From 44ed5e6c5576e7d03c6f742a0638789aa8d9c1e8 Mon Sep 17 00:00:00 2001 From: Ryan Barlow <7389646+ryanbarlow97@users.noreply.github.com> Date: Mon, 12 Oct 2026 22:35:25 +0000 Subject: [PATCH] Note the invisible selection-room body Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> --- projects/RPCharacters/docs/character-bodies.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/projects/RPCharacters/docs/character-bodies.md b/projects/RPCharacters/docs/character-bodies.md index 8a44e3d..077602c 100644 --- a/projects/RPCharacters/docs/character-bodies.md +++ b/projects/RPCharacters/docs/character-bodies.md @@ -169,8 +169,10 @@ character-bodies: letters, digits, underscores and hyphens. Existing unrelated worlds are refused. The plugin creates a void world with a protected platform enclosed in black concrete, so the selection dialog has a dark backdrop whatever the client's sky, -brightness or shaders. The dialog is the selection interface; this does not -create mannequin displays. +brightness or shaders. Selecting players are invisible, so third person shows +no body; the character's own effects replace this on **Play**. Spectator mode is +not used because it ignores the inventory clicks that creation menus need. The +dialog is the selection interface; this does not create mannequin displays. All selecting players share that platform. The plugin sets `maxEntityCramming` to `0` in its owned selection world. To disable server-side entity pushing as