Description
Raid farm
Abstract:
Module that auto drinks ominous bottles when a raid is marked as victorious to perpetuate an ‘afk’ experience.
In context
Players will toggle or enable the “Bad Boy” module which will activate an auto drink feature for specifically Ominous bottles. The module will check if a “Raid” event is active and check for a “Bad Omen” effect. If both if’s post as a negative the module will activate the player to automatically drink an ominous bottle in the player’s “hot bar”. This will allow players to “afk” raid farms.
Delay will allow a specific second time interval to brief that next raid experience
Proposed module
[Bad Boy :]
Inventory :
- Hot Bar
- Full inventory
Level:
- I
- II
- III
- IV
- V
Delay :
[0-30 seconds]
Media
No response
Additional Context
No response
Description
Raid farm
Abstract:
Module that auto drinks ominous bottles when a raid is marked as victorious to perpetuate an ‘afk’ experience.
In context
Players will toggle or enable the “Bad Boy” module which will activate an auto drink feature for specifically Ominous bottles. The module will check if a “Raid” event is active and check for a “Bad Omen” effect. If both if’s post as a negative the module will activate the player to automatically drink an ominous bottle in the player’s “hot bar”. This will allow players to “afk” raid farms.
Delay will allow a specific second time interval to brief that next raid experience
Proposed module
[Bad Boy :]
Inventory :
Level:
Delay :
[0-30 seconds]
Media
No response
Additional Context
No response