diff --git a/Z3DR b/Z3DR index 7580c29..bc4e460 160000 --- a/Z3DR +++ b/Z3DR @@ -1 +1 @@ -Subproject commit 7580c290bfc84e78422d3d5c25dbca9de6757955 +Subproject commit bc4e460064f4b6a462d4df5780097f86cbb1689b diff --git a/scripts/gen_sfx_types.py b/scripts/gen_sfx_types.py new file mode 100644 index 0000000..d40a7ae --- /dev/null +++ b/scripts/gen_sfx_types.py @@ -0,0 +1,169 @@ +# Prints source/sound_effects_types.inc, the per-id shuffle type table used by source/sound_effects.cpp. +# +# Usage: python3 scripts/gen_sfx_types.py /code/include/game/sound.h \ +# > source/sound_effects_types.inc +# +# The ids and names come from mm3dr's EffectId enum. The names are Ocarina of Time leftovers, so they say +# little on their own; the MM decomp (github.com/zeldaret/mm) is used to decide what each sound is and +# how the game plays it. A sound is only shuffled when all of these hold: +# - it is an enemy, environment or NPC voice sound. Link's own sounds are not shuffled with these: the +# player, item and ocarina banks, his six voice sets, and anything the decomp's player code plays. +# Two groups of his are the exception, each shuffled only among itself so the in-game Shuffle +# Footsteps and Shuffle Link's Voice toggles can turn them off cleanly: his footsteps, jumps, +# landings, moves and slides (SFX_LINK_*), and his voice (SFX_LINK_VOICE, see LINK_VOICE_OFFSETS). +# - the decomp plays it somewhere. Unused ids may be silent or missing on 3DS, and a used sound mapped +# onto one would vanish. MM3D-only sounds have no decomp name and are left alone for the same reason. +# - it is a one-shot. `- SFX_FLAG` in the decomp marks a sound replayed every frame by its owner (the +# carpenters' EV_MAKE_TURRET is one); swapping one of those for a one-shot corrupted the heap on +# area change. Sounds handed to the timer, frequency, volume or channel-io helpers are held back too. +# - it is not a gameplay signal such as the Clock Tower bells or the bank's rupee count. +# What passes is typed from its name. Categorical shuffles within a type; Chaos shuffles every type +# and SFX_NOCAT together. SFX_NOSHUFFLE never moves in either mode. +import glob +import os +import re +import sys + +SFX_COUNT = 0xA36 + +# Checked in order; the first rule whose pattern matches any part of the name wins. +TYPE_RULES = [ + ("SFX_NPC_VOICE", r"^NA_SE_VO_"), + ("SFX_DEATH", r"_(DEAD|DEATH|DIE|EXTINCT|FADEAWAY)(\d|_|$)"), + ("SFX_DAMAGE", r"_(DAMAGE|DAMM)(\d|_|$)"), + ("SFX_EXPLOSION", r"(EXPLOSION|EXPLSION|EXPLOSUIN)"), + ("SFX_BREAK", r"_(BROKEN|BREAK|CRUSH|BREAK_IMPACT)(\d|_|$)"), + ("SFX_CRY", r"_(CRY|VOICE|LAUGH|ROAR|SHOUT|SCREAM|WARAU|GROAN|UNARI|SNORE|SOB|NEIGH|BARK|ANG_BARK|WHINE|" + r"GREET|SURPRISE|SURPRISED|ANGER|SIGH|JOY|SMILE|CALL|REACTION|CRYING|WEAKENED)(\d|_|$)"), + ("SFX_ATTACK", r"_(ATTACK|BITE|PUNCH|KICK|SWING|THROW|SHOT|SHOOT|SWORD|SCYTHE|SLASH|CUT|LASH|BLOW|AIM|" + r"SWING_AXE|FIRE|MAGIC|SPIT)(\d|_|$)"), + ("SFX_OPEN", r"_(OPEN|UNLOCK)(\d|_|$)"), + ("SFX_CLOSE", r"_(CLOSE|STOP)(\d|_|$)"), + ("SFX_WATER", r"(WATER|SPLASH|DIVE|WATERDROP)"), + ("SFX_JUMP_LAND", r"_(JUMP|LAND|FALL|BOUND|ONGND|SINK|LEAP|DOWN)(\d|_|$)"), + ("SFX_FOOTSTEP", r"_(WALK|RUN|DASH|FOOTSTEP|STEP|SWIM|FLY|FLUTTER|ROLL|SKIP|CRAWL|MOVE)(\d|_|$)"), + ("SFX_APPEAR", r"_(APPEAR|VANISH|DISAPPEAR|WARP|FLASH|TRANSFORM|HIDE)(\d|_|$)"), +] + +# Sounds the player reads as a signal rather than as noise. +SIGNALS = { + "NA_SE_EV_CLOCK_TOWER_BELL", + "NA_SE_EV_SIGNAL_BIGBELL", + "NA_SE_EV_BIGBELL", + "NA_SE_EV_FAIVE_LUPY_COUNT", + "NA_SE_EV_UNSKILLFUL_OCARINA", + "NA_SE_EV_TRE_BOX_APPEAR", + "NA_SE_EV_CHICK_SONG", + "NA_SE_VO_NAVY_CALL", +} + +# Helpers that play a sound held, on a timer, or with its pitch, volume or channel io driven by the caller. +SPECIAL_CALL = re.compile(r"\b\w*(Flagged|EachFrame|Freq|Timer|VolumeTransition|ChannelIO|ScriptIO|WaterWheel|" + r"SwordCharge|Underwater|Metal|Ambience|Centered)\w*\s*\(") + +# Link's movement sounds, one per floor surface, from the player bank's first block. Past 0xC6 the names are +# wrong: the decomp's channel names show PL_JUMP_METAL and PL_WALK_WALL are really Song of Soaring sounds. +LINK_FOOTSTEP = re.compile(r"^NA_SE_PL_(WALK|JUMP|LAND|SLIP|BOUND|CRAWL)(_(GROUND|SAND|CONCRETE|DIRT|WATER[012]|MAGMA|" + r"GRASS|IRON|LADDER|GLASS|METAL1|SNOW|ICE|WOOD))?$") +LINK_FOOTSTEP_END = 0xC6 + +# Moves of Link's that make a whoosh rather than a footstep, one or two per form. They go with the footsteps +# toggle but only trade among themselves. The decomp's channel names match these names, unlike +# PL_GORON_TO_BALL, which is really the transformation cutscene's sound. +LINK_MOVES = { + "NA_SE_PL_DEKUNUTS_ATTACK", # Deku spin + "NA_SE_PL_GORON_PUNCH", + "NA_SE_PL_GORON_BALLJUMP", + "NA_SE_PL_ZORA_SWIM_DASH", + "NA_SE_PL_ZORA_SWIM_ROLL", + "NA_SE_PL_ROLL", + "NA_SE_PL_SKIP", +} + +# The floor slide the game replays every frame while Link slides or Deku spins. Held, so these only ever trade +# with each other; the patch's held-sound guard is told to leave them shuffled. +LINK_SLIDE = re.compile(r"^NA_SE_PL_SLIP(_(SAND|CONCRETE|DIRT|WATER[012]|MAGMA|GRASS|IRON|LADDER|GLASS|ICE))?_LEVEL$") + +# Offsets into each voice set that the decomp's player code plays one-shot. The rest are held +# (TAKEN_AWAY, DRINK), cutscene-only (DEMO_DAMAGE) or never played, so they may be silent for some forms. +LINK_VOICE_OFFSETS = {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0D, 0x0E, 0x0F, + 0x11, 0x14, 0x16, 0x18, 0x19, 0x1A} + +# Link's voice: six 0x20-entry sets from VO_LI_SWORD_N (0x7F9). The offsets are the voice field (+0xF8) of +# the player form table at 0x68D988 -- Fierce Deity 0x00, Human 0x20, Deku 0x80, Zora 0xA0, Goron 0xC0 -- +# plus the 0xE0 that emitFormSpecificSoundForPlayer uses for mask 0x13. Most read VO_DUMMY_* or VO_NAVY_*. +LINK_VOICE_BASE = 0x7F9 +LINK_VOICE_SETS = (0x00, 0x20, 0x80, 0xA0, 0xC0, 0xE0) +LINK_VOICE = {LINK_VOICE_BASE + offset + i for offset in LINK_VOICE_SETS for i in range(0x20)} + + +def read_names(sound_h): + src = open(sound_h).read() + body = src[src.index("enum class EffectId"):] + body = body[:body.index("};")] + return {int(value, 16) - 0x01000000: name for name, value in re.findall(r"(\w+)\s*=\s*(0x[0-9A-Fa-f]+)", body)} + + +def scan_decomp(root): + used, held, special, player = set(), set(), set(), set() + for path in glob.glob(os.path.join(root, "src", "**", "*.c"), recursive=True): + text = open(path, errors="ignore").read() + found = set(re.findall(r"\b(NA_SE_\w+)\b", text)) + used |= found + held |= set(re.findall(r"(NA_SE_\w+)\s*-\s*SFX_FLAG", text)) + for statement in text.split(";"): + if SPECIAL_CALL.search(statement): + special |= set(re.findall(r"\b(NA_SE_\w+)\b", statement)) + if "ovl_player_actor" in path or os.path.basename(path).startswith("z_player"): + player |= found + return used, held, special, player + + +def classify(index, name, used, held, special, player): + if name is None: + return "SFX_NOSHUFFLE", "unnamed" + footstep = LINK_FOOTSTEP.match(name) + if footstep and index < LINK_FOOTSTEP_END: + return "SFX_LINK_" + footstep.group(1), None + if name in LINK_MOVES: + return "SFX_LINK_MOVE", None + if LINK_SLIDE.match(name): + return "SFX_LINK_SLIDE", None + if index in LINK_VOICE: + offset = (index - LINK_VOICE_BASE) % 0x20 + return ("SFX_LINK_VOICE", None) if offset in LINK_VOICE_OFFSETS else ("SFX_NOSHUFFLE", "Link") + bank = re.match(r"NA_SE_([A-Z0-9]+)_", name) + bank = bank.group(1) if bank else None + if bank not in ("EN", "EV", "VO", "NE"): + return "SFX_NOSHUFFLE", "bank" + if name.startswith(("NA_SE_VO_LI_", "NA_SE_VO_LK_")) or name in player: + return "SFX_NOSHUFFLE", "Link" + if name not in used: + return "SFX_NOSHUFFLE", "unused" + if name in held or "LEVEL" in name: + return "SFX_NOSHUFFLE", "held" + if name in special: + return "SFX_NOSHUFFLE", "special" + if name in SIGNALS: + return "SFX_NOSHUFFLE", "signal" + if "DEMO" in name: + return "SFX_NOCAT", None # timed to a cutscene + for sfx_type, pattern in TYPE_RULES: + if re.search(pattern, name): + return sfx_type, None + return "SFX_NOCAT", None + + +def main(): + names = read_names(sys.argv[1]) + used, held, special, player = scan_decomp(sys.argv[2]) + print("// Generated by scripts/gen_sfx_types.py; see there for the rules. Hand edits are fine, but rerunning") + print("// the script overwrites them.") + for index in range(SFX_COUNT): + name = names.get(index) + sfx_type, why = classify(index, name, used, held, special, player) + note = f" ({why})" if why else "" + print(f"/* {index:03X} {name or '-'}{note} */ {sfx_type},") + + +main() diff --git a/source/include/music.hpp b/source/include/music.hpp index 541ea1c..f8623ee 100644 --- a/source/include/music.hpp +++ b/source/include/music.hpp @@ -5,15 +5,32 @@ #include "rnd/music.h" namespace Music { - using rnd::SeqType; + // Which slots may trade tracks. A slot only ever takes a track from its own pool. + enum MusicPool : u8 { + POOL_NONE, // never shuffled + POOL_AREA, // looping area and interior themes + POOL_BATTLE, // looping boss, mini-boss and chase themes + POOL_EVENT, // looping character and event themes + POOL_EVENT_SUB, // looping themes played over the area music: Owl, Bremen March, Keaton Quiz + POOL_FANFARE_ITEM, // item, heart, mask and new song jingles + POOL_FANFARE_EVENT, // short event jingles: failure, game over, temple appearing + POOL_FANFARE_CLEAR, // the long temple-cleared pieces + POOL_FANFARE_GOAL, // one-shots that replace the area music: boss clear, race goals + POOL_OCARINA, // ocarina song playback + }; - extern const std::array seqTypesMusic; + struct MusicSlot { + MusicPool pool; + bool loops; // the vanilla stream's loop flag; a pool never mixes looping and one-shot tracks + }; + + extern const std::array musicSlots; extern const std::array seqFlagsMusic; - // What actually gets written to rBgmOverrides. Full StreamIds, never raw indices. extern std::array seqOverridesMusic; - void InitMusicRandomizer(); - void ShuffleSequences(u8 typeMask); + extern std::array seqFanfaresMusic; + + void ShuffleSequences(); } // namespace Music diff --git a/source/include/random.hpp b/source/include/random.hpp index c8ccf0f..e571b7d 100644 --- a/source/include/random.hpp +++ b/source/include/random.hpp @@ -37,6 +37,14 @@ void Shuffle(std::vector& vector) { std::swap(vector[i], vector[Random(i, vector.size())]); } } + +template +void Derange(std::vector& vector) { + for (std::size_t i = vector.size(); i > 1; i--) + { + std::swap(vector[i - 1], vector[Random(0, i - 1)]); + } +} template void Shuffle(std::array& arr) { for (std::size_t i = 0; i + 1 < arr.size(); i++) diff --git a/source/include/setting_descriptions.hpp b/source/include/setting_descriptions.hpp index 865aebc..d538e86 100644 --- a/source/include/setting_descriptions.hpp +++ b/source/include/setting_descriptions.hpp @@ -254,4 +254,6 @@ extern string_view ingameAdjustVolumeDesc; extern string_view ingameMuteSoundDesc; extern string_view ingameMuteBGMDesc; extern string_view ingameFastSongsDesc; -extern string_view ingameShuffleSFXDesc; \ No newline at end of file +extern string_view ingameShuffleSFXDesc; +extern string_view ingameShuffleFootstepsDesc; +extern string_view ingameShuffleLinkVoiceDesc; \ No newline at end of file diff --git a/source/include/sound_effects.hpp b/source/include/sound_effects.hpp new file mode 100644 index 0000000..7a8edb7 --- /dev/null +++ b/source/include/sound_effects.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include + +#include "rnd/sfx.h" + +namespace SFX { + // What a sound is, for Categorical. SFX_NOCAT sounds only move under Chaos; SFX_NOSHUFFLE never moves. + enum SfxType : u8 { + SFX_FOOTSTEP, + SFX_JUMP_LAND, + SFX_ATTACK, + SFX_DAMAGE, + SFX_DEATH, + SFX_CRY, + SFX_NPC_VOICE, + SFX_EXPLOSION, + SFX_BREAK, + SFX_OPEN, + SFX_CLOSE, + SFX_WATER, + SFX_APPEAR, + SFXTYPE_COUNT, + // Link's own, each group shuffled only among itself so the in-game toggles can switch it off. + SFX_LINK_WALK = 0x40, + SFX_LINK_JUMP, + SFX_LINK_LAND, + SFX_LINK_SLIP, + SFX_LINK_BOUND, + SFX_LINK_CRAWL, + SFX_LINK_MOVE, + SFX_LINK_VOICE, + SFX_LINK_SLIDE, + SFX_NOCAT = 0xFE, + SFX_NOSHUFFLE = 0xFF, + }; + + extern const std::array sfxTypes; + + // Both mode tables are always filled, whatever the option is set to, because it can be changed in game. + void ShuffleSoundEffects(); + const rnd::SfxData& GetSfxData(); +} // namespace SFX diff --git a/source/music.cpp b/source/music.cpp index b6e2426..51c0ef2 100644 --- a/source/music.cpp +++ b/source/music.cpp @@ -4,16 +4,9 @@ #include #include "random.hpp" -#include "settings.hpp" namespace Music { - // When true, a track may only be replaced by one whose ENTIRE routing flag word matches. - // Setting it false relaxes to the routing bits alone - // (flags & 6), which widens every pool but leaves the undecoded bits -- 0x1, 0x8, 0x10, 0x20, - // 0x40, 0x100, most likely loop/fade/priority. - static constexpr bool kStrictFlagMatch = false; - const std::array seqFlagsMusic = { 0x003, 0x001, 0x001, 0x008, 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x000, 0x000, @@ -40,174 +33,172 @@ namespace Music { 0x012, 0x011, }; - // Musical category. SEQ_NOSHUFFLE covers three kinds of track: placeholders and system music - // (DUMMY_*, TITLE, FILE_SELECT, STANDBY, staff roll), anything synchronised to an on-screen - // performance (the Milk Bar quartet, the Zora band jam, the frog choir, the Song of Soaring warp - // cue), and anything the player reads as a gameplay signal rather than as music -- TIME_LIMIT - // above all, which is how you know the final hours have started. - // When in doubt, prefer SEQ_NOSHUFFLE: an unshuffled track is a missed - // opportunity, a wrongly shuffled one can read as a bug. - const std::array seqTypesMusic = { - /* 00 NA_BGM_DUMMY_NO_BGM */ SEQ_NOSHUFFLE, - /* 01 NA_BGM_NA_SEQUENCE */ SEQ_NOSHUFFLE, - /* 02 NA_BGM_FIELD */ SEQ_BGM_WORLD, - /* 03 NA_BGM_CHASE */ SEQ_BGM_BATTLE, - /* 04 NA_BGM_STALKID */ SEQ_BGM_EVENT, - /* 05 NA_BGM_CLOCK_TOWER */ SEQ_BGM_WORLD, - /* 06 NA_BGM_RUIN_DUNGEON_FRONT */ SEQ_BGM_WORLD, - /* 07 NA_BGM_RUIN_DUNGEON_REVERSE */ SEQ_BGM_WORLD, - /* 08 NA_BGM_FAILURE_0 */ SEQ_FANFARE, - /* 09 NA_BGM_FAILURE_1 */ SEQ_FANFARE, - /* 0A NA_BGM_OMENYA */ SEQ_BGM_WORLD, - /* 0B NA_BGM_DEMO_CURE */ SEQ_BGM_EVENT, - /* 0C NA_BGM_DAMP_AREA */ SEQ_BGM_WORLD, - /* 0D NA_BGM_UFO */ SEQ_BGM_EVENT, - /* 0E NA_BGM_JUNGLE_CREWS */ SEQ_FANFARE, - /* 0F NA_BGM_SHARP */ SEQ_BGM_WORLD, - /* 10 NA_BGM_SEA_AREA */ SEQ_BGM_WORLD, - /* 11 NA_BGM_IKANA_AREA */ SEQ_BGM_WORLD, - /* 12 NA_BGM_DEKU_KING */ SEQ_BGM_WORLD, - /* 13 NA_BGM_SNOW_AREA */ SEQ_BGM_WORLD, - /* 14 NA_BGM_PIRATE_AREA */ SEQ_BGM_WORLD, - /* 15 NA_BGM_DUMMY_21 */ SEQ_NOSHUFFLE, - /* 16 NA_BGM_DUMMY_22 */ SEQ_NOSHUFFLE, - /* 17 NA_BGM_DUMMY_23 */ SEQ_NOSHUFFLE, - /* 18 NA_BGM_FILE_SELECT */ SEQ_NOSHUFFLE, - /* 19 NA_BGM_EVENT_CLEAR */ SEQ_BGM_EVENT, - /* 1A NA_BGM_ENEMY */ SEQ_BGM_BATTLE, - /* 1B NA_BGM_BOSS00 */ SEQ_BGM_BATTLE, - /* 1C NA_BGM_JUNGLE_DUNGEON */ SEQ_BGM_WORLD, - /* 1D NA_BGM_MARKET */ SEQ_BGM_WORLD, - /* 1E NA_BGM_OPENING */ SEQ_NOSHUFFLE, - /* 1F NA_BGM_LINK_HOUSE */ SEQ_BGM_WORLD, - /* 20 NA_BGM_GAME_OVER */ SEQ_FANFARE, - /* 21 NA_BGM_BOSS_CLEAR */ SEQ_FANFARE, - /* 22 NA_BGM_ITEM_GET */ SEQ_FANFARE, - /* 23 NA_BGM_GATE_OPEN */ SEQ_FANFARE, - /* 24 NA_BGM_HEART_GET */ SEQ_FANFARE, - /* 25 NA_BGM_MINI_GAME_2 */ SEQ_BGM_WORLD, - /* 26 NA_BGM_GORON_RACE */ SEQ_BGM_WORLD, - /* 27 NA_BGM_ORGEL_HOUSE */ SEQ_BGM_WORLD, - /* 28 NA_BGM_GODESS */ SEQ_BGM_EVENT, - /* 29 NA_BGM_HIME */ SEQ_BGM_EVENT, - /* 2A NA_BGM_SISTER_DANCER */ SEQ_BGM_WORLD, - /* 2B NA_BGM_OPEN_TRE_BOX */ SEQ_FANFARE, - /* 2C NA_BGM_DRUGSTORE */ SEQ_BGM_WORLD, - /* 2D NA_BGM_KYOJIN_ROOM */ SEQ_BGM_EVENT, - /* 2E NA_BGM_FUSHA */ SEQ_BGM_WORLD, - /* 2F NA_BGM_RONRON */ SEQ_BGM_WORLD, - /* 30 NA_BGM_GORON */ SEQ_BGM_WORLD, - /* 31 NA_BGM_MEETING */ SEQ_BGM_EVENT, - /* 32 NA_BGM_OCA_EPONA */ SEQ_OCARINA, - /* 33 NA_BGM_OCA_SUN */ SEQ_OCARINA, - /* 34 NA_BGM_OCA_TIME_NORMAL */ SEQ_OCARINA, - /* 35 NA_BGM_OCA_STORM */ SEQ_OCARINA, - /* 36 NA_BGM_ZORA */ SEQ_BGM_WORLD, - /* 37 NA_BGM_MASK_GET */ SEQ_FANFARE, - /* 38 NA_BGM_MIDDLE_BOSS */ SEQ_BGM_BATTLE, - /* 39 NA_BGM_S_ITEM_GET */ SEQ_FANFARE, - /* 3A NA_BGM_TENMONDAI */ SEQ_BGM_WORLD, - /* 3B NA_BGM_NORMAL_DUNGEON */ SEQ_BGM_WORLD, - /* 3C NA_BGM_MILK_BAR */ SEQ_BGM_WORLD, - /* 3D NA_BGM_APPEAR */ SEQ_FANFARE, - /* 3E NA_BGM_MAYOIMORI */ SEQ_BGM_WORLD, - /* 3F NA_BGM_GORON_GOAL */ SEQ_FANFARE, - /* 40 NA_BGM_HORSE */ SEQ_BGM_WORLD, - /* 41 NA_BGM_HORSE_GOAL */ SEQ_FANFARE, - /* 42 NA_BGM_INGO */ SEQ_BGM_WORLD, - /* 43 NA_BGM_KOTAKE_KOUME */ SEQ_BGM_WORLD, - /* 44 NA_BGM_SHOP */ SEQ_BGM_WORLD, - /* 45 NA_BGM_OWL */ SEQ_BGM_EVENT, - /* 46 NA_BGM_MINI_GAME */ SEQ_BGM_WORLD, - /* 47 NA_BGM_OCA_BIGWING */ SEQ_OCARINA, - /* 48 NA_BGM_OCA_CURE */ SEQ_OCARINA, - /* 49 NA_BGM_TIME_SPEED */ SEQ_FANFARE, - /* 4A NA_BGM_TIME_JUMP */ SEQ_FANFARE, - /* 4B NA_BGM_DEMO_AWAKING */ SEQ_BGM_EVENT, - /* 4C NA_BGM_DEMO_LULLABY */ SEQ_BGM_EVENT, - /* 4D NA_BGM_DEMO_TIDE */ SEQ_BGM_EVENT, - /* 4E NA_BGM_DEMO_SHELL */ SEQ_BGM_EVENT, - /* 4F NA_BGM_DEMO_PLEDGE */ SEQ_BGM_EVENT, - /* 50 NA_BGM_EXERCISE_HALL */ SEQ_BGM_WORLD, - /* 51 NA_BGM_DEMO_LULLABY_HALF */ SEQ_BGM_EVENT, - /* 52 NA_BGM_OCA_YOUSEI */ SEQ_OCARINA, - /* 53 NA_BGM_FACEMASK */ SEQ_BGM_EVENT, - /* 54 NA_BGM_QUARTET */ SEQ_NOSHUFFLE, - /* 55 NA_BGM_WING_WARP */ SEQ_NOSHUFFLE, - /* 56 