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Copy pathsocket.cpp
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119 lines (81 loc) · 2.7 KB
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#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <cstring>
using namespace std;
#pragma comment(lib, "Ws2_32.lib")
int main(){
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2,2), &wsaData);
if (result != 0){
cout<<"WSAStartup failed : "<<result<<"\n";
return 1;
}
cout<<"Winsocket initialized!!!!!!!\n";
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (serverSocket == INVALID_SOCKET){
cout<<"Socket creation failed.\n";
WSACleanup();
return 1;
}
cout<<"Socket created successfully!!!\n";
sockaddr_in serverAddress;
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080);
serverAddress.sin_addr.s_addr = INADDR_ANY;
if (bind(serverSocket, (sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR){
cout<<"Bind Failed!\n";
closesocket(serverSocket);
WSACleanup();
return 1;
}
cout<<"Bind Created Succesfully!!!!\n";
if (listen(serverSocket, SOMAXCONN) == SOCKET_ERROR){
cout<<"Listen failed!\n";
closesocket(serverSocket);
WSACleanup();
return 1;
}
cout<<"Server is now listening on port 8080...\n";
sockaddr_in clientAddress;
int clientSize = sizeof(clientAddress);
SOCKET clientSocket = accept(serverSocket,(sockaddr*)&clientAddress,&clientSize);
char buffer[4096];
if (clientSocket == INVALID_SOCKET){
cout<<"Accept faild!\n";
closesocket(serverSocket);
closesocket(clientSocket);
WSACleanup();
return 1;
}
cout<<"Client Connected!!!!!!!!!\n";
int bytesReceived = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
if (bytesReceived == SOCKET_ERROR){
cout<<"Receive failed!\n";
closesocket(serverSocket);
closesocket(clientSocket);
WSACleanup();
return 1;
}
buffer[bytesReceived] = '\0';
cout << "\n========== HTTP REQUEST ==========\n";
cout << buffer;
cout << "==================================\n";
const char* body = "Hello, World!!!";
string response = "HTTP/1.1 200 OK\r\n""Content-Type: text/plain\r\n""Content-Length:" + to_string(strlen(body)) + "\r\n""\r\n" + body;
int bytesSent = send(clientSocket, response.c_str(), response.size(), 0);
cout<<"Response sent!!!!!\n";
if (bytesSent == SOCKET_ERROR)
{
cout << "Send failed: " << WSAGetLastError() << '\n';
}
else
{
cout << "Sent " << bytesSent << " bytes\n";
}
closesocket(clientSocket);
closesocket(serverSocket);
WSACleanup();
return 0;
}