Skip to content

Course Design - Rough/Deep Rough and Sand is no punishing enough. #11

Description

@Funfetsunk

At higher levels and stats there is no need to aim carefully. It is too easy to play inacurately and not be punished.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions