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This repository was archived by the owner on May 4, 2024. It is now read-only.
This repository was archived by the owner on May 4, 2024. It is now read-only.

Framerate Issues of the LIDAR Simulation #5

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@ProfFan

The framerate drops significantly when the number of LIDAR scans is large. Consider batching the line trace queries or find a way to parallelize them.

Currently all such queries are executed in the main thread. Locking issues may exist as the raytracing locks the Unreal World.

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