NA_BGM_MILK_BAR_DUMMY */ SEQ_NOSHUFFLE, - /* 57 NA_BGM_TIME_LIMIT */ SEQ_NOSHUFFLE, - /* 58 NA_BGM_MIKAU_LIFF */ SEQ_BGM_EVENT, - /* 59 NA_BGM_MIKAU_FIN */ SEQ_BGM_EVENT, - /* 5A NA_BGM_FROG_SONG */ SEQ_NOSHUFFLE, - /* 5B NA_BGM_OCA_AWAKING */ SEQ_OCARINA, - /* 5C NA_BGM_OCA_LULLABY */ SEQ_OCARINA, - /* 5D NA_BGM_OCA_TIDE */ SEQ_OCARINA, - /* 5E NA_BGM_OCA_SHELL */ SEQ_OCARINA, - /* 5F NA_BGM_OCA_PLEDGE */ SEQ_OCARINA, - /* 60 NA_BGM_LAST_DUNGEON */ SEQ_BGM_WORLD, - /* 61 NA_BGM_OCA_LULLABY_HALF */ SEQ_OCARINA, - /* 62 NA_BGM_OCA_SESSION */ SEQ_NOSHUFFLE, - /* 63 NA_BGM_DEMO_SESSION */ SEQ_NOSHUFFLE, - /* 64 NA_BGM_ALLPART_SESSION */ SEQ_NOSHUFFLE, - /* 65 NA_BGM_SILVER_DUNGEON */ SEQ_BGM_WORLD, - /* 66 NA_BGM_DEEPBLUE_DUNGEON */ SEQ_BGM_WORLD, - /* 67 NA_BGM_DEMO_TIDE_SAX */ SEQ_BGM_EVENT, - /* 68 NA_BGM_DEMO_TIDE_VOCAL */ SEQ_BGM_EVENT, - /* 69 NA_BGM_MUJURA_1 */ SEQ_BGM_BATTLE, - /* 6A NA_BGM_MUJURA_2 */ SEQ_BGM_BATTLE, - /* 6B NA_BGM_MUJURA_3 */ SEQ_BGM_BATTLE, - /* 6C NA_BGM_BASS_PLAY */ SEQ_NOSHUFFLE, - /* 6D NA_BGM_DRUMS_PLAY */ SEQ_NOSHUFFLE, - /* 6E NA_BGM_PIANO_PLAY */ SEQ_NOSHUFFLE, - /* 6F NA_BGM_IKANA_CASTLE */ SEQ_BGM_WORLD, - /* 70 NA_BGM_GATHERING */ SEQ_BGM_EVENT, - /* 71 NA_BGM_CAMARO_DANCE */ SEQ_NOSHUFFLE, - /* 72 NA_BGM_DONKEY_CART */ SEQ_BGM_WORLD, - /* 73 NA_BGM_QUIZ */ SEQ_FANFARE, - /* 74 NA_BGM_END_DEMO */ SEQ_NOSHUFFLE, - /* 75 NA_BGM_OPENING_LOOP */ SEQ_NOSHUFFLE, - /* 76 NA_BGM_TITLE */ SEQ_NOSHUFFLE, - /* 77 NA_BGM_DUNGEON_APPEAR */ SEQ_FANFARE, - /* 78 NA_BGM_PURIFICATION_0 */ SEQ_FANFARE, - /* 79 NA_BGM_PURIFICATION_1 */ SEQ_FANFARE, - /* 7A NA_BGM_STANDBY */ SEQ_NOSHUFFLE, - /* 7B NA_BGM_INTO_THE_MOON */ SEQ_BGM_EVENT, - /* 7C NA_BGM_GOODBYE_GIANT */ SEQ_BGM_EVENT, - /* 7D NA_BGM_CHAT */ SEQ_BGM_EVENT, - /* 7E NA_BGM_MOON_VANISH */ SEQ_BGM_EVENT, - /* 7F NA_BGM_OCA_MUS */ SEQ_NOSHUFFLE, - /* 80 NA_BGM_DEMO_SE_SEQ_OLD */ SEQ_NOSHUFFLE, - /* 81 NA_BGM_FISHING1 */ SEQ_BGM_WORLD, - /* 82 NA_BGM_STAFFROLL2 */ SEQ_NOSHUFFLE, - /* 83 NA_BGM_M_BARQUARTET */ SEQ_NOSHUFFLE, - /* 84 NA_BGM_M_BARQUARTET_ALL */ SEQ_NOSHUFFLE, - /* 85 NA_BGM_ZORA_SESSION */ SEQ_NOSHUFFLE, - }; + + // clang-format off + const std::array musicSlots = {{ + /* 00 NA_BGM_GENERAL_SFX (NA_BGM_DUMMY_NO_BGM) -- general sfx */ {POOL_NONE, false}, + /* 01 NA_BGM_AMBIENCE (NA_BGM_NA_SEQUENCE) -- ambience */ {POOL_NONE, false}, + /* 02 NA_BGM_TERMINA_FIELD (NA_BGM_FIELD) */ {POOL_AREA, true}, + /* 03 NA_BGM_CHASE (NA_BGM_CHASE) */ {POOL_BATTLE, true}, + /* 04 NA_BGM_MAJORAS_THEME (NA_BGM_STALKID) */ {POOL_EVENT, true}, + /* 05 NA_BGM_CLOCK_TOWER (NA_BGM_CLOCK_TOWER) */ {POOL_AREA, true}, + /* 06 NA_BGM_STONE_TOWER_TEMPLE (NA_BGM_RUIN_DUNGEON_FRONT) */ {POOL_AREA, true}, + /* 07 NA_BGM_INV_STONE_TOWER_TEMPLE (NA_BGM_RUIN_DUNGEON_REVERSE) */ {POOL_AREA, true}, + /* 08 NA_BGM_FAILURE_0 (NA_BGM_FAILURE_0) */ {POOL_FANFARE_EVENT, false}, + /* 09 NA_BGM_FAILURE_1 (NA_BGM_FAILURE_1) */ {POOL_FANFARE_EVENT, false}, + /* 0A NA_BGM_HAPPY_MASK_SALESMAN (NA_BGM_OMENYA) */ {POOL_AREA, true}, + /* 0B NA_BGM_SONG_OF_HEALING (NA_BGM_DEMO_CURE) */ {POOL_EVENT, true}, + /* 0C NA_BGM_SWAMP_REGION (NA_BGM_DAMP_AREA) */ {POOL_AREA, true}, + /* 0D NA_BGM_ALIEN_INVASION (NA_BGM_UFO) */ {POOL_EVENT, true}, + /* 0E NA_BGM_SWAMP_CRUISE (NA_BGM_JUNGLE_CREWS) -- mono */ {POOL_NONE, false}, + /* 0F NA_BGM_SHARPS_CURSE (NA_BGM_SHARP) */ {POOL_AREA, true}, + /* 10 NA_BGM_GREAT_BAY_REGION (NA_BGM_SEA_AREA) */ {POOL_AREA, true}, + /* 11 NA_BGM_IKANA_REGION (NA_BGM_IKANA_AREA) */ {POOL_AREA, true}, + /* 12 NA_BGM_DEKU_PALACE (NA_BGM_DEKU_KING) */ {POOL_AREA, true}, + /* 13 NA_BGM_MOUNTAIN_REGION (NA_BGM_SNOW_AREA) */ {POOL_AREA, true}, + /* 14 NA_BGM_PIRATES_FORTRESS (NA_BGM_PIRATE_AREA) */ {POOL_AREA, true}, + /* 15 NA_BGM_CLOCK_TOWN_DAY_1 (NA_BGM_DUMMY_21) */ {POOL_AREA, true}, + /* 16 NA_BGM_CLOCK_TOWN_DAY_2 (NA_BGM_DUMMY_22) */ {POOL_AREA, true}, + /* 17 NA_BGM_CLOCK_TOWN_DAY_3 (NA_BGM_DUMMY_23) */ {POOL_AREA, true}, + /* 18 NA_BGM_FILE_SELECT (NA_BGM_FILE_SELECT) -- file select */ {POOL_NONE, true}, + /* 19 NA_BGM_CLEAR_EVENT (NA_BGM_EVENT_CLEAR) -- timed to the event */ {POOL_NONE, false}, + /* 1A NA_BGM_ENEMY (NA_BGM_ENEMY) -- replays its start when retriggered */ {POOL_NONE, true}, + /* 1B NA_BGM_BOSS (NA_BGM_BOSS00) */ {POOL_BATTLE, true}, + /* 1C NA_BGM_WOODFALL_TEMPLE (NA_BGM_JUNGLE_DUNGEON) */ {POOL_AREA, true}, + /* 1D NA_BGM_CLOCK_TOWN_MAIN_SEQUENCE (NA_BGM_MARKET) */ {POOL_AREA, true}, + /* 1E NA_BGM_OPENING (NA_BGM_OPENING) -- intro */ {POOL_NONE, false}, + /* 1F NA_BGM_INSIDE_A_HOUSE (NA_BGM_LINK_HOUSE) */ {POOL_AREA, true}, + /* 20 NA_BGM_GAME_OVER (NA_BGM_GAME_OVER) */ {POOL_FANFARE_EVENT, false}, + /* 21 NA_BGM_CLEAR_BOSS (NA_BGM_BOSS_CLEAR) */ {POOL_FANFARE_GOAL, false}, + /* 22 NA_BGM_GET_ITEM (NA_BGM_ITEM_GET) */ {POOL_FANFARE_ITEM, false}, + /* 23 NA_BGM_CLOCK_TOWN_DAY_2_PTR (NA_BGM_GATE_OPEN) -- unused pointer to Clock Town Day 2 */ {POOL_NONE, true}, + /* 24 NA_BGM_GET_HEART (NA_BGM_HEART_GET) */ {POOL_FANFARE_ITEM, false}, + /* 25 NA_BGM_TIMED_MINI_GAME (NA_BGM_MINI_GAME_2) */ {POOL_AREA, true}, + /* 26 NA_BGM_GORON_RACE (NA_BGM_GORON_RACE) */ {POOL_AREA, true}, + /* 27 NA_BGM_MUSIC_BOX_HOUSE (NA_BGM_ORGEL_HOUSE) */ {POOL_AREA, true}, + /* 28 NA_BGM_FAIRY_FOUNTAIN (NA_BGM_GODESS) */ {POOL_EVENT, true}, + /* 29 NA_BGM_ZELDAS_LULLABY (NA_BGM_HIME) */ {POOL_EVENT, true}, + /* 2A NA_BGM_ROSA_SISTERS (NA_BGM_SISTER_DANCER) */ {POOL_AREA, true}, + /* 2B NA_BGM_OPEN_CHEST (NA_BGM_OPEN_TRE_BOX) */ {POOL_FANFARE_ITEM, false}, + /* 2C NA_BGM_MARINE_RESEARCH_LAB (NA_BGM_DRUGSTORE) */ {POOL_AREA, true}, + /* 2D NA_BGM_GIANTS_THEME (NA_BGM_KYOJIN_ROOM) */ {POOL_EVENT, true}, + /* 2E NA_BGM_SONG_OF_STORMS (NA_BGM_FUSHA) */ {POOL_AREA, true}, + /* 2F NA_BGM_ROMANI_RANCH (NA_BGM_RONRON) */ {POOL_AREA, true}, + /* 30 NA_BGM_GORON_VILLAGE (NA_BGM_GORON) */ {POOL_AREA, true}, + /* 31 NA_BGM_MAYORS_OFFICE (NA_BGM_MEETING) */ {POOL_EVENT, true}, + /* 32 NA_BGM_OCARINA_EPONA (NA_BGM_OCA_EPONA) */ {POOL_OCARINA, false}, + /* 33 NA_BGM_OCARINA_SUNS (NA_BGM_OCA_SUN) */ {POOL_OCARINA, false}, + /* 34 NA_BGM_OCARINA_TIME (NA_BGM_OCA_TIME_NORMAL) */ {POOL_OCARINA, false}, + /* 35 NA_BGM_OCARINA_STORM (NA_BGM_OCA_STORM) */ {POOL_OCARINA, false}, + /* 36 NA_BGM_ZORA_HALL (NA_BGM_ZORA) */ {POOL_AREA, true}, + /* 37 NA_BGM_GET_NEW_MASK (NA_BGM_MASK_GET) */ {POOL_FANFARE_ITEM, false}, + /* 38 NA_BGM_MINI_BOSS (NA_BGM_MIDDLE_BOSS) */ {POOL_BATTLE, true}, + /* 39 NA_BGM_GET_SMALL_ITEM (NA_BGM_S_ITEM_GET) */ {POOL_FANFARE_ITEM, false}, + /* 3A NA_BGM_ASTRAL_OBSERVATORY (NA_BGM_TENMONDAI) */ {POOL_AREA, true}, + /* 3B NA_BGM_CAVERN (NA_BGM_NORMAL_DUNGEON) */ {POOL_AREA, true}, + /* 3C NA_BGM_MILK_BAR (NA_BGM_MILK_BAR) -- mono, performance */ {POOL_NONE, false}, + /* 3D NA_BGM_ZELDA_APPEAR (NA_BGM_APPEAR) */ {POOL_FANFARE_EVENT, false}, + /* 3E NA_BGM_SARIAS_SONG (NA_BGM_MAYOIMORI) */ {POOL_AREA, true}, + /* 3F NA_BGM_GORON_GOAL (NA_BGM_GORON_GOAL) */ {POOL_FANFARE_GOAL, false}, + /* 40 NA_BGM_HORSE (NA_BGM_HORSE) */ {POOL_AREA, true}, + /* 41 NA_BGM_HORSE_GOAL (NA_BGM_HORSE_GOAL) */ {POOL_FANFARE_GOAL, false}, + /* 42 NA_BGM_INGO (NA_BGM_INGO) */ {POOL_AREA, true}, + /* 43 NA_BGM_KOTAKE_POTION_SHOP (NA_BGM_KOTAKE_KOUME) */ {POOL_AREA, true}, + /* 44 NA_BGM_SHOP (NA_BGM_SHOP) -- mono */ {POOL_NONE, false}, + /* 45 NA_BGM_OWL (NA_BGM_OWL) */ {POOL_EVENT_SUB, true}, + /* 46 NA_BGM_SHOOTING_GALLERY (NA_BGM_MINI_GAME) -- mono */ {POOL_NONE, false}, + /* 47 NA_BGM_OCARINA_SOARING (NA_BGM_OCA_BIGWING) */ {POOL_OCARINA, false}, + /* 48 NA_BGM_OCARINA_HEALING (NA_BGM_OCA_CURE) */ {POOL_OCARINA, false}, + /* 49 NA_BGM_INVERTED_SONG_OF_TIME (NA_BGM_TIME_SPEED) */ {POOL_OCARINA, false}, + /* 4A NA_BGM_SONG_OF_DOUBLE_TIME (NA_BGM_TIME_JUMP) */ {POOL_OCARINA, false}, + /* 4B NA_BGM_SONATA_OF_AWAKENING (NA_BGM_DEMO_AWAKING) -- song taught on screen */ {POOL_NONE, false}, + /* 4C NA_BGM_GORON_LULLABY (NA_BGM_DEMO_LULLABY) -- song taught on screen */ {POOL_NONE, false}, + /* 4D NA_BGM_NEW_WAVE_BOSSA_NOVA (NA_BGM_DEMO_TIDE) -- song taught on screen */ {POOL_NONE, false}, + /* 4E NA_BGM_ELEGY_OF_EMPTINESS (NA_BGM_DEMO_SHELL) -- song taught on screen */ {POOL_NONE, false}, + /* 4F NA_BGM_OATH_TO_ORDER (NA_BGM_DEMO_PLEDGE) -- song taught on screen */ {POOL_NONE, false}, + /* 50 NA_BGM_SWORD_TRAINING_HALL (NA_BGM_EXERCISE_HALL) */ {POOL_AREA, true}, + /* 51 NA_BGM_OCARINA_LULLABY_INTRO (NA_BGM_DEMO_LULLABY_HALF) -- song taught on screen */ {POOL_NONE, false}, + /* 52 NA_BGM_LEARNED_NEW_SONG (NA_BGM_OCA_YOUSEI) */ {POOL_FANFARE_ITEM, false}, + /* 53 NA_BGM_BREMEN_MARCH (NA_BGM_FACEMASK) */ {POOL_EVENT_SUB, true}, + /* 54 NA_BGM_BALLAD_OF_THE_WIND_FISH (NA_BGM_QUARTET) -- performance */ {POOL_NONE, false}, + /* 55 NA_BGM_SONG_OF_SOARING (NA_BGM_WING_WARP) -- warp cue */ {POOL_NONE, false}, + /* 56 NA_BGM_MILK_BAR_DUPLICATE (NA_BGM_MILK_BAR_DUMMY) -- pointer */ {POOL_NONE, true}, + /* 57 NA_BGM_FINAL_HOURS (NA_BGM_TIME_LIMIT) -- final hours signal */ {POOL_NONE, true}, + /* 58 NA_BGM_MIKAU_RIFF (NA_BGM_MIKAU_LIFF) -- performance */ {POOL_NONE, true}, + /* 59 NA_BGM_MIKAU_FINALE (NA_BGM_MIKAU_FIN) -- performance */ {POOL_NONE, false}, + /* 5A NA_BGM_FROG_SONG (NA_BGM_FROG_SONG) -- performance */ {POOL_NONE, true}, + /* 5B NA_BGM_OCARINA_SONATA (NA_BGM_OCA_AWAKING) */ {POOL_OCARINA, false}, + /* 5C NA_BGM_OCARINA_LULLABY (NA_BGM_OCA_LULLABY) */ {POOL_OCARINA, false}, + /* 5D NA_BGM_OCARINA_NEW_WAVE (NA_BGM_OCA_TIDE) */ {POOL_OCARINA, false}, + /* 5E NA_BGM_OCARINA_ELEGY (NA_BGM_OCA_SHELL) */ {POOL_OCARINA, false}, + /* 5F NA_BGM_OCARINA_OATH (NA_BGM_OCA_PLEDGE) */ {POOL_OCARINA, false}, + /* 60 NA_BGM_MAJORAS_LAIR (NA_BGM_LAST_DUNGEON) */ {POOL_AREA, true}, + /* 61 NA_BGM_OCARINA_LULLABY_INTRO_PTR (NA_BGM_OCA_LULLABY_HALF) */ {POOL_OCARINA, false}, + /* 62 NA_BGM_OCARINA_GUITAR_BASS_SESSION (NA_BGM_OCA_SESSION) -- performance */ {POOL_NONE, false}, + /* 63 NA_BGM_PIANO_SESSION (NA_BGM_DEMO_SESSION) -- performance */ {POOL_NONE, false}, + /* 64 NA_BGM_INDIGO_GO_SESSION (NA_BGM_ALLPART_SESSION) -- performance */ {POOL_NONE, false}, + /* 65 NA_BGM_SNOWHEAD_TEMPLE (NA_BGM_SILVER_DUNGEON) */ {POOL_AREA, true}, + /* 66 NA_BGM_GREAT_BAY_TEMPLE (NA_BGM_DEEPBLUE_DUNGEON) */ {POOL_AREA, true}, + /* 67 NA_BGM_NEW_WAVE_SAXOPHONE (NA_BGM_DEMO_TIDE_SAX) -- performance */ {POOL_NONE, false}, + /* 68 NA_BGM_NEW_WAVE_VOCAL (NA_BGM_DEMO_TIDE_VOCAL) -- performance */ {POOL_NONE, false}, + /* 69 NA_BGM_MAJORAS_WRATH (NA_BGM_MUJURA_1) */ {POOL_BATTLE, true}, + /* 6A NA_BGM_MAJORAS_INCARNATION (NA_BGM_MUJURA_2) */ {POOL_BATTLE, true}, + /* 6B NA_BGM_MAJORAS_MASK (NA_BGM_MUJURA_3) */ {POOL_BATTLE, true}, + /* 6C NA_BGM_BASS_PLAY (NA_BGM_BASS_PLAY) -- performance */ {POOL_NONE, true}, + /* 6D NA_BGM_DRUMS_PLAY (NA_BGM_DRUMS_PLAY) -- performance */ {POOL_NONE, true}, + /* 6E NA_BGM_PIANO_PLAY (NA_BGM_PIANO_PLAY) -- performance */ {POOL_NONE, true}, + /* 6F NA_BGM_IKANA_CASTLE (NA_BGM_IKANA_CASTLE) */ {POOL_AREA, true}, + /* 70 NA_BGM_GATHERING_GIANTS (NA_BGM_GATHERING) -- cutscene */ {POOL_NONE, false}, + /* 71 NA_BGM_KAMARO_DANCE (NA_BGM_CAMARO_DANCE) -- performance */ {POOL_NONE, true}, + /* 72 NA_BGM_CREMIA_CARRIAGE (NA_BGM_DONKEY_CART) */ {POOL_AREA, true}, + /* 73 NA_BGM_KEATON_QUIZ (NA_BGM_QUIZ) */ {POOL_EVENT_SUB, true}, + /* 74 NA_BGM_END_CREDITS (NA_BGM_END_DEMO) -- credits */ {POOL_NONE, false}, + /* 75 NA_BGM_OPENING_LOOP (NA_BGM_OPENING_LOOP) -- intro */ {POOL_NONE, true}, + /* 76 NA_BGM_TITLE_THEME (NA_BGM_TITLE) -- title */ {POOL_NONE, false}, + /* 77 NA_BGM_DUNGEON_APPEAR (NA_BGM_DUNGEON_APPEAR) */ {POOL_FANFARE_EVENT, false}, + /* 78 NA_BGM_WOODFALL_CLEAR (NA_BGM_PURIFICATION_0) */ {POOL_FANFARE_CLEAR, false}, + /* 79 NA_BGM_SNOWHEAD_CLEAR (NA_BGM_PURIFICATION_1) */ {POOL_FANFARE_CLEAR, false}, + /* 7A NA_BGM_SEQ_122 (NA_BGM_STANDBY) -- unused */ {POOL_NONE, false}, + /* 7B NA_BGM_INTO_THE_MOON (NA_BGM_INTO_THE_MOON) */ {POOL_EVENT, true}, + /* 7C NA_BGM_GOODBYE_GIANT (NA_BGM_GOODBYE_GIANT) -- cutscene */ {POOL_NONE, false}, + /* 7D NA_BGM_TATL_AND_TAEL (NA_BGM_CHAT) */ {POOL_EVENT, true}, + /* 7E NA_BGM_MOONS_DESTRUCTION (NA_BGM_MOON_VANISH) -- cutscene */ {POOL_NONE, false}, + /* 7F NA_BGM_END_CREDITS_SECOND_HALF (NA_BGM_OCA_MUS) -- credits */ {POOL_NONE, false}, + /* 80 (3DS only) (NA_BGM_DEMO_SE_SEQ_OLD) -- unused */ {POOL_NONE, false}, + /* 81 (3DS only) (NA_BGM_FISHING1) */ {POOL_AREA, true}, + /* 82 (3DS only) (NA_BGM_STAFFROLL2) -- credits */ {POOL_NONE, false}, + /* 83 (3DS only) (NA_BGM_M_BARQUARTET) -- performance */ {POOL_NONE, false}, + /* 84 (3DS only) (NA_BGM_M_BARQUARTET_ALL) -- performance */ {POOL_NONE, false}, + /* 85 (3DS only) (NA_BGM_ZORA_SESSION) -- performance */ {POOL_NONE, false}, + }}; + // clang-format on std::array seqOverridesMusic; + std::array seqFanfaresMusic; - void InitMusicRandomizer() { - for (size_t i = 0; i < BGM_COUNT; i++) { - seqOverridesMusic[i] = BGM_BASE + i; - } + static bool IsFanfarePool(MusicPool pool) { + return pool == POOL_FANFARE_ITEM || pool == POOL_FANFARE_EVENT || pool == POOL_FANFARE_CLEAR || + pool == POOL_FANFARE_GOAL || pool == POOL_OCARINA; } - static u32 FlagKey(size_t index) { - return kStrictFlagMatch ? seqFlagsMusic[index] : (seqFlagsMusic[index] & 0x6); + static u32 ShuffleKey(size_t index) { + return (musicSlots[index].pool << 8) | (musicSlots[index].loops << 4) | (seqFlagsMusic[index] & 0x6); } - // Shuffles within (category, routing class) groups. Partitioning on the flags as well as the - // category is what keeps a looping theme from landing where the game expects a one-shot: the - // routing word decides which player a track goes to and how it is stopped, so tracks that differ - // there are not interchangeable no matter how alike they sound. - void ShuffleSequences(u8 typeMask) { + void ShuffleSequences() { + // Separate loops on purpose. Together, GCC indexes musicSlots from BGM_BASE + i and stores a pointer + // 32 MB below the table, which Azahar's .3dsx loader rejects ("Failed to load ROM (Error 1)"). + for (size_t i = 0; i < BGM_COUNT; i++) { + seqOverridesMusic[i] = BGM_BASE + i; + } + for (size_t i = 0; i < BGM_COUNT; i++) { + seqFanfaresMusic[i] = IsFanfarePool(musicSlots[i].pool) ? 1 : 0; + } + std::vector keys; for (size_t i = 0; i < BGM_COUNT; i++) { - if ((seqTypesMusic[i] & typeMask) == 0) { - continue; - } - const u32 key = FlagKey(i); - if (std::find(keys.begin(), keys.end(), key) == keys.end()) { + const u32 key = ShuffleKey(i); + if (musicSlots[i].pool != POOL_NONE && std::find(keys.begin(), keys.end(), key) == keys.end()) { keys.push_back(key); } } @@ -216,7 +207,7 @@ namespace Music { std::vector slots; std::vector pool; for (size_t i = 0; i < BGM_COUNT; i++) { - if ((seqTypesMusic[i] & typeMask) != 0 && FlagKey(i) == key) { + if (musicSlots[i].pool != POOL_NONE && ShuffleKey(i) == key) { slots.push_back(i); pool.push_back(seqOverridesMusic[i]); } @@ -224,7 +215,7 @@ namespace Music { if (pool.size() < 2) { continue; } - Shuffle(pool); + Derange(pool); for (size_t n = 0; n < slots.size(); n++) { seqOverridesMusic[slots[n]] = pool[n]; } diff --git a/source/patch.cpp b/source/patch.cpp index a5a742b..85822dc 100644 --- a/source/patch.cpp +++ b/source/patch.cpp @@ -4,6 +4,7 @@ #include "custom_messages.hpp" #include "music.hpp" #include "shops.hpp" +#include "sound_effects.hpp" #include "spoiler_log.hpp" //#include "entrance.hpp" #include "item_location.hpp" @@ -301,6 +302,28 @@ bool WriteAllPatches() { { return false; } + + /*-------------------------------- + | rBGMFanfares | + --------------------------------*/ + + patchOffset = V_TO_P(RBGMFANFARES_ADDR); + patchSize = sizeof(u8) * BGM_COUNT; + if (!WritePatch(patchOffset, patchSize, (char *)Music::seqFanfaresMusic.data(), + code, bytesWritten, totalRW, buf)) + { + return false; + } + + /*-------------------------------- + | rSfxData | + --------------------------------*/ + + patchOffset = V_TO_P(RSFXDATA_ADDR); + patchSize = sizeof(rnd::SfxData); + if (!WritePatch(patchOffset, patchSize, (char *)&SFX::GetSfxData(), code, bytesWritten, totalRW, buf)) { + return false; + } /*-------------------------- | EOF | --------------------------*/ diff --git a/source/setting_descriptions.cpp b/source/setting_descriptions.cpp index 6cc47d2..4084523 100644 --- a/source/setting_descriptions.cpp +++ b/source/setting_descriptions.cpp @@ -542,7 +542,9 @@ string_view coloredBossKeysDesc = "**OPTION CURRENTLY WIP**\n" | SHUFFLE MUSIC | // ------------------------------*/ // string_view musicRandoDesc = "**OPTION CURRENTLY WIP**\n" // - "Randomize the music, fanfare, and sounds in game"; // + "Randomize the music and fanfares in game. Tracks\n"// + "only trade with their own kind: area themes,\n" // + "item fanfares, ocarina songs, ..."; // string_view shuffleBGMDesc = "**OPTION CURRENTLY WIP**\n" // "Randomize area background music"; // string_view fanfaresOffDesc = "**OPTION CURRENTLY WIP**\n" // @@ -695,8 +697,15 @@ string_view ingameFastSongsDesc = "Allows for Adjusting length of playback "Don't Skip = Vanilla,\n" // "Skip allows for faster movement after playing song\n"// "With or without song audio playback."; // -string_view ingameShuffleSFXDesc = "Shuffle Sound Effects: \n" // - "Categorical = SFX are shuffled amongst similar sounds\n"// - "Chaos = All SFX shuffled with no restrictions.\n"// - "Link Only = Only Link's actions, items and voice\n"// - "are shuffled, each among its own kind."; // \ No newline at end of file +string_view ingameShuffleSFXDesc = "Shuffle Sound Effects (Link's own sounds are\n" // + "left alone, see the two options below):\n" // + "Categorical = SFX are shuffled amongst similar\n" // + "sounds: cries, footsteps, doors, ...\n" // + "Chaos = All shuffled SFX in one pool."; // +string_view ingameShuffleFootstepsDesc = "Shuffle Link's footsteps, jumps, landings and\n" // + "moves such as the Deku spin among themselves\n" // + "when Shuffle Sound Effects is on. Can be changed\n"// + "in the in-game menu."; // +string_view ingameShuffleLinkVoiceDesc = "Shuffle Link's voice among his own lines when\n" // + "Shuffle Sound Effects is on. Each form keeps its\n"// + "own voice. Can be changed in the in-game menu."; // \ No newline at end of file diff --git a/source/settings.cpp b/source/settings.cpp index 73cc1ff..2687155 100644 --- a/source/settings.cpp +++ b/source/settings.cpp @@ -7,6 +7,7 @@ #include "fill.hpp" #include "item_location.hpp" #include "music.hpp" +#include "sound_effects.hpp" #include "random.hpp" #include "version.hpp" #include "setting_descriptions.hpp" @@ -510,7 +511,9 @@ namespace Settings { Option IngameMuteBGM = Option::Bool("Mute Background Music", {"Off", "On"}, {ingameMuteBGMDesc}); Option IngameFastSongs = Option::U8("Fast Ocarina Songs", {"Don't Skip", "Skip (No Audio)", "Skip (W/ Audio)"}, {ingameFastSongsDesc}); Option ShuffleMusic = Option::U8("Shuffle Music", {"Off", "BGM", "Fanfares", "All"}, {musicRandoDesc}); - Option IngameShuffleSFX = Option::U8("Shuffle Sound Effects", {"Off", "Categorical", "Chaos", "Link Only"}, {ingameShuffleSFXDesc}); + Option IngameShuffleSFX = Option::U8("Shuffle Sound Effects", {"Off", "Categorical", "Chaos"}, {ingameShuffleSFXDesc}); + Option IngameShuffleFootsteps = Option::Bool(" Shuffle Footsteps", {"Off", "On"}, {ingameShuffleFootstepsDesc}); + Option IngameShuffleLinkVoice = Option::Bool(" Shuffle Link's Voice", {"Off", "On"}, {ingameShuffleLinkVoiceDesc}); std::vector ingameOptions = { &IngameLTargeting, @@ -524,6 +527,8 @@ namespace Settings { &IngameMuteBGM, &ShuffleMusic, &IngameShuffleSFX, + &IngameShuffleFootsteps, + &IngameShuffleLinkVoice, }; std::vector comfortOptions = { @@ -1011,6 +1016,8 @@ namespace Settings { ctx.muteBackgroundMusic = (IngameMuteBGM) ? 1 : 0; ctx.shuffleMusic = ShuffleMusic.Value(); ctx.shuffleSFX = IngameShuffleSFX.Value(); + ctx.shuffleSFXFootsteps = (IngameShuffleFootsteps) ? 1 : 0; + ctx.shuffleSFXLinkVoice = (IngameShuffleLinkVoice) ? 1 : 0; //CustomButtons // CitraPrint("Adding Custom Inputs to SettingsContext"); @@ -1917,13 +1924,9 @@ namespace Settings { ShuffleMoonItems.SetSelectedIndex(0); GossipStoneHints.SetSelectedIndex(0); } - Music::InitMusicRandomizer(); - if (ShuffleMusic) { - Music::ShuffleSequences(rnd::SeqType::SEQ_BGM_WORLD | rnd::SeqType::SEQ_BGM_EVENT | - rnd::SeqType::SEQ_BGM_BATTLE); - Music::ShuffleSequences(rnd::SeqType::SEQ_FANFARE); - Music::ShuffleSequences(rnd::SeqType::SEQ_OCARINA); - } + + Music::ShuffleSequences(); + SFX::ShuffleSoundEffects(); } //If this is an option menu, return th options diff --git a/source/sound_effects.cpp b/source/sound_effects.cpp new file mode 100644 index 0000000..2d8602f --- /dev/null +++ b/source/sound_effects.cpp @@ -0,0 +1,92 @@ +#include "sound_effects.hpp" + +#include + +#include "random.hpp" + +namespace SFX { + + const std::array sfxTypes = { +#include "sound_effects_types.inc" + }; + + static rnd::SfxData sfxData; + + const rnd::SfxData& GetSfxData() { + return sfxData; + } + + + template + static void ShufflePool(u16* table, Pred inPool) { + std::vector ids; + for (u16 i = 0; i < SFX_COUNT; i++) { + if (inPool(sfxTypes[i])) { + ids.push_back(i); + } + } + if (ids.size() < 2) { + return; + } + std::vector shuffled = ids; + Derange(shuffled); + for (size_t n = 0; n < ids.size(); n++) { + table[ids[n]] = shuffled[n]; + } + } + + static bool IsLinkFootstep(SfxType t) { + return t >= SFX_LINK_WALK && t <= SFX_LINK_MOVE; + } + + static constexpr u16 kLinkVoiceBase = 0x7F9; + static constexpr u16 kLinkVoiceSets[] = {0x00, 0x20, 0x80, 0xA0, 0xC0, 0xE0}; + + static void ShuffleLinkVoice(u16* table) { + std::vector offsets; + for (u16 offset = 0; offset < 0x20; offset++) { + if (sfxTypes[kLinkVoiceBase + offset] == SFX_LINK_VOICE) { + offsets.push_back(offset); + } + } + std::vector shuffled = offsets; + Derange(shuffled); + for (const u16 set : kLinkVoiceSets) { + for (size_t n = 0; n < offsets.size(); n++) { + table[kLinkVoiceBase + set + offsets[n]] = kLinkVoiceBase + set + shuffled[n]; + } + } + } + + static void MarkSet(u32* set, u16 index) { + set[index / 32] |= 1u << (index % 32); + } + + void ShuffleSoundEffects() { + sfxData = {}; + for (u8 type = 0; type < SFXTYPE_COUNT; type++) { + ShufflePool(sfxData.categorical, [type](SfxType t) { return t == type; }); + } + for (u8 type = SFX_LINK_WALK; type <= SFX_LINK_MOVE; type++) { + ShufflePool(sfxData.categorical, [type](SfxType t) { return t == type; }); + } + ShufflePool(sfxData.categorical, [](SfxType t) { return t == SFX_LINK_SLIDE; }); + ShuffleLinkVoice(sfxData.categorical); + + ShufflePool(sfxData.chaos, [](SfxType t) { return t < SFXTYPE_COUNT || t == SFX_NOCAT; }); + ShufflePool(sfxData.chaos, IsLinkFootstep); + ShufflePool(sfxData.chaos, [](SfxType t) { return t == SFX_LINK_SLIDE; }); + ShuffleLinkVoice(sfxData.chaos); + + for (u16 i = 0; i < SFX_COUNT; i++) { + if (IsLinkFootstep(sfxTypes[i]) || sfxTypes[i] == SFX_LINK_SLIDE) { + MarkSet(sfxData.linkFootsteps, i); + } else if (sfxTypes[i] == SFX_LINK_VOICE) { + MarkSet(sfxData.linkVoice, i); + } + if (sfxTypes[i] == SFX_LINK_SLIDE) { + MarkSet(sfxData.heldShuffled, i); + } + } + } +} // namespace SFX diff --git a/source/sound_effects_types.inc b/source/sound_effects_types.inc new file mode 100644 index 0000000..5ab8527 --- /dev/null +++ b/source/sound_effects_types.inc @@ -0,0 +1,2616 @@ +// Generated by scripts/gen_sfx_types.py; see there for the rules. Hand edits are fine, but rerunning +// the script overwrites them. +/* 000 SEQ_DUMMY (bank) */ SFX_NOSHUFFLE, +/* 001 NA_SE_PL_WALK_GROUND */ SFX_LINK_WALK, +/* 002 NA_SE_PL_WALK_SAND */ SFX_LINK_WALK, +/* 003 NA_SE_PL_WALK_CONCRETE */ SFX_LINK_WALK, +/* 004 NA_SE_PL_WALK_DIRT */ SFX_LINK_WALK, +/* 005 NA_SE_PL_WALK_WATER0 */ SFX_LINK_WALK, +/* 006 NA_SE_PL_WALK_WATER1 */ SFX_LINK_WALK, +/* 007 NA_SE_PL_WALK_WATER2 */ SFX_LINK_WALK, +/* 008 NA_SE_PL_WALK_MAGMA */ SFX_LINK_WALK, +/* 009 NA_SE_PL_WALK_GRASS */ SFX_LINK_WALK, +/* 00A NA_SE_PL_WALK_IRON */ SFX_LINK_WALK, +/* 00B NA_SE_PL_WALK_LADDER */ SFX_LINK_WALK, +/* 00C NA_SE_PL_WALK_GLASS */ SFX_LINK_WALK, +/* 00D NA_SE_PL_WALK_METAL1 */ SFX_LINK_WALK, +/* 00E NA_CODE_DIRT_DEEP (bank) */ SFX_NOSHUFFLE, +/* 00F NA_SE_PL_WALK_SNOW */ SFX_LINK_WALK, +/* 010 NA_SE_PL_WALK_ICE */ SFX_LINK_WALK, +/* 011 NA_SE_PL_JUMP_GROUND */ SFX_LINK_JUMP, +/* 012 NA_SE_PL_JUMP_SAND */ SFX_LINK_JUMP, +/* 013 NA_SE_PL_JUMP_CONCRETE */ SFX_LINK_JUMP, +/* 014 NA_SE_PL_JUMP_DIRT */ SFX_LINK_JUMP, +/* 015 NA_SE_PL_JUMP_WATER0 */ SFX_LINK_JUMP, +/* 016 NA_SE_PL_JUMP_WATER1 */ SFX_LINK_JUMP, +/* 017 NA_SE_PL_JUMP_WATER2 */ SFX_LINK_JUMP, +/* 018 NA_SE_PL_JUMP_MAGMA */ SFX_LINK_JUMP, +/* 019 NA_SE_PL_JUMP_GRASS */ SFX_LINK_JUMP, +/* 01A NA_SE_PL_JUMP_IRON */ SFX_LINK_JUMP, +/* 01B NA_SE_PL_JUMP_LADDER */ SFX_LINK_JUMP, +/* 01C NA_SE_PL_JUMP_GLASS */ SFX_LINK_JUMP, +/* 01D NA_SE_PL_DUMMY_28 (bank) */ SFX_NOSHUFFLE, +/* 01E NA_SE_PL_JUMP_HEAVYBOOTS (bank) */ SFX_NOSHUFFLE, +/* 01F NA_SE_PL_JUMP_SNOW */ SFX_LINK_JUMP, +/* 020 NA_SE_PL_JUMP_ICE */ SFX_LINK_JUMP, +/* 021 NA_SE_PL_LAND_GROUND */ SFX_LINK_LAND, +/* 022 NA_SE_PL_LAND_SAND */ SFX_LINK_LAND, +/* 023 NA_SE_PL_LAND_CONCRETE */ SFX_LINK_LAND, +/* 024 NA_SE_PL_LAND_DIRT */ SFX_LINK_LAND, +/* 025 NA_SE_PL_LAND_WATER0 */ SFX_LINK_LAND, +/* 026 NA_SE_PL_LAND_WATER1 */ SFX_LINK_LAND, +/* 027 NA_SE_PL_LAND_WATER2 */ SFX_LINK_LAND, +/* 028 NA_SE_PL_LAND_MAGMA */ SFX_LINK_LAND, +/* 029 NA_SE_PL_LAND_GRASS */ SFX_LINK_LAND, +/* 02A NA_SE_PL_LAND_IRON */ SFX_LINK_LAND, +/* 02B NA_SE_PL_LAND_LADDER */ SFX_LINK_LAND, +/* 02C NA_SE_PL_LAND_GLASS */ SFX_LINK_LAND, +/* 02D NA_SE_PL_DUMMY_44 (bank) */ SFX_NOSHUFFLE, +/* 02E NA_SE_PL_LAND_HEAVYBOOTS (bank) */ SFX_NOSHUFFLE, +/* 02F NA_SE_PL_LAND_SNOW */ SFX_LINK_LAND, +/* 030 NA_SE_PL_LAND_ICE */ SFX_LINK_LAND, +/* 031 NA_SE_PL_SLIPDOWN (bank) */ SFX_NOSHUFFLE, +/* 032 NA_SE_PL_CLIMB_CLIFF (bank) */ SFX_NOSHUFFLE, +/* 033 NA_SE_PL_SIT_ON_HORSE (bank) */ SFX_NOSHUFFLE, +/* 034 NA_SE_PL_GET_OFF_HORSE (bank) */ SFX_NOSHUFFLE, +/* 035 NA_SE_PL_TAKE_OUT_SHIELD (bank) */ SFX_NOSHUFFLE, +/* 036 NA_SE_PL_CHANGE_ARMS (bank) */ SFX_NOSHUFFLE, +/* 037 NA_SE_PL_CATCH_BOOMERANG (bank) */ SFX_NOSHUFFLE, +/* 038 NA_SE_PL_DIVE_INTO_WATER (bank) */ SFX_NOSHUFFLE, +/* 039 NA_SE_PL_JUMP_OUT_WATER (bank) */ SFX_NOSHUFFLE, +/* 03A NA_SE_PL_SWIM (bank) */ SFX_NOSHUFFLE, +/* 03B NA_SE_PL_THROW (bank) */ SFX_NOSHUFFLE, +/* 03C NA_SE_PL_BODY_BOUND (bank) */ SFX_NOSHUFFLE, +/* 03D NA_SE_PL_ROLL */ SFX_LINK_MOVE, +/* 03E NA_SE_PL_SKIP */ SFX_LINK_MOVE, +/* 03F NA_SE_PL_BODY_HIT (bank) */ SFX_NOSHUFFLE, +/* 040 NA_SE_PL_DAMAGE (bank) */ SFX_NOSHUFFLE, +/* 041 NA_SE_PL_SLIP */ SFX_LINK_SLIP, +/* 042 NA_SE_PL_SLIP_SAND */ SFX_LINK_SLIP, +/* 043 NA_SE_PL_SLIP_CONCRETE */ SFX_LINK_SLIP, +/* 044 NA_SE_PL_SLIP_DIRT */ SFX_LINK_SLIP, +/* 045 NA_SE_PL_SLIP_WATER0 */ SFX_LINK_SLIP, +/* 046 NA_SE_PL_SLIP_WATER1 */ SFX_LINK_SLIP, +/* 047 NA_SE_PL_SLIP_WATER2 */ SFX_LINK_SLIP, +/* 048 NA_SE_PL_SLIP_MAGMA */ SFX_LINK_SLIP, +/* 049 NA_SE_PL_SLIP_GRASS */ SFX_LINK_SLIP, +/* 04A NA_SE_PL_SLIP_IRON */ SFX_LINK_SLIP, +/* 04B NA_SE_PL_SLIP_LADDER */ SFX_LINK_SLIP, +/* 04C NA_SE_PL_SLIP_GLASS */ SFX_LINK_SLIP, +/* 04D NA_SE_PL_DUMMY76 (bank) */ SFX_NOSHUFFLE, +/* 04E NA_SE_PL_SLIP_HEAVYBOOTS (bank) */ SFX_NOSHUFFLE, +/* 04F NA_SE_PL_SLIP_SNOW */ SFX_LINK_SLIP, +/* 050 NA_SE_PL_SLIP_ICE */ SFX_LINK_SLIP, +/* 051 NA_SE_PL_BOUND */ SFX_LINK_BOUND, +/* 052 NA_SE_PL_BOUND_SAND */ SFX_LINK_BOUND, +/* 053 NA_SE_PL_BOUND_CONCRETE */ SFX_LINK_BOUND, +/* 054 NA_SE_PL_BOUND_DIRT */ SFX_LINK_BOUND, +/* 055 NA_SE_PL_BOUND_WATER0 */ SFX_LINK_BOUND, +/* 056 NA_SE_PL_BOUND_WATER1 */ SFX_LINK_BOUND, +/* 057 NA_SE_PL_BOUND_WATER2 */ SFX_LINK_BOUND, +/* 058 NA_SE_PL_BOUND_MAGMA */ SFX_LINK_BOUND, +/* 059 NA_SE_PL_BOUND_GRASS */ SFX_LINK_BOUND, +/* 05A NA_SE_PL_BOUND_IRON */ SFX_LINK_BOUND, +/* 05B NA_SE_PL_BOUND_LADDER */ SFX_LINK_BOUND, +/* 05C NA_SE_PL_BOUND_WOOD */ SFX_LINK_BOUND, +/* 05D NA_SE_PL_DUMMY_92 (bank) */ SFX_NOSHUFFLE, +/* 05E NA_SE_PL_BOUND_HEAVYBOOTS (bank) */ SFX_NOSHUFFLE, +/* 05F NA_SE_PL_BOUND_SNOW */ SFX_LINK_BOUND, +/* 060 NA_SE_PL_BOUND_ICE */ SFX_LINK_BOUND, +/* 061 NA_SE_PL_BOW_DRAW (bank) */ SFX_NOSHUFFLE, +/* 062 NA_SE_PL_MEATL_BOOTS_JUMP (bank) */ SFX_NOSHUFFLE, +/* 063 NA_SE_PL_DUMMY_98 (bank) */ SFX_NOSHUFFLE, +/* 064 NA_SE_PL_FACE_UP (bank) */ SFX_NOSHUFFLE, +/* 065 NA_SE_PL_DIVE_BUBBLE (bank) */ SFX_NOSHUFFLE, +/* 066 NA_SE_PL_MOVE_BUBBLE (bank) */ SFX_NOSHUFFLE, +/* 067 NA_SE_PL_METALEFFECT_KID (bank) */ SFX_NOSHUFFLE, +/* 068 NA_SE_PL_METALEFFECT_ADULT (bank) */ SFX_NOSHUFFLE, +/* 069 NA_SE_PL_SPARK (bank) */ SFX_NOSHUFFLE, +/* 06A NA_SE_PL_PULL_UP_PLANT (bank) */ SFX_NOSHUFFLE, +/* 06B NA_SE_PL_PULL_UP_ROCK (bank) */ SFX_NOSHUFFLE, +/* 06C NA_SE_PL_IN_BUBBLE (bank) */ SFX_NOSHUFFLE, +/* 06D NA_SE_PL_PULL_UP_BIGROCK (bank) */ SFX_NOSHUFFLE, +/* 06E NA_SE_PL_SWORD_CHARGE (bank) */ SFX_NOSHUFFLE, +/* 06F NA_SE_PL_FREEZE (bank) */ SFX_NOSHUFFLE, +/* 070 NA_SE_PL_PULL_UP_POT (bank) */ SFX_NOSHUFFLE, +/* 071 NA_SE_PL_KNOCK (bank) */ SFX_NOSHUFFLE, +/* 072 NA_SE_PL_CALM_HIT (bank) */ SFX_NOSHUFFLE, +/* 073 NA_SE_PL_CALM_PAT (bank) */ SFX_NOSHUFFLE, +/* 074 NA_SE_PL_SUBMERGE (bank) */ SFX_NOSHUFFLE, +/* 075 NA_SE_PL_FREEZE_S (bank) */ SFX_NOSHUFFLE, +/* 076 NA_SE_PL_ICE_BROKEN (bank) */ SFX_NOSHUFFLE, +/* 077 NA_SE_PL_SLIP_ICE_LELEL (bank) */ SFX_NOSHUFFLE, +/* 078 NA_SE_PL_PUT_OUT_ITEM (bank) */ SFX_NOSHUFFLE, +/* 079 NA_SE_PL_PULL_UP_WOODBOX (bank) */ SFX_NOSHUFFLE, +/* 07A NA_SE_PL_MAGIC_FIRE (bank) */ SFX_NOSHUFFLE, +/* 07B NA_SE_PL_MAGIC_WIND_NORMAL (bank) */ SFX_NOSHUFFLE, +/* 07C NA_SE_PL_MAGIC_WIND_WARP (bank) */ SFX_NOSHUFFLE, +/* 07D NA_SE_PL_MAGIC_SOUL_NORMAL (bank) */ SFX_NOSHUFFLE, +/* 07E NA_SE_PL_ARROW_CHARGE_FIRE (bank) */ SFX_NOSHUFFLE, +/* 07F NA_SE_PL_ARROW_CHARGE_ICE (bank) */ SFX_NOSHUFFLE, +/* 080 NA_SE_PL_ARROW_CHARGE_LIGHT (bank) */ SFX_NOSHUFFLE, +/* 081 NA_SE_DUMMY_128 (bank) */ SFX_NOSHUFFLE, +/* 082 NA_SE_DUMMY_129 (bank) */ SFX_NOSHUFFLE, +/* 083 NA_SE_DUMMY_130 (bank) */ SFX_NOSHUFFLE, +/* 084 NA_SE_PL_PULL_UP_RUTO (bank) */ SFX_NOSHUFFLE, +/* 085 NA_SE_DUMMY_132 (bank) */ SFX_NOSHUFFLE, +/* 086 NA_SE_DUMMY_133 (bank) */ SFX_NOSHUFFLE, +/* 087 NA_SE_DUMMY_134 (bank) */ SFX_NOSHUFFLE, +/* 088 NA_SE_DUMMY_135 (bank) */ SFX_NOSHUFFLE, +/* 089 NA_SE_DUMMY_136 (bank) */ SFX_NOSHUFFLE, +/* 08A NA_SE_DUMMY_137 (bank) */ SFX_NOSHUFFLE, +/* 08B NA_SE_DUMMY_138 (bank) */ SFX_NOSHUFFLE, +/* 08C NA_SE_DUMMY_139 (bank) */ SFX_NOSHUFFLE, +/* 08D NA_SE_DUMMY_140 (bank) */ SFX_NOSHUFFLE, +/* 08E NA_SE_DUMMY_141 (bank) */ SFX_NOSHUFFLE, +/* 08F NA_SE_DUMMY_142 (bank) */ SFX_NOSHUFFLE, +/* 090 NA_SE_DUMMY_143 (bank) */ SFX_NOSHUFFLE, +/* 091 NA_SE_DUMMY_144 (bank) */ SFX_NOSHUFFLE, +/* 092 NA_SE_DUMMY_145 (bank) */ SFX_NOSHUFFLE, +/* 093 NA_SE_DUMMY_146 (bank) */ SFX_NOSHUFFLE, +/* 094 NA_SE_DUMMY_147 (bank) */ SFX_NOSHUFFLE, +/* 095 NA_SE_DUMMY_148 (bank) */ SFX_NOSHUFFLE, +/* 096 NA_SE_DUMMY_149 (bank) */ SFX_NOSHUFFLE, +/* 097 NA_SE_DUMMY_150 (bank) */ SFX_NOSHUFFLE, +/* 098 NA_SE_DUMMY_151 (bank) */ SFX_NOSHUFFLE, +/* 099 NA_SE_DUMMY_152 (bank) */ SFX_NOSHUFFLE, +/* 09A NA_SE_DUMMY_153 (bank) */ SFX_NOSHUFFLE, +/* 09B NA_SE_DUMMY_154 (bank) */ SFX_NOSHUFFLE, +/* 09C NA_SE_DUMMY_155 (bank) */ SFX_NOSHUFFLE, +/* 09D NA_SE_DUMMY_156 (bank) */ SFX_NOSHUFFLE, +/* 09E NA_SE_DUMMY_157 (bank) */ SFX_NOSHUFFLE, +/* 09F NA_SE_DUMMY_158 (bank) */ SFX_NOSHUFFLE, +/* 0A0 NA_SE_DUMMY_159 (bank) */ SFX_NOSHUFFLE, +/* 0A1 NA_SE_DUMMY_160 (bank) */ SFX_NOSHUFFLE, +/* 0A2 NA_SE_DUMMY_161 (bank) */ SFX_NOSHUFFLE, +/* 0A3 NA_SE_DUMMY_162 (bank) */ SFX_NOSHUFFLE, +/* 0A4 NA_SE_DUMMY_163 (bank) */ SFX_NOSHUFFLE, +/* 0A5 NA_SE_DUMMY_164 (bank) */ SFX_NOSHUFFLE, +/* 0A6 NA_SE_DUMMY_165 (bank) */ SFX_NOSHUFFLE, +/* 0A7 NA_SE_DUMMY_166 (bank) */ SFX_NOSHUFFLE, +/* 0A8 NA_SE_DUMMY_167 (bank) */ SFX_NOSHUFFLE, +/* 0A9 NA_SE_DUMMY_168 (bank) */ SFX_NOSHUFFLE, +/* 0AA NA_SE_DUMMY_169 (bank) */ SFX_NOSHUFFLE, +/* 0AB NA_SE_DUMMY_170 (bank) */ SFX_NOSHUFFLE, +/* 0AC NA_SE_DUMMY_171 (bank) */ SFX_NOSHUFFLE, +/* 0AD NA_SE_DUMMY_172 (bank) */ SFX_NOSHUFFLE, +/* 0AE NA_SE_DUMMY_173 (bank) */ SFX_NOSHUFFLE, +/* 0AF NA_SE_DUMMY_174 (bank) */ SFX_NOSHUFFLE, +/* 0B0 NA_SE_DUMMY_175 (bank) */ SFX_NOSHUFFLE, +/* 0B1 NA_SE_PL_CRAWL */ SFX_LINK_CRAWL, +/* 0B2 NA_SE_PL_CRAWL_SAND */ SFX_LINK_CRAWL, +/* 0B3 NA_SE_PL_CRAWL_CONCRETE */ SFX_LINK_CRAWL, +/* 0B4 NA_SE_PL_CRAWL_DIRT */ SFX_LINK_CRAWL, +/* 0B5 NA_SE_PL_CRAWL_WATER0 */ SFX_LINK_CRAWL, +/* 0B6 NA_SE_DUMMY_181 (bank) */ SFX_NOSHUFFLE, +/* 0B7 NA_SE_DUMMY_182 (bank) */ SFX_NOSHUFFLE, +/* 0B8 NA_SE_DUMMY_183 (bank) */ SFX_NOSHUFFLE, +/* 0B9 NA_SE_DUMMY_184 (bank) */ SFX_NOSHUFFLE, +/* 0BA NA_SE_DUMMY_185 (bank) */ SFX_NOSHUFFLE, +/* 0BB NA_SE_DUMMY_186 (bank) */ SFX_NOSHUFFLE, +/* 0BC NA_SE_PL_CRAWL_WOOD */ SFX_LINK_CRAWL, +/* 0BD NA_SE_DUMMY_188 (bank) */ SFX_NOSHUFFLE, +/* 0BE NA_SE_DUMMY_189 (bank) */ SFX_NOSHUFFLE, +/* 0BF NA_SE_DUMMY_190 (bank) */ SFX_NOSHUFFLE, +/* 0C0 NA_SE_PL_CRAWL_ICE */ SFX_LINK_CRAWL, +/* 0C1 NA_SE_PL_MAGIC_SOUL_FLASH (bank) */ SFX_NOSHUFFLE, +/* 0C2 NA_SE_PL_ROLL_DUST (bank) */ SFX_NOSHUFFLE, +/* 0C3 NA_SE_DUMMY_194 (bank) */ SFX_NOSHUFFLE, +/* 0C4 NA_SE_PL_MAGIC_SOUL_BALL (bank) */ SFX_NOSHUFFLE, +/* 0C5 NA_SE_PL_SPIRAL_HEAL_BEAM (bank) */ SFX_NOSHUFFLE, +/* 0C6 NA_SE_PL_BOUND_NOWEAPON (bank) */ SFX_NOSHUFFLE, +/* 0C7 NA_SE_PL_PLANT_GROW_UP (bank) */ SFX_NOSHUFFLE, +/* 0C8 NA_SE_PL_PLANT_TALLER (bank) */ SFX_NOSHUFFLE, +/* 0C9 NA_SE_PL_MAGIC_WIND_VANISH (bank) */ SFX_NOSHUFFLE, +/* 0CA NA_SE_PL_HOBBERBOOTS_LV (bank) */ SFX_NOSHUFFLE, +/* 0CB NA_SE_PL_PLANT_MOVE (bank) */ SFX_NOSHUFFLE, +/* 0CC NA_SE_EV_WALL_MOVE_SP (unused) */ SFX_NOSHUFFLE, +/* 0CD NA_SE_PL_PLANT_GROW_BIG (bank) */ SFX_NOSHUFFLE, +/* 0CE NA_SE_PL_TELESCOPE_MOVEMENT (bank) */ SFX_NOSHUFFLE, +/* 0CF NA_SE_PL_GIANT_WALK (bank) */ SFX_NOSHUFFLE, +/* 0D0 NA_SE_PL_CHIBI_FAIRY_HEAL (bank) */ SFX_NOSHUFFLE, +/* 0D1 NA_SE_PL_SLIP_LEVEL */ SFX_LINK_SLIDE, +/* 0D2 NA_SE_PL_SLIP_SAND_LEVEL */ SFX_LINK_SLIDE, +/* 0D3 NA_SE_PL_SLIP_CONCRETE_LEVEL */ SFX_LINK_SLIDE, +/* 0D4 NA_SE_PL_SLIP_DIRT_LEVEL */ SFX_LINK_SLIDE, +/* 0D5 NA_SE_PL_SLIP_WATER0_LEVEL */ SFX_LINK_SLIDE, +/* 0D6 NA_SE_PL_SLIP_WATER1_LEVEL */ SFX_LINK_SLIDE, +/* 0D7 NA_SE_PL_SLIP_WATER2_LEVEL */ SFX_LINK_SLIDE, +/* 0D8 NA_SE_PL_SLIP_MAGMA_LEVEL */ SFX_LINK_SLIDE, +/* 0D9 NA_SE_PL_SLIP_GRASS_LEVEL */ SFX_LINK_SLIDE, +/* 0DA NA_SE_PL_SLIP_IRON_LEVEL */ SFX_LINK_SLIDE, +/* 0DB NA_SE_PL_SLIP_LADDER_LEVEL */ SFX_LINK_SLIDE, +/* 0DC NA_SE_PL_SLIP_GLASS_LEVEL */ SFX_LINK_SLIDE, +/* 0DD NA_SE_PL_DUMMY_220 (bank) */ SFX_NOSHUFFLE, +/* 0DE NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL (bank) */ SFX_NOSHUFFLE, +/* 0DF NA_SE_PL_DUMMY_222 (bank) */ SFX_NOSHUFFLE, +/* 0E0 NA_SE_PL_SLIP_ICE_LEVEL */ SFX_LINK_SLIDE, +/* 0E1 NA_SE_PL_DEKUNUTS_FIRE (bank) */ SFX_NOSHUFFLE, +/* 0E2 NA_SE_PL_GORON_BALLJUMP */ SFX_LINK_MOVE, +/* 0E3 NA_SE_PL_DEKUNUTS_IN_GRD (bank) */ SFX_NOSHUFFLE, +/* 0E4 NA_SE_PL_DEKUNUTS_OUT_GRD (bank) */ SFX_NOSHUFFLE, +/* 0E5 NA_SE_PL_TRANSFORM (bank) */ SFX_NOSHUFFLE, +/* 0E6 NA_SE_PL_TRANSFORM_DEMO (bank) */ SFX_NOSHUFFLE, +/* 0E7 NA_SE_PL_GORON_TO_BALL (bank) */ SFX_NOSHUFFLE, +/* 0E8 NA_SE_PL_BALL_TO_GORON (bank) */ SFX_NOSHUFFLE, +/* 0E9 NA_SE_PL_GORON_PUNCH */ SFX_LINK_MOVE, +/* 0EA NA_SE_PL_SINK_ON_SAND (bank) */ SFX_NOSHUFFLE, +/* 0EB NA_SE_PL_SINK_ON_SNOW (bank) */ SFX_NOSHUFFLE, +/* 0EC NA_SE_PL_GORON_BALL_CHARGE (bank) */ SFX_NOSHUFFLE, +/* 0ED NA_SE_PL_ZORA_SWIM_DASH */ SFX_LINK_MOVE, +/* 0EE NA_SE_PL_ZORA_SWIM_LV (bank) */ SFX_NOSHUFFLE, +/* 0EF NA_SE_PL_ZORA_SWIM_ROLL */ SFX_LINK_MOVE, +/* 0F0 NA_SE_PL_GORON_SQUAT (bank) */ SFX_NOSHUFFLE, +/* 0F1 NA_SE_PL_DUMMY_240 (bank) */ SFX_NOSHUFFLE, +/* 0F2 NA_SE_PL_DUMMY_241 (bank) */ SFX_NOSHUFFLE, +/* 0F3 NA_SE_PL_DUMMY_242 (bank) */ SFX_NOSHUFFLE, +/* 0F4 NA_SE_PL_DUMMY_243 (bank) */ SFX_NOSHUFFLE, +/* 0F5 NA_SE_PL_DUMMY_244 (bank) */ SFX_NOSHUFFLE, +/* 0F6 NA_SE_PL_DUMMY_245 (bank) */ SFX_NOSHUFFLE, +/* 0F7 NA_SE_PL_DUMMY_246 (bank) */ SFX_NOSHUFFLE, +/* 0F8 NA_SE_PL_DUMMY_247 (bank) */ SFX_NOSHUFFLE, +/* 0F9 NA_SE_PL_DUMMY_248 (bank) */ SFX_NOSHUFFLE, +/* 0FA NA_SE_PL_DUMMY_249 (bank) */ SFX_NOSHUFFLE, +/* 0FB NA_SE_PL_DUMMY_250 (bank) */ SFX_NOSHUFFLE, +/* 0FC NA_SE_PL_DUMMY_251 (bank) */ SFX_NOSHUFFLE, +/* 0FD NA_SE_PL_DUMMY_252 (bank) */ SFX_NOSHUFFLE, +/* 0FE NA_SE_PL_DUMMY_253 (bank) */ SFX_NOSHUFFLE, +/* 0FF NA_SE_PL_DUMMY_254 (bank) */ SFX_NOSHUFFLE, +/* 100 NA_SE_PL_DUMMY_255 (bank) */ SFX_NOSHUFFLE, +/* 101 NA_SE_PL_DUMMY_256 (bank) */ SFX_NOSHUFFLE, +/* 102 NA_SE_PL_DUMMY_257 (bank) */ SFX_NOSHUFFLE, +/* 103 NA_SE_PL_DUMMY_258 (bank) */ SFX_NOSHUFFLE, +/* 104 NA_SE_PL_DUMMY_259 (bank) */ SFX_NOSHUFFLE, +/* 105 NA_SE_PL_DUMMY_260 (bank) */ SFX_NOSHUFFLE, +/* 106 NA_SE_PL_DUMMY_261 (bank) */ SFX_NOSHUFFLE, +/* 107 NA_SE_PL_DUMMY_262 (bank) */ SFX_NOSHUFFLE, +/* 108 NA_SE_PL_DUMMY_263 (bank) */ SFX_NOSHUFFLE, +/* 109 NA_SE_PL_DUMMY_264 (bank) */ SFX_NOSHUFFLE, +/* 10A NA_SE_PL_DUMMY_265 (bank) */ SFX_NOSHUFFLE, +/* 10B NA_SE_PL_DUMMY_266 (bank) */ SFX_NOSHUFFLE, +/* 10C NA_SE_PL_DUMMY_267 (bank) */ SFX_NOSHUFFLE, +/* 10D NA_SE_PL_DUMMY_268 (bank) */ SFX_NOSHUFFLE, +/* 10E NA_SE_PL_DUMMY_269 (bank) */ SFX_NOSHUFFLE, +/* 10F NA_SE_PL_DUMMY_270 (bank) */ SFX_NOSHUFFLE, +/* 110 NA_SE_PL_DUMMY_271 (bank) */ SFX_NOSHUFFLE, +/* 111 NA_SE_PL_DUMMY_272 (bank) */ SFX_NOSHUFFLE, +/* 112 NA_SE_PL_DUMMY_273 (bank) */ SFX_NOSHUFFLE, +/* 113 NA_SE_PL_DUMMY_274 (bank) */ SFX_NOSHUFFLE, +/* 114 NA_SE_PL_DUMMY_275 (bank) */ SFX_NOSHUFFLE, +/* 115 NA_SE_PL_DUMMY_276 (bank) */ SFX_NOSHUFFLE, +/* 116 NA_SE_PL_DUMMY_277 (bank) */ SFX_NOSHUFFLE, +/* 117 NA_SE_PL_DUMMY_278 (bank) */ SFX_NOSHUFFLE, +/* 118 NA_SE_PL_DUMMY_279 (bank) */ SFX_NOSHUFFLE, +/* 119 NA_SE_PL_DUMMY_280 (bank) */ SFX_NOSHUFFLE, +/* 11A NA_SE_PL_DUMMY_281 (bank) */ SFX_NOSHUFFLE, +/* 11B NA_SE_PL_DUMMY_282 (bank) */ SFX_NOSHUFFLE, +/* 11C NA_SE_PL_DUMMY_283 (bank) */ SFX_NOSHUFFLE, +/* 11D NA_SE_PL_DUMMY_284 (bank) */ SFX_NOSHUFFLE, +/* 11E NA_SE_PL_DUMMY_285 (bank) */ SFX_NOSHUFFLE, +/* 11F NA_SE_PL_DUMMY_286 (bank) */ SFX_NOSHUFFLE, +/* 120 NA_SE_PL_DUMMY_287 (bank) */ SFX_NOSHUFFLE, +/* 121 NA_SE_PL_DUMMY_288 (bank) */ SFX_NOSHUFFLE, +/* 122 NA_SE_PL_DUMMY_289 (bank) */ SFX_NOSHUFFLE, +/* 123 NA_SE_PL_DUMMY_290 (bank) */ SFX_NOSHUFFLE, +/* 124 NA_SE_PL_DUMMY_291 (bank) */ SFX_NOSHUFFLE, +/* 125 NA_SE_PL_DUMMY_292 (bank) */ SFX_NOSHUFFLE, +/* 126 NA_SE_PL_DUMMY_293 (bank) */ SFX_NOSHUFFLE, +/* 127 NA_SE_PL_DUMMY_294 (bank) */ SFX_NOSHUFFLE, +/* 128 NA_SE_PL_DUMMY_295 (bank) */ SFX_NOSHUFFLE, +/* 129 NA_SE_PL_DUMMY_296 (bank) */ SFX_NOSHUFFLE, +/* 12A NA_SE_PL_DUMMY_297 (bank) */ SFX_NOSHUFFLE, +/* 12B NA_SE_PL_DUMMY_298 (bank) */ SFX_NOSHUFFLE, +/* 12C NA_SE_PL_DUMMY_299 (bank) */ SFX_NOSHUFFLE, +/* 12D NA_SE_PL_DUMMY_300 (bank) */ SFX_NOSHUFFLE, +/* 12E NA_SE_PL_DUMMY_301 (bank) */ SFX_NOSHUFFLE, +/* 12F NA_SE_PL_DUMMY_302 (bank) */ SFX_NOSHUFFLE, +/* 130 NA_SE_PL_DUMMY_303 (bank) */ SFX_NOSHUFFLE, +/* 131 NA_SE_PL_DUMMY_304 (bank) */ SFX_NOSHUFFLE, +/* 132 NA_SE_PL_DUMMY_305 (bank) */ SFX_NOSHUFFLE, +/* 133 NA_SE_PL_DUMMY_306 (bank) */ SFX_NOSHUFFLE, +/* 134 NA_SE_PL_DUMMY_307 (bank) */ SFX_NOSHUFFLE, +/* 135 NA_SE_PL_DUMMY_308 (bank) */ SFX_NOSHUFFLE, +/* 136 NA_SE_PL_DUMMY_309 (bank) */ SFX_NOSHUFFLE, +/* 137 NA_SE_PL_DUMMY_310 (bank) */ SFX_NOSHUFFLE, +/* 138 NA_SE_PL_DUMMY_311 (bank) */ SFX_NOSHUFFLE, +/* 139 NA_SE_PL_DUMMY_312 (bank) */ SFX_NOSHUFFLE, +/* 13A NA_SE_PL_DUMMY_313 (bank) */ SFX_NOSHUFFLE, +/* 13B NA_SE_PL_DUMMY_314 (bank) */ SFX_NOSHUFFLE, +/* 13C NA_SE_PL_DUMMY_315 (bank) */ SFX_NOSHUFFLE, +/* 13D NA_SE_PL_DUMMY_316 (bank) */ SFX_NOSHUFFLE, +/* 13E NA_SE_PL_DUMMY_317 (bank) */ SFX_NOSHUFFLE, +/* 13F NA_SE_PL_DUMMY_318 (bank) */ SFX_NOSHUFFLE, +/* 140 NA_SE_PL_DUMMY_319 (bank) */ SFX_NOSHUFFLE, +/* 141 NA_SE_PL_DUMMY_320 (bank) */ SFX_NOSHUFFLE, +/* 142 NA_SE_PL_DUMMY_321 (bank) */ SFX_NOSHUFFLE, +/* 143 NA_SE_PL_DUMMY_322 (bank) */ SFX_NOSHUFFLE, +/* 144 NA_SE_PL_DUMMY_323 (bank) */ SFX_NOSHUFFLE, +/* 145 NA_SE_PL_DUMMY_324 (bank) */ SFX_NOSHUFFLE, +/* 146 NA_SE_PL_DUMMY_325 (bank) */ SFX_NOSHUFFLE, +/* 147 NA_SE_PL_DUMMY_326 (bank) */ SFX_NOSHUFFLE, +/* 148 NA_SE_PL_DUMMY_327 (bank) */ SFX_NOSHUFFLE, +/* 149 NA_SE_PL_DUMMY_328 (bank) */ SFX_NOSHUFFLE, +/* 14A NA_SE_PL_DUMMY_329 (bank) */ SFX_NOSHUFFLE, +/* 14B NA_SE_PL_DUMMY_330 (bank) */ SFX_NOSHUFFLE, +/* 14C NA_SE_PL_DUMMY_331 (bank) */ SFX_NOSHUFFLE, +/* 14D NA_SE_PL_DUMMY_332 (bank) */ SFX_NOSHUFFLE, +/* 14E NA_SE_PL_DUMMY_333 (bank) */ SFX_NOSHUFFLE, +/* 14F NA_SE_PL_DUMMY_334 (bank) */ SFX_NOSHUFFLE, +/* 150 NA_SE_PL_DUMMY_335 (bank) */ SFX_NOSHUFFLE, +/* 151 NA_SE_PL_DUMMY_336 (bank) */ SFX_NOSHUFFLE, +/* 152 NA_SE_PL_DUMMY_337 (bank) */ SFX_NOSHUFFLE, +/* 153 NA_SE_PL_DUMMY_338 (bank) */ SFX_NOSHUFFLE, +/* 154 NA_SE_PL_DUMMY_339 (bank) */ SFX_NOSHUFFLE, +/* 155 NA_SE_PL_DUMMY_340 (bank) */ SFX_NOSHUFFLE, +/* 156 NA_SE_PL_DUMMY_341 (bank) */ SFX_NOSHUFFLE, +/* 157 NA_SE_PL_DUMMY_342 (bank) */ SFX_NOSHUFFLE, +/* 158 NA_SE_PL_DUMMY_343 (bank) */ SFX_NOSHUFFLE, +/* 159 NA_SE_PL_DUMMY_344 (bank) */ SFX_NOSHUFFLE, +/* 15A NA_SE_PL_DUMMY_345 (bank) */ SFX_NOSHUFFLE, +/* 15B NA_SE_PL_DUMMY_346 (bank) */ SFX_NOSHUFFLE, +/* 15C NA_SE_PL_DUMMY_347 (bank) */ SFX_NOSHUFFLE, +/* 15D NA_SE_PL_DUMMY_348 (bank) */ SFX_NOSHUFFLE, +/* 15E NA_SE_PL_DUMMY_349 (bank) */ SFX_NOSHUFFLE, +/* 15F NA_SE_PL_DUMMY_350 (bank) */ SFX_NOSHUFFLE, +/* 160 NA_SE_PL_DUMMY_351 (bank) */ SFX_NOSHUFFLE, +/* 161 NA_SE_EV_MARATHONMAN_RISE (unused) */ SFX_NOSHUFFLE, +/* 162 NA_SE_PL_DUMMY_353 (bank) */ SFX_NOSHUFFLE, +/* 163 NA_SE_PL_DUMMY_354 (bank) */ SFX_NOSHUFFLE, +/* 164 NA_SE_PL_DUMMY_355 (bank) */ SFX_NOSHUFFLE, +/* 165 NA_SE_PL_DUMMY_356 (bank) */ SFX_NOSHUFFLE, +/* 166 NA_SE_PL_DUMMY_357 (bank) */ SFX_NOSHUFFLE, +/* 167 NA_SE_PL_DUMMY_358 (bank) */ SFX_NOSHUFFLE, +/* 168 NA_SE_PL_DUMMY_359 (bank) */ SFX_NOSHUFFLE, +/* 169 NA_SE_PL_DUMMY_360 (bank) */ SFX_NOSHUFFLE, +/* 16A NA_SE_PL_DUMMY_361 (bank) */ SFX_NOSHUFFLE, +/* 16B NA_SE_PL_DUMMY_362 (bank) */ SFX_NOSHUFFLE, +/* 16C NA_SE_PL_DUMMY_363 (bank) */ SFX_NOSHUFFLE, +/* 16D NA_SE_PL_DUMMY_364 (bank) */ SFX_NOSHUFFLE, +/* 16E NA_SE_PL_DUMMY_365 (bank) */ SFX_NOSHUFFLE, +/* 16F NA_SE_PL_DUMMY_366 (bank) */ SFX_NOSHUFFLE, +/* 170 NA_SE_PL_DUMMY_367 (bank) */ SFX_NOSHUFFLE, +/* 171 NA_SE_EV_MARATHONMAN_LAND (unused) */ SFX_NOSHUFFLE, +/* 172 NA_SE_PL_DUMMY_369 (bank) */ SFX_NOSHUFFLE, +/* 173 NA_SE_PL_DUMMY_370 (bank) */ SFX_NOSHUFFLE, +/* 174 NA_SE_PL_DUMMY_371 (bank) */ SFX_NOSHUFFLE, +/* 175 NA_SE_PL_DUMMY_372 (bank) */ SFX_NOSHUFFLE, +/* 176 NA_SE_PL_DUMMY_373 (bank) */ SFX_NOSHUFFLE, +/* 177 NA_SE_PL_DUMMY_374 (bank) */ SFX_NOSHUFFLE, +/* 178 NA_SE_PL_DUMMY_375 (bank) */ SFX_NOSHUFFLE, +/* 179 NA_SE_PL_DUMMY_376 (bank) */ SFX_NOSHUFFLE, +/* 17A NA_SE_PL_DUMMY_377 (bank) */ SFX_NOSHUFFLE, +/* 17B NA_SE_PL_DUMMY378 (bank) */ SFX_NOSHUFFLE, +/* 17C NA_SE_PL_DUMMY_379 (bank) */ SFX_NOSHUFFLE, +/* 17D NA_SE_PL_DUMMY_380 (bank) */ SFX_NOSHUFFLE, +/* 17E NA_SE_PL_DUMMY_381 (bank) */ SFX_NOSHUFFLE, +/* 17F NA_SE_PL_DUMMY_382 (bank) */ SFX_NOSHUFFLE, +/* 180 NA_SE_PL_DUMMY_383 (bank) */ SFX_NOSHUFFLE, +/* 181 NA_SE_PL_GORON_CHG_ROLL (bank) */ SFX_NOSHUFFLE, +/* 182 NA_SE_PL_DUMMY_385 (bank) */ SFX_NOSHUFFLE, +/* 183 NA_SE_PL_DUMMY_386 (bank) */ SFX_NOSHUFFLE, +/* 184 NA_SE_PL_DUMMY_387 (bank) */ SFX_NOSHUFFLE, +/* 185 NA_SE_PL_DUMMY_388 (bank) */ SFX_NOSHUFFLE, +/* 186 NA_SE_PL_DUMMY_389 (bank) */ SFX_NOSHUFFLE, +/* 187 NA_SE_PL_DUMMY_390 (bank) */ SFX_NOSHUFFLE, +/* 188 NA_SE_PL_DUMMY_391 (bank) */ SFX_NOSHUFFLE, +/* 189 NA_SE_PL_DUMMY_392 (bank) */ SFX_NOSHUFFLE, +/* 18A NA_SE_PL_DUMMY_393 (bank) */ SFX_NOSHUFFLE, +/* 18B NA_SE_PL_DUMMY_394 (bank) */ SFX_NOSHUFFLE, +/* 18C NA_SE_PL_DUMMY_395 (bank) */ SFX_NOSHUFFLE, +/* 18D NA_SE_PL_DUMMY_396 (bank) */ SFX_NOSHUFFLE, +/* 18E NA_SE_PL_DUMMY_397 (bank) */ SFX_NOSHUFFLE, +/* 18F NA_SE_PL_DUMMY_398 (bank) */ SFX_NOSHUFFLE, +/* 190 NA_SE_PL_GORON_CHG_ROLL_ICE (bank) */ SFX_NOSHUFFLE, +/* 191 NA_SE_PL_GORON_ROLL (bank) */ SFX_NOSHUFFLE, +/* 192 NA_SE_PL_DUMMY_401 (bank) */ SFX_NOSHUFFLE, +/* 193 NA_SE_PL_DUMMY_402 (bank) */ SFX_NOSHUFFLE, +/* 194 NA_SE_PL_DUMMY_403 (bank) */ SFX_NOSHUFFLE, +/* 195 NA_SE_PL_DUMMY_404 (bank) */ SFX_NOSHUFFLE, +/* 196 NA_SE_PL_DUMMY_405 (bank) */ SFX_NOSHUFFLE, +/* 197 NA_SE_PL_DUMMY_406 (bank) */ SFX_NOSHUFFLE, +/* 198 NA_SE_PL_DUMMY_407 (bank) */ SFX_NOSHUFFLE, +/* 199 NA_SE_PL_DUMMY_408 (bank) */ SFX_NOSHUFFLE, +/* 19A NA_SE_PL_DUMMY_409 (bank) */ SFX_NOSHUFFLE, +/* 19B NA_SE_PL_DUMMY_410 (bank) */ SFX_NOSHUFFLE, +/* 19C NA_SE_PL_DUMMY_411 (bank) */ SFX_NOSHUFFLE, +/* 19D NA_SE_PL_DUMMY_412 (bank) */ SFX_NOSHUFFLE, +/* 19E NA_SE_PL_DUMMY_413 (bank) */ SFX_NOSHUFFLE, +/* 19F NA_SE_PL_DUMMY_414 (bank) */ SFX_NOSHUFFLE, +/* 1A0 NA_SE_PL_GORON_ROLL_ICE (bank) */ SFX_NOSHUFFLE, +/* 1A1 NA_SE_PL_DEKUNUTS_BUD (bank) */ SFX_NOSHUFFLE, +/* 1A2 NA_SE_PL_DEKUNUTS_BUBLE_BREATH (bank) */ SFX_NOSHUFFLE, +/* 1A3 NA_SE_PL_GORON_BALL_CHARGE_FAILED (bank) */ SFX_NOSHUFFLE, +/* 1A4 NA_SE_PL_GORON_BALL_CHARGE_DASH (bank) */ SFX_NOSHUFFLE, +/* 1A5 NA_SE_PL_FACE_CHANGE (bank) */ SFX_NOSHUFFLE, +/* 1A6 NA_SE_PL_FACE_UP_S (bank) */ SFX_NOSHUFFLE, +/* 1A7 NA_SE_PL_DEKUNUTS_STRUGGLE (bank) */ SFX_NOSHUFFLE, +/* 1A8 NA_SE_PL_WARP_PLATE (bank) */ SFX_NOSHUFFLE, +/* 1A9 NA_SE_PL_WARP_PLATE_OUT (bank) */ SFX_NOSHUFFLE, +/* 1AA NA_SE_PL_DEKUNUTS_ATTACK */ SFX_LINK_MOVE, +/* 1AB NA_SE_PL_TRANSFORM_VOICE (bank) */ SFX_NOSHUFFLE, +/* 1AC NA_SE_PL_FACE_RETURN (bank) */ SFX_NOSHUFFLE, +/* 1AD NA_SE_PL_DEKUNUTS_DROP_BOMB (bank) */ SFX_NOSHUFFLE, +/* 1AE NA_SE_PL_GORON_SLIP (bank) */ SFX_NOSHUFFLE, +/* 1AF NA_SE_PL_ROLL_SNOW_DUST (bank) */ SFX_NOSHUFFLE, +/* 1B0 NA_SE_PL_ZORA_SPARK_BARRIER (bank) */ SFX_NOSHUFFLE, +/* 1B1 NA_SE_PL_DEKUNUTS_JUMP (bank) */ SFX_NOSHUFFLE, +/* 1B2 NA_SE_PL_DEKUNUTS_JUMP2 (bank) */ SFX_NOSHUFFLE, +/* 1B3 NA_SE_PL_DEKUNUTS_JUMP3 (bank) */ SFX_NOSHUFFLE, +/* 1B4 NA_SE_PL_DEKUNUTS_JUMP4 (bank) */ SFX_NOSHUFFLE, +/* 1B5 NA_SE_PL_DEKUNUTS_JUMP5 (bank) */ SFX_NOSHUFFLE, +/* 1B6 NA_SE_PL_DEKUNUTS_JUMP6 (bank) */ SFX_NOSHUFFLE, +/* 1B7 NA_SE_PL_DEKUNUTS_JUMP7 (bank) */ SFX_NOSHUFFLE, +/* 1B8 NA_SE_PL_DEKUNUTS_JUMP8 (bank) */ SFX_NOSHUFFLE, +/* 1B9 NA_SE_PL_GORON_STOMACH_EXPLOSION (bank) */ SFX_NOSHUFFLE, +/* 1BA NA_SE_PL_GORON_DRINK_BOMB (bank) */ SFX_NOSHUFFLE, +/* 1BB NA_SE_PL_GET_UP (bank) */ SFX_NOSHUFFLE, +/* 1BC NA_SE_PL_WARP_WING_OPEN (bank) */ SFX_NOSHUFFLE, +/* 1BD NA_SE_PL_WARP_WING_CLOSE (bank) */ SFX_NOSHUFFLE, +/* 1BE NA_SE_PL_WARP_WING_ROLL (bank) */ SFX_NOSHUFFLE, +/* 1BF NA_SE_PL_WARP_WING_VANISH (bank) */ SFX_NOSHUFFLE, +/* 1C0 NA_SE_PL_DEKUNUTS_MISS_FIRE (bank) */ SFX_NOSHUFFLE, +/* 1C1 NA_SE_PL_FLYING_AIR (bank) */ SFX_NOSHUFFLE, +/* 1C2 NA_SE_PL_FIREWORKS (bank) */ SFX_NOSHUFFLE, +/* 1C3 NA_SE_PL_FIREWORKS_DUMMY (bank) */ SFX_NOSHUFFLE, +/* 1C4 NA_SE_PL_PULL_UP_SNOWBALL (bank) */ SFX_NOSHUFFLE, +/* 1C5 NA_SE_PL_WARP_WING_ROLL_2 (bank) */ SFX_NOSHUFFLE, +/* 1C6 NA_SE_PL_TRANSFORM_GIANT (bank) */ SFX_NOSHUFFLE, +/* 1C7 NA_SE_PL_TRANSFORM_NORAML (bank) */ SFX_NOSHUFFLE, +/* 1C8 NA_SE_PL_LI_OKARINATORI (bank) */ SFX_NOSHUFFLE, +/* 1C9 NA_SE_PL_LI_FUTTOBI (bank) */ SFX_NOSHUFFLE, +/* 1CA NA_SE_PL_LI_OP_OKIAGARI (bank) */ SFX_NOSHUFFLE, +/* 1CB NA_SE_PL_LI_OP_TATIAGARI (bank) */ SFX_NOSHUFFLE, +/* 1CC NA_SE_PL_JUMP_METAL (bank) */ SFX_NOSHUFFLE, +/* 1CD NA_SE_PL_LAND_METAL (bank) */ SFX_NOSHUFFLE, +/* 1CE NA_SE_PL_BOUND_METAL (bank) */ SFX_NOSHUFFLE, +/* 1CF NA_SE_PL_WALK_WALL (bank) */ SFX_NOSHUFFLE, +/* 1D0 NA_SE_PL_WALK_WALL_DEKU (bank) */ SFX_NOSHUFFLE, +/* 1D1 NA_SE_PL_WALK_WALL_ZORA (bank) */ SFX_NOSHUFFLE, +/* 1D2 NA_SE_PL_WALK_WALL_GORON (bank) */ SFX_NOSHUFFLE, +/* 1D3 NA_SE_PL_DEKU_IDOLING1 (bank) */ SFX_NOSHUFFLE, +/* 1D4 NA_SE_PL_GOLON_IDOLING1 (bank) */ SFX_NOSHUFFLE, +/* 1D5 NA_SE_PL_ZORA_IDOLING1 (bank) */ SFX_NOSHUFFLE, +/* 1D6 NA_SE_PL_WALK_WALL2_METAL (bank) */ SFX_NOSHUFFLE, +/* 1D7 NA_SE_PL_WALK_WALL2_DEKU (bank) */ SFX_NOSHUFFLE, +/* 1D8 NA_SE_PL_WALK_WALL2_ZORA (bank) */ SFX_NOSHUFFLE, +/* 1D9 NA_SE_PL_WALK_WALL2_GORON (bank) */ SFX_NOSHUFFLE, +/* 1DA NA_SE_PL_WALK_WEED (bank) */ SFX_NOSHUFFLE, +/* 1DB NA_SE_PL_WALK_WOOD (bank) */ SFX_NOSHUFFLE, +/* 1DC NA_SE_PL_JUMP_WOOD (bank) */ SFX_NOSHUFFLE, +/* 1DD NA_SE_PL_LAND_WOOD (bank) */ SFX_NOSHUFFLE, +/* 1DE NA_SE_PL_GIANT_SWING (bank) */ SFX_NOSHUFFLE, +/* 1DF NA_SE_PL_GIANT_SWING2 (bank) */ SFX_NOSHUFFLE, +/* 1E0 NA_SE_PL_GIANT_SWING_FINISH (bank) */ SFX_NOSHUFFLE, +/* 1E1 NA_SE_PL_GIANT_GUARD (bank) */ SFX_NOSHUFFLE, +/* 1E2 NA_SE_PL_GIANT_GUARD_OFF (bank) */ SFX_NOSHUFFLE, +/* 1E3 NA_SE_PL_GORON_GAKKI_START (bank) */ SFX_NOSHUFFLE, +/* 1E4 NA_SE_PL_KEIREI (bank) */ SFX_NOSHUFFLE, +/* 1E5 NA_SE_PL_GIANT_LINK_FOOT (bank) */ SFX_NOSHUFFLE, +/* 1E6 NA_SE_PL_DUMMY485 (bank) */ SFX_NOSHUFFLE, +/* 1E7 NA_SE_IT_SWORD_IMPACT (bank) */ SFX_NOSHUFFLE, +/* 1E8 NA_SE_IT_SWORD_SWING (bank) */ SFX_NOSHUFFLE, +/* 1E9 NA_SE_IT_SWORD_PUTAWAY (bank) */ SFX_NOSHUFFLE, +/* 1EA NA_SE_IT_SWORD_PICKOUT (bank) */ SFX_NOSHUFFLE, +/* 1EB NA_SE_IT_ARROW_SHOT (bank) */ SFX_NOSHUFFLE, +/* 1EC NA_SE_IT_BOOMERANG_THROW (bank) */ SFX_NOSHUFFLE, +/* 1ED NA_SE_IT_SHIELD_BOUND (bank) */ SFX_NOSHUFFLE, +/* 1EE NA_SE_IT_BOW_DRAW (bank) */ SFX_NOSHUFFLE, +/* 1EF NA_SE_IT_SHIELD_REFLECT_SW (bank) */ SFX_NOSHUFFLE, +/* 1F0 NA_SE_IT_ARROW_STICK_HRAD (bank) */ SFX_NOSHUFFLE, +/* 1F1 NA_SE_IT_HAMMER_HIT (bank) */ SFX_NOSHUFFLE, +/* 1F2 NA_SE_IT_HOOKSHOT_CHAIN (bank) */ SFX_NOSHUFFLE, +/* 1F3 NA_SE_IT_SHIELD_REFLECT_MG (bank) */ SFX_NOSHUFFLE, +/* 1F4 NA_SE_IT_BOMB_IGNIT (bank) */ SFX_NOSHUFFLE, +/* 1F5 NA_SE_IT_BOMB_EXPLOSION (bank) */ SFX_NOSHUFFLE, +/* 1F6 NA_SE_IT_BOMB_UNEXPLOSION (bank) */ SFX_NOSHUFFLE, +/* 1F7 NA_SE_IT_BOOMERANG_FLY (bank) */ SFX_NOSHUFFLE, +/* 1F8 NA_SE_IT_SWORD_STRIKE (bank) */ SFX_NOSHUFFLE, +/* 1F9 NA_SE_IT_HAMMER_SWING (bank) */ SFX_NOSHUFFLE, +/* 1FA NA_SE_IT_HOOKSHOT_REFLECT (bank) */ SFX_NOSHUFFLE, +/* 1FB NA_SE_IT_HOOKSHOT_STICK_CRE (bank) */ SFX_NOSHUFFLE, +/* 1FC NA_SE_IT_ARROW_STICK_OBJ (bank) */ SFX_NOSHUFFLE, +/* 1FD NA_SE_IT_SWORD_SLASH (bank) */ SFX_NOSHUFFLE, +/* 1FE NA_SE_IT_SWORD_SLASH_HARD (bank) */ SFX_NOSHUFFLE, +/* 1FF NA_SE_IT_SWORD_SWING_HARD (bank) */ SFX_NOSHUFFLE, +/* 200 NA_SE_IT_BOMB_BOUND (bank) */ SFX_NOSHUFFLE, +/* 201 NA_SE_IT_WALL_HIT_HARD (bank) */ SFX_NOSHUFFLE, +/* 202 NA_SE_IT_WALL_HIT_SOFT (bank) */ SFX_NOSHUFFLE, +/* 203 NA_SE_IT_STONE_HIT (bank) */ SFX_NOSHUFFLE, +/* 204 NA_SE_IT_WOODSTICK_BROKEN (bank) */ SFX_NOSHUFFLE, +/* 205 NA_SE_IT_LASH (bank) */ SFX_NOSHUFFLE, +/* 206 NA_SE_IT_SHIELD_SWING (bank) */ SFX_NOSHUFFLE, +/* 207 NA_SE_IT_SLING_SHOT (bank) */ SFX_NOSHUFFLE, +/* 208 NA_SE_IT_SLING_DRAW (bank) */ SFX_NOSHUFFLE, +/* 209 NA_SE_IT_SWORD_CHARGE (bank) */ SFX_NOSHUFFLE, +/* 20A NA_SE_IT_ROLLING_CUT (bank) */ SFX_NOSHUFFLE, +/* 20B NA_SE_IT_SWORD_STRIKE_HARD (bank) */ SFX_NOSHUFFLE, +/* 20C NA_SE_IT_SLING_REFLECT (bank) */ SFX_NOSHUFFLE, +/* 20D NA_SE_IT_SHIELD_REMOVE (bank) */ SFX_NOSHUFFLE, +/* 20E NA_SE_IT_HOOKSHOT_READY (bank) */ SFX_NOSHUFFLE, +/* 20F NA_SE_IT_HOOKSHOT_RECEIVE (bank) */ SFX_NOSHUFFLE, +/* 210 NA_SE_IT_HOOKSHOT_STICK_OBJ (bank) */ SFX_NOSHUFFLE, +/* 211 NA_SE_IT_SWORD_REFLECT_MG (bank) */ SFX_NOSHUFFLE, +/* 212 NA_SE_IT_DEKU (bank) */ SFX_NOSHUFFLE, +/* 213 NA_SE_IT_WALL_HIT_BUYO (bank) */ SFX_NOSHUFFLE, +/* 214 NA_SE_IT_SWORD_PUTAWAY_STN (bank) */ SFX_NOSHUFFLE, +/* 215 NA_SE_IT_ROLLING_CUT_LV1 (bank) */ SFX_NOSHUFFLE, +/* 216 NA_SE_IT_ROLLING_CUT_LV2 (bank) */ SFX_NOSHUFFLE, +/* 217 NA_SE_IT_BOW_FLICK (bank) */ SFX_NOSHUFFLE, +/* 218 NA_SE_IT_BOMBCHU_MOVE (bank) */ SFX_NOSHUFFLE, +/* 219 NA_SE_IT_SHIELD_CHARGE_LV1 (bank) */ SFX_NOSHUFFLE, +/* 21A NA_SE_IT_SHIELD_CHARGE_LV2 (bank) */ SFX_NOSHUFFLE, +/* 21B NA_SE_IT_SHIELD_CHARGE_LV3 (bank) */ SFX_NOSHUFFLE, +/* 21C NA_SE_IT_SLING_FLICK (bank) */ SFX_NOSHUFFLE, +/* 21D NA_SE_IT_SWORD_STICK_STN (bank) */ SFX_NOSHUFFLE, +/* 21E NA_SE_IT_REFLECTION_WOOD (bank) */ SFX_NOSHUFFLE, +/* 21F NA_SE_IT_SHIELD_REFLECT_MG2 (bank) */ SFX_NOSHUFFLE, +/* 220 NA_SE_IT_MAGIC_ARROW_SHOT (bank) */ SFX_NOSHUFFLE, +/* 221 NA_SE_IT_EXPLOSION_FRAME (bank) */ SFX_NOSHUFFLE, +/* 222 NA_SE_IT_EXPLOSION_ICE (bank) */ SFX_NOSHUFFLE, +/* 223 NA_SE_IT_EXPLOSION_LIGHT (bank) */ SFX_NOSHUFFLE, +/* 224 NA_SE_IT_FISHING_REEL_SLOW (bank) */ SFX_NOSHUFFLE, +/* 225 NA_SE_IT_FISHING_REEL_HIGH (bank) */ SFX_NOSHUFFLE, +/* 226 NA_SE_IT_PULL_FISHING_ROD (bank) */ SFX_NOSHUFFLE, +/* 227 NA_SE_IT_DM_FLYING_GOD_PASS (bank) */ SFX_NOSHUFFLE, +/* 228 NA_SE_IT_DM_FLYING_GOD_DASH (bank) */ SFX_NOSHUFFLE, +/* 229 NA_SE_IT_DM_RING_EXPLOSION (bank) */ SFX_NOSHUFFLE, +/* 22A NA_SE_IT_DM_RING_GATHER (bank) */ SFX_NOSHUFFLE, +/* 22B NA_SE_IT_INGO_HORSE_NEIGH (bank) */ SFX_NOSHUFFLE, +/* 22C NA_SE_IT_EARTHQUAKE (bank) */ SFX_NOSHUFFLE, +/* 22D NA_SE_IT_ERUPTION_PILLAR (bank) */ SFX_NOSHUFFLE, +/* 22E NA_SE_IT_KAKASHI_JUMP (bank) */ SFX_NOSHUFFLE, +/* 22F NA_SE_IT_FLAME (bank) */ SFX_NOSHUFFLE, +/* 230 NA_SE_IT_SHIELD_BEAM (bank) */ SFX_NOSHUFFLE, +/* 231 NA_SE_IT_FISHING_HIT (bank) */ SFX_NOSHUFFLE, +/* 232 NA_SE_IT_GOODS_APPEAR (bank) */ SFX_NOSHUFFLE, +/* 233 NA_SE_IT_MAJIN_SWORD_BROKEN (bank) */ SFX_NOSHUFFLE, +/* 234 NA_SE_IT_HAND_CLAP (bank) */ SFX_NOSHUFFLE, +/* 235 NA_SE_IT_MASTER_SWORD_SWING (bank) */ SFX_NOSHUFFLE, +/* 236 NA_SE_IT_GORON_BALLFANG (bank) */ SFX_NOSHUFFLE, +/* 237 NA_SE_IT_DEKUNUTS_FLOWER_OPEN (bank) */ SFX_NOSHUFFLE, +/* 238 NA_SE_IT_DEKUNUTS_FLOWER_ROLL (bank) */ SFX_NOSHUFFLE, +/* 239 NA_SE_IT_DEKUNUTS_FLOWER_CLOSE (bank) */ SFX_NOSHUFFLE, +/* 23A NA_SE_IT_DEKUNUTS_BUBLE_BROKEN (bank) */ SFX_NOSHUFFLE, +/* 23B NA_SE_IT_DEKUNUTS_BUBLE_VANISH (bank) */ SFX_NOSHUFFLE, +/* 23C NA_SE_IT_DEKUNUTS_DROP_BOMB (bank) */ SFX_NOSHUFFLE, +/* 23D NA_SE_IT_SET_TRANSFORM_MASK (bank) */ SFX_NOSHUFFLE, +/* 23E NA_SE_IT_GORON_PUNCH_SWING (bank) */ SFX_NOSHUFFLE, +/* 23F NA_SE_IT_TRANSFORM_MASK_BROKEN (bank) */ SFX_NOSHUFFLE, +/* 240 NA_SE_IT_ZORA_KICK_SWING (bank) */ SFX_NOSHUFFLE, +/* 241 NA_SE_IT_DEKUNUTS_BUBLE_SHOT_LEVEL (bank) */ SFX_NOSHUFFLE, +/* 242 NA_SE_IT_BIG_BOMB_IGNIT (bank) */ SFX_NOSHUFFLE, +/* 243 NA_SE_IT_BIG_BOMB_EXPLOSION (bank) */ SFX_NOSHUFFLE, +/* 244 NA_SE_IT_REFLECTION_SNOW (bank) */ SFX_NOSHUFFLE, +/* 245 NA_SE_IT_GORON_ROLLING_REFLECTION (bank) */ SFX_NOSHUFFLE, +/* 246 NA_SE_IT_MASK_BOUND_0 (bank) */ SFX_NOSHUFFLE, +/* 247 NA_SE_IT_MASK_BOUND_1 (bank) */ SFX_NOSHUFFLE, +/* 248 NA_SE_IT_MASK_BOUND_SAND (bank) */ SFX_NOSHUFFLE, +/* 249 NA_SE_IT_REFLECTION_WATER (bank) */ SFX_NOSHUFFLE, +/* 24A NA_SE_IT_KYOJIN_BEARING (bank) */ SFX_NOSHUFFLE, +/* 24B NA_SE_FISHING_REEL_SLOW2 (bank) */ SFX_NOSHUFFLE, +/* 24C NA_SE_IT_LURE_LAND1 (bank) */ SFX_NOSHUFFLE, +/* 24D NA_SE_IT_ROD_THROW (bank) */ SFX_NOSHUFFLE, +/* 24E NA_SE_IT_REFLECT_BOSS (bank) */ SFX_NOSHUFFLE, +/* 24F NA_SE_IT_SHIELD_SWING_ZORA (bank) */ SFX_NOSHUFFLE, +/* 250 NA_SE_IT_SHIELD_REMOVE_ZORA (bank) */ SFX_NOSHUFFLE, +/* 251 NA_SE_IT_BOMB_EXPLOSION2 (bank) */ SFX_NOSHUFFLE, +/* 252 NA_SE_IT_FISHING_REEL_REVERSE (bank) */ SFX_NOSHUFFLE, +/* 253 NA_SE_IT_FISHING_WORM_BOUND (bank) */ SFX_NOSHUFFLE, +/* 254 NA_SE_IT_DUMMY_109 (bank) */ SFX_NOSHUFFLE, +/* 255 NA_SE_IT_DUMMY_110 (bank) */ SFX_NOSHUFFLE, +/* 256 NA_SE_EV_DOOR_OPEN */ SFX_OPEN, +/* 257 NA_SE_EV_DOOR_CLOSE */ SFX_CLOSE, +/* 258 NA_SE_EV_EXPLOSION */ SFX_EXPLOSION, +/* 259 NA_SE_EV_HORSE_WALK */ SFX_FOOTSTEP, +/* 25A NA_SE_EV_HORSE_RUN */ SFX_FOOTSTEP, +/* 25B NA_SE_EV_HORSE_NEIGH */ SFX_CRY, +/* 25C NA_SE_EV_RIVER_STREAM (held) */ SFX_NOSHUFFLE, +/* 25D NA_SE_EV_WATER_WALL_BIG (held) */ SFX_NOSHUFFLE, +/* 25E NA_SE_EV_OUT_OF_WATER */ SFX_WATER, +/* 25F NA_SE_EV_DIVE_WATER */ SFX_WATER, +/* 260 NA_SE_EV_ROCK_SLIDE (held) */ SFX_NOSHUFFLE, +/* 261 NA_SE_EV_MAGMA_LEVEL (held) */ SFX_NOSHUFFLE, +/* 262 NA_SE_EV_BRIDGE_OPEN (unused) */ SFX_NOSHUFFLE, +/* 263 NA_SE_EV_BRIDGE_CLOSE (unused) */ SFX_NOSHUFFLE, +/* 264 NA_SE_EV_BRIDGE_OPEN_STOP */ SFX_OPEN, +/* 265 NA_SE_EV_BRIDGE_CLOSE_STOP (unused) */ SFX_NOSHUFFLE, +/* 266 NA_SE_EV_WALL_BROKEN */ SFX_BREAK, +/* 267 NA_SE_EV_CHICKEN_CRY_N */ SFX_CRY, +/* 268 NA_SE_EV_CHICKEN_CRY_A */ SFX_CRY, +/* 269 NA_SE_EV_CHICKEN_CRY_M */ SFX_CRY, +/* 26A NA_SE_EV_SLIDE_DOOR_OPEN */ SFX_OPEN, +/* 26B NA_SE_EV_FOOT_SWITCH */ SFX_NOCAT, +/* 26C NA_SE_EV_HORSE_GROAN */ SFX_CRY, +/* 26D NA_SE_EV_BOMB_DROP_WATER */ SFX_WATER, +/* 26E NA_SE_EV_HORSE_JUMP */ SFX_JUMP_LAND, +/* 26F NA_SE_EV_HORSE_LAND */ SFX_JUMP_LAND, +/* 270 NA_SE_EV_HORSE_SLIP */ SFX_NOCAT, +/* 271 NA_SE_EV_WHITE_FAIRY_DASH */ SFX_FOOTSTEP, +/* 272 NA_SE_EV_SLIDE_DOOR_CLOSE */ SFX_CLOSE, +/* 273 NA_SE_EV_BIGWALL_BOUND */ SFX_JUMP_LAND, +/* 274 NA_SE_EV_STONE_STATUE_OPEN (held) */ SFX_NOSHUFFLE, +/* 275 NA_SE_EV_TBOX_UNLOCK */ SFX_OPEN, +/* 276 NA_SE_EV_TBOX_OPEN */ SFX_OPEN, +/* 277 NA_SE_SY_TIMER (bank) */ SFX_NOSHUFFLE, +/* 278 NA_SE_EV_FLAME_IGNITION */ SFX_NOCAT, +/* 279 NA_SE_EV_SPEAR_HIT (unused) */ SFX_NOSHUFFLE, +/* 27A NA_SE_EV_ELEVATOR_MOVE (unused) */ SFX_NOSHUFFLE, +/* 27B NA_SE_EV_WARP_HOLE (held) */ SFX_NOSHUFFLE, +/* 27C NA_SE_EV_LINK_WARP (held) */ SFX_NOSHUFFLE, +/* 27D NA_SE_EV_PILLAR_SINK (unused) */ SFX_NOSHUFFLE, +/* 27E NA_SE_EV_WATER_WALL (held) */ SFX_NOSHUFFLE, +/* 27F NA_SE_EV_RIVER_STREAM_S (unused) */ SFX_NOSHUFFLE, +/* 280 NA_SE_EV_RIVER_STREAM_F (unused) */ SFX_NOSHUFFLE, +/* 281 NA_SE_EV_KID_HORSE_LAND2 */ SFX_JUMP_LAND, +/* 282 NA_SE_EV_KID_HORSE_SANDDUST */ SFX_NOCAT, +/* 283 NA_SE_EV_DUMMY_45 (unused) */ SFX_NOSHUFFLE, +/* 284 NA_SE_EV_LIGHTNING */ SFX_NOCAT, +/* 285 NA_SE_EV_BOMB_BOUND */ SFX_JUMP_LAND, +/* 286 NA_SE_EV_WATERDROP */ SFX_WATER, +/* 287 NA_SE_EV_TORCH (Link) */ SFX_NOSHUFFLE, +/* 288 NA_SE_EV_MAGMA_LEVEL_M (held) */ SFX_NOSHUFFLE, +/* 289 NA_SE_EV_FIRE_PILLAR (held) */ SFX_NOSHUFFLE, +/* 28A NA_SE_EV_FIRE_PLATE (held) */ SFX_NOSHUFFLE, +/* 28B NA_SE_EV_BLOCK_BOUND */ SFX_JUMP_LAND, +/* 28C NA_SE_EV_METALDOOR_SLIDE (held) */ SFX_NOSHUFFLE, +/* 28D NA_SE_EV_METALDOOR_STOP */ SFX_CLOSE, +/* 28E NA_SE_EV_BLOCK_SHAKE */ SFX_NOCAT, +/* 28F NA_SE_EV_BOX_BREAK */ SFX_BREAK, +/* 290 NA_SE_EV_HAMMER_SWITCH (unused) */ SFX_NOSHUFFLE, +/* 291 NA_SE_EV_MAGMA_LEVEL_L (held) */ SFX_NOSHUFFLE, +/* 292 NA_SE_EV_SPEAR_FENCE (unused) */ SFX_NOSHUFFLE, +/* 293 NA_SE_EV_WATERDROP_GRD */ SFX_WATER, +/* 294 NA_SE_EV_EXPLSION_LONG */ SFX_EXPLOSION, +/* 295 NA_SE_EV_WATER_WALL_BIG_SILENT (held) */ SFX_NOSHUFFLE, +/* 296 NA_SE_EV_DESERT_WARPHOLE (unused) */ SFX_NOSHUFFLE, +/* 297 NA_SE_EV_FOUNTAIN (held) */ SFX_NOSHUFFLE, +/* 298 NA_SE_EV_KID_HORSE_WALK */ SFX_FOOTSTEP, +/* 299 NA_SE_EV_KID_HORSE_RUN */ SFX_FOOTSTEP, +/* 29A NA_SE_EV_KID_HORSE_NEIGH */ SFX_CRY, +/* 29B NA_SE_EV_KID_HORSE_GROAN */ SFX_CRY, +/* 29C NA_SE_EV_S_STONE_FLASH */ SFX_APPEAR, +/* 29D NA_SE_EV_LIGHT_GATHER (held) */ SFX_NOSHUFFLE, +/* 29E NA_SE_EV_TREE_CUT (unused) */ SFX_NOSHUFFLE, +/* 29F NA_SE_EV_VOLCANO (unused) */ SFX_NOSHUFFLE, +/* 2A0 NA_SE_EV_POSTMAN_WALK */ SFX_FOOTSTEP, +/* 2A1 NA_SE_EV_POSTMACHINE_HIT_OPEN */ SFX_OPEN, +/* 2A2 NA_SE_EV_POSTMACHINE_OPEN (unused) */ SFX_NOSHUFFLE, +/* 2A3 NA_SE_EV_CHINETRAP_DOWN (unused) */ SFX_NOSHUFFLE, +/* 2A4 NA_SE_EV_PLANT_BROKEN */ SFX_BREAK, +/* 2A5 NA_SE_EV_STONE_SWITCH_ON */ SFX_NOCAT, +/* 2A6 NA_SE_EV_FLUTTER_FLAG (unused) */ SFX_NOSHUFFLE, +/* 2A7 NA_SE_EV_TRAP_BOUND (unused) */ SFX_NOSHUFFLE, +/* 2A8 NA_SE_EV_ROCK_BROKEN */ SFX_BREAK, +/* 2A9 NA_SE_EV_FANTOM_WARP_S2 (unused) */ SFX_NOSHUFFLE, +/* 2AA NA_SE_EV_FANTOM_WARP_L2 (unused) */ SFX_NOSHUFFLE, +/* 2AB NA_SE_EV_COFFIN_CAP_OPEN (unused) */ SFX_NOSHUFFLE, +/* 2AC NA_SE_EV_TRE_BOX_BOUND */ SFX_JUMP_LAND, +/* 2AD NA_SE_EV_WIND_TRAP (unused) */ SFX_NOSHUFFLE, +/* 2AE NA_SE_EV_TRAP_OBJ_SLIDE (unused) */ SFX_NOSHUFFLE, +/* 2AF NA_SE_EV_METALDOOR_OPEN */ SFX_OPEN, +/* 2B0 NA_SE_EV_METALDOOR_CLOSE */ SFX_CLOSE, +/* 2B1 NA_SE_EV_BURN_OUT (held) */ SFX_NOSHUFFLE, +/* 2B2 NA_SE_EV_BLOCKSINK (unused) */ SFX_NOSHUFFLE, +/* 2B3 NA_SE_EV_CROWD (held) */ SFX_NOSHUFFLE, +/* 2B4 NA_SE_EV_WATER_LEVEL_DOWN (held) */ SFX_NOSHUFFLE, +/* 2B5 NA_SE_EV_NAVY_VANISH */ SFX_APPEAR, +/* 2B6 NA_SE_EV_STONE_SWITCH_OFF */ SFX_NOCAT, +/* 2B7 NA_SE_EV_WEB_VIBRATION */ SFX_NOCAT, +/* 2B8 NA_SE_EV_ICE_STAND_APPEAR */ SFX_APPEAR, +/* 2B9 NA_SE_EV_ROLL_STAND (unused) */ SFX_NOSHUFFLE, +/* 2BA NA_SE_EV_SEESAW_WATER_BOUND */ SFX_WATER, +/* 2BB NA_SE_EV_SECOM_CONVEYOR (held) */ SFX_NOSHUFFLE, +/* 2BC NA_SE_EV_WOODDOOR_OPEN (unused) */ SFX_NOSHUFFLE, +/* 2BD NA_SE_EV_METALGATE_OPEN (held) */ SFX_NOSHUFFLE, +/* 2BE NA_SE_IT_SCOOP_UP_WATER (bank) */ SFX_NOSHUFFLE, +/* 2BF NA_SE_EV_FISH_LEAP */ SFX_JUMP_LAND, +/* 2C0 NA_SE_EV_KAKASHI_SWING */ SFX_ATTACK, +/* 2C1 NA_SE_EV_KAKASHI_ROLL */ SFX_FOOTSTEP, +/* 2C2 NA_SE_EV_BOTTLE_CAP_OPEN (Link) */ SFX_NOSHUFFLE, +/* 2C3 NA_SE_EV_G_STONE_CRUSH */ SFX_BREAK, +/* 2C4 NA_SE_EV_KAKASH_LONGI_ROLL */ SFX_FOOTSTEP, +/* 2C5 NA_SE_EV_SUN_MARK_FLASH */ SFX_APPEAR, +/* 2C6 NA_SE_EV_FALL_DOWN_DIRT (unused) */ SFX_NOSHUFFLE, +/* 2C7 NA_SE_EV_SEESAW_BOUND */ SFX_JUMP_LAND, +/* 2C8 NA_SE_EV_FAIRY_ATTACK */ SFX_ATTACK, +/* 2C9 NA_SE_EV_WOOD_HIT (unused) */ SFX_NOSHUFFLE, +/* 2CA NA_SE_EV_SCOOPUP_WATER (unused) */ SFX_NOSHUFFLE, +/* 2CB NA_SE_EV_DROP_FALL (unused) */ SFX_NOSHUFFLE, +/* 2CC NA_SE_EV_WOOD_GEAR (held) */ SFX_NOSHUFFLE, +/* 2CD NA_SE_EV_TREE_SWING */ SFX_ATTACK, +/* 2CE NA_SE_EV_AUTO_DOOR_CLOSE */ SFX_CLOSE, +/* 2CF NA_SE_EV_NAVY_FLY_REBIRTH */ SFX_FOOTSTEP, +/* 2D0 NA_SE_EV_CHAINLIFT_STOP (unused) */ SFX_NOSHUFFLE, +/* 2D1 NA_SE_EV_TRE_BOX_APPEAR (signal) */ SFX_NOSHUFFLE, +/* 2D2 NA_SE_EV_CHAIN_KEY_UNLOCK */ SFX_OPEN, +/* 2D3 NA_SE_EV_SPINE_TRAP_MOVE */ SFX_FOOTSTEP, +/* 2D4 NA_SE_EV_HEALING (held) */ SFX_NOSHUFFLE, +/* 2D5 NA_SE_EV_GREAT_FAIRY_APPEAR */ SFX_APPEAR, +/* 2D6 NA_SE_EV_GREAT_FAIRY_VANISH */ SFX_APPEAR, +/* 2D7 NA_SE_EV_RED_EYE */ SFX_NOCAT, +/* 2D8 NA_SE_EV_ROLL_STAND_2 (unused) */ SFX_NOSHUFFLE, +/* 2D9 NA_SE_EV_WALL_SLIDE (unused) */ SFX_NOSHUFFLE, +/* 2DA NA_SE_EV_TRE_BOX_FLASH */ SFX_APPEAR, +/* 2DB NA_SE_EV_WINDMILL_LEVEL (held) */ SFX_NOSHUFFLE, +/* 2DC NA_SE_EV_GOTO_HEAVEN (unused) */ SFX_NOSHUFFLE, +/* 2DD NA_SE_EV_POT_BROKEN */ SFX_BREAK, +/* 2DE NA_SE_PL_PUT_DOWN_POT (bank) */ SFX_NOSHUFFLE, +/* 2DF NA_SE_EV_DIVE_INTO_WATER (Link) */ SFX_NOSHUFFLE, +/* 2E0 NA_SE_EV_JUMP_OUT_WATER (Link) */ SFX_NOSHUFFLE, +/* 2E1 NA_SE_EV_ICE_PIECE */ SFX_NOCAT, +/* 2E2 NA_SE_EV_TRIFORCE (unused) */ SFX_NOSHUFFLE, +/* 2E3 NA_SE_EV_AURORA (unused) */ SFX_NOSHUFFLE, +/* 2E4 NA_SE_EV_CHIBI_FAIRY_SAVED */ SFX_NOCAT, +/* 2E5 NA_SE_EV_BUYOSTAND_RISING (unused) */ SFX_NOSHUFFLE, +/* 2E6 NA_SE_EV_BUYOSTAND_FALL (unused) */ SFX_NOSHUFFLE, +/* 2E7 NA_SE_EV_MILK_POT_BROKEN */ SFX_BREAK, +/* 2E8 NA_SE_EV_CHAIR_ROLL */ SFX_FOOTSTEP, +/* 2E9 NA_SE_EV_STONEDOOR_STOP */ SFX_CLOSE, +/* 2EA NA_SE_EV_S_STONE_REVIVAL (unused) */ SFX_NOSHUFFLE, +/* 2EB NA_SE_EV_WATER_TANK (unused) */ SFX_NOSHUFFLE, +/* 2EC NA_SE_EV_HUMAN_BOUND */ SFX_JUMP_LAND, +/* 2ED NA_SE_EV_TOILET_WATER */ SFX_WATER, +/* 2EE NA_SE_EV_EARTHQUAKE (held) */ SFX_NOSHUFFLE, +/* 2EF NA_SE_EV_SWEEP */ SFX_NOCAT, +/* 2F0 NA_SE_EV_GOD_LIGHTBALL_2 (unused) */ SFX_NOSHUFFLE, +/* 2F1 NA_SE_EV_RUN_AROUND (unused) */ SFX_NOSHUFFLE, +/* 2F2 NA_SE_EV_CONSENTRATION (unused) */ SFX_NOSHUFFLE, +/* 2F3 NA_SE_EV_TIMETRIP_LIGHT (held) */ SFX_NOSHUFFLE, +/* 2F4 NA_SE_EV_DOOR_BELL */ SFX_NOCAT, +/* 2F5 NA_SE_EV_BOUND_ON_MAGMA (unused) */ SFX_NOSHUFFLE, +/* 2F6 NA_SE_EV_HONEYCOMB_FALL (held) */ SFX_NOSHUFFLE, +/* 2F7 NA_SE_EV_JUMP_CONC (unused) */ SFX_NOSHUFFLE, +/* 2F8 NA_SE_EV_ICE_MELT */ SFX_NOCAT, +/* 2F9 NA_SE_EV_FIRE_PILLAR_S (unused) */ SFX_NOSHUFFLE, +/* 2FA NA_SE_EV_BLOCK_RISING (unused) */ SFX_NOSHUFFLE, +/* 2FB NA_SE_EV_CHINCLE_SPELL_EFFECT */ SFX_NOCAT, +/* 2FC NA_SE_EV_LINK_WARP_IN (unused) */ SFX_NOSHUFFLE, +/* 2FD NA_SE_EV_LINK_WARP_OUT (unused) */ SFX_NOSHUFFLE, +/* 2FE NA_SE_EV_FIATY_HEAL (Link) */ SFX_NOSHUFFLE, +/* 2FF NA_SE_EV_CHAIN_KEY_UNLOCK_B */ SFX_OPEN, +/* 300 NA_SE_EV_WOODBOX_BREAK */ SFX_BREAK, +/* 301 NA_SE_EV_PUT_DOWN_WOODBOX */ SFX_JUMP_LAND, +/* 302 NA_SE_EV_LAND_DIRT (unused) */ SFX_NOSHUFFLE, +/* 303 NA_SE_EV_FLOOR_ROLLING (unused) */ SFX_NOSHUFFLE, +/* 304 NA_SE_EV_DOG_CRY_EVENING */ SFX_CRY, +/* 305 NA_SE_EV_JABJAB_HICCUP (unused) */ SFX_NOSHUFFLE, +/* 306 NA_SE_EV_STICK_SWING (unused) */ SFX_NOSHUFFLE, +/* 307 NA_SE_EV_FROG_JUMP */ SFX_JUMP_LAND, +/* 308 NA_SE_EV_ICE_FREEZE (held) */ SFX_NOSHUFFLE, +/* 309 NA_SE_EV_BURNING (held) */ SFX_NOSHUFFLE, +/* 30A NA_SE_EV_WOODPLATE_BOUND */ SFX_JUMP_LAND, +/* 30B NA_SE_EV_MOON_CRY */ SFX_CRY, +/* 30C NA_SE_EV_JABJAB_GROAN (unused) */ SFX_NOSHUFFLE, +/* 30D NA_SE_EV_WAVE_S (held) */ SFX_NOSHUFFLE, +/* 30E NA_SE_EV_BIGBALL_ROLL (held) */ SFX_NOSHUFFLE, +/* 30F NA_SE_EV_ELEVATOR_MOVE3 (unused) */ SFX_NOSHUFFLE, +/* 310 NA_SE_EV_DIAMOND_SWITCH */ SFX_NOCAT, +/* 311 NA_SE_EV_FLAME_OF_FIRE (unused) */ SFX_NOSHUFFLE, +/* 312 NA_SE_EV_FISH_GROW_UP */ SFX_NOCAT, +/* 313 NA_SE_EV_FLYING_AIR (unused) */ SFX_NOSHUFFLE, +/* 314 NA_SE_EV_PASS_AIR (unused) */ SFX_NOSHUFFLE, +/* 315 NA_SE_EV_COME_UP_DEKU_JR (unused) */ SFX_NOSHUFFLE, +/* 316 NA_SE_EV_SAND_STORM (held) */ SFX_NOSHUFFLE, +/* 317 NA_SE_EV_BOILED_WATER_S (held) */ SFX_NOSHUFFLE, +/* 318 NA_SE_EV_GRAVE_EXPLOSION (unused) */ SFX_NOSHUFFLE, +/* 319 NA_SE_EV_LURE_MOVE_W (special) */ SFX_NOSHUFFLE, +/* 31A NA_SE_EV_POT_MOVE_START */ SFX_FOOTSTEP, +/* 31B NA_SE_EV_DIVE_INTO_WATER_L */ SFX_WATER, +/* 31C NA_SE_EV_OUT_OF_WATER_L */ SFX_WATER, +/* 31D NA_SE_EV_BOILED_WATER_L (held) */ SFX_NOSHUFFLE, +/* 31E NA_SE_EV_DIG_UP */ SFX_NOCAT, +/* 31F NA_SE_EV_WOOD_BOUND (unused) */ SFX_NOSHUFFLE, +/* 320 NA_SE_EV_WATER_BUBBLE (held) */ SFX_NOSHUFFLE, +/* 321 NA_SE_EV_ICE_BROKEN */ SFX_BREAK, +/* 322 NA_SE_EV_FROG_GROW_UP (unused) */ SFX_NOSHUFFLE, +/* 323 NA_SE_EV_WATER_CONVECTION (held) */ SFX_NOSHUFFLE, +/* 324 NA_SE_EV_GROUND_GATE_OPEN (unused) */ SFX_NOSHUFFLE, +/* 325 NA_SE_EV_FACE_BREAKDOWN (unused) */ SFX_NOSHUFFLE, +/* 326 NA_SE_EV_TOILET_HAND_APPEAR */ SFX_APPEAR, +/* 327 NA_SE_EV_TOILET_HAND_VANISH */ SFX_APPEAR, +/* 328 NA_SE_EV_ROUND_TRAP_MOVE (unused) */ SFX_NOSHUFFLE, +/* 329 NA_SE_EV_HIT_SOUND (unused) */ SFX_NOSHUFFLE, +/* 32A NA_SE_EV_ICE_SWING */ SFX_ATTACK, +/* 32B NA_SE_EV_DOWN_TO_GROUND (unused) */ SFX_NOSHUFFLE, +/* 32C NA_SE_EV_BIG_TORTOISE_SWIM */ SFX_FOOTSTEP, +/* 32D NA_SE_EV_TORTOISE_WAKE_UP */ SFX_NOCAT, +/* 32E NA_SE_EV_SMALL_DOG_BARK */ SFX_CRY, +/* 32F NA_SE_EV_RUPY_FALL */ SFX_JUMP_LAND, +/* 330 NA_SE_EV_RAIN (held) */ SFX_NOSHUFFLE, +/* 331 NA_SE_EV_IRON_DOOR_OPEN (unused) */ SFX_NOSHUFFLE, +/* 332 NA_SE_EV_IRON_DOOR_CLOSE (unused) */ SFX_NOSHUFFLE, +/* 333 NA_SE_EV_WHIRLPOOL (held) */ SFX_NOSHUFFLE, +/* 334 NA_SE_EV_BIG_TORTOISE_ROLL */ SFX_FOOTSTEP, +/* 335 NA_SE_EV_COW_CRY */ SFX_CRY, +/* 336 NA_SE_EV_METAL_BOX_BOUND */ SFX_JUMP_LAND, +/* 337 NA_SE_EV_ELECTRIC_EXPLOSION */ SFX_EXPLOSION, +/* 338 NA_SE_EV_HEAVY_THROW (unused) */ SFX_NOSHUFFLE, +/* 339 NA_SE_EV_FROG_CRY_0 */ SFX_CRY, +/* 33A NA_SE_EV_FROG_CRY_1 */ SFX_CRY, +/* 33B NA_SE_EV_COW_CRY_LV (held) */ SFX_NOSHUFFLE, +/* 33C NA_SE_EV_RONRON_DOOR_CLOSE (unused) */ SFX_NOSHUFFLE, +/* 33D NA_SE_EV_BUTTERFRY_TO_FAIRY */ SFX_NOCAT, +/* 33E NA_SE_EV_FIVE_COUNT_LUPY (unused) */ SFX_NOSHUFFLE, +/* 33F NA_SE_EV_STONE_GROW_UP */ SFX_NOCAT, +/* 340 NA_SE_EV_STONE_LAUNCH (held) */ SFX_NOSHUFFLE, +/* 341 NA_SE_EV_STONE_ROLLING */ SFX_NOCAT, +/* 342 NA_SE_EV_TOGE_STICK_ROLLING (unused) */ SFX_NOSHUFFLE, +/* 343 NA_SE_EV_TOWER_ENERGY (unused) */ SFX_NOSHUFFLE, +/* 344 NA_SE_EV_MOON_LIGHT_PILLAR (held) */ SFX_NOSHUFFLE, +/* 345 NA_SE_EV_MONKEY_WALK */ SFX_FOOTSTEP, +/* 346 NA_SE_EV_KNIGHT_WALK (unused) */ SFX_NOSHUFFLE, +/* 347 NA_SE_EV_PILLAR_MOVE_STOP (unused) */ SFX_NOSHUFFLE, +/* 348 NA_SE_EV_WAVE (held) */ SFX_NOSHUFFLE, +/* 349 NA_SE_EV_BIGBELL (signal) */ SFX_NOSHUFFLE, +/* 34A NA_SE_EV_NUTS_BROKEN */ SFX_BREAK, +/* 34B NA_SE_EV_SNOWBALL_BROKEN */ SFX_BREAK, +/* 34C NA_SE_EV_SMALLBALL_ROLL (unused) */ SFX_NOSHUFFLE, +/* 34D NA_SE_EV_FLOWERPETAL_MOVE (held) */ SFX_NOSHUFFLE, +/* 34E NA_SE_EV_FLOWERPETAL_STOP */ SFX_CLOSE, +/* 34F NA_SE_EV_FLOWER_ROLLING (held) */ SFX_NOSHUFFLE, +/* 350 NA_SE_EV_GLASSBROKEN_IMPACT */ SFX_NOCAT, +/* 351 NA_SE_EV_GLASSBROKEN_BOUND (unused) */ SFX_NOSHUFFLE, +/* 352 NA_SE_EV_BIGBALL_ROLL_SR (held) */ SFX_NOSHUFFLE, +/* 353 NA_SE_EV_SMALL_SNOWBALL_BROKEN */ SFX_BREAK, +/* 354 NA_SE_EV_STATUE_VANISH (unused) */ SFX_NOSHUFFLE, +/* 355 NA_SE_EV_BIGBALL_BOUND */ SFX_JUMP_LAND, +/* 356 NA_SE_EV_MONKEY_VO_WALK */ SFX_FOOTSTEP, +/* 357 NA_SE_EV_MONKEY_VO_JOY */ SFX_CRY, +/* 358 NA_SE_EV_WALK_WATER */ SFX_WATER, +/* 359 NA_SE_EV_PLATE_LIFT_LEVEL (held) */ SFX_NOSHUFFLE, +/* 35A NA_SE_EV_BIGBALL_ROLL_2 (held) */ SFX_NOSHUFFLE, +/* 35B NA_SE_EV_BIGBALL_ROLL_SR_2 (held) */ SFX_NOSHUFFLE, +/* 35C NA_SE_EV_BIGBALL_ROLL_3 (held) */ SFX_NOSHUFFLE, +/* 35D NA_SE_EV_BIGBALL_ROLL_SR_3 (held) */ SFX_NOSHUFFLE, +/* 35E NA_SE_EV_BEAVER_SWIM_MOTOR (held) */ SFX_NOSHUFFLE, +/* 35F NA_SE_EV_BEAVER_SWIM_HAND */ SFX_FOOTSTEP, +/* 360 NA_SE_EV_SMALL_DOG_CRY */ SFX_CRY, +/* 361 NA_SE_EV_SMALL_DOG_GROAN */ SFX_CRY, +/* 362 NA_SE_EV_SMALL_DOG_ATK_BARK (unused) */ SFX_NOSHUFFLE, +/* 363 NA_SE_EV_ICE_PILLAR_RISING (held) */ SFX_NOSHUFFLE, +/* 364 NA_SE_EV_ICE_PILLAR_FALL (held) */ SFX_NOSHUFFLE, +/* 365 NA_SE_EV_GORON_CHEER (held) */ SFX_NOSHUFFLE, +/* 366 NA_SE_EV_SMALL_DOG_ANG_BARK */ SFX_CRY, +/* 367 NA_SE_EV_COMICAL_JUMP (unused) */ SFX_NOSHUFFLE, +/* 368 NA_SE_EV_LIGHTNING_HARD (Link) */ SFX_NOSHUFFLE, +/* 369 NA_SE_EV_SMALL_DOG_WHINE */ SFX_CRY, +/* 36A NA_SE_EV_PANIC_IN_HOUSE (unused) */ SFX_NOSHUFFLE, +/* 36B NA_SE_EV_CLOCK_TOWER_BELL (signal) */ SFX_NOSHUFFLE, +/* 36C NA_SE_EV_CLOCK_TOWER_SECOND_HAND */ SFX_NOCAT, +/* 36D NA_SE_EV_SIGNAL_BIGBELL (signal) */ SFX_NOSHUFFLE, +/* 36E NA_SE_EV_DUMMY_280 (unused) */ SFX_NOSHUFFLE, +/* 36F NA_SE_EV_BEAVER_VOICE_0 (unused) */ SFX_NOSHUFFLE, +/* 370 NA_SE_EV_BEAVER_VOICE_1 (unused) */ SFX_NOSHUFFLE, +/* 371 NA_SE_EV_WATERWHEEL_LEVEL (held) */ SFX_NOSHUFFLE, +/* 372 NA_SE_EV_WOOD_GATE_OPEN_N (unused) */ SFX_NOSHUFFLE, +/* 373 NA_SE_EV_INVISIBLE_MONKEY (held) */ SFX_NOSHUFFLE, +/* 374 NA_SE_EV_CRUISER (held) */ SFX_NOSHUFFLE, +/* 375 NA_SE_EV_SECRET_CHEER (unused) */ SFX_NOSHUFFLE, +/* 376 NA_SE_EV_BOTTLE_WATERING */ SFX_WATER, +/* 377 NA_SE_EV_MONKEY_VO_SADNESS (unused) */ SFX_NOSHUFFLE, +/* 378 NA_SE_EV_SNOWSTORM_HARD */ SFX_NOCAT, +/* 379 NA_SE_EV_UNSKILLFUL_OCARINA (signal) */ SFX_NOSHUFFLE, +/* 37A NA_SE_EV_BLACK_FAIRY_DASH */ SFX_FOOTSTEP, +/* 37B NA_SE_EV_FAIRY_SURPRISE */ SFX_CRY, +/* 37C NA_SE_EV_MONDO_SURPRISE */ SFX_CRY, +/* 37D NA_SE_EV_SPOT_LIGHT_OPEN */ SFX_OPEN, +/* 37E NA_SE_EV_HOUSE_BROKEN */ SFX_BREAK, +/* 37F NA_SE_EV_MOON_FALL (held) */ SFX_NOSHUFFLE, +/* 380 NA_SE_EV_OCARINA_BOUND_0 */ SFX_JUMP_LAND, +/* 381 NA_SE_EV_OCARINA_BOUND_1 */ SFX_JUMP_LAND, +/* 382 NA_SE_EV_BOMBERS_WALK */ SFX_FOOTSTEP, +/* 383 NA_SE_EV_BOMBERS_LAND */ SFX_JUMP_LAND, +/* 384 NA_SE_EV_BOMBERS_SHOT_BREATH */ SFX_ATTACK, +/* 385 NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN */ SFX_EXPLOSION, +/* 386 NA_SE_EV_BOMBERS_JUMP (unused) */ SFX_NOSHUFFLE, +/* 387 NA_SE_EV_SOLDIER_WALK */ SFX_FOOTSTEP, +/* 388 NA_SE_EV_ROCK_CUBE_RISING (held) */ SFX_NOSHUFFLE, +/* 389 NA_SE_EV_ROCK_CUBE_FALL (held) */ SFX_NOSHUFFLE, +/* 38A NA_SE_EV_BELL_SPIT */ SFX_ATTACK, +/* 38B NA_SE_EV_BELL_SIGH */ SFX_CRY, +/* 38C NA_SE_EV_BELL_BRAKE */ SFX_NOCAT, +/* 38D NA_SE_EV_DOG_SWIM (unused) */ SFX_NOSHUFFLE, +/* 38E NA_SE_EV_CHIBI_FAIRY_HEAL_ORG (unused) */ SFX_NOSHUFFLE, +/* 38F NA_SE_EV_BOMBERS_CLIMB (unused) */ SFX_NOSHUFFLE, +/* 390 NA_SE_EV_WOODPLATE_BROKEN */ SFX_BREAK, +/* 391 NA_SE_EV_WATER_LEVEL_DOWN_FIX (held) */ SFX_NOSHUFFLE, +/* 392 NA_SE_EV_HONEYCOMB_BROKEN */ SFX_BREAK, +/* 393 NA_SE_EV_CLOCK_TOWER_UP (held) */ SFX_NOSHUFFLE, +/* 394 NA_SE_EV_CLOCK_TOWER_STOP */ SFX_CLOSE, +/* 395 NA_SE_EV_CLOCK_TOWER_FALL */ SFX_JUMP_LAND, +/* 396 NA_SE_EV_CLOCK_TOWER_BOUND_0 */ SFX_JUMP_LAND, +/* 397 NA_SE_EV_CLOCK_TOWER_BOUND_1 */ SFX_JUMP_LAND, +/* 398 NA_SE_EV_CLOCK_TOWER_BOUND_2 */ SFX_JUMP_LAND, +/* 399 NA_SE_EV_STONEDOOR_OPEN_S (held) */ SFX_NOSHUFFLE, +/* 39A NA_SE_EV_ICE_MELT_LEVEL (held) */ SFX_NOSHUFFLE, +/* 39B NA_SE_EV_CLOCK_TOWER_STAIR_MOVE */ SFX_FOOTSTEP, +/* 39C NA_SE_EV_DUMMY_326 (unused) */ SFX_NOSHUFFLE, +/* 39D NA_SE_EV_OBJECT_STICK */ SFX_NOCAT, +/* 39E NA_SE_EV_CHICK_TO_CHICKEN */ SFX_NOCAT, +/* 39F NA_SE_EV_MUJURA_BALLOON_BROKEN */ SFX_BREAK, +/* 3A0 NA_SE_EV_BALLOON_SWELL (held) */ SFX_NOSHUFFLE, +/* 3A1 NA_SE_EV_SEAHORSE_OUT_BOTTLE */ SFX_NOCAT, +/* 3A2 NA_SE_EV_KYOJIN_VOICE_SUCCESS (held) */ SFX_NOSHUFFLE, +/* 3A3 NA_SE_EV_KYOJIN_VOICE_FAIL */ SFX_CRY, +/* 3A4 NA_SE_EV_KYOJIN_WALK */ SFX_FOOTSTEP, +/* 3A5 NA_SE_EV_MOON_FALL_LAST (held) */ SFX_NOSHUFFLE, +/* 3A6 NA_SE_EV_EARTHQUAKE_LAST (held) */ SFX_NOSHUFFLE, +/* 3A7 NA_SE_EV_SEAHORSE_SWIM */ SFX_FOOTSTEP, +/* 3A8 NA_SE_EV_OPEN_AMBRELLA */ SFX_OPEN, +/* 3A9 NA_SE_EV_BUTLER_FRY (held) */ SFX_NOSHUFFLE, +/* 3AA NA_SE_EV_PIRATE_SHIP (held) */ SFX_NOSHUFFLE, +/* 3AB NA_SE_EV_DRAIN (held) */ SFX_NOSHUFFLE, +/* 3AC NA_SE_EV_DORA_L */ SFX_NOCAT, +/* 3AD NA_SE_EV_LOG_BOUND */ SFX_JUMP_LAND, +/* 3AE NA_SE_EV_CART_WHEEL */ SFX_NOCAT, +/* 3AF NA_SE_EV_EARTHQUAKE_LAST2 (held) */ SFX_NOSHUFFLE, +/* 3B0 NA_SE_EV_DORA_S */ SFX_NOCAT, +/* 3B1 NA_SE_EV_ROCK_FALL */ SFX_JUMP_LAND, +/* 3B2 NA_SE_EV_FREEZE_S */ SFX_NOCAT, +/* 3B3 NA_SE_EV_WOOD_BOUND_S */ SFX_JUMP_LAND, +/* 3B4 NA_SE_EV_CLOSE_AMBRELLA */ SFX_CLOSE, +/* 3B5 NA_SE_EV_OBJECT_SLIDE */ SFX_NOCAT, +/* 3B6 NA_SE_EV_ROLL_AND_FALL */ SFX_JUMP_LAND, +/* 3B7 NA_SE_EV_GORON_BOUND_0 */ SFX_JUMP_LAND, +/* 3B8 NA_SE_EV_GORON_BOUND_1 */ SFX_JUMP_LAND, +/* 3B9 NA_SE_EV_MONKEY_VO_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 3BA NA_SE_EV_FORT_RISING */ SFX_NOCAT, +/* 3BB NA_SE_EV_MONKEY_VO_REWARD */ SFX_NOCAT, +/* 3BC NA_SE_EV_WATER_PURIFICATION */ SFX_WATER, +/* 3BD NA_SE_EV_OWL_WARP_SWITCH_ON */ SFX_APPEAR, +/* 3BE NA_SE_EV_BIG_WATER_WHEEL_RR (held) */ SFX_NOSHUFFLE, +/* 3BF NA_SE_EV_BIG_WATER_WHEEL_LR (held) */ SFX_NOSHUFFLE, +/* 3C0 NA_SE_EV_SMALL_WATER_WHEEL (held) */ SFX_NOSHUFFLE, +/* 3C1 NA_SE_EV_COCK_SWITCH_ROLL (held) */ SFX_NOSHUFFLE, +/* 3C2 NA_SE_EV_COCK_SWITCH_STOP (unused) */ SFX_NOSHUFFLE, +/* 3C3 NA_SE_EV_PIPE_STREAM_START */ SFX_NOCAT, +/* 3C4 NA_SE_EV_WATER_PILLAR (held) */ SFX_NOSHUFFLE, +/* 3C5 NA_SE_EV_SEESAW_INCLINE (held) */ SFX_NOSHUFFLE, +/* 3C6 NA_SE_EV_ZORA_WALK */ SFX_FOOTSTEP, +/* 3C7 NA_SE_EV_PIRATE_WALK */ SFX_FOOTSTEP, +/* 3C8 NA_SE_EV_PILLAR_UP_FAST (held) */ SFX_NOSHUFFLE, +/* 3C9 NA_SE_EV_DUMMY_WATER_WHEEL_RR (held) */ SFX_NOSHUFFLE, +/* 3CA NA_SE_EV_DUMMY_WATER_WHEEL_LR (held) */ SFX_NOSHUFFLE, +/* 3CB NA_SE_EV_MUJURA_FOLLOWERS_FLY (held) */ SFX_NOSHUFFLE, +/* 3CC NA_SE_EV_MAKE_TURRET (held) */ SFX_NOSHUFFLE, +/* 3CD NA_SE_EV_CHANDELIER_ROLL (held) */ SFX_NOSHUFFLE, +/* 3CE NA_SE_EV_CHANDELIER_BROKEN */ SFX_BREAK, +/* 3CF NA_SE_EV_SINK_WOOD_FLOOR */ SFX_JUMP_LAND, +/* 3D0 NA_SE_EV_REBOUND_WOOD_FLOOR */ SFX_NOCAT, +/* 3D1 NA_SE_EV_UFO_APPEAR (held) */ SFX_NOSHUFFLE, +/* 3D2 NA_SE_EV_UFO_DASH */ SFX_FOOTSTEP, +/* 3D3 NA_SE_EV_TORNADE (held) */ SFX_NOSHUFFLE, +/* 3D4 NA_SE_EV_MILK_POT_DAMAGE */ SFX_DAMAGE, +/* 3D5 NA_SE_EV_DUMMY_383 (unused) */ SFX_NOSHUFFLE, +/* 3D6 NA_SE_EV_KYOJIN_SIGN (held) */ SFX_NOSHUFFLE, +/* 3D7 NA_SE_EV_KYOJIN_GRATITUDE0 (held) */ SFX_NOSHUFFLE, +/* 3D8 NA_SE_EV_KYOJIN_GRATITUDE1 (held) */ SFX_NOSHUFFLE, +/* 3D9 NA_SE_EV_KYOJIN_GRATITUDE2 (held) */ SFX_NOSHUFFLE, +/* 3DA NA_SE_EV_IKANA_DOOR_OPEN (held) */ SFX_NOSHUFFLE, +/* 3DB NA_SE_EV_IKANA_DOOR_CLOSE (held) */ SFX_NOSHUFFLE, +/* 3DC NA_SE_EV_MOONSTONE_FALL (held) */ SFX_NOSHUFFLE, +/* 3DD NA_SE_EV_COMING_FIRE */ SFX_ATTACK, +/* 3DE NA_SE_EV_FAIRY_GROUP_FRY (held) */ SFX_NOSHUFFLE, +/* 3DF NA_SE_EV_FAIRY_GROUP_HEAL (held) */ SFX_NOSHUFFLE, +/* 3E0 NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY */ SFX_OPEN, +/* 3E1 NA_SE_EV_PAMERA_WALK */ SFX_FOOTSTEP, +/* 3E2 NA_SE_EV_G_STONE_CHANGE_COLOR */ SFX_NOCAT, +/* 3E3 NA_SE_EV_CURTAIN_DOWN (held) */ SFX_NOSHUFFLE, +/* 3E4 NA_SE_EV_GORON_HAND_HIT */ SFX_NOCAT, +/* 3E5 NA_SE_EV_SMALL_WOODPLATE_BOUND_0 */ SFX_JUMP_LAND, +/* 3E6 NA_SE_EV_GET_UP_ON_BED (unused) */ SFX_NOSHUFFLE, +/* 3E7 NA_SE_EV_LIE_DOWN_ON_BED */ SFX_JUMP_LAND, +/* 3E8 NA_SE_EV_BANK_MAN_HAND_HIT */ SFX_NOCAT, +/* 3E9 NA_SE_EV_HANKO */ SFX_NOCAT, +/* 3EA NA_SE_EV_CHICK_SONG (signal) */ SFX_NOSHUFFLE, +/* 3EB NA_SE_EV_LAND_SAND */ SFX_JUMP_LAND, +/* 3EC NA_SE_EV_JUMP_SAND */ SFX_JUMP_LAND, +/* 3ED NA_SE_EV_SECRET_LADDER_APPEAR */ SFX_APPEAR, +/* 3EE NA_SE_EV_CLAPPING_2P (held) */ SFX_NOSHUFFLE, +/* 3EF NA_SE_EV_DIVE_INTO_WEED */ SFX_WATER, +/* 3F0 NA_SE_EV_FAIRY_SHIVER (held) */ SFX_NOSHUFFLE, +/* 3F1 NA_SE_EV_MASK_RISING (held) */ SFX_NOSHUFFLE, +/* 3F2 NA_SE_EV_MOON_EYE_FLASH */ SFX_APPEAR, +/* 3F3 NA_SE_EV_SLIP_MOON */ SFX_NOCAT, +/* 3F4 NA_SE_EV_FALL_POWER (held) */ SFX_NOSHUFFLE, +/* 3F5 NA_SE_EV_BELL_DASH_NORMAL */ SFX_FOOTSTEP, +/* 3F6 NA_SE_EV_IKANA_BLOCK_MOVE_X (held) */ SFX_NOSHUFFLE, +/* 3F7 NA_SE_EV_IKANA_BLOCK_MOVE_Z (held) */ SFX_NOSHUFFLE, +/* 3F8 NA_SE_EV_IKANA_BLOCK_MOVE_Y (held) */ SFX_NOSHUFFLE, +/* 3F9 NA_SE_EV_IKANA_BLOCK_STOP_C */ SFX_CLOSE, +/* 3FA NA_SE_EV_IKANA_BLOCK_STOP_F */ SFX_CLOSE, +/* 3FB NA_SE_EV_BELL_ANGER (held) */ SFX_NOSHUFFLE, +/* 3FC NA_SE_EV_IKANA_BLOCK_SWITCH */ SFX_NOCAT, +/* 3FD NA_SE_EV_BAT_FLY (held) */ SFX_NOSHUFFLE, +/* 3FE NA_SE_EV_UFO_LIGHT_BEAM (held) */ SFX_NOSHUFFLE, +/* 3FF NA_SE_EV_DOOR_UNLOCK */ SFX_OPEN, +/* 400 NA_SE_EV_WOOD_WATER_WHEEL (held) */ SFX_NOSHUFFLE, +/* 401 NA_SE_EV_CONVEYOR_SHUTTER_OPEN */ SFX_OPEN, +/* 402 NA_SE_EV_CONVEYOR_SHUTTER_CLOSE (unused) */ SFX_NOSHUFFLE, +/* 403 NA_SE_EV_ROOM_CARTAIN */ SFX_NOCAT, +/* 404 NA_SE_EV_ZORA_KIDS_BORN */ SFX_NOCAT, +/* 405 NA_SE_EV_ZORA_KIDS_SWIM_0 */ SFX_FOOTSTEP, +/* 406 NA_SE_EV_ZORA_KIDS_SWIM_1 */ SFX_FOOTSTEP, +/* 407 NA_SE_EV_MOON_EXPLOSION */ SFX_EXPLOSION, +/* 408 NA_SE_EV_RAINBOW (held) */ SFX_NOSHUFFLE, +/* 409 NA_SE_EV_OMENYA_WALK */ SFX_FOOTSTEP, +/* 40A NA_SE_EV_KYOJIN_GROAN */ SFX_CRY, +/* 40B NA_SE_EV_UFO_FLY (held) */ SFX_NOSHUFFLE, +/* 40C NA_SE_EV_GRASS_WALL_BROKEN */ SFX_BREAK, +/* 40D NA_SE_EV_WARP_HOLE_ENERGY (held) */ SFX_NOSHUFFLE, +/* 40E NA_SE_EV_BOSS_WARP_HOLE (held) */ SFX_NOSHUFFLE, +/* 40F NA_SE_EV_FIREWORKS_LAUNCH (held) */ SFX_NOSHUFFLE, +/* 410 NA_SE_EV_IKANA_SOUL_LV (held) */ SFX_NOSHUFFLE, +/* 411 NA_SE_EV_IKANA_PURIFICATION (held) */ SFX_NOSHUFFLE, +/* 412 NA_SE_EV_ZORA_KIDS_SWIM_2 */ SFX_FOOTSTEP, +/* 413 NA_SE_EV_DARUMA_VANISH */ SFX_APPEAR, +/* 414 NA_SE_EV_IKANA_SOUL_TRANSFORM */ SFX_APPEAR, +/* 415 NA_SE_EV_ROMANY_BOW_FLICK (unused) */ SFX_NOSHUFFLE, +/* 416 NA_SE_EV_WHITE_FAIRY_SHOT_DASH */ SFX_ATTACK, +/* 417 NA_SE_EV_BLACK_FAIRY_SHOT_DASH */ SFX_ATTACK, +/* 418 NA_SE_EV_SWORD_FORGE */ SFX_ATTACK, +/* 419 NA_SE_EV_STONEDOOR_CLOSE_S (held) */ SFX_NOSHUFFLE, +/* 41A NA_SE_EV_BOTTLE_CAP_CLOSE (unused) */ SFX_NOSHUFFLE, +/* 41B NA_SE_EV_PAMET_ROCK_CRASH (unused) */ SFX_NOSHUFFLE, +/* 41C NA_SE_EV_GUILLOTINE_UP (unused) */ SFX_NOSHUFFLE, +/* 41D NA_SE_EV_ROCK_BROKEN2 (unused) */ SFX_NOSHUFFLE, +/* 41E NA_SE_EV_OBJECT_STICK2 (unused) */ SFX_NOSHUFFLE, +/* 41F NA_SE_EV_WOODBOX_BOUND2 (unused) */ SFX_NOSHUFFLE, +/* 420 NA_SE_EV_DEMO_KID_ATOZUSARI (unused) */ SFX_NOSHUFFLE, +/* 421 NA_SE_EV_UNDER_WATER (unused) */ SFX_NOSHUFFLE, +/* 422 NA_SE_EV_FREEZE2 (unused) */ SFX_NOSHUFFLE, +/* 423 NA_SE_EV_DEMO_KID_SAGURU (unused) */ SFX_NOSHUFFLE, +/* 424 NA_SE_EV_WATER_WALL3 (unused) */ SFX_NOSHUFFLE, +/* 425 NA_SE_EV_BOMBERS_TAORE (unused) */ SFX_NOSHUFFLE, +/* 426 NA_SE_EV_RIVER_STREAM_TOWER (unused) */ SFX_NOSHUFFLE, +/* 427 NA_SE_EV_MONKEY_ROPE (unused) */ SFX_NOSHUFFLE, +/* 428 NA_SE_EV_MONKEY_FOOT_PAN (unused) */ SFX_NOSHUFFLE, +/* 429 NA_SE_EV_BODYFALL_SAND1 (unused) */ SFX_NOSHUFFLE, +/* 42A NA_SE_EV_SCOOP_SAND1 (unused) */ SFX_NOSHUFFLE, +/* 42B NA_SE_EV_CHICKEN_CRY_M_0600 (unused) */ SFX_NOSHUFFLE, +/* 42C NA_SE_EV_WATER_WALL_BIG2 (unused) */ SFX_NOSHUFFLE, +/* 42D NA_SE_EV_WATER_VOLTEX (unused) */ SFX_NOSHUFFLE, +/* 42E NA_SE_EV_WATER_WALL_IKANA (unused) */ SFX_NOSHUFFLE, +/* 42F NA_SE_EV_DOOR_OPEN_GATYA (unused) */ SFX_NOSHUFFLE, +/* 430 NA_SE_EV_CLAP_1SHOT (unused) */ SFX_NOSHUFFLE, +/* 431 NA_SE_EV_TRR_APPEAR (unused) */ SFX_NOSHUFFLE, +/* 432 NA_SE_EV_ICE_MELT_SHORT (unused) */ SFX_NOSHUFFLE, +/* 433 NA_SE_EV_DEMO37_CLOTH1 (unused) */ SFX_NOSHUFFLE, +/* 434 NA_SE_EV_DEMO37_CLOTH2 (unused) */ SFX_NOSHUFFLE, +/* 435 NA_SE_EV_DEMO37_CLOTH3 (unused) */ SFX_NOSHUFFLE, +/* 436 NA_SE_EV_DEMO37_CLOTH4 (unused) */ SFX_NOSHUFFLE, +/* 437 NA_SE_EV_WHITE_FAIRY_DASH_SHORT (unused) */ SFX_NOSHUFFLE, +/* 438 NA_SE_EV_WHITE_FAIRY_DASH_SHORT2 (unused) */ SFX_NOSHUFFLE, +/* 439 NA_SE_EV_DEMO27_BODYFALL (unused) */ SFX_NOSHUFFLE, +/* 43A NA_SE_EV_DEMO30_LINK_RIDE (unused) */ SFX_NOSHUFFLE, +/* 43B NA_SE_EV_DEMO16_WHITEOUT (unused) */ SFX_NOSHUFFLE, +/* 43C NA_SE_EV_DEMO16_MIKAU_FADE (unused) */ SFX_NOSHUFFLE, +/* 43D NA_SE_EV_DEMO27_WHITEOUT (unused) */ SFX_NOSHUFFLE, +/* 43E NA_SE_SC_ZHOP_WAVE (bank) */ SFX_NOSHUFFLE, +/* 43F NA_SE_EV_DEMO02_ME1 (unused) */ SFX_NOSHUFFLE, +/* 440 NA_SE_EV_DEMO02_WHOOSH (unused) */ SFX_NOSHUFFLE, +/* 441 NA_SE_EV_DEMO02_ME2 (unused) */ SFX_NOSHUFFLE, +/* 442 NA_SE_EV_DEMO25_ME1 (unused) */ SFX_NOSHUFFLE, +/* 443 NA_SE_EV_DEMO25_HEAD_HIT (unused) */ SFX_NOSHUFFLE, +/* 444 NA_SE_EV_TENTI_GYAKUTEN (unused) */ SFX_NOSHUFFLE, +/* 445 NA_SE_EV_IKANA_JYOUKA (unused) */ SFX_NOSHUFFLE, +/* 446 NA_SE_EV_IKANA_SHARP (unused) */ SFX_NOSHUFFLE, +/* 447 NA_SE_EV_IKANA_JYOUKA_FLASH (unused) */ SFX_NOSHUFFLE, +/* 448 NA_SE_EV_IKACASTLE_SLIDE1 (unused) */ SFX_NOSHUFFLE, +/* 449 NA_SE_EV_OKUJYOU_WIND (unused) */ SFX_NOSHUFFLE, +/* 44A NA_SE_EV_CAM_WHOOSH (unused) */ SFX_NOSHUFFLE, +/* 44B NA_SE_EV_DESK_HIT (unused) */ SFX_NOSHUFFLE, +/* 44C NA_SE_EV_DEMO08_FIRE (unused) */ SFX_NOSHUFFLE, +/* 44D NA_SE_EV_DEMO08_ME1 (unused) */ SFX_NOSHUFFLE, +/* 44E NA_SE_EV_OCARINA_FALL (unused) */ SFX_NOSHUFFLE, +/* 44F NA_SE_EV_LINK_WARP_LV (unused) */ SFX_NOSHUFFLE, +/* 450 NA_SE_EV_DEMO_ATATAME (unused) */ SFX_NOSHUFFLE, +/* 451 NA_SE_EV_DEMO12_KIRAKIRA (unused) */ SFX_NOSHUFFLE, +/* 452 NA_SE_EV_DEMO32_FIRE_SIPPAI (unused) */ SFX_NOSHUFFLE, +/* 453 NA_SE_EV_KYOJIN_DOWN (unused) */ SFX_NOSHUFFLE, +/* 454 NA_SE_EV_FACE_BREAKDOWN_OFF (unused) */ SFX_NOSHUFFLE, +/* 455 NA_SE_EV_DEMO_MOON_IN (unused) */ SFX_NOSHUFFLE, +/* 456 NA_SE_EV_1ST_MODORU_ME (unused) */ SFX_NOSHUFFLE, +/* 457 NA_SE_EV_WATER_WALL_BIG_SILENT2 (unused) */ SFX_NOSHUFFLE, +/* 458 NA_SE_EV_MOONFALL_WIND1 (unused) */ SFX_NOSHUFFLE, +/* 459 NA_SE_EV_MOONFALL_WIND2 (unused) */ SFX_NOSHUFFLE, +/* 45A NA_SE_EV_MOONFALL_WIND3 (unused) */ SFX_NOSHUFFLE, +/* 45B NA_SE_EV_MOONFALL_WIND4 (unused) */ SFX_NOSHUFFLE, +/* 45C NA_SE_EV_TOKEITOU_EXPLO1 (unused) */ SFX_NOSHUFFLE, +/* 45D NA_SE_EV_TOKEITOU_EXPLO2 (unused) */ SFX_NOSHUFFLE, +/* 45E NA_SE_EV_MOONFALL_WIND5 (unused) */ SFX_NOSHUFFLE, +/* 45F NA_SE_EV_MOONFALL_WIND6 (unused) */ SFX_NOSHUFFLE, +/* 460 NA_SE_EV_MOONFALL_WIND7 (unused) */ SFX_NOSHUFFLE, +/* 461 NA_SE_EV_GIANT_DOWN (unused) */ SFX_NOSHUFFLE, +/* 462 NA_SE_SC_DEMO_SPLASH1 (bank) */ SFX_NOSHUFFLE, +/* 463 NA_SE_EV_TURI_SPLASH (unused) */ SFX_NOSHUFFLE, +/* 464 NA_SE_EV_DUMMY_525 (unused) */ SFX_NOSHUFFLE, +/* 465 NA_SE_EV_WAVE_S_TURIBORI (unused) */ SFX_NOSHUFFLE, +/* 466 NA_SE_EN_LAST_DAMAGE_3DOFF (unused) */ SFX_NOSHUFFLE, +/* 467 NA_SE_EV_DUMMY_529 (unused) */ SFX_NOSHUFFLE, +/* 468 NA_SE_EN_DODO_J_WALK */ SFX_FOOTSTEP, +/* 469 NA_SE_EN_DODO_J_CRY */ SFX_CRY, +/* 46A NA_SE_EN_DODO_J_FIRE (held) */ SFX_NOSHUFFLE, +/* 46B NA_SE_EN_DODO_J_DAMAGE */ SFX_DAMAGE, +/* 46C NA_SE_EN_DODO_J_DEAD */ SFX_DEATH, +/* 46D NA_SE_EN_BAKUO_ROLL (held) */ SFX_NOSHUFFLE, +/* 46E NA_SE_EN_MIZUBABA2_VOICE (held) */ SFX_NOSHUFFLE, +/* 46F NA_SE_EN_MIZUBABA2_DAMAGE */ SFX_DAMAGE, +/* 470 NA_SE_EN_MIBOSS_FALL_OLD_OLD (held) */ SFX_NOSHUFFLE, +/* 471 NA_SE_EN_MIBOSS_DAMAGE_OLD */ SFX_DAMAGE, +/* 472 NA_SE_EN_MIBOSS_DASH_OLD */ SFX_FOOTSTEP, +/* 473 NA_SE_EN_MIBOSS_DEAD_OLD */ SFX_DEATH, +/* 474 NA_SE_EN_MIBOSS_GND1_OLD */ SFX_NOCAT, +/* 475 NA_SE_EN_GOMA_DOWN */ SFX_JUMP_LAND, +/* 476 NA_SE_EN_MIBOSS_GND2_OLD */ SFX_NOCAT, +/* 477 NA_SE_EN_MIBOSS_UNARI_OLD (unused) */ SFX_NOSHUFFLE, +/* 478 NA_SE_EN_MIBOSS_RHYTHM_OLD (held) */ SFX_NOSHUFFLE, +/* 479 NA_SE_EN_MIBOSS_SWORD_OLD */ SFX_ATTACK, +/* 47A NA_SE_EN_ANSATSUSYA_ENTRY */ SFX_NOCAT, +/* 47B NA_SE_EN_MIBOSS_JUMP1 */ SFX_JUMP_LAND, +/* 47C NA_SE_EN_MIBOSS_JUMP2 (held) */ SFX_NOSHUFFLE, +/* 47D NA_SE_EN_MIBOSS_VOICE1_OLD (held) */ SFX_NOSHUFFLE, +/* 47E NA_SE_EN_MIBOSS_VOICE2_OLD (held) */ SFX_NOSHUFFLE, +/* 47F NA_SE_EN_MIBOSS_VOICE3_OLD (held) */ SFX_NOSHUFFLE, +/* 480 NA_SE_EN_INBOSS_SAND_OLD (held) */ SFX_NOSHUFFLE, +/* 481 NA_SE_EN_INBOSS_ROAR_OLD */ SFX_CRY, +/* 482 NA_SE_EN_INBOSS_DAMAGE_OLD */ SFX_DAMAGE, +/* 483 NA_SE_EN_COMMON_WEAKENED (held) */ SFX_NOSHUFFLE, +/* 484 NA_SE_EN_MIBOSS_FAINT_OLD (unused) */ SFX_NOSHUFFLE, +/* 485 NA_SE_EN_MIBOSS_ROLLING_OLD */ SFX_NOCAT, +/* 486 NA_SE_EN_MIZUBABA1_DAMAGE */ SFX_DAMAGE, +/* 487 NA_SE_EN_MIZUBABA_DEAD */ SFX_DEATH, +/* 488 NA_SE_EN_DODO_M_CRY (unused) */ SFX_NOSHUFFLE, +/* 489 NA_SE_EN_DODO_M_DEAD (unused) */ SFX_NOSHUFFLE, +/* 48A NA_SE_EN_DODO_M_MOVE (unused) */ SFX_NOSHUFFLE, +/* 48B NA_SE_EN_DODO_M_DOWN (unused) */ SFX_NOSHUFFLE, +/* 48C NA_SE_EN_DODO_M_UP (unused) */ SFX_NOSHUFFLE, +/* 48D NA_SE_EN_MIZUBABA_TRANSFORM */ SFX_APPEAR, +/* 48E NA_SE_EN_DODO_M_EAT */ SFX_NOCAT, +/* 48F NA_SE_EN_MIZUBABA2_WALK (held) */ SFX_NOSHUFFLE, +/* 490 NA_SE_EN_BOMCHU_WALK */ SFX_FOOTSTEP, +/* 491 NA_SE_EN_RIZA_CRY */ SFX_CRY, +/* 492 NA_SE_EN_RIZA_ATTACK */ SFX_ATTACK, +/* 493 NA_SE_EN_RIZA_DAMAGE */ SFX_DAMAGE, +/* 494 NA_SE_EN_RIZA_WARAU */ SFX_CRY, +/* 495 NA_SE_EN_RIZA_DEAD */ SFX_DEATH, +/* 496 NA_SE_EN_RIZA_WALK */ SFX_FOOTSTEP, +/* 497 NA_SE_EN_RIZA_JUMP */ SFX_JUMP_LAND, +/* 498 NA_SE_EN_STALKID_WALK */ SFX_FOOTSTEP, +/* 499 NA_SE_EN_STALKID_ATTACK */ SFX_ATTACK, +/* 49A NA_SE_EN_STALKID_DAMAGE */ SFX_DAMAGE, +/* 49B NA_SE_EN_STALKID_DEAD */ SFX_DEATH, +/* 49C NA_SE_EN_FLOORMASTER_SLIDING (held) */ SFX_NOSHUFFLE, +/* 49D NA_SE_EN_TEKU_WALK_WATER */ SFX_WATER, +/* 49E NA_SE_EN_LIGHT_ARROW_HIT */ SFX_NOCAT, +/* 49F NA_SE_EN_MIZUBABA2_ATTACK (held) */ SFX_NOSHUFFLE, +/* 4A0 NA_SE_EN_STAL_WARAU (unused) */ SFX_NOSHUFFLE, +/* 4A1 NA_SE_EN_STAL_SAKEBI (unused) */ SFX_NOSHUFFLE, +/* 4A2 NA_SE_EN_STAL_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 4A3 NA_SE_EN_STAL_DEAD (unused) */ SFX_NOSHUFFLE, +/* 4A4 NA_SE_EN_WOLFOS_APPEAR */ SFX_APPEAR, +/* 4A5 NA_SE_EN_STAL_WALK (unused) */ SFX_NOSHUFFLE, +/* 4A6 NA_SE_EN_WOLFOS_CRY */ SFX_CRY, +/* 4A7 NA_SE_EN_WOLFOS_ATTACK */ SFX_ATTACK, +/* 4A8 NA_SE_EN_FFLY_ATTACK */ SFX_ATTACK, +/* 4A9 NA_SE_EN_FFLY_FLY */ SFX_FOOTSTEP, +/* 4AA NA_SE_EN_FFLY_DEAD */ SFX_DEATH, +/* 4AB NA_SE_EN_WOLFOS_DAMAGE */ SFX_DAMAGE, +/* 4AC NA_SE_EN_AMOS_WALK */ SFX_FOOTSTEP, +/* 4AD NA_SE_EN_AMOS_WAVE */ SFX_NOCAT, +/* 4AE NA_SE_EN_EYEGOLE_DEAD */ SFX_DEATH, +/* 4AF NA_SE_EN_EYEGOLE_DAMAGE */ SFX_DAMAGE, +/* 4B0 NA_SE_EN_AMOS_VOICE */ SFX_CRY, +/* 4B1 NA_SE_EN_KUSAMUSHI_VIBE */ SFX_NOCAT, +/* 4B2 NA_SE_EN_BEE_FLY (held) */ SFX_NOSHUFFLE, +/* 4B3 NA_SE_EN_WOLFOS_DEAD */ SFX_DEATH, +/* 4B4 NA_SE_EN_COMMON_E_BALL (held) */ SFX_NOSHUFFLE, +/* 4B5 NA_SE_EN_COMMON_THUNDER_THR */ SFX_NOCAT, +/* 4B6 NA_SE_EN_COMMON_E_BALL_HIT */ SFX_NOCAT, +/* 4B7 NA_SE_EN_COMMON_ELEC_ARK (unused) */ SFX_NOSHUFFLE, +/* 4B8 NA_SE_EN_SUISEN_EAT */ SFX_NOCAT, +/* 4B9 NA_SE_EN_SUISEN_DEAD */ SFX_DEATH, +/* 4BA NA_SE_EN_COMMON_E_BALL_THR */ SFX_NOCAT, +/* 4BB NA_SE_EN_UTSUBO_APPEAR (held) */ SFX_NOSHUFFLE, +/* 4BC NA_SE_EN_BOMCHU_VOICE */ SFX_CRY, +/* 4BD NA_SE_EN_BOMCHU_AIM */ SFX_ATTACK, +/* 4BE NA_SE_EN_BOMCHU_RUN (held) */ SFX_NOSHUFFLE, +/* 4BF NA_SE_EN_UTSUBO_BACK */ SFX_NOCAT, +/* 4C0 NA_SE_EN_DODO_J_BREATH (held) */ SFX_NOSHUFFLE, +/* 4C1 NA_SE_EN_DODO_J_TAIL */ SFX_NOCAT, +/* 4C2 NA_SE_EN_WOLFOS_WALK */ SFX_FOOTSTEP, +/* 4C3 NA_SE_EN_DODO_J_EAT */ SFX_NOCAT, +/* 4C4 NA_SE_EN_DEKU_MOUTH */ SFX_NOCAT, +/* 4C5 NA_SE_EN_DEKU_ATTACK */ SFX_ATTACK, +/* 4C6 NA_SE_EN_DEKU_DAMAGE */ SFX_DAMAGE, +/* 4C7 NA_SE_EN_DEKU_DEAD */ SFX_DEATH, +/* 4C8 NA_SE_EN_MIZUBABA1_MOUTH */ SFX_NOCAT, +/* 4C9 NA_SE_EN_MIZUBABA1_ATTACK */ SFX_ATTACK, +/* 4CA NA_SE_EN_DEKU_JR_DEAD */ SFX_DEATH, +/* 4CB NA_SE_EN_DEKU_SCRAPE */ SFX_NOCAT, +/* 4CC NA_SE_EN_TAIL_FLY (unused) */ SFX_NOSHUFFLE, +/* 4CD NA_SE_EN_TAIL_CRY (unused) */ SFX_NOSHUFFLE, +/* 4CE NA_SE_EN_TAIL_DEAD (unused) */ SFX_NOSHUFFLE, +/* 4CF NA_SE_EN_GOLON_STAND_IMT */ SFX_NOCAT, +/* 4D0 NA_SE_EN_STALTU_DOWN */ SFX_JUMP_LAND, +/* 4D1 NA_SE_EN_STALTU_UP */ SFX_NOCAT, +/* 4D2 NA_SE_EN_STALTU_LAUGH */ SFX_CRY, +/* 4D3 NA_SE_EN_STALTU_DAMAGE */ SFX_DAMAGE, +/* 4D4 NA_SE_EN_TEKU_JUMP */ SFX_JUMP_LAND, +/* 4D5 NA_SE_EN_TEKU_DAMAGE */ SFX_DAMAGE, +/* 4D6 NA_SE_EN_TEKU_DEAD */ SFX_DEATH, +/* 4D7 NA_SE_EN_TEKU_WALK */ SFX_FOOTSTEP, +/* 4D8 NA_SE_EN_PO_KANTERA */ SFX_NOCAT, +/* 4D9 NA_SE_EN_PO_FLY (held) */ SFX_NOSHUFFLE, +/* 4DA NA_SE_EN_PO_AWAY (held) */ SFX_NOSHUFFLE, +/* 4DB NA_SE_EN_STALKIDS_APPEAR */ SFX_APPEAR, +/* 4DC NA_SE_EN_PO_DISAPPEAR */ SFX_APPEAR, +/* 4DD NA_SE_EN_PO_DAMAGE */ SFX_DAMAGE, +/* 4DE NA_SE_EN_PO_DEAD */ SFX_DEATH, +/* 4DF NA_SE_EN_WIZ_DISAPPEAR */ SFX_APPEAR, +/* 4E0 NA_SE_EN_EXTINCT */ SFX_DEATH, +/* 4E1 NA_SE_EN_GOLON_LAND_BIG */ SFX_JUMP_LAND, +/* 4E2 NA_SE_EN_GERUDOFT_DOWN */ SFX_JUMP_LAND, +/* 4E3 NA_SE_EN_EYEGOLE_ATTACK */ SFX_ATTACK, +/* 4E4 NA_SE_EN_NUTS_UP */ SFX_NOCAT, +/* 4E5 NA_SE_EN_NUTS_DOWN */ SFX_JUMP_LAND, +/* 4E6 NA_SE_EN_NUTS_THROW */ SFX_ATTACK, +/* 4E7 NA_SE_EN_NUTS_WALK */ SFX_FOOTSTEP, +/* 4E8 NA_SE_EN_NUTS_DAMAGE */ SFX_DAMAGE, +/* 4E9 NA_SE_EN_NUTS_DEAD */ SFX_DEATH, +/* 4EA NA_SE_EN_NUT_FAINT */ SFX_NOCAT, +/* 4EB NA_SE_EN_PO_BIG_GET (unused) */ SFX_NOSHUFFLE, +/* 4EC NA_SE_EN_STALTU_ROLL */ SFX_FOOTSTEP, +/* 4ED NA_SE_EN_STALTU_DEAD */ SFX_DEATH, +/* 4EE NA_SE_EN_PO_SISTER_DEAD */ SFX_DEATH, +/* 4EF NA_SE_EN_BARI_SPLIT (unused) */ SFX_NOSHUFFLE, +/* 4F0 NA_SE_EN_LAST1_GROW_HEAD */ SFX_NOCAT, +/* 4F1 NA_SE_EN_NUTS_VOICE (unused) */ SFX_NOSHUFFLE, +/* 4F2 NA_SE_EN_TEKU_LAND_WATER */ SFX_WATER, +/* 4F3 NA_SE_EN_LAST_DAMAGE */ SFX_DAMAGE, +/* 4F4 NA_SE_EN_STALWALL_ROLL */ SFX_FOOTSTEP, +/* 4F5 NA_SE_EN_STALWALL_DASH */ SFX_FOOTSTEP, +/* 4F6 NA_SE_EN_TEKU_JUMP_WATER */ SFX_WATER, +/* 4F7 NA_SE_EN_TEKU_LAND_WATER2 */ SFX_WATER, +/* 4F8 NA_SE_EN_FALL_AIM */ SFX_ATTACK, +/* 4F9 NA_SE_EN_FALL_UP */ SFX_JUMP_LAND, +/* 4FA NA_SE_EN_FALL_CATCH */ SFX_JUMP_LAND, +/* 4FB NA_SE_EN_FALL_LAND */ SFX_JUMP_LAND, +/* 4FC NA_SE_EN_FALL_WALK */ SFX_JUMP_LAND, +/* 4FD NA_SE_EN_FALL_DAMAGE */ SFX_DAMAGE, +/* 4FE NA_SE_EN_DAIOCTA_REVERSE */ SFX_NOCAT, +/* 4FF NA_SE_EN_KAICHO_FLUTTER */ SFX_FOOTSTEP, +/* 500 NA_SE_EN_BIRI_FLY (unused) */ SFX_NOSHUFFLE, +/* 501 NA_SE_EN_BIRI_JUMP (unused) */ SFX_NOSHUFFLE, +/* 502 NA_SE_EN_BIRI_SPARK (held) */ SFX_NOSHUFFLE, +/* 503 NA_SE_EN_BIRI_DEAD (unused) */ SFX_NOSHUFFLE, +/* 504 NA_SE_EN_COMMON_WATER_DEEP */ SFX_WATER, +/* 505 NA_SE_EN_BARI_ROLL (unused) */ SFX_NOSHUFFLE, +/* 506 NA_SE_EN_COMMON_FREEZE */ SFX_NOCAT, +/* 507 NA_SE_EN_BARI_DEAD (unused) */ SFX_NOSHUFFLE, +/* 508 NA_SE_EN_BATTA_FLY (held) */ SFX_NOSHUFFLE, +/* 509 NA_SE_EN_BATTA_ATTACK */ SFX_ATTACK, +/* 50A NA_SE_EN_BATTA_DAMAGE */ SFX_DAMAGE, +/* 50B NA_SE_EN_BATTA_DEAD */ SFX_DEATH, +/* 50C NA_SE_EN_WIZ_UNARI (held) */ SFX_NOSHUFFLE, +/* 50D NA_SE_EN_WIZ_RUN (held) */ SFX_NOSHUFFLE, +/* 50E NA_SE_EN_WIZ_VOICE (held) */ SFX_NOSHUFFLE, +/* 50F NA_SE_EN_WIZ_LAUGH */ SFX_CRY, +/* 510 NA_SE_EN_WIZ_ATTACK */ SFX_ATTACK, +/* 511 NA_SE_EN_WIZ_DAMAGE */ SFX_DAMAGE, +/* 512 NA_SE_EN_WIZ_DEAD */ SFX_DEATH, +/* 513 NA_SE_EN_WIZ_EXP (held) */ SFX_NOSHUFFLE, +/* 514 NA_SE_EN_DAIOCTA_DEAD (unused) */ SFX_NOSHUFFLE, +/* 515 NA_SE_EN_DAIOCTA_DEAD2 */ SFX_DEATH, +/* 516 NA_SE_EN_FANTOM_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 517 NA_SE_EN_DAIOCTA_DAMAGE */ SFX_DAMAGE, +/* 518 NA_SE_EN_WIZ_LAUGH2 */ SFX_CRY, +/* 519 NA_SE_EN_GOLON_SIT_IMT */ SFX_NOCAT, +/* 51A NA_SE_EN_FANTOM_VOICE (unused) */ SFX_NOSHUFFLE, +/* 51B NA_SE_EN_KAICHO_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 51C NA_SE_EN_GOLON_COLD */ SFX_NOCAT, +/* 51D NA_SE_EN_GOLON_JUMP */ SFX_JUMP_LAND, +/* 51E NA_SE_EN_KAICHO_CRY */ SFX_CRY, +/* 51F NA_SE_EN_KAICHO_ATTACK */ SFX_ATTACK, +/* 520 NA_SE_EN_GOLON_WALK */ SFX_FOOTSTEP, +/* 521 NA_SE_EN_SLIME_JUMP */ SFX_JUMP_LAND, +/* 522 NA_SE_EN_SLIME_DAMAGE */ SFX_DAMAGE, +/* 523 NA_SE_EN_SLIME_BREAK */ SFX_BREAK, +/* 524 NA_SE_EN_KUROSUKE_MOVE (held) */ SFX_NOSHUFFLE, +/* 525 NA_SE_EN_KUROSUKE_ATTACK */ SFX_ATTACK, +/* 526 NA_SE_EN_SLIME_DEAD */ SFX_DEATH, +/* 527 NA_SE_EN_SLIME_DEFENCE */ SFX_NOCAT, +/* 528 NA_SE_EN_OCTAROCK_ROCK */ SFX_NOCAT, +/* 529 NA_SE_EN_COMMON_WATER_SLW */ SFX_WATER, +/* 52A NA_SE_EN_OCTAROCK_JUMP */ SFX_JUMP_LAND, +/* 52B NA_SE_EN_DAIOCTA_LAND */ SFX_JUMP_LAND, +/* 52C NA_SE_EN_DAIOCTA_SINK */ SFX_JUMP_LAND, +/* 52D NA_SE_EN_COMMON_WATER_MID */ SFX_WATER, +/* 52E NA_SE_EN_OCTAROCK_DEAD1 */ SFX_DEATH, +/* 52F NA_SE_EN_OCTAROCK_DEAD2 */ SFX_DEATH, +/* 530 NA_SE_EN_BUBLE_WING */ SFX_NOCAT, +/* 531 NA_SE_EN_BUBLE_MOUTH */ SFX_NOCAT, +/* 532 NA_SE_EN_BUBLE_LAUGH */ SFX_CRY, +/* 533 NA_SE_EN_BUBLE_BITE */ SFX_ATTACK, +/* 534 NA_SE_EN_BUBLE_UP */ SFX_NOCAT, +/* 535 NA_SE_EN_BUBLE_DOWN */ SFX_JUMP_LAND, +/* 536 NA_SE_EN_BUBLE_DEAD */ SFX_DEATH, +/* 537 NA_SE_EN_BUBLEFALL_FIRE (held) */ SFX_NOSHUFFLE, +/* 538 NA_SE_EN_UTSUBO_DEAD */ SFX_DEATH, +/* 539 NA_SE_EN_UTSUBO_DAMAGE */ SFX_DAMAGE, +/* 53A NA_SE_EN_FROG_REAL */ SFX_NOCAT, +/* 53B NA_SE_EN_FROG_DAMAGE */ SFX_DAMAGE, +/* 53C NA_SE_EN_B_SLIME_EAT */ SFX_NOCAT, +/* 53D NA_SE_EN_B_SLIME_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 53E NA_SE_EN_FROG_DEAD */ SFX_DEATH, +/* 53F NA_SE_EN_UTSUBO_BITE */ SFX_ATTACK, +/* 540 NA_SE_EN_B_SLIME_REVERSE */ SFX_NOCAT, +/* 541 NA_SE_EN_SLIME_JUMP1 */ SFX_JUMP_LAND, +/* 542 NA_SE_EN_SLIME_JUMP2 */ SFX_JUMP_LAND, +/* 543 NA_SE_EN_B_SLIME_BREAK */ SFX_BREAK, +/* 544 NA_SE_EN_BARI_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 545 NA_SE_EN_HIPLOOP_LAND */ SFX_JUMP_LAND, +/* 546 NA_SE_EN_MOFER_CORE_MOVE_WT (unused) */ SFX_NOSHUFFLE, +/* 547 NA_SE_EN_MOFER_CORE_SMJUMP (unused) */ SFX_NOSHUFFLE, +/* 548 NA_SE_EN_MONBLIN_GNDWAVE (unused) */ SFX_NOSHUFFLE, +/* 549 NA_SE_EN_MONBLIN_HAM_DOWN (unused) */ SFX_NOSHUFFLE, +/* 54A NA_SE_EN_MONBLIN_HAM_UP (unused) */ SFX_NOSHUFFLE, +/* 54B NA_SE_EN_BUBLE_DAMAGE */ SFX_DAMAGE, +/* 54C NA_SE_EN_REDEAD_CRY */ SFX_CRY, +/* 54D NA_SE_EN_REDEAD_AIM */ SFX_ATTACK, +/* 54E NA_SE_EN_REDEAD_DAMAGE */ SFX_DAMAGE, +/* 54F NA_SE_EN_REDEAD_DEAD */ SFX_DEATH, +/* 550 NA_SE_EN_REDEAD_ATTACK */ SFX_ATTACK, +/* 551 NA_SE_EN_GOLON_KID_SOB (unused) */ SFX_NOSHUFFLE, +/* 552 NA_SE_EN_GOLON_KID_CRY (held) */ SFX_NOSHUFFLE, +/* 553 NA_SE_EN_KAICHO_DEAD */ SFX_DEATH, +/* 554 NA_SE_EN_PO_LAUGH */ SFX_CRY, +/* 555 NA_SE_EN_PO_CRY (unused) */ SFX_NOSHUFFLE, +/* 556 NA_SE_EN_PO_ROLL */ SFX_FOOTSTEP, +/* 557 NA_SE_EN_PO_LAUGH2 */ SFX_CRY, +/* 558 NA_SE_EN_GOLON_ROLLING (held) */ SFX_NOSHUFFLE, +/* 559 NA_SE_EN_GOLON_READY (unused) */ SFX_NOSHUFFLE, +/* 55A NA_SE_EN_GOLON_DASH */ SFX_FOOTSTEP, +/* 55B NA_SE_EN_PAMET_VOICE */ SFX_CRY, +/* 55C NA_SE_EN_PAMET_ROLL (held) */ SFX_NOSHUFFLE, +/* 55D NA_SE_EN_PAMET_WALK */ SFX_FOOTSTEP, +/* 55E NA_SE_EN_PAMET_ROAR */ SFX_CRY, +/* 55F NA_SE_EN_PAMET_WAKEUP */ SFX_NOCAT, +/* 560 NA_SE_EN_PAMET_REVERSE */ SFX_NOCAT, +/* 561 NA_SE_EN_PAMET_DAMAGE */ SFX_DAMAGE, +/* 562 NA_SE_EN_PAMET_DEAD */ SFX_DEATH, +/* 563 NA_SE_EN_BAKUO_VOICE */ SFX_CRY, +/* 564 NA_SE_EN_GOLON_WAKE_UP */ SFX_NOCAT, +/* 565 NA_SE_EN_GOLON_SIT_DOWN (unused) */ SFX_NOSHUFFLE, +/* 566 NA_SE_EN_DAIGOLON_SLEEP3 (held) */ SFX_NOSHUFFLE, +/* 567 NA_SE_EN_CHICKEN_FLUTTER */ SFX_FOOTSTEP, +/* 568 NA_SE_EN_KOUME_ILL (unused) */ SFX_NOSHUFFLE, +/* 569 NA_SE_EN_KOUME_REGAIN */ SFX_NOCAT, +/* 56A NA_SE_EN_KOUME_DRINK */ SFX_NOCAT, +/* 56B NA_SE_EN_KOUME_LAUGH */ SFX_CRY, +/* 56C NA_SE_EN_KOUME_FLY (unused) */ SFX_NOSHUFFLE, +/* 56D NA_SE_EN_KOUME_AWAY */ SFX_NOCAT, +/* 56E NA_SE_EN_KOUME_MAGIC */ SFX_ATTACK, +/* 56F NA_SE_EN_DAIGOLON_SLEEP2 */ SFX_NOCAT, +/* 570 NA_SE_EN_STALKIDS_JUMP */ SFX_JUMP_LAND, +/* 571 NA_SE_EN_STALKIDS_FADEOUT (unused) */ SFX_NOSHUFFLE, +/* 572 NA_SE_EN_STALKIDS_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 573 NA_SE_EN_STALKIDS_SHAKEHEAD */ SFX_NOCAT, +/* 574 NA_SE_EN_STALKIDS_ONGND */ SFX_JUMP_LAND, +/* 575 NA_SE_EN_STALKIDS_SURPRISED */ SFX_CRY, +/* 576 NA_SE_EN_STALKIDS_WALK */ SFX_FOOTSTEP, +/* 577 NA_SE_EN_STALKIDS_REVERSE */ SFX_NOCAT, +/* 578 NA_SE_EN_STALKIDS_FLOAT (special) */ SFX_NOSHUFFLE, +/* 579 NA_SE_EN_EYEGOLE_EYE (unused) */ SFX_NOSHUFFLE, +/* 57A NA_SE_EN_STALKIDS_CAUGHT (unused) */ SFX_NOSHUFFLE, +/* 57B NA_SE_EN_STALKIDS_MASK_ON */ SFX_NOCAT, +/* 57C NA_SE_EN_TWINROBA_CUTBODY (unused) */ SFX_NOSHUFFLE, +/* 57D NA_SE_EN_STALKIDS_MASK_OFF */ SFX_NOCAT, +/* 57E NA_SE_EN_STALKIDS_RIDE */ SFX_NOCAT, +/* 57F NA_SE_EN_DEKNUTS_DANCE (held) */ SFX_NOSHUFFLE, +/* 580 NA_SE_EN_DEKNUTS_DANCE1 */ SFX_NOCAT, +/* 581 NA_SE_EN_DEKNUTS_DANCE2 */ SFX_NOCAT, +/* 582 NA_SE_EN_DEKNUTS_DANCE_BIG */ SFX_NOCAT, +/* 583 NA_SE_EN_EYEGOLE_BEAM (held) */ SFX_NOSHUFFLE, +/* 584 NA_SE_EN_GOLON_EYE_BIG */ SFX_NOCAT, +/* 585 NA_SE_EN_GOLON_GOOD_BIG (unused) */ SFX_NOSHUFFLE, +/* 586 NA_SE_EN_STALKIDS_LAUGH_MID (unused) */ SFX_NOSHUFFLE, +/* 587 NA_SE_EN_STALKIDS_FLOAT_COPY (unused) */ SFX_NOSHUFFLE, +/* 588 NA_SE_EN_STALKIDS_TURN */ SFX_NOCAT, +/* 589 NA_SE_EN_STALKIDS_DAMAGE */ SFX_DAMAGE, +/* 58A NA_SE_EN_STALKIDS_SCREAM (unused) */ SFX_NOSHUFFLE, +/* 58B NA_SE_EN_STALKIDS_OTEDAMA2 */ SFX_NOCAT, +/* 58C NA_SE_EN_STALKIDS_STRETCH */ SFX_NOCAT, +/* 58D NA_SE_EN_STALKIDS_LAUGH_MD2 (unused) */ SFX_NOSHUFFLE, +/* 58E NA_SE_EN_OWL_FLUTTER */ SFX_FOOTSTEP, +/* 58F NA_SE_EN_VALVAISA_LAND (unused) */ SFX_NOSHUFFLE, +/* 590 NA_SE_EN_IRONNACK_WALK */ SFX_FOOTSTEP, +/* 591 NA_SE_EN_IRONNACK_SWING_AXE */ SFX_ATTACK, +/* 592 NA_SE_EN_STALKIDS_OTEDAMA1 */ SFX_NOCAT, +/* 593 NA_SE_EN_PAMET_CUTTER_ON */ SFX_NOCAT, +/* 594 NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO */ SFX_NOCAT, +/* 595 NA_SE_EN_PAMET_CUTTER_OFF */ SFX_NOCAT, +/* 596 NA_SE_EN_B_SLIME_JUMP1 */ SFX_JUMP_LAND, +/* 597 NA_SE_EN_B_SLIME_JUMP2 */ SFX_JUMP_LAND, +/* 598 NA_SE_EN_FLOORMASTER_ATTACK */ SFX_ATTACK, +/* 599 NA_SE_EN_FLOORMASTER_SM_WALK */ SFX_FOOTSTEP, +/* 59A NA_SE_EN_FLOORMASTER_SM_DEAD */ SFX_DEATH, +/* 59B NA_SE_EN_FLOORMASTER_RESTORE (held) */ SFX_NOSHUFFLE, +/* 59C NA_SE_EN_FLOORMASTER_EXPAND */ SFX_NOCAT, +/* 59D NA_SE_EN_KUSAMUSHI_HIDE */ SFX_APPEAR, +/* 59E NA_SE_EN_FLOORMASTER_SM_STICK (held) */ SFX_NOSHUFFLE, +/* 59F NA_SE_EN_FLOORMASTER_SM_LAND */ SFX_JUMP_LAND, +/* 5A0 NA_SE_EN_B_SLIME_COMBINE */ SFX_NOCAT, +/* 5A1 NA_SE_EN_B_SLIME_PUNCH_MOVE (held) */ SFX_NOSHUFFLE, +/* 5A2 NA_SE_EN_IRONNACK_ARMOR_HIT */ SFX_NOCAT, +/* 5A3 NA_SE_EN_CUTBODY */ SFX_NOCAT, +/* 5A4 NA_SE_EN_LAST1_TRANSFORM */ SFX_APPEAR, +/* 5A5 NA_SE_EN_LAST1_DEMO_BREAK */ SFX_NOCAT, +/* 5A6 NA_SE_EN_LAST1_DEMO_WALL */ SFX_NOCAT, +/* 5A7 NA_SE_EN_B_PAMET_BREAK */ SFX_BREAK, +/* 5A8 NA_SE_EN_KONB_DEMO_MOVE_OLD (held) */ SFX_NOSHUFFLE, +/* 5A9 NA_SE_EN_KONB_JUMP_OLD (special) */ SFX_NOSHUFFLE, +/* 5AA NA_SE_EN_KONB_SINK_OLD (special) */ SFX_NOSHUFFLE, +/* 5AB NA_SE_EN_UTSUBO_EAT (special) */ SFX_NOSHUFFLE, +/* 5AC NA_SE_EN_YMAJIN_HOLD_SNOW */ SFX_NOCAT, +/* 5AD NA_SE_EN_KONB_DAMAGE_OLD (special) */ SFX_NOSHUFFLE, +/* 5AE NA_SE_EN_KONB_DEAD_OLD (special) */ SFX_NOSHUFFLE, +/* 5AF NA_SE_EN_KONB_BOUND_OLD (special) */ SFX_NOSHUFFLE, +/* 5B0 NA_SE_EN_AWA_BOUND */ SFX_JUMP_LAND, +/* 5B1 NA_SE_EN_AWA_BREAK */ SFX_BREAK, +/* 5B2 NA_SE_EN_ICEB_FOOTSTEP_OLD */ SFX_FOOTSTEP, +/* 5B3 NA_SE_EN_COMMON_THUNDER (held) */ SFX_NOSHUFFLE, +/* 5B4 NA_SE_EN_ICEB_CRY_OLD */ SFX_CRY, +/* 5B5 NA_SE_EN_ICEB_STEAM_LONG_OLD (unused) */ SFX_NOSHUFFLE, +/* 5B6 NA_SE_EN_ICEB_STEAMS_DEMO_OLD */ SFX_NOCAT, +/* 5B7 NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD */ SFX_NOCAT, +/* 5B8 NA_SE_EN_ICEB_DEAD_OLD */ SFX_DEATH, +/* 5B9 NA_SE_EN_ICEB_DAMAGE_OLD */ SFX_DAMAGE, +/* 5BA NA_SE_EN_KONB_INIT_OLD (special) */ SFX_NOSHUFFLE, +/* 5BB NA_SE_EN_KONB_DEAD2_OLD (special) */ SFX_NOSHUFFLE, +/* 5BC NA_SE_EN_PIHAT_UP */ SFX_NOCAT, +/* 5BD NA_SE_EN_PIHAT_FLY (held) */ SFX_NOSHUFFLE, +/* 5BE NA_SE_EN_PIHAT_DAMAGE */ SFX_DAMAGE, +/* 5BF NA_SE_EN_PIHAT_LAND */ SFX_JUMP_LAND, +/* 5C0 NA_SE_EN_KONB_BOUND2_OLD (special) */ SFX_NOSHUFFLE, +/* 5C1 NA_SE_EN_KONB_DEAD_JUMP_OLD */ SFX_DEATH, +/* 5C2 NA_SE_EN_KONB_DEAD_JUMP2_OLD */ SFX_DEATH, +/* 5C3 NA_SE_EN_FROG_JUMP */ SFX_JUMP_LAND, +/* 5C4 NA_SE_EN_FROG_GREET */ SFX_CRY, +/* 5C5 NA_SE_EN_FROG_HOLD_SLIME */ SFX_NOCAT, +/* 5C6 NA_SE_EN_FROG_THROW_SLIME */ SFX_ATTACK, +/* 5C7 NA_SE_EN_FROG_JUMP_MID */ SFX_JUMP_LAND, +/* 5C8 NA_SE_EN_KONB_BITE_OLD (special) */ SFX_NOSHUFFLE, +/* 5C9 NA_SE_EN_FROG_PUNCH1 */ SFX_ATTACK, +/* 5CA NA_SE_EN_FROG_PUNCH2 */ SFX_ATTACK, +/* 5CB NA_SE_EN_UTSUBO_APPEAR_TRG */ SFX_APPEAR, +/* 5CC NA_SE_EN_FROG_DOWN */ SFX_JUMP_LAND, +/* 5CD NA_SE_EN_FROG_JUMP_ABOVE */ SFX_JUMP_LAND, +/* 5CE NA_SE_EN_FROG_KICK */ SFX_ATTACK, +/* 5CF NA_SE_EN_YMAJIN_MINI_HOLD */ SFX_NOCAT, +/* 5D0 NA_SE_EN_YMAJIN_MINI_THROW */ SFX_ATTACK, +/* 5D1 NA_SE_EN_YMAJIN_MOVE (held) */ SFX_NOSHUFFLE, +/* 5D2 NA_SE_EN_YMAJIN_MINI_MOVE (held) */ SFX_NOSHUFFLE, +/* 5D3 NA_SE_EN_YMAJIN_SURFACE */ SFX_NOCAT, +/* 5D4 NA_SE_EN_YMAJIN_HIDE */ SFX_APPEAR, +/* 5D5 NA_SE_EN_YMAJIN_SPLIT */ SFX_NOCAT, +/* 5D6 NA_SE_EN_YMAJIN_UNITE */ SFX_NOCAT, +/* 5D7 NA_SE_EN_YMAJIN_DEAD_BREAK */ SFX_DEATH, +/* 5D8 NA_SE_EN_BIMOS_ROLL_HEAD (held) */ SFX_NOSHUFFLE, +/* 5D9 NA_SE_EN_BIMOS_LAZER (held) */ SFX_NOSHUFFLE, +/* 5DA NA_SE_EN_BIMOS_LAZER_GND (held) */ SFX_NOSHUFFLE, +/* 5DB NA_SE_EN_BIMOS_AIM */ SFX_ATTACK, +/* 5DC NA_SE_EN_BUBLEWALK_WALK (unused) */ SFX_NOSHUFFLE, +/* 5DD NA_SE_EN_BUBLEWALK_AIM (unused) */ SFX_NOSHUFFLE, +/* 5DE NA_SE_EN_BUBLEWALK_REVERSE (unused) */ SFX_NOSHUFFLE, +/* 5DF NA_SE_EN_BUBLEWALK_DAMAGE */ SFX_DAMAGE, +/* 5E0 NA_SE_EN_BUBLEWALK_DEAD */ SFX_DEATH, +/* 5E1 NA_SE_EN_HIPLOOP_RUN (held) */ SFX_NOSHUFFLE, +/* 5E2 NA_SE_EN_HIPLOOP_PAUSE */ SFX_NOCAT, +/* 5E3 NA_SE_EN_HIPLOOP_MASC_OFF */ SFX_NOCAT, +/* 5E4 NA_SE_EN_HIPLOOP_FOOT (held) */ SFX_NOSHUFFLE, +/* 5E5 NA_SE_EN_HIPLOOP_DAMAGE */ SFX_DAMAGE, +/* 5E6 NA_SE_EN_HIPLOOP_DEAD */ SFX_DEATH, +/* 5E7 NA_SE_EN_HIPLOOP_FOOTSTEP */ SFX_FOOTSTEP, +/* 5E8 NA_SE_EN_DEKUHIME_WALK */ SFX_FOOTSTEP, +/* 5E9 NA_SE_EN_DEKUHIME_TURN */ SFX_NOCAT, +/* 5EA NA_SE_EN_DEKUHIME_GREET */ SFX_CRY, +/* 5EB NA_SE_EN_DEKUHIME_GREET2 */ SFX_CRY, +/* 5EC NA_SE_EN_PIHAT_SM_FLY (held) */ SFX_NOSHUFFLE, +/* 5ED NA_SE_EN_PIHAT_SM_DEAD */ SFX_DEATH, +/* 5EE NA_SE_EN_STALKID_APPEAR */ SFX_APPEAR, +/* 5EF NA_SE_EN_AKINDONUTS_HIDE */ SFX_APPEAR, +/* 5F0 NA_SE_EN_RIVA_DAMAGE */ SFX_DAMAGE, +/* 5F1 NA_SE_EN_RIVA_DEAD */ SFX_DEATH, +/* 5F2 NA_SE_EN_RIVA_MOVE */ SFX_FOOTSTEP, +/* 5F3 NA_SE_EN_DEKUHIME_VOICE_SAD (unused) */ SFX_NOSHUFFLE, +/* 5F4 NA_SE_EN_DEKUHIME_VOICE_JOY (unused) */ SFX_NOSHUFFLE, +/* 5F5 NA_SE_EN_NUTS_JUMP */ SFX_JUMP_LAND, +/* 5F6 NA_SE_EN_NUTS_CLOTHES (unused) */ SFX_NOSHUFFLE, +/* 5F7 NA_SE_EN_SITSUJI_VOICE (unused) */ SFX_NOSHUFFLE, +/* 5F8 NA_SE_EN_LIKE_WALK */ SFX_FOOTSTEP, +/* 5F9 NA_SE_EN_LIKE_UNARI */ SFX_CRY, +/* 5FA NA_SE_EN_SUISEN_DRINK */ SFX_NOCAT, +/* 5FB NA_SE_EN_EYEGOLE_DEMO_EYE */ SFX_NOCAT, +/* 5FC NA_SE_EN_SUISEN_THROW */ SFX_ATTACK, +/* 5FD NA_SE_EN_LIKE_DAMAGE */ SFX_DAMAGE, +/* 5FE NA_SE_EN_LIKE_DEAD */ SFX_DEATH, +/* 5FF NA_SE_EN_MGANON_SWORD (unused) */ SFX_NOSHUFFLE, +/* 600 NA_SE_EN_PIRATE_ATTACK */ SFX_ATTACK, +/* 601 NA_SE_EN_PIRATE_DAMAGE */ SFX_DAMAGE, +/* 602 NA_SE_EN_PIRATE_DEAD */ SFX_DEATH, +/* 603 NA_SE_EN_MB_MOTH_FLY (held) */ SFX_NOSHUFFLE, +/* 604 NA_SE_EN_MB_MOTH_DEAD */ SFX_DEATH, +/* 605 NA_SE_EN_MB_INSECT_WALK (held) */ SFX_NOSHUFFLE, +/* 606 NA_SE_EN_B_PAMET_ROLL (held) */ SFX_NOSHUFFLE, +/* 607 NA_SE_EN_FROG_VOICE1 */ SFX_CRY, +/* 608 NA_SE_EN_GERUDOFT_WALK */ SFX_FOOTSTEP, +/* 609 NA_SE_EN_FROG_VOICE2 */ SFX_CRY, +/* 60A NA_SE_EN_B_PAMET_VOICE */ SFX_CRY, +/* 60B NA_SE_EN_B_PAMET_REVERSE */ SFX_NOCAT, +/* 60C NA_SE_EN_FREEZAD_BREATH (held) */ SFX_NOSHUFFLE, +/* 60D NA_SE_EN_FREEZAD_DAMAGE */ SFX_DAMAGE, +/* 60E NA_SE_EN_FREEZAD_DEAD */ SFX_DEATH, +/* 60F NA_SE_EN_DEKUHIMA_VOICE_HURY (unused) */ SFX_NOSHUFFLE, +/* 610 NA_SE_EN_KINGNUTS_VOICE (unused) */ SFX_NOSHUFFLE, +/* 611 NA_SE_EN_FROG_RUNAWAY */ SFX_NOCAT, +/* 612 NA_SE_EN_LAST3_DEAD_DEAD1_OLD (unused) */ SFX_NOSHUFFLE, +/* 613 NA_SE_EN_LAST3_DEAD_DEAD2_OLD (unused) */ SFX_NOSHUFFLE, +/* 614 NA_SE_EN_FROG_RUNAWAY2 */ SFX_NOCAT, +/* 615 NA_SE_EN_DAIGOLON_SLEEP1 */ SFX_NOCAT, +/* 616 NA_SE_EN_IRONNACK_HIT_GND */ SFX_NOCAT, +/* 617 NA_SE_EN_LAST3_DEAD_WIND1_OLD */ SFX_DEATH, +/* 618 NA_SE_EN_TWINROBA_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 619 NA_SE_EN_TWINROBA_LAUGH2 (unused) */ SFX_NOSHUFFLE, +/* 61A NA_SE_EN_IRONNACK_PULLOUT */ SFX_NOCAT, +/* 61B NA_SE_EN_TWINROBA_SHOOT_VOICE */ SFX_CRY, +/* 61C NA_SE_EN_LAST3_DEAD_WIND2_OLD */ SFX_DEATH, +/* 61D NA_SE_EN_LAST3_DEAD_WIND3_OLD */ SFX_DEATH, +/* 61E