
CombatCoreGetAttackMask |
(combatCore: ycComponent) -> number |
|
combat_core_get_attack_shape |
CombatCoreGetAttackShape |
(combatCore: ycComponent) -> CombatShape |
|
combat_core_get_defense_mask |
CombatCoreGetDefenseMask |
(combatCore: ycComponent) -> number |
|
combat_core_get_defense_shape |
CombatCoreGetDefenseShape |
(combatCore: ycComponent) -> CombatShape |
|
combat_core_get_health |
CombatCoreGetHealth |
(combatCore: ycComponent) -> number |
|
combat_core_get_health_max |
CombatCoreGetHealthMax |
(combatCore: ycComponent) -> number |
|
combat_core_set_attack_mask |
CombatCoreSetAttackMask |
(combatCore: ycComponent, mask: number) |
|
combat_core_set_defense_mask |
CombatCoreSetDefenseMask |
(combatCore: ycComponent, mask: number) |
|
combat_core_set_health |
CombatCoreSetHealth |
(combatCore: ycComponent, hp: number) |
|
combat_core_set_health_max |
CombatCoreSetHealthMax |
(combatCore: ycComponent, hp: number) |
|
combat_shape_get_aabb |
CombatShapeGetAABB |
(shape: CombatShape, shapeIndex: number) -> boolean, aabb: MM_AABB(6 numbers) |
returns false if shape is not an AABB |
combat_shape_get_line_seg |
CombatShapeGetLineSeg |
(shape: CombatShape, shapeIndex: number) -> boolean, lineSeg: MM_LineSeg(6 numbers) |
|
combat_shape_get_shape_count |
CombatShapeGetShapeCount |
(shape: CombatShape) -> number |
|
combat_shape_get_sphere |
CombatShapeGetSphere |
(shape: CombatShape, shapeIndex: number) -> boolean, sphere: MM_Sphere(4 numbers) |
|
combat_shape_is_aabb |
CombatShapeIsAABB |
(shape: CombatShape, shapeIndex: number) -> boolean |
|
combat_shape_is_line_seg |
CombatShapeIsLineSeg |
(shape: CombatShape, shapeIndex: number) -> boolean |
|
combat_shape_is_sphere |
CombatShapeIsSphere |
(shape: CombatShape, shapeIndex: number) -> boolean |
|
combat_shape_set_aabb |
CombatShapeSetAABB |
(shape: CombatShape, shapeIndex: number, aabb: MM_AABB(6 numbers)) |
these functions can append a new shape |
combat_shape_set_line_seg |
CombatShapeSetLineSeg |
(shape: CombatShape, shapeIndex: number, lineSeg: MM_LineSeg(6 numbers)) |
|
combat_shape_set_sphere |
CombatShapeSetSphere |
(shape: CombatShape, shapeIndex: number, sphere: MM_Sphere(4 numbers)) |
|
component_get_parent |
ComponentGetParent |
(component: ycComponent) -> ycEntity |
|
component_get_type |
ComponentGetType |
(component: ycComponent) -> typeid |
|
component_get_type_name |
ComponentGetTypeName |
(component: ycComponent) -> string |
|
component_isa |
ComponentIsa |
(component: ycComponent, rtti: typeid) -> boolean |
includes inheritance |
component_move |
ComponentMove |
(component: ycComponent, vel: MM_Vec3(3 numbers)) |
works through a MoveComponent, if a relevant one exists; does nothing otherwise |
create_file_ref |
CreateFileRef |
(name: string) -> ycFileRefBase |
this does not block, it will return immediately |
create_index_buffer |
CreateIndexBuffer |
(count: number) -> ycGpuBuffer |
index buffer data is uint32_t[count] |
create_options_menu_control |
CreateOptionsMenuControl |
(parent: ycEntity, labelName: string) -> OptionsMenuControl |
|
create_options_menu_control_slider |
CreateOptionsMenuControlSlider |
(parent: ycEntity, labelName: string, maxValue: number, defaultValue: number, initialValue: number) -> OptionsMenuControlSlider |
|
create_paged_menu |
CreatePagedMenu |
(parent: ycEntity, container: OptionsMenu, titleRowID: string, iconSeq: string) -> PagedMenu |
|
create_palette |
CreatePalette |
(filename: string) -> ycPaletteTexture |
|
create_texture |
CreateTexture |
(width: number, height: number) -> ycTexture |
texture is MM_Color[width*height] |
create_tile_level_entity |
CreateTileLevelEntity |
(ycdata: string) -> ycTileLevel2Entity |
returned pointer should be freed with DestroyTileLevelEntity |
create_vertex_buffer |
CreateVertexBuffer |
(count: number) -> ycGpuBuffer |
vertex buffer data is MM_Vertex_PTC[count] |
debug_draw_line |
DebugDrawLine |
(dd: ycDrawUtil, p1: MM_Vec3(3 numbers), p2: MM_Vec3(3 numbers), color: MM_Color(4 numbers), disableDepthTest: boolean) |
|
debug_draw_rect |
DebugDrawRect |
(dd: ycDrawUtil, center: MM_Vec3(3 numbers), w: number, h: number, color: MM_Color(4 numbers), disableDepthTest: boolean) |
|
debug_draw_rect_solid |
DebugDrawRectSolid |
(dd: ycDrawUtil, center: MM_Vec3(3 numbers), w: number, h: number, color: MM_Color(4 numbers), disableDepthTest: boolean) |
|
debug_draw_text |
DebugDrawText |
(dd: ycDrawUtil, text: string, color: MM_Color(4 numbers), pos: MM_Vec3(3 numbers), fontSize: number) -> MM_Vec3(3 numbers) |
returns dimensions of the text |
debug_draw_text_align |
DebugDrawTextAlign |
(dd: ycDrawUtil, text: string, color: MM_Color(4 numbers), pos: MM_Vec3(3 numbers), align: number(64-bit), dimensions: MM_Vec2(2 numbers), fontSize: number) -> MM_Vec3(3 numbers) |
|
debug_draw_textured_quad |
DebugDrawTexturedQuad |
(dd: ycDrawUtil, tex: ycTexture, center: MM_Vec3(3 numbers), w: number, h: number, mulColor: MM_Color(4 numbers), disableDepthTest: boolean) |
|
debug_draw_textured_quad_uv |
DebugDrawTexturedQuadUV |
(dd: ycDrawUtil, tex: ycTexture, center: MM_Vec3(3 numbers), size: MM_Vec2(2 numbers), uvCenter: MM_Vec2(2 numbers), uvSize: MM_Vec2(2 numbers), mulColor: MM_Color(4 numbers), disableDepthTest: boolean) |
|
destroy_file_ref |
DestroyFileRef |
(fileRef: ycFileRefBase) |
|
destroy_gpu_buffer |
DestroyGpuBuffer |
(ib: ycGpuBuffer) |
|
destroy_render_object |
DestroyRenderObject |
(renderObject: MinaModRenderObject) |
|
destroy_texture |
DestroyTexture |
(tex: ycTexture) |
|
destroy_tile_level_entity |
DestroyTileLevelEntity |
(tileLevelEntity: ycTileLevel2Entity) |
|
destroy_weak_ptr |
DestroyWeakPtr |
(weakPtr: MM_WeakPtr) |
|
entity_dock_component |
EntityDockComponent |
(parent: ycEntity, child: ycComponent, flags: number) |
|
entity_dock_entity |
EntityDockEntity |
(parent: ycEntity, child: ycEntity, flags: number) |
|
entity_get_local_transform |
EntityGetLocalTransform |
(entity: ycEntity) -> MM_Transform(10 numbers) |
|
entity_get_main_component |
EntityGetMainComponent |
(entity: ycEntity) -> ycComponent |
|
entity_get_world |
EntityGetWorld |
(entity: ycEntity) -> World |
|
entity_get_world_transform |
EntityGetWorldTransform |
(entity: ycEntity) -> MM_Transform(10 numbers) |
|
entity_reparent_entity |
EntityReparentEntity |
(newParent: ycEntity, child: ycEntity, flags: number) |
|
entity_set_local_transform |
EntitySetLocalTransform |
(entity: ycEntity, transform: MM_Transform(10 numbers)) |
|
entity_set_world_transform |
EntitySetWorldTransform |
(entity: ycEntity, transform: MM_Transform(10 numbers)) |
|
file_ref_get_size |
FileRefGetSize |
(fileRef: ycFileRefBase) -> number(64-bit) |
|
file_ref_wait_for_loaded |
FileRefWaitForLoaded |
(fileRef: ycFileRefBase) -> boolean |
blocks until the file is loaded or an error occurs, returns true if the file was loaded |
game_anim_add_frame_time |
GameAnimAddFrameTime |
(anim: ycComponent, seconds: number) |
adds time to the current frame's time |
game_anim_get_current_frame_bound |
GameAnimGetCurrentFrameBound |
(anim: ycComponent) -> outValue: MM_AABB(6 numbers) |
the bounding box of the underlying raw frame |
game_anim_get_current_frame_time |
GameAnimGetCurrentFrameTime |
(anim: ycComponent) -> number |
time into current frame |
game_anim_get_local_position |
GameAnimGetLocalPosition |
(anim: ycComponent) -> outPos: MM_Vec3(3 numbers) |
|
game_anim_get_local_rotation |
GameAnimGetLocalRotation |
(anim: ycComponent) -> number |
|
game_anim_get_local_scale |
GameAnimGetLocalScale |
(anim: ycComponent) -> outScale: MM_Vec3(3 numbers) |
|
game_anim_get_local_transform |
GameAnimGetLocalTransform |
(anim: ycComponent) -> outTransform: MM_Transform(10 numbers) |
|
game_anim_get_mul_color |
GameAnimGetMulColor |
(anim: ycComponent) -> outColor: MM_Color(4 numbers) |
|
game_anim_get_num_loops_played |
GameAnimGetNumLoopsPlayed |
(anim: ycComponent) -> number |
|
game_anim_get_num_seq_frames |
GameAnimGetNumSeqFrames |
(anim: ycComponent) -> number |
number of frames in the current sequence, 0 if no sequence is set |
game_anim_get_palette |
GameAnimGetPalette |
(anim: ycComponent) -> ycPaletteTexture |
|
game_anim_get_play_rate |
GameAnimGetPlayRate |
(anim: ycComponent) -> number |
|
game_anim_get_property_anchor |
GameAnimGetPropertyAnchor |
(anim: ycComponent, name: string) -> outPos: MM_Vec2(2 numbers), outAngle: number |
|
game_anim_get_property_bool |
GameAnimGetPropertyBool |
(anim: ycComponent, name: string) -> boolean |
|
game_anim_get_property_circle |
GameAnimGetPropertyCircle |
(anim: ycComponent, name: string) -> outValue: MM_Circle(7 numbers) |
|
game_anim_get_property_exists |
GameAnimGetPropertyExists |
(anim: ycComponent, name: string) -> boolean |
|
game_anim_get_property_float |
GameAnimGetPropertyFloat |
(anim: ycComponent, name: string, defaultValue: number) -> number |
defaultValue will be returned if no property exists |
game_anim_get_property_int |
GameAnimGetPropertyInt |
(anim: ycComponent, name: string, defaultValue: number) -> number |
defaultValue will be returned if no property exists |
game_anim_get_property_point |
GameAnimGetPropertyPoint |
(anim: ycComponent, name: string) -> outPos: MM_Vec2(2 numbers) |
|
game_anim_get_property_rect |
GameAnimGetPropertyRect |
(anim: ycComponent, name: string) -> outValue: MM_AABB(6 numbers) |
|
game_anim_get_property_string |
GameAnimGetPropertyString |
(anim: ycComponent, name: string, defaultValue: string) -> string |
defaultValue will be returned if no property exists |
game_anim_get_seq_frame_idx |
GameAnimGetSeqFrameIdx |
(anim: ycComponent) -> number |
|
game_anim_get_seq_name |
GameAnimGetSeqName |
(anim: ycComponent) -> string |
|
game_anim_get_seq_name_no_dir |
GameAnimGetSeqNameNoDir |
(anim: ycComponent) -> string |
|
game_anim_get_world_transform |
GameAnimGetWorldTransform |
(anim: ycComponent) -> outTransform: MM_Transform(10 numbers) |
|
game_anim_is_done |
GameAnimIsDone |
(anim: ycComponent) -> boolean |
|
game_anim_is_new_frame |
GameAnimIsNewFrame |
(anim: ycComponent) -> boolean |
|
game_anim_is_paused |
GameAnimIsPaused |
(anim: ycComponent) -> boolean |
|
game_anim_is_visible |
GameAnimIsVisible |
(anim: ycComponent) -> boolean |
|
game_anim_look_ahead_seq_frame_idx |
GameAnimLookAheadSeqFrameIdx |
(anim: ycComponent, elapsedTime: number) -> number |
simulate the sequence for the elapsed time and return what the current frame would be |
game_anim_play |
GameAnimPlay |
(anim: ycComponent, seqName: string, loops: number, speed: number, forceRestart: boolean) |
|
game_anim_play_dir |
GameAnimPlayDir |
(anim: ycComponent, seqName: string, loops: number, speed: number, forceRestart: boolean) |
|
game_anim_set_frame_time |
GameAnimSetFrameTime |
(anim: ycComponent, seconds: number) |
overwrites the current frame's time, but only this once (does not affect later plays of this frame) |
game_anim_set_local_position |
GameAnimSetLocalPosition |
(anim: ycComponent, pos: MM_Vec3(3 numbers)) |
|
game_anim_set_local_rotation |
GameAnimSetLocalRotation |
(anim: ycComponent, rot: number) |
|
game_anim_set_local_scale |
GameAnimSetLocalScale |
(anim: ycComponent, scale: MM_Vec3(3 numbers)) |
|
game_anim_set_local_transform |
GameAnimSetLocalTransform |
(anim: ycComponent, transform: MM_Transform(10 numbers)) |
|
game_anim_set_mul_color |
GameAnimSetMulColor |
(anim: ycComponent, color: MM_Color(4 numbers)) |
|
game_anim_set_palette |
GameAnimSetPalette |
(anim: ycComponent, pal: ycPaletteTexture) |
palettes are reference counted, this adds a reference |
game_anim_set_palette_file |
GameAnimSetPaletteFile |
(anim: ycComponent, filename: string) |
|
game_anim_set_paused |
GameAnimSetPaused |
(anim: ycComponent, paused: boolean) |
|
game_anim_set_play_rate |
GameAnimSetPlayRate |
(anim: ycComponent, playRate: number) |
|
game_anim_set_seq_frame_idx |
GameAnimSetSeqFrameIdx |
(anim: ycComponent, seqFrameIdx: number) |
frame of the current sequence to display |
game_anim_set_visible |
GameAnimSetVisible |
(anim: ycComponent, visible: boolean) |
|
game_camera_enable_tracking |
GameCameraEnableTracking |
(gameCamera: GameCamera, enable: boolean) |
|
game_camera_get_local_bound |
GameCameraGetLocalBound |
(gameCamera: GameCamera) -> outValue: MM_AABB(6 numbers) |
|
game_camera_get_local_bound_by_index |
GameCameraGetLocalBoundByIndex |
(gameCamera: GameCamera, roomIndex: number) -> outValue: MM_AABB(6 numbers) |
|
game_camera_is_box_in_local_bound |
GameCameraIsBoxInLocalBound |
(gameCamera: GameCamera, box: MM_AABB(6 numbers)) -> boolean |
|
game_camera_is_ignoring_bound |
GameCameraIsIgnoringBound |
(gameCamera: GameCamera) -> boolean |
|
game_camera_is_local_bound_active |
GameCameraIsLocalBoundActive |
(gameCamera: GameCamera) -> boolean |
|
game_camera_is_on_screen_point |
GameCameraIsOnScreenPoint |
(gameCamera: GameCamera, target: MM_AABB(6 numbers)) -> boolean |
|
game_camera_is_on_screen_rect |
GameCameraIsOnScreenRect |
(gameCamera: GameCamera, center: MM_Vec3(3 numbers), extents: MM_Vec3(3 numbers)) -> boolean |
|
game_camera_is_point_in_any_bound |
GameCameraIsPointInAnyBound |
(gameCamera: GameCamera, pos: MM_Vec3(3 numbers)) -> boolean |
|
game_camera_is_point_in_local_bound |
GameCameraIsPointInLocalBound |
(gameCamera: GameCamera, pos: MM_Vec3(3 numbers)) -> boolean |
|
game_camera_is_tracking |
GameCameraIsTracking |
(gameCamera: GameCamera) -> boolean |
|
game_camera_screen_to_world |
GameCameraScreenToWorld |
(gameCamera: GameCamera, screen: MM_Vec2(2 numbers)) -> outPos: MM_Vec2(2 numbers) |
|
game_camera_set_ignore_bounds |
GameCameraSetIgnoreBounds |
(gameCamera: GameCamera, ignore: boolean) |
|
game_camera_set_local_bound |
GameCameraSetLocalBound |
(gameCamera: GameCamera, bound: MM_AABB(6 numbers)) |
|
game_camera_set_local_bound_active |
GameCameraSetLocalBoundActive |
(gameCamera: GameCamera, active: boolean) |
|
game_camera_world_to_screen |
GameCameraWorldToScreen |
(gameCamera: GameCamera, world: MM_Vec3(3 numbers)) -> outPos: MM_Vec2(2 numbers) |
|
game_component_get_spawn_point |
GameComponentGetSpawnPoint |
(component: GameComponent) -> SpawnPoint |
|
game_component_get_world |
GameComponentGetWorld |
(component: GameComponent) -> World |
|
game_component_get_world_region |
GameComponentGetWorldRegion |
(component: GameComponent) -> WorldRegion |
|
game_get_world_update_queue |
GameGetWorldUpdateQueue |
() -> ycUpdateQueue |
the game's update queue of worlds |
get_active_save_slot |
GetActiveSaveSlot |
() -> number |
get the current save slot index |
get_active_save_slot_contents |
GetActiveSaveSlotContents |
() -> string |
get the contents of the currently active save slot as ycData text; this must be Free'd using MinaModAPI::Free (The binding copies the string and frees the original; do not free it yourself.) |
get_active_save_slot_play_time |
GetActiveSaveSlotPlayTime |
() -> number |
query information about the current save slot's play time |
get_active_save_slot_play_time_cleared |
GetActiveSaveSlotPlayTimeCleared |
() -> number |
|
get_active_save_slot_play_time_total |
GetActiveSaveSlotPlayTimeTotal |
() -> number |
|
get_current_game_state |
GetCurrentGameState |
() -> number |
|
get_current_mod_path |
GetCurrentModPath |
() -> string |
gets the path to the mod's install folder, only valid during Mod_Init -- save it if you'll need it later! |
get_debug_draw |
GetDebugDraw |
(name: string) -> ycDrawUtil |
|
get_enum_hashed_int |
GetEnumHashedInt |
(nameHash: number(64-bit)) -> number |
|
get_enum_hashed_int64 |
GetEnumHashedInt64 |
(nameHash: number(64-bit)) -> number(64-bit) |
|
get_enum_hashed_u_int |
GetEnumHashedUInt |
(nameHash: number(64-bit)) -> number |
|
get_enum_hashed_u_int64 |
GetEnumHashedUInt64 |
(nameHash: number(64-bit)) -> number(64-bit) |
|
get_enum_int |
GetEnumInt |
(name: string) -> number |
|
get_enum_int64 |
GetEnumInt64 |
(name: string) -> number(64-bit) |
|
get_enum_u_int |
GetEnumUInt |
(name: string) -> number |
|
get_enum_u_int64 |
GetEnumUInt64 |
(name: string) -> number(64-bit) |
|
get_game_revision |
GetGameRevision |
() -> number |
|
get_mod_version |
GetModVersion |
(name: string) -> number |
returns uint32_t(-1) if the mod is not loaded |
get_render_object_transform |
GetRenderObjectTransform |
(renderObject: MinaModRenderObject) -> MM_Mtx(16 numbers) |
|
get_render_pass |
GetRenderPass |
(name: string) -> ycRenderPass |
|
get_room_index |
GetRoomIndex |
() -> number |
|
get_room_time |
GetRoomTime |
() -> number |
|
get_screen_resolution |
GetScreenResolution |
() -> width: number, height: number |
|
get_shared_value |
GetSharedValue |
(name: string) -> number(64-bit) |
a look up table accessible by all mods |
is_action_down |
IsActionDown |
(act: number) -> boolean |
|
is_action_held |
IsActionHeld |
(act: number) -> boolean |
|
is_button_down |
IsButtonDown |
(btn: number) -> boolean |
|
is_button_held |
IsButtonHeld |
(btn: number) -> boolean |
|
is_entity_permanent_killed |
IsEntityPermanentKilled |
(spawnPoint: SpawnPoint, checkSecretDirt: boolean) -> boolean |
|
is_key_down |
IsKeyDown |
(key: number) -> boolean |
|
is_key_held |
IsKeyHeld |
(key: number) -> boolean |
|
is_save_write_enabled |
IsSaveWriteEnabled |
() -> boolean |
|
items_is_item_collected |
ItemsIsItemCollected |
(index: number, collection: ItemCollection, slot: SaveSlot, includePawnShop: boolean, includeEarlyCollected: boolean) -> boolean |
|
items_set_item_collected |
ItemsSetItemCollected |
(index: number, collected: boolean, collection: ItemCollection, slot: SaveSlot) |
|
mouse_get_pos |
MouseGetPos |
() -> outPos: MM_Vec2(2 numbers) |
returns value in a space where the top left is (-1,1) and the bottom right is (1,-1) |
mouse_get_pos_game_camera_screen |
MouseGetPosGameCameraScreen |
(gameCamera: GameCamera) -> screenPos: MM_Vec2(2 numbers) |
convert a value from MouseGetPos to the coordinate space expected by GameCameraScreenToWorld |
mouse_get_pos_pixels |
MouseGetPosPixels |
() -> outPos: MM_Vec2(2 numbers) |
top left is (0,0) and the bottom right is whatever the window resolution is |
mouse_is_cursor_visible |
MouseIsCursorVisible |
() -> boolean |
|
mouse_set_cursor_visible |
MouseSetCursorVisible |
(visible: boolean) |
|
music_is_any_playing |
MusicIsAnyPlaying |
() -> boolean |
|
music_is_playing |
MusicIsPlaying |
(name: string) -> boolean |
|
music_play |
MusicPlay |
(name: string) |
|
music_stop |
MusicStop |
() |
|
paged_menu_activate |
PagedMenuActivate |
(pagedMenu: PagedMenu, updateQueue: ycUpdateQueue) |
|
paged_menu_create_display |
PagedMenuCreateDisplay |
(pagedMenu: PagedMenu) |
|
palette_get_global_color |
PaletteGetGlobalColor |
(pal: ycPaletteTexture, index: number) -> colorOut: MM_Color(4 numbers) |
takes group palettes into account |
palette_get_group |
PaletteGetGroup |
(pal: ycPaletteTexture) -> number |
|
palette_get_group_pal |
PaletteGetGroupPal |
(pal: ycPaletteTexture) -> ycPaletteTexture |
|
palette_get_index |
PaletteGetIndex |
(pal: ycPaletteTexture, localColor: MM_Color(4 numbers)) -> number |
|
palette_get_local_color |
PaletteGetLocalColor |
(pal: ycPaletteTexture, index: number) -> colorOut: MM_Color(4 numbers) |
local palette only |
palette_get_width |
PaletteGetWidth |
(pal: ycPaletteTexture) -> number |
|
palette_set_group |
PaletteSetGroup |
(pal: ycPaletteTexture, group: number) |
-1 is 'no group' |
palette_set_width |
PaletteSetWidth |
(pal: ycPaletteTexture, width: number) |
|
palette_write |
PaletteWrite |
(pal: ycPaletteTexture, colors: MM_Color(4 numbers), offset: number, count: number) |
|
palette_write_index |
PaletteWriteIndex |
(pal: ycPaletteTexture, index: number, color: MM_Color(4 numbers)) |
|
physics_component_get_aabb |
PhysicsComponentGetAABB |
(physicsComponent: PhysicsComponent, local: boolean, shapeFlags: number) -> aabb: MM_AABB(6 numbers) |
|
player_die |
PlayerDie |
() |
|
player_flush_to_save |
PlayerFlushToSave |
() |
|
player_get_bone_stone |
PlayerGetBoneStone |
() -> number |
|
player_get_bones |
PlayerGetBones |
() -> number |
|
player_get_bosses_defeated |
PlayerGetBossesDefeated |
() -> number(64-bit) |
|
player_get_component |
PlayerGetComponent |
() -> ycComponent |
|
player_get_donated |
PlayerGetDonated |
() -> number |
|
player_get_health |
PlayerGetHealth |
() -> number |
|
player_get_joules |
PlayerGetJoules |
() -> number |
|
player_get_keys |
PlayerGetKeys |
() -> number |
|
player_get_keys_spent |
PlayerGetKeysSpent |
() -> number |
|
player_get_max_vials |
PlayerGetMaxVials |
() -> number |
|
player_get_plasma |
PlayerGetPlasma |
() -> number |
|
player_get_pos |
PlayerGetPos |
() -> x: number, y: number |
|
player_get_pos3 |
PlayerGetPos3 |
() -> MM_Vec3(3 numbers) |
|
player_get_sidearm |
PlayerGetSidearm |
() -> number |
|
player_get_sidearm2 |
PlayerGetSidearm2 |
() -> number |
|
player_get_spark |
PlayerGetSpark |
() -> number |
|
player_get_spark_max |
PlayerGetSparkMax |
() -> number |
|
player_get_stat |
PlayerGetStat |
(stat: number) -> number |
|
player_get_trinket_collected |
PlayerGetTrinketCollected |
(trinketIndex: number) -> boolean |
|
player_get_trinket_max |
PlayerGetTrinketMax |
() -> number |
|
player_get_upgrades |
PlayerGetUpgrades |
() -> number |
flags |
player_get_upgrades_seen |
PlayerGetUpgradesSeen |
() -> number |
|
player_get_vials |
PlayerGetVials |
() -> number |
|
player_get_weapon__item_type |
PlayerGetWeapon_ItemType |
() -> number |
|
player_get_weapon__weapon_index |
PlayerGetWeapon_WeaponIndex |
() -> number |
|
player_get_weapon_level__item_type |
PlayerGetWeaponLevel_ItemType |
(itemType: number) -> number |
|
player_get_weapon_level__weapon_index |
PlayerGetWeaponLevel_WeaponIndex |
(weaponIndex: number) -> number |
|
player_get_world |
PlayerGetWorld |
() -> World |
|
player_get_world_region |
PlayerGetWorldRegion |
() -> WorldRegion |
|
player_restore_from_save |
PlayerRestoreFromSave |
() |
|
player_set_armor |
PlayerSetArmor |
(number) |
|
player_set_bone_stone |
PlayerSetBoneStone |
(number) |
|
player_set_bones |
PlayerSetBones |
(number) |
|
player_set_bosses_defeated |
PlayerSetBossesDefeated |
(number(64-bit)) |
flags |
player_set_donated |
PlayerSetDonated |
(number) |
|
player_set_health |
PlayerSetHealth |
(number) |
|
player_set_health_upgrade |
PlayerSetHealthUpgrade |
(number) |
|
player_set_joules |
PlayerSetJoules |
(number) |
|
player_set_joules_upgrade |
PlayerSetJoulesUpgrade |
(number) |
|
player_set_key_found |
PlayerSetKeyFound |
(keyIdx: number, found: boolean) |
|
player_set_keys |
PlayerSetKeys |
(number) |
|
player_set_keys_spent |
PlayerSetKeysSpent |
(number) |
|
player_set_max_vials |
PlayerSetMaxVials |
(number) |
|
player_set_plasma |
PlayerSetPlasma |
(number) |
|
player_set_pos |
PlayerSetPos |
(x: number, y: number) |
|
player_set_pos3 |
PlayerSetPos3 |
(pos: MM_Vec3(3 numbers)) |
|
player_set_sidearm |
PlayerSetSidearm |
(number) |
|
player_set_sidearm2 |
PlayerSetSidearm2 |
(number) |
|
player_set_spark |
PlayerSetSpark |
(number) |
|
player_set_spark_max |
PlayerSetSparkMax |
(number) |
|
player_set_stat |
PlayerSetStat |
(stat: number, level: number) |
|
player_set_trinket_collected |
PlayerSetTrinketCollected |
(trinketIndex: number, found: boolean) |
|
player_set_trinket_max |
PlayerSetTrinketMax |
(number) |
|
player_set_upgrades |
PlayerSetUpgrades |
(number) |
|
player_set_upgrades_seen |
PlayerSetUpgradesSeen |
(number) |
|
player_set_vials |
PlayerSetVials |
(number) |
|
player_set_weapon__item_type |
PlayerSetWeapon_ItemType |
(number) |
|
player_set_weapon__weapon_index |
PlayerSetWeapon_WeaponIndex |
(number) |
|
player_set_weapon_level__item_type |
PlayerSetWeaponLevel_ItemType |
(itemType: number, level: number) |
|
player_set_weapon_level__weapon_index |
PlayerSetWeaponLevel_WeaponIndex |
(weaponIndex: number, level: number) |
|
player_update_stats |
PlayerUpdateStats |
() |
this is usually automatically called by things like PlayerSetHealthUpgrade, PlayerSetStat, PlayerSetTrinketMax, PlayerSetTrinketCollected |
release_palette |
ReleasePalette |
(pal: ycPaletteTexture) |
palettes are reference counted |
render_cmd_draw |
RenderCmdDraw |
(cmds: ycRenderCmdList, dc: ycRenderDrawCall, vertexCount: number, startVertex: number) |
|
render_cmd_draw_indexed |
RenderCmdDrawIndexed |
(cmds: ycRenderCmdList, dc: ycRenderDrawCall, indexCount: number, startIndex: number) |
|
render_draw_call_set_index_buffer |
RenderDrawCallSetIndexBuffer |
(dc: ycRenderDrawCall, ib: ycGpuBuffer) |
|
render_draw_call_set_texture |
RenderDrawCallSetTexture |
(dc: ycRenderDrawCall, tex: ycTexture) |
|
render_draw_call_set_vertex_buffer |
RenderDrawCallSetVertexBuffer |
(dc: ycRenderDrawCall, vb: ycGpuBuffer) |
|
render_pass_get_camera |
RenderPassGetCamera |
(renderPass: ycRenderPass) -> ycCamera |
|
reset_save |
ResetSave |
() |
clear save data |
reset_save_slots |
ResetSaveSlots |
() |
|
room_reload_game_state |
RoomReloadGameState |
() |
|
seed_game_rand |
SeedGameRand |
(seed: number) |
|
set_active_save_slot |
SetActiveSaveSlot |
(slot: number) |
load a save slot into the active slot |
set_active_save_slot_contents |
SetActiveSaveSlotContents |
(data: string) -> boolean |
set the contents of the currently active save slot with ycData text |
set_render_object_transform |
SetRenderObjectTransform |
(renderObject: MinaModRenderObject, transform: MM_Mtx(16 numbers)) |
transform should be modified from update, not MinaModRenderFunc |
set_save_slot_contents |
SetSaveSlotContents |
(slot: number, data: string) -> boolean |
set the contents of a save slot with ycData text |
set_save_write_enabled |
SetSaveWriteEnabled |
(boolean) |
enable/disable save writing |
set_shared_value |
SetSharedValue |
(name: string, val: number(64-bit)) |
|
sound_is_playing |
SoundIsPlaying |
(name: string) -> boolean |
|
sound_play |
SoundPlay |
(name: string) |
|
sound_stop |
SoundStop |
(name: string) |
|
spawn_entity |
SpawnEntity |
(entityType: number) |
|
spawn_manager_create_spawn_point |
SpawnManagerCreateSpawnPoint |
(spawnManager: SpawnManager, worldRegion: WorldRegion, pos: MM_Vec3(3 numbers), scale: MM_Vec3(3 numbers), rot: number, entityType: number, spawnType: number, tileLayerIndex: number, collisionLayerIndex: number) -> SpawnPoint |
|
spawn_manager_create_spawn_point2 |
SpawnManagerCreateSpawnPoint2 |
(spawnManager: SpawnManager, worldRegion: WorldRegion, tileLevelEntity: ycTileLevel2Entity) -> SpawnPoint |
|
spawn_manager_destroy_spawn_point |
SpawnManagerDestroySpawnPoint |
(spawnManager: SpawnManager, spawnPoint: SpawnPoint) |
|
spawn_manager_get_spawn_point_by_name |
SpawnManagerGetSpawnPointByName |
(spawnManager: SpawnManager, name: string) -> SpawnPoint |
|
spawn_manager_get_spawn_point_by_name_hash |
SpawnManagerGetSpawnPointByNameHash |
(spawnManager: SpawnManager, nameHash: number) -> SpawnPoint |
|
spawn_manager_get_spawn_point_by_name_level_hash |
SpawnManagerGetSpawnPointByNameLevelHash |
(spawnManager: SpawnManager, nameLevelHash: number(64-bit)) -> SpawnPoint |
|
spawn_manager_get_spawn_point_by_tile_level_entity |
SpawnManagerGetSpawnPointByTileLevelEntity |
(spawnManager: SpawnManager, tileLevelEntity: ycTileLevel2Entity) -> SpawnPoint |
|
spawn_point_disable |
SpawnPointDisable |
(spawnPoint: SpawnPoint) |
call Reset() to return to AwaitingSpawn |
spawn_point_disown_parent |
SpawnPointDisownParent |
(spawnPoint: SpawnPoint) |
|
spawn_point_get_area |
SpawnPointGetArea |
(spawnPoint: SpawnPoint) -> MM_AABB(6 numbers) |
|
spawn_point_get_child |
SpawnPointGetChild |
(spawnPoint: SpawnPoint) -> SpawnPoint |
|
spawn_point_get_child_offset |
SpawnPointGetChildOffset |
(spawnPoint: SpawnPoint) -> MM_Vec3(3 numbers) |
|
spawn_point_get_child_spawn_dir |
SpawnPointGetChildSpawnDir |
(spawnPoint: SpawnPoint) -> MM_Vec3(3 numbers) |
|
spawn_point_get_collision_layer |
SpawnPointGetCollisionLayer |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_entity_type |
SpawnPointGetEntityType |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_layer_name_hash |
SpawnPointGetLayerNameHash |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_name_hash |
SpawnPointGetNameHash |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_name_level_hash |
SpawnPointGetNameLevelHash |
(spawnPoint: SpawnPoint) -> number(64-bit) |
|
spawn_point_get_parent |
SpawnPointGetParent |
(spawnPoint: SpawnPoint) -> SpawnPoint |
|
spawn_point_get_pos |
SpawnPointGetPos |
(spawnPoint: SpawnPoint) -> MM_Vec3(3 numbers) |
|
spawn_point_get_pos_start |
SpawnPointGetPosStart |
(spawnPoint: SpawnPoint) -> MM_Vec3(3 numbers) |
|
spawn_point_get_property_bool |
SpawnPointGetPropertyBool |
(spawnPoint: SpawnPoint, propName: string, defaultValue: boolean) -> boolean |
|
spawn_point_get_property_by_hash |
SpawnPointGetPropertyByHash |
(spawnPoint: SpawnPoint, hash: number, defaultValue: string) -> string |
|
spawn_point_get_property_exists |
SpawnPointGetPropertyExists |
(spawnPoint: SpawnPoint, propName: string) -> boolean |
|
spawn_point_get_property_exists_by_hash |
SpawnPointGetPropertyExistsByHash |
(spawnPoint: SpawnPoint, hash: number) -> boolean |
|
spawn_point_get_property_float |
SpawnPointGetPropertyFloat |
(spawnPoint: SpawnPoint, propName: string, defaultValue: number) -> number |
|
spawn_point_get_property_int |
SpawnPointGetPropertyInt |
(spawnPoint: SpawnPoint, propName: string, defaultValue: number) -> number |
|
spawn_point_get_property_string |
SpawnPointGetPropertyString |
(spawnPoint: SpawnPoint, name: string, defaultValue: string) -> string |
|
spawn_point_get_rotation |
SpawnPointGetRotation |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_scale |
SpawnPointGetScale |
(spawnPoint: SpawnPoint) -> MM_Vec3(3 numbers) |
|
spawn_point_get_spawn_type |
SpawnPointGetSpawnType |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_spawned_entity |
SpawnPointGetSpawnedEntity |
(spawnPoint: SpawnPoint) -> GameComponent |
|
spawn_point_get_tile_layer_index |
SpawnPointGetTileLayerIndex |
(spawnPoint: SpawnPoint) -> number |
|
spawn_point_get_tile_level_entity |
SpawnPointGetTileLevelEntity |
(spawnPoint: SpawnPoint) -> string |
returned string should be freed with Free() (The binding copies the string and frees the original; do not free it yourself.) |
spawn_point_has_child_spawn_point |
SpawnPointHasChildSpawnPoint |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_awaiting_spawn |
SpawnPointIsAwaitingSpawn |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_child_spawn_enabled |
SpawnPointIsChildSpawnEnabled |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_disabled |
SpawnPointIsDisabled |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_entity_culled |
SpawnPointIsEntityCulled |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_entity_killed |
SpawnPointIsEntityKilled |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_entity_permanent_killed_type |
SpawnPointIsEntityPermanentKilledType |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_entity_spawned |
SpawnPointIsEntitySpawned |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_force_child_offset |
SpawnPointIsForceChildOffset |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_force_child_spawn |
SpawnPointIsForceChildSpawn |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_is_persistent |
SpawnPointIsPersistent |
(spawnPoint: SpawnPoint) -> boolean |
|
spawn_point_reset |
SpawnPointReset |
(spawnPoint: SpawnPoint) |
|
spawn_point_reset_all |
SpawnPointResetAll |
(spawnPoint: SpawnPoint) |
|
spawn_point_reset_pos_to_start |
SpawnPointResetPosToStart |
(spawnPoint: SpawnPoint) |
|
spawn_point_set_child_offset |
SpawnPointSetChildOffset |
(spawnPoint: SpawnPoint, offset: MM_Vec3(3 numbers)) |
|
spawn_point_set_child_spawn_dir |
SpawnPointSetChildSpawnDir |
(spawnPoint: SpawnPoint, dir: MM_Vec3(3 numbers)) |
|
spawn_point_set_child_spawn_enabled |
SpawnPointSetChildSpawnEnabled |
(spawnPoint: SpawnPoint, enabled: boolean) |
|
spawn_point_set_child_spawn_point |
SpawnPointSetChildSpawnPoint |
(spawnPoint: SpawnPoint, child: SpawnPoint) |
|
spawn_point_set_collision_layer |
SpawnPointSetCollisionLayer |
(spawnPoint: SpawnPoint, idx: number) |
|
spawn_point_set_force_child_offset |
SpawnPointSetForceChildOffset |
(spawnPoint: SpawnPoint, force: boolean) |
|
spawn_point_set_force_child_spawn |
SpawnPointSetForceChildSpawn |
(spawnPoint: SpawnPoint, force: boolean) |
|
spawn_point_set_parent_spawn_point |
SpawnPointSetParentSpawnPoint |
(spawnPoint: SpawnPoint, parent: SpawnPoint) |
|
spawn_point_set_pos |
SpawnPointSetPos |
(spawnPoint: SpawnPoint, pos: MM_Vec3(3 numbers)) |
|
spawn_point_set_rotation |
SpawnPointSetRotation |
(spawnPoint: SpawnPoint, rot: number) |
|
spawn_point_set_scale |
SpawnPointSetScale |
(spawnPoint: SpawnPoint, scale: MM_Vec3(3 numbers)) |
|
spawn_point_set_spawn_type |
SpawnPointSetSpawnType |
(spawnPoint: SpawnPoint, spawnType: number) |
|
spawn_point_set_spawned_entity |
SpawnPointSetSpawnedEntity |
(spawnPoint: SpawnPoint, entity: GameComponent) |
|
spawn_point_setup_parent_spawn_point |
SpawnPointSetupParentSpawnPoint |
(spawnPoint: SpawnPoint, parent: SpawnPoint) |
same as calling SetParent + SetChild, and also saves the starting position |
spawn_point_spawn_point_inv_transform_pos |
SpawnPointSpawnPointInvTransformPos |
(pos: MM_Vec2(2 numbers)) -> MM_Vec2(2 numbers) |
transform a position to raw level format |
spawn_point_spawn_point_transform_pos |
SpawnPointSpawnPointTransformPos |
(pos: MM_Vec2(2 numbers)) -> MM_Vec2(2 numbers) |
transform a position from raw level format |
start_active_save_slot |
StartActiveSaveSlot |
() |
|
text_component_get_bounds |
TextComponentGetBounds |
(textComponent: ycComponent) -> bounds: MM_AABB(6 numbers) |
|
text_component_get_color |
TextComponentGetColor |
(textComponent: ycComponent) -> color: MM_Color(4 numbers) |
|
text_component_get_height |
TextComponentGetHeight |
(textComponent: ycComponent) -> number |
|
text_component_get_local_position |
TextComponentGetLocalPosition |
(textComponent: ycComponent) -> pos: MM_Vec3(3 numbers) |
|
text_component_get_local_transform |
TextComponentGetLocalTransform |
(textComponent: ycComponent) -> transform: MM_Transform(10 numbers) |
|
text_component_get_render_pass |
TextComponentGetRenderPass |
(textComponent: ycComponent) -> ycRenderPass |
|
text_component_get_text |
TextComponentGetText |
(textComponent: ycComponent) -> string |
|
text_component_get_total_line_count |
TextComponentGetTotalLineCount |
(textComponent: ycComponent) -> number |
|
text_component_get_width |
TextComponentGetWidth |
(textComponent: ycComponent) -> number |
|
text_component_is_visible |
TextComponentIsVisible |
(textComponent: ycComponent) -> boolean |
|
text_component_set_color |
TextComponentSetColor |
(textComponent: ycComponent, color: MM_Color(4 numbers)) |
|
text_component_set_local_position |
TextComponentSetLocalPosition |
(textComponent: ycComponent, pos: MM_Vec3(3 numbers)) |
|
text_component_set_local_transform |
TextComponentSetLocalTransform |
(textComponent: ycComponent, transform: MM_Transform(10 numbers)) |
|
text_component_set_render_pass |
TextComponentSetRenderPass |
(textComponent: ycComponent, renderPass: ycRenderPass) |
|
text_component_set_text |
TextComponentSetText |
(textComponent: ycComponent, text: string) |
|
text_component_set_visible |
TextComponentSetVisible |
(textComponent: ycComponent, visible: boolean) |
|
tile_level_entity_get_spawn_type |
TileLevelEntityGetSpawnType |
(name: string) -> number |
returns 0xff if no valid value is found |
transition_to_game_state |
TransitionToGameState |
(gameState: number) |
|
warp_to_boss |
WarpToBoss |
() |
|
warp_to_mini_boss |
WarpToMiniBoss |
() |
|
water_listener_is_in_deep_water |
WaterListenerIsInDeepWater |
(waterListener: WaterListener, ignoreEnabled: boolean) -> boolean |
|
wf_lz__get_max_compressed_size |
wfLZ_GetMaxCompressedSize |
(inSize: number) -> number |
|
wf_lz__get_work_mem_size |
wfLZ_GetWorkMemSize |
() -> number |
|
world_enable_entity_update |
WorldEnableEntityUpdate |
(world: World, enable: boolean) |
|
world_get_elapsed_time |
WorldGetElapsedTime |
(world: World) -> number |
elapsed time taking time scale into account |
world_get_entity_by_spawn_point |
WorldGetEntityBySpawnPoint |
(world: World, name: string) -> GameComponent |
|
world_get_entity_hit_update_queue |
WorldGetEntityHitUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_entity_post_art_update_queue |
WorldGetEntityPostArtUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_entity_post_update_queue |
WorldGetEntityPostUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_entity_pre_update_queue |
WorldGetEntityPreUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_entity_update_queue |
WorldGetEntityUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_game_camera |
WorldGetGameCamera |
(world: World) -> GameCamera |
|
world_get_game_root_entity |
WorldGetGameRootEntity |
(world: World) -> ycEntity |
|
world_get_hud_root_entity |
WorldGetHUDRootEntity |
(world: World) -> ycEntity |
|
world_get_hud_update_queue |
WorldGetHUDUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_menu_root_entity |
WorldGetMenuRootEntity |
(world: World) -> ycEntity |
|
world_get_pause_check_update_queue |
WorldGetPauseCheckUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_pause_update_queue |
WorldGetPauseUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_player_update_queue |
WorldGetPlayerUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_post_sim_update_queue |
WorldGetPostSimUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_system_post_update_queue |
WorldGetSystemPostUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_system_pre_update_queue |
WorldGetSystemPreUpdateQueue |
(world: World) -> ycUpdateQueue |
|
world_get_system_root_entity |
WorldGetSystemRootEntity |
(world: World) -> ycEntity |
|
world_get_time_scale |
WorldGetTimeScale |
(world: World) -> number |
|
world_is_entity_update_enabled |
WorldIsEntityUpdateEnabled |
(world: World) -> boolean |
|
world_is_pause_allowed |
WorldIsPauseAllowed |
(world: World) -> boolean |
|
world_is_paused |
WorldIsPaused |
(world: World) -> boolean |
|
world_pause |
WorldPause |
(world: World, menu: boolean) |
|
world_queue_destroy_component |
WorldQueueDestroyComponent |
(world: World, component: ycComponent, depthFirst: boolean) |
|
world_queue_destroy_entity |
WorldQueueDestroyEntity |
(world: World, entity: ycEntity, depthFirst: boolean) |
|
world_region_get_spawn_manager |
WorldRegionGetSpawnManager |
(worldRegion: WorldRegion) -> SpawnManager |
|
world_resume |
WorldResume |
(world: World) |
|
world_set_pause_allowed |
WorldSetPauseAllowed |
(world: World, enable: boolean) |
A struct is not a table: it spreads across the listed number of Lua values, in this order.
| Type | Numbers | Element | Order |
|---|---|---|---|
MM_Vec2 |
2 | float | x, y |
MM_Vec3 |
3 | float | x, y, z |
MM_Vec4 |
4 | float | x, y, z, w |
MM_Quat |
4 | float | x, y, z, w |
MM_Transform |
10 | float | rot(4), scale(3), pos(3) - r/s/t, not t/r/s |
MM_AABB |
6 | float | center(3), extents(3) - not min/max |
MM_Sphere |
4 | float | center(3), radius |
MM_Circle |
7 | float | center(3), normal(3), radius - a 3D circle, not a 2D one |
MM_LineSeg |
6 | float | p1(3), p2(3) |
MM_Mtx |
16 | float | flat float[16] |
MM_Color |
4 | integer | r, g, b, a - each 0-255, not 0-1 |
Reachable only from C++.
| C name | Why |
|---|---|
Alloc |
raw void*; needs a hand-written wrapper |
Assert |
variadic; formatting is done Lua-side |
Base64Decode |
byte buffer; needs a hand-written wrapper |
Base64Encode |
byte buffer; needs a hand-written wrapper |
CreateRenderObject |
takes a callback; routed through mina.on_event |
CreateWeakPtr |
raw void*; needs a hand-written wrapper |
EntityGetChildren |
no generic mapping |
FileRefGetData |
byte buffer; needs a hand-written wrapper |
Free |
raw void*; needs a hand-written wrapper |
GameAnimInit |
raw void*; needs a hand-written wrapper |
GetSymAddr |
raw void*; needs a hand-written wrapper |
Hash32 |
raw void*; needs a hand-written wrapper |
Hash64 |
raw void*; needs a hand-written wrapper |
InstallHook |
takes a callback; routed through mina.on_event |
Log |
variadic; formatting is done Lua-side |
PagedMenuAddControl |
raw void*; needs a hand-written wrapper |
RemoveHook |
raw void*; needs a hand-written wrapper |
RunHooks |
raw void*; needs a hand-written wrapper |
SetDataFile |
raw void*; needs a hand-written wrapper |
SpawnEntity2 |
raw void*; needs a hand-written wrapper |
UpdateGpuBuffer |
raw void*; needs a hand-written wrapper |
UpdateQueueAdd |
takes a callback; routed through mina.on_event |
UpdateQueueRemove |
raw void*; needs a hand-written wrapper |
UpdateTexture |
raw void*; needs a hand-written wrapper |
WeakPtrGet |
raw void*; needs a hand-written wrapper |
wfLZ_CompressFast |
byte buffer; needs a hand-written wrapper |
wfLZ_Decompress |
byte buffer; needs a hand-written wrapper |
wfLZ_GetCompressedSize |
byte buffer; needs a hand-written wrapper |
wfLZ_GetDecompressedSize |
byte buffer; needs a hand-written wrapper |
WorldGetEntityList |
no generic mapping |