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Prevent asset cooker from including things that are part of the cooked game #10

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@Xymanek

The greatest benefit of asset cooker is the size reduction from compression and removal of editor-only data; unfortunately that advantage can get lost pretty quick when some reference to a base game asset causes a lot of assets to get inlined into your package/TFCs. It's a necessary evil if the referenced asset is not shipped with the cooked game, but if it is (and especially if it's directly SF) then it's just a purposeless ballooning of the package size.

Ideas for approaching:

  • Add the SF packages into "startup packages" array in config (and ignore the cooked startup package)
  • "Objects to never cook" config

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    cookingRelated to mod asset and Highlander cookingenhancementNew feature or request

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