NA_SE_EN_LAST3_DEAD_LIGHTS_OLD (special) */ SFX_NOSHUFFLE, +/* 61F NA_SE_EN_PIRATE_BREATH */ SFX_NOCAT, +/* 620 NA_SE_EN_LAST3_DEAD_ROD */ SFX_DEATH, +/* 621 NA_SE_EN_LAST2_SHOUT */ SFX_CRY, +/* 622 NA_SE_EN_LAST2_PUMP_UP_OLD */ SFX_NOCAT, +/* 623 NA_SE_EN_LAST2_GROW_HEAD_OLD */ SFX_NOCAT, +/* 624 NA_SE_EN_LAST2_HEARTBEAT_OLD (held) */ SFX_NOSHUFFLE, +/* 625 NA_SE_EN_ANSATSUSYA_MOVING (held) */ SFX_NOSHUFFLE, +/* 626 NA_SE_EN_ANSATSUSYA_DASH_2 (special) */ SFX_NOSHUFFLE, +/* 627 NA_SE_EN_LAST3_DEAD_FLOAT */ SFX_DEATH, +/* 628 NA_SE_EN_ANSATSUSYA_CRYING */ SFX_CRY, +/* 629 NA_SE_EN_ANSATSUSYA_SKIP */ SFX_FOOTSTEP, +/* 62A NA_SE_EN_STALTURA_APPEAR */ SFX_APPEAR, +/* 62B NA_SE_EN_ANSATSUSYA_JUMP */ SFX_JUMP_LAND, +/* 62C NA_SE_EN_ANSATSUSYA_FALL */ SFX_JUMP_LAND, +/* 62D NA_SE_EN_ANSATSUSYA_DAMAGE */ SFX_DAMAGE, +/* 62E NA_SE_EN_ANSATSUSYA_DEAD */ SFX_DEATH, +/* 62F NA_SE_EN_ANSATSUSYA_SWORD */ SFX_ATTACK, +/* 630 NA_SE_EN_BAKUO_DEAD */ SFX_DEATH, +/* 631 NA_SE_EN_BAKUO_APPEAR */ SFX_APPEAR, +/* 632 NA_SE_EN_LAST3_ROD_WIND_OLD */ SFX_NOCAT, +/* 633 NA_SE_EN_LAST3_ROD_FLOOR_OLD */ SFX_NOCAT, +/* 634 NA_SE_EN_LAST3_ROD_DANCE_OLD (held) */ SFX_NOSHUFFLE, +/* 635 NA_SE_EN_LAST3_ROD_HOP_OLD */ SFX_NOCAT, +/* 636 NA_SE_EN_LAST3_ROD_HOP2_OLD */ SFX_NOCAT, +/* 637 NA_SE_EN_GANON_RESTORE (unused) */ SFX_NOSHUFFLE, +/* 638 NA_SE_EN_GOLON_CIRCLE */ SFX_NOCAT, +/* 639 NA_SE_EN_GOLON_CIRCLE_OFF */ SFX_NOCAT, +/* 63A NA_SE_EN_LAST1_BLOW_OLD */ SFX_ATTACK, +/* 63B NA_SE_EN_LAST1_BEAM_OLD (held) */ SFX_NOSHUFFLE, +/* 63C NA_SE_EN_LAST1_ATTACK_OLD */ SFX_ATTACK, +/* 63D NA_SE_EN_LAST1_DAMAGE1_OLD */ SFX_DAMAGE, +/* 63E NA_SE_EN_LAST1_DAMAGE2_OLD */ SFX_DAMAGE, +/* 63F NA_SE_EN_LAST1_FALL_OLD (held) */ SFX_NOSHUFFLE, +/* 640 NA_SE_EN_MGANON_STAND (unused) */ SFX_NOSHUFFLE, +/* 641 NA_SE_EN_LAST2_FIRE_OLD */ SFX_ATTACK, +/* 642 NA_SE_EN_STALGOLD_ROLL */ SFX_FOOTSTEP, +/* 643 NA_SE_EN_LAST2_WALK_OLD (held) */ SFX_NOSHUFFLE, +/* 644 NA_SE_EN_LAST2_WAIT_OLD (held) */ SFX_NOSHUFFLE, +/* 645 NA_SE_EN_LAST2_JUMP_OLD */ SFX_JUMP_LAND, +/* 646 NA_SE_EN_LAST2_BIRD_OLD (held) */ SFX_NOSHUFFLE, +/* 647 NA_SE_EN_LAST2_BIRD2_OLD (held) */ SFX_NOSHUFFLE, +/* 648 NA_SE_EN_STALTU_WAVE (unused) */ SFX_NOSHUFFLE, +/* 649 NA_SE_EN_STALTU_DOWN_SET (unused) */ SFX_NOSHUFFLE, +/* 64A NA_SE_EN_DEKU_WAKEUP */ SFX_NOCAT, +/* 64B NA_SE_EN_LAST2_WALK2_OLD */ SFX_FOOTSTEP, +/* 64C NA_SE_EN_LAST1_FLOAT_OLD (held) */ SFX_NOSHUFFLE, +/* 64D NA_SE_EN_LAST1_ATTACK_2ND_OLD */ SFX_ATTACK, +/* 64E NA_SE_EN_LAST1_ROLLING_OLD (held) */ SFX_NOSHUFFLE, +/* 64F NA_SE_EN_LAST3_GET_LINK_OLD */ SFX_NOCAT, +/* 650 NA_SE_EN_PO_BIG_CRY (held) */ SFX_NOSHUFFLE, +/* 651 NA_SE_EN_STALTURA_BOUND */ SFX_JUMP_LAND, +/* 652 NA_SE_EN_STALGOLD_UP_CRY (unused) */ SFX_NOSHUFFLE, +/* 653 NA_SE_EN_GOLON_CRY (unused) */ SFX_NOSHUFFLE, +/* 654 NA_SE_EN_LAST3_ROD_SOFT (unused) */ SFX_NOSHUFFLE, +/* 655 NA_SE_EN_LAST3_ROD_MID_OLD */ SFX_NOCAT, +/* 656 NA_SE_EN_RIVA_BIG_APPEAR (unused) */ SFX_NOSHUFFLE, +/* 657 NA_SE_EN_LAST3_ROD_HARD (unused) */ SFX_NOSHUFFLE, +/* 658 NA_SE_EN_MUSI_WALK */ SFX_FOOTSTEP, +/* 659 NA_SE_EN_LAST3_COIL_ATTACK_OLD (held) */ SFX_NOSHUFFLE, +/* 65A NA_SE_EN_STALWALL_LAUGH */ SFX_CRY, +/* 65B NA_SE_EN_PIRANHA_EXIST (held) */ SFX_NOSHUFFLE, +/* 65C NA_SE_EN_PIRANHA_ATTACK */ SFX_ATTACK, +/* 65D NA_SE_EN_PIRANHA_DEAD */ SFX_DEATH, +/* 65E NA_SE_EN_KINGNUTS_DAMAGE */ SFX_DAMAGE, +/* 65F NA_SE_EN_COMMON_DEADLIGHT (held) */ SFX_NOSHUFFLE, +/* 660 NA_SE_EN_GOLONKID_WALK */ SFX_FOOTSTEP, +/* 661 NA_SE_EN_YMAJIN_MINI_DAMAGE */ SFX_DAMAGE, +/* 662 NA_SE_EN_YMAJIN_DAMAGE */ SFX_DAMAGE, +/* 663 NA_SE_EN_KOTAKE_SURPRISED */ SFX_CRY, +/* 664 NA_SE_EN_HANDW_GET */ SFX_NOCAT, +/* 665 NA_SE_EN_HANDW_RELEASE */ SFX_NOCAT, +/* 666 NA_SE_EN_SLIME_SURFACE */ SFX_NOCAT, +/* 667 NA_SE_EN_KOTAKE_SLEEP (held) */ SFX_NOSHUFFLE, +/* 668 NA_SE_EN_KOTAKE_SURPRISED2 */ SFX_CRY, +/* 669 NA_SE_EN_NEMURI_SLEEP (held) */ SFX_NOSHUFFLE, +/* 66A NA_SE_EN_LAST1_DEAD_OLD */ SFX_DEATH, +/* 66B NA_SE_EN_GOLON_SIRLOIN_ROLL (held) */ SFX_NOSHUFFLE, +/* 66C NA_SE_EN_GOLON_VOICE_EATFULL */ SFX_CRY, +/* 66D NA_SE_EN_GOLON_SIRLOIN_EAT (held) */ SFX_NOSHUFFLE, +/* 66E NA_SE_EN_EYEGOLE_WALK */ SFX_FOOTSTEP, +/* 66F NA_SE_EN_EYEGOLE_STAND */ SFX_NOCAT, +/* 670 NA_SE_EN_EYEGOLE_SIT */ SFX_NOCAT, +/* 671 NA_SE_EN_INVADER_DEAD */ SFX_DEATH, +/* 672 NA_SE_EN_INVADER_FLOAT (unused) */ SFX_NOSHUFFLE, +/* 673 NA_SE_EN_FOLLOWERS_BEAM_PRE (held) */ SFX_NOSHUFFLE, +/* 674 NA_SE_EN_FOLLOWERS_BEAM (held) */ SFX_NOSHUFFLE, +/* 675 NA_SE_EN_FOLLOWERS_DAMAGE */ SFX_DAMAGE, +/* 676 NA_SE_EN_FOLLOWERS_DEAD */ SFX_DEATH, +/* 677 NA_SE_EN_INBOSS_DEAD_PRE2_OLD */ SFX_DEATH, +/* 678 NA_SE_EN_IKURA_JUMP1 */ SFX_JUMP_LAND, +/* 679 NA_SE_EN_IKURA_JUMP2 */ SFX_JUMP_LAND, +/* 67A NA_SE_EN_IKURA_DAMAGE */ SFX_DAMAGE, +/* 67B NA_SE_EN_IKURA_DEAD */ SFX_DEATH, +/* 67C NA_SE_EN_ME_DAMAGE */ SFX_DAMAGE, +/* 67D NA_SE_EN_ME_DEAD */ SFX_DEATH, +/* 67E NA_SE_EN_ME_EXIST (held) */ SFX_NOSHUFFLE, +/* 67F NA_SE_EN_ME_ATTACK (held) */ SFX_NOSHUFFLE, +/* 680 NA_SE_EN_GOLONKID_SOB_TALK */ SFX_CRY, +/* 681 NA_SE_EN_GOLONKID_YAWN (unused) */ SFX_NOSHUFFLE, +/* 682 NA_SE_EN_GOLONKID_SNORE */ SFX_CRY, +/* 683 NA_SE_EN_GOLON_SNORE1 */ SFX_CRY, +/* 684 NA_SE_EN_GOLON_SNORE2 */ SFX_CRY, +/* 685 NA_SE_EN_BUBLEFALL_APPEAR */ SFX_APPEAR, +/* 686 NA_SE_EN_INBOSS_DEAD_OLD */ SFX_DEATH, +/* 687 NA_SE_EN_LAST1_BEAM2_OLD (unused) */ SFX_NOSHUFFLE, +/* 688 NA_SE_EN_COMMON_EXTINCT_LEV (held) */ SFX_NOSHUFFLE, +/* 689 NA_SE_EN_BOSU_HEAD_MID */ SFX_NOCAT, +/* 68A NA_SE_EN_BOSU_HEAD_SHORT */ SFX_NOCAT, +/* 68B NA_SE_EN_DEBU_HEAD_MID (unused) */ SFX_NOSHUFFLE, +/* 68C NA_SE_EN_DEBU_HEAD_SHORT (unused) */ SFX_NOSHUFFLE, +/* 68D NA_SE_EN_YASE_HEAD_MID (unused) */ SFX_NOSHUFFLE, +/* 68E NA_SE_EN_YASE_HEAD_SHORT (unused) */ SFX_NOSHUFFLE, +/* 68F NA_SE_EN_BOSU_WALK */ SFX_FOOTSTEP, +/* 690 NA_SE_EN_DEBU_WALK */ SFX_FOOTSTEP, +/* 691 NA_SE_EN_YASE_WALK */ SFX_FOOTSTEP, +/* 692 NA_SE_EN_BOSU_SIT */ SFX_NOCAT, +/* 693 NA_SE_EN_BOSU_STAND */ SFX_NOCAT, +/* 694 NA_SE_EN_BOSU_HAND */ SFX_NOCAT, +/* 695 NA_SE_EN_LAST3_KOMA_OLD (held) */ SFX_NOSHUFFLE, +/* 696 NA_SE_EN_KONB_PREATTACK_OLD (held) */ SFX_NOSHUFFLE, +/* 697 NA_SE_EN_BOSU_SHOCK */ SFX_NOCAT, +/* 698 NA_SE_EN_BOSU_SHIT */ SFX_NOCAT, +/* 699 NA_SE_EN_BOSU_ATTACK */ SFX_ATTACK, +/* 69A NA_SE_EN_BOSU_CYNICAL */ SFX_NOCAT, +/* 69B NA_SE_EN_BOSU_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 69C NA_SE_EN_BOSU_LAUGH_DEMO */ SFX_NOCAT, +/* 69D NA_SE_EN_DEBU_ATTACK (unused) */ SFX_NOSHUFFLE, +/* 69E NA_SE_EN_DEBU_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 69F NA_SE_EN_DEBU_PAUSE (unused) */ SFX_NOSHUFFLE, +/* 6A0 NA_SE_EN_YASE_ATTACK (unused) */ SFX_NOSHUFFLE, +/* 6A1 NA_SE_EN_YASE_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 6A2 NA_SE_EN_YASE_PAUSE (unused) */ SFX_NOSHUFFLE, +/* 6A3 NA_SE_EN_BOSU_DAMAGE */ SFX_DAMAGE, +/* 6A4 NA_SE_EN_DEBU_DAMAGE */ SFX_DAMAGE, +/* 6A5 NA_SE_EN_YASE_DAMAGE */ SFX_DAMAGE, +/* 6A6 NA_SE_EN_BOSU_DEAD */ SFX_DEATH, +/* 6A7 NA_SE_EN_DEBU_DEAD */ SFX_DEATH, +/* 6A8 NA_SE_EN_YASE_DEAD */ SFX_DEATH, +/* 6A9 NA_SE_EN_DEBU_PAUSE_K */ SFX_NOCAT, +/* 6AA NA_SE_EN_DEBU_LAUGH_SHORT_K (unused) */ SFX_NOSHUFFLE, +/* 6AB NA_SE_EN_DEBU_LAUGH_K */ SFX_CRY, +/* 6AC NA_SE_EN_YASE_PAUSE_K */ SFX_NOCAT, +/* 6AD NA_SE_EN_YASE_LAUGH_K (held) */ SFX_NOSHUFFLE, +/* 6AE NA_SE_EN_BOSU_LAUGH_DEMO_K */ SFX_NOCAT, +/* 6AF NA_SE_EN_DEBU_LAUGH_SHORT (unused) */ SFX_NOSHUFFLE, +/* 6B0 NA_SE_EN_BOSU_LAUGH_K */ SFX_CRY, +/* 6B1 NA_SE_EN_DEBU_ATTACK_W */ SFX_ATTACK, +/* 6B2 NA_SE_EN_YASE_ATTACK_W */ SFX_ATTACK, +/* 6B3 NA_SE_EN_BOSU_ATTACK_W */ SFX_ATTACK, +/* 6B4 NA_SE_EN_STAL_FREEZE_LIGHTS */ SFX_NOCAT, +/* 6B5 NA_SE_EN_BOSU_ATTACK_K */ SFX_ATTACK, +/* 6B6 NA_SE_EN_BOSU_SWORD */ SFX_ATTACK, +/* 6B7 NA_SE_EN_KONB_JUMP_LEV_OLD (held) */ SFX_NOSHUFFLE, +/* 6B8 NA_SE_EN_MIBOSS_FREEZE_OLD (unused) */ SFX_NOSHUFFLE, +/* 6B9 NA_SE_EN_YMAJIN_THROW */ SFX_ATTACK, +/* 6BA NA_SE_EN_BOSU_HEAD_BITE (held) */ SFX_NOSHUFFLE, +/* 6BB NA_SE_EN_BOSU_HEAD_FLOAT (held) */ SFX_NOSHUFFLE, +/* 6BC NA_SE_EN_LAST3_VOICE_KICK_OLD */ SFX_CRY, +/* 6BD NA_SE_EN_LAST3_VOICE_KOMA_OLD */ SFX_CRY, +/* 6BE NA_SE_EN_LAST3_VOICE_ROD_OLD */ SFX_CRY, +/* 6BF NA_SE_EN_LAST3_VOICE_THROW_OLD */ SFX_CRY, +/* 6C0 NA_SE_EN_LAST3_VOICE_LAUGH_OLD */ SFX_CRY, +/* 6C1 NA_SE_EN_LAST3_VOICE_DAMAGE_OLD */ SFX_DAMAGE, +/* 6C2 NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD */ SFX_DAMAGE, +/* 6C3 NA_SE_EN_LAST3_VOICE_DEAD_OLD */ SFX_DEATH, +/* 6C4 NA_SE_EN_BOSU_DEAD_VOICE */ SFX_DEATH, +/* 6C5 NA_SE_EN_DEBU_DEAD_VOICE */ SFX_DEATH, +/* 6C6 NA_SE_EN_YASE_DEAD_VOICE */ SFX_DEATH, +/* 6C7 NA_SE_EN_LAST2_BALLET_OLD (held) */ SFX_NOSHUFFLE, +/* 6C8 NA_SE_EN_LAST2_MOONWALK_OLD (held) */ SFX_NOSHUFFLE, +/* 6C9 NA_SE_EN_SHARP_FLOAT (held) */ SFX_NOSHUFFLE, +/* 6CA NA_SE_EN_SHARP_REACTION */ SFX_CRY, +/* 6CB NA_SE_EN_REDEAD_WEAKENED1 */ SFX_CRY, +/* 6CC NA_SE_EN_REDEAD_WEAKENED_L1 (held) */ SFX_NOSHUFFLE, +/* 6CD NA_SE_EN_REDEAD_WEAKENED2 */ SFX_CRY, +/* 6CE NA_SE_EN_REDEAD_WEAKENED_L2 (held) */ SFX_NOSHUFFLE, +/* 6CF NA_SE_EN_PIRATE_ONGND */ SFX_JUMP_LAND, +/* 6D0 NA_SE_EN_FOLLOWERS_STAY */ SFX_NOCAT, +/* 6D1 NA_SE_EN_LAST2_VOICE_BALLET (unused) */ SFX_NOSHUFFLE, +/* 6D2 NA_SE_EN_LAST2_VOICE_UAUOO1_OLD */ SFX_CRY, +/* 6D3 NA_SE_EN_LAST2_VOICE_UAUOO2_OLD */ SFX_CRY, +/* 6D4 NA_SE_EN_LAST2_VOICE_SURPRISED_OLD */ SFX_CRY, +/* 6D5 NA_SE_EN_LAST2_DAMAGE_OLD */ SFX_DAMAGE, +/* 6D6 NA_SE_EN_LAST2_DAMAGE2_OLD */ SFX_DAMAGE, +/* 6D7 NA_SE_EN_LAST2_DEAD_OLD */ SFX_DEATH, +/* 6D8 NA_SE_EN_LAST2_UAUOO_OLD */ SFX_NOCAT, +/* 6D9 NA_SE_EN_LAST2_GYM_B_OLD */ SFX_NOCAT, +/* 6DA NA_SE_EN_PIRATE_COOL_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 6DB NA_SE_EN_PIRATE_CYNICAL (unused) */ SFX_NOSHUFFLE, +/* 6DC NA_SE_EN_PIRATE_DAMM_BREATH */ SFX_DAMAGE, +/* 6DD NA_SE_EN_PIRATE_SHOUT */ SFX_CRY, +/* 6DE NA_SE_EN_STAL01_LAUGH */ SFX_CRY, +/* 6DF NA_SE_EN_STAL02_LAUGH_SHORT */ SFX_CRY, +/* 6E0 NA_SE_EN_STAL03_LAUGH_BIG */ SFX_CRY, +/* 6E1 NA_SE_EN_STAL04_ANGER */ SFX_CRY, +/* 6E2 NA_SE_EN_STAL05_CYNICAL (unused) */ SFX_NOSHUFFLE, +/* 6E3 NA_SE_EN_STAL06_SURPRISED */ SFX_CRY, +/* 6E4 NA_SE_EN_STAL07_ANTONISHED (unused) */ SFX_NOSHUFFLE, +/* 6E5 NA_SE_EN_STAL08_CRY_BIG */ SFX_CRY, +/* 6E6 NA_SE_EN_STAL09_SCREAM */ SFX_CRY, +/* 6E7 NA_SE_EN_STAL10_LAUGH_SHY (unused) */ SFX_NOSHUFFLE, +/* 6E8 NA_SE_EN_STAL11_LAUGH_SHY2 */ SFX_CRY, +/* 6E9 NA_SE_EN_STAL12_LAUGH_KIDLY (unused) */ SFX_NOSHUFFLE, +/* 6EA NA_SE_EN_STAL20_CALL_MOON */ SFX_CRY, +/* 6EB NA_SE_EN_STAL20_CALL_MOON2 */ SFX_CRY, +/* 6EC NA_SE_EN_STAL21_PSYCHO_VOICE */ SFX_CRY, +/* 6ED NA_SE_EN_STALKIDS_DOWN_K */ SFX_JUMP_LAND, +/* 6EE NA_SE_EN_AKINDO_FLY (held) */ SFX_NOSHUFFLE, +/* 6EF NA_SE_EN_NPC_APPEAR */ SFX_APPEAR, +/* 6F0 NA_SE_EN_NPC_FADEAWAY */ SFX_DEATH, +/* 6F1 NA_SE_EN_DEBU_PAUSEx2 (unused) */ SFX_NOSHUFFLE, +/* 6F2 NA_SE_EN_YASE_PAUSEx2 (unused) */ SFX_NOSHUFFLE, +/* 6F3 NA_SE_EN_DEBU_HEAD_UP */ SFX_NOCAT, +/* 6F4 NA_SE_EN_YASE_HEAD_UP (unused) */ SFX_NOSHUFFLE, +/* 6F5 NA_SE_EN_STAL22_LAUGH_KID_L */ SFX_CRY, +/* 6F6 NA_SE_EN_EVIL_POWER */ SFX_NOCAT, +/* 6F7 NA_SE_NE_STAL23_COLD (held) */ SFX_NOSHUFFLE, +/* 6F8 NA_SE_EN_STALKIDS_GASAGOSO */ SFX_NOCAT, +/* 6F9 NA_SE_EN_BOSU_TALK */ SFX_NOCAT, +/* 6FA NA_SE_EN_FAMOS_REVERSE1 */ SFX_NOCAT, +/* 6FB NA_SE_EN_FAMOS_REVERSE2 */ SFX_NOCAT, +/* 6FC NA_SE_EN_FAMOS_FLOAT (held) */ SFX_NOSHUFFLE, +/* 6FD NA_SE_EN_FAMOS_FLOAT_REVERSE (held) */ SFX_NOSHUFFLE, +/* 6FE NA_SE_EN_KOTAKE_ROLL */ SFX_FOOTSTEP, +/* 6FF NA_SE_EN_KOTAKE_FLY (held) */ SFX_NOSHUFFLE, +/* 700 NA_SE_EN_THIEFBIRD_VOICE */ SFX_CRY, +/* 701 NA_SE_EN_THIEFBIRD_DAMAGE */ SFX_DAMAGE, +/* 702 NA_SE_EN_THIEFBIRD_DEAD */ SFX_DEATH, +/* 703 NA_SE_EN_STALKIDS_BODY */ SFX_NOCAT, +/* 704 NA_SE_EN_STALKIDS_BODY_LEV (held) */ SFX_NOSHUFFLE, +/* 705 NA_SE_EN_BOSU_STAND_RAPID */ SFX_NOCAT, +/* 706 NA_SE_EN_STAL24_SCREAM2 */ SFX_CRY, +/* 707 NA_SE_EN_STALKIDS_EARTHQUAKE */ SFX_NOCAT, +/* 708 NA_SE_EN_MASK_FLOAT (held) */ SFX_NOSHUFFLE, +/* 709 NA_SE_EN_STALKIDS_PULLED */ SFX_NOCAT, +/* 70A NA_SE_EN_KITA_SALUTE */ SFX_NOCAT, +/* 70B NA_SE_EN_KTIA_WALK */ SFX_FOOTSTEP, +/* 70C NA_SE_EN_KTIA_PAUSE_K */ SFX_NOCAT, +/* 70D NA_SE_EN_KITA_LAUGH_K */ SFX_CRY, +/* 70E NA_SE_EN_KITA_DAMAGE */ SFX_DAMAGE, +/* 70F NA_SE_EN_KITA_DEAD */ SFX_DEATH, +/* 710 NA_SE_EN_STALBABY_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 711 NA_SE_EN_STALBABY_SURPRISED (unused) */ SFX_NOSHUFFLE, +/* 712 NA_SE_EN_KITA_BREAK */ SFX_BREAK, +/* 713 NA_SE_EN_KITA_ATTACK_W */ SFX_ATTACK, +/* 714 NA_SE_EN_KONB_WAIT_OLD (held) */ SFX_NOSHUFFLE, +/* 715 NA_SE_EN_DEATH_SCYTHE */ SFX_DEATH, +/* 716 NA_SE_EN_DEATH_ROLL */ SFX_DEATH, +/* 717 NA_SE_EN_DEATH_SCYTHE_LEV (special) */ SFX_NOSHUFFLE, +/* 718 NA_SE_EN_DEATH_SCYTHE_ONGND */ SFX_DEATH, +/* 719 NA_SE_EN_DEATH_VOICE */ SFX_DEATH, +/* 71A NA_SE_EN_DEATH_DAMAGE */ SFX_DEATH, +/* 71B NA_SE_EN_DEATH_DEAD */ SFX_DEATH, +/* 71C NA_SE_EN_DEATH_ATTACK */ SFX_DEATH, +/* 71D NA_SE_EN_DEATH_APPEAR */ SFX_DEATH, +/* 71E NA_SE_EN_DEATH_HEARTBREAK */ SFX_DEATH, +/* 71F NA_SE_EN_KONB_MINI_DEAD */ SFX_DEATH, +/* 720 NA_SE_EN_HALF_REDEAD_LOOP (held) */ SFX_NOSHUFFLE, +/* 721 NA_SE_EN_HALF_REDEAD_SURPRISE */ SFX_CRY, +/* 722 NA_SE_EN_HALF_REDEAD_SCREAME (held) */ SFX_NOSHUFFLE, +/* 723 NA_SE_EN_HALF_REDEAD_TRANS */ SFX_NOCAT, +/* 724 NA_SE_EN_GOLON_VOICE_GENERAL (unused) */ SFX_NOSHUFFLE, +/* 725 NA_SE_EN_IWAIGORON_EVERYBODY (unused) */ SFX_NOSHUFFLE, +/* 726 NA_SE_EN_IWAIGORON_SOLO */ SFX_NOCAT, +/* 727 NA_SE_EN_ROMANI_WALK */ SFX_FOOTSTEP, +/* 728 NA_SE_EN_MOON_SCREAM1 */ SFX_CRY, +/* 729 NA_SE_EN_MOON_SCREAM2 */ SFX_CRY, +/* 72A NA_SE_EN_MOON_SCREAM3 */ SFX_CRY, +/* 72B NA_SE_EN_MOON_SCREAM4 */ SFX_CRY, +/* 72C NA_SE_EN_STALKIDS_HEADACHE */ SFX_NOCAT, +/* 72D NA_SE_EN_BIGNUTS_WALK (unused) */ SFX_NOSHUFFLE, +/* 72E NA_SE_EN_KITA_PAUSE (unused) */ SFX_NOSHUFFLE, +/* 72F NA_SE_EN_ANSATSUSYA_LAUGH */ SFX_CRY, +/* 730 NA_SE_EN__copy514 (unused) */ SFX_NOSHUFFLE, +/* 731 NA_SE_EN__copy515 (unused) */ SFX_NOSHUFFLE, +/* 732 NA_SE_EN__copy516 (unused) */ SFX_NOSHUFFLE, +/* 733 NA_SE_EN__copy517 (unused) */ SFX_NOSHUFFLE, +/* 734 NA_SE_EN__copy518 (unused) */ SFX_NOSHUFFLE, +/* 735 NA_SE_EN__copy519 (unused) */ SFX_NOSHUFFLE, +/* 736 NA_SE_EN_DALMANI_A (unused) */ SFX_NOSHUFFLE, +/* 737 NA_SE_EN_DALMANI_B (unused) */ SFX_NOSHUFFLE, +/* 738 NA_SE_EN_DALMANI_C (unused) */ SFX_NOSHUFFLE, +/* 739 NA_SE_EN_DALMANI_D (unused) */ SFX_NOSHUFFLE, +/* 73A NA_SE_EN__2d1 (unused) */ SFX_NOSHUFFLE, +/* 73B NA_SE_EN__2d2 (unused) */ SFX_NOSHUFFLE, +/* 73C NA_SE_EN_EVIL_POWER_PREDEMO */ SFX_NOCAT, +/* 73D NA_SE_EN_KOUME_DAMAGE */ SFX_DAMAGE, +/* 73E NA_SE_EN_KOUME_DAMAGE2 */ SFX_DAMAGE, +/* 73F NA_SE_EN_KONB_MINI_APPEAR */ SFX_APPEAR, +/* 740 NA_SE_EN_IRONNACK_DAMAGE */ SFX_DAMAGE, +/* 741 NA_SE_EN_IRONNACK_DEAD */ SFX_DEATH, +/* 742 NA_SE_EN_ANSATSUSYA_ONGND */ SFX_JUMP_LAND, +/* 743 NA_SE_EN_ANSATSUSYA_ROCK */ SFX_NOCAT, +/* 744 NA_SE_EN_REDEAD_REVERSE */ SFX_NOCAT, +/* 745 NA_SE_EN_STALKIDS_NOSE */ SFX_NOCAT, +/* 746 NA_SE_EN_KITA_SNORE (unused) */ SFX_NOSHUFFLE, +/* 747 NA_SE_EN_IRONNACK_DASH (unused) */ SFX_NOSHUFFLE, +/* 748 NA_SE_EN_TUBOOCK_FLY (held) */ SFX_NOSHUFFLE, +/* 749 NA_SE_EN_MIMICK_BREATH (special) */ SFX_NOSHUFFLE, +/* 74A NA_SE_EN_FANTOM_DEAD (unused) */ SFX_NOSHUFFLE, +/* 74B NA_SE_EN_KAICHO_PIYORI (unused) */ SFX_NOSHUFFLE, +/* 74C NA_SE_EN_READED_WALK (unused) */ SFX_NOSHUFFLE, +/* 74D NA_SE_EN_LEADED_WHITE (unused) */ SFX_NOSHUFFLE, +/* 74E NA_SE_EN_MIBOSS_APPEAR_B_OLD (unused) */ SFX_NOSHUFFLE, +/* 74F NA_SE_EN_MIBOSS_KICK_OLD (unused) */ SFX_NOSHUFFLE, +/* 750 NA_SE_EN_MIBOSS_HEADDOWN_OLD (unused) */ SFX_NOSHUFFLE, +/* 751 NA_SE_EN_MIBOSS_LEGDOWN_OLD (unused) */ SFX_NOSHUFFLE, +/* 752 NA_SE_EN_MIBOSS_WEAKWAIT_OLD (unused) */ SFX_NOSHUFFLE, +/* 753 NA_SE_EN_MIBOSS_THRUST1_OLD (unused) */ SFX_NOSHUFFLE, +/* 754 NA_SE_EN_MIBOSS_JUMP3_OLD (unused) */ SFX_NOSHUFFLE, +/* 755 NA_SE_EN_MIBOSS_SWORD_ROLL_OLD (unused) */ SFX_NOSHUFFLE, +/* 756 NA_SE_EN_MIBOSS_DANCE_THRUST_OLD (unused) */ SFX_NOSHUFFLE, +/* 757 NA_SE_EN_MIBOSS_DANCE_FIRE_OLD (unused) */ SFX_NOSHUFFLE, +/* 758 NA_SE_EN_B_PAMET_ROCK (unused) */ SFX_NOSHUFFLE, +/* 759 NA_SE_EN_DUMMY753 (unused) */ SFX_NOSHUFFLE, +/* 75A NA_SE_EN_DUMMY_754 (unused) */ SFX_NOSHUFFLE, +/* 75B NA_SE_EN_FANTOM_FLOAT */ SFX_NOCAT, +/* 75C NA_SE_EN_KONB_SUIKOMI (unused) */ SFX_NOSHUFFLE, +/* 75D NA_SE_EN_KONB_LANDING_OLD (unused) */ SFX_NOSHUFFLE, +/* 75E NA_SE_EN_KONB_SIBUKI_OLD (unused) */ SFX_NOSHUFFLE, +/* 75F NA_SE_EN_KONB_PIYORI_OLD (unused) */ SFX_NOSHUFFLE, +/* 760 NA_SE_EN_KOUME_UBAITORU (unused) */ SFX_NOSHUFFLE, +/* 761 NA_SE_EN_STALKIDS_PSYCHO2 (unused) */ SFX_NOSHUFFLE, +/* 762 NA_SE_EN_RIZA_ATTACK3 (unused) */ SFX_NOSHUFFLE, +/* 763 NA_SE_EN_YASE_LAUGH_K_HOLD (unused) */ SFX_NOSHUFFLE, +/* 764 NA_SE_EN_WIZ_DEAD_NEW (unused) */ SFX_NOSHUFFLE, +/* 765 NA_SE_EN_HIPLOOP_BURN (unused) */ SFX_NOSHUFFLE, +/* 766 NA_SE_EN_EYEGOLE_HATAKI (unused) */ SFX_NOSHUFFLE, +/* 767 NA_SE_EN_DEKNUTS_DANCE_FADE (unused) */ SFX_NOSHUFFLE, +/* 768 NA_SE_EN_NUTS_FURUERU (unused) */ SFX_NOSHUFFLE, +/* 769 NA_SE_EN_PO_APPEAR_IDO (unused) */ SFX_NOSHUFFLE, +/* 76A NA_SE_EN_FOLLOWERS_TO_KABE (unused) */ SFX_NOSHUFFLE, +/* 76B NA_SE_EN_MUJURA_LAST_UP (unused) */ SFX_NOSHUFFLE, +/* 76C NA_SE_SY_WIN_OPEN (bank) */ SFX_NOSHUFFLE, +/* 76D NA_SE_SY_WIN_CLOSE (bank) */ SFX_NOSHUFFLE, +/* 76E NA_SE_SY_CORRECT_CHIME (bank) */ SFX_NOSHUFFLE, +/* 76F NA_SE_SY_GET_RUPY (bank) */ SFX_NOSHUFFLE, +/* 770 NA_SE_SY_MESSAGE_WOMAN (bank) */ SFX_NOSHUFFