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Copy pathAssignment 2 Vectors_Polymorphism.cpp
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Copy pathAssignment 2 Vectors_Polymorphism.cpp
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156 lines (144 loc) · 2.73 KB
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#include <iostream>
#include <cmath>
#include <string>
#include <vector>
using namespace std;
class Shape
{
public:
virtual ~Shape() { }
virtual double getArea() = 0;
virtual double getPerimeter() = 0;
virtual string getType() = 0;
};
class RightTriangle : public Shape
{
public:
RightTriangle(double b, double h) : _b(b), _h(h) { }
~RightTriangle() { }
double getArea() { return 0.5*_b*_h; }
double getPerimeter() { return sqrt(_b*_b + _h * _h) + _h + _b; }
string getType() { return "Right Triangle"; }
private:
double _b, _h;
};
class rectangle : public Shape
{
public:
rectangle(double b, double h)
{
_b = b;
_h = h;
}
rectangle() {};
double getArea()
{
return (_b*_h);
}
double getPerimeter()
{
return (2 * (_b + _h));
}
string getType()
{
return ("rectangle");
}
private:
double _b, _h;
};
class square : public Shape
{
public:
square(double l)
{
_b = l;
}
square() {};
double getArea()
{
return (_b*_b);
}
double getPerimeter()
{
return (4*_b);
}
string getType()
{
return ("square");
}
private:
double _b;
};
class circle : public Shape
{
public:
circle(double r)
{
_r = r;
}
circle() {};
double getArea()
{
return (3.14*(_r*_r));
}
double getPerimeter()
{
return (2*3.14*_r);
}
string getType()
{
return ("circle");
}
private:
double _r;
};
int main()
{
vector<Shape *> shapeList;
int selection = -1;
while (selection != 0) {
cout << "Choose an option:" << endl;
cout << "=================" << endl;
cout << "Enter '0' to quit" << endl;
cout << "Enter '1 base height' for a right triangle with given base and height" << endl;
cout << "Enter '2 base height' for a rectangle with given base and height" << endl;
cout << "Enter '3 side' for a square with given side length" << endl;
cout << "Enter '4 radius' for a circle" << endl;
cout << "> ";
cin >> selection;
// Right Triangle case
if (selection == 1) {
double b, h;
cin >> b >> h;
shapeList.push_back(new RightTriangle(b, h));
}
// Rectangle case
else if (selection == 2) {
double b, h;
cin >> b >> h;
shapeList.push_back(new rectangle(b, h));
}
// Square case
else if (selection == 3) {
double s;
cin >> s;
shapeList.push_back(new square(s));
}
// Circle case
else if (selection == 4) {
float r;
cin >> r;
shapeList.push_back(new circle(r));
}
}
for (vector<Shape *>::iterator it = shapeList.begin();
it != shapeList.end();
++it)
{
Shape *s = *it;
cout << s->getType() << ": Area=" << s->getArea() << " Perim=" << s->getPerimeter() << endl;
delete s;
}
system ("pause");
return 0;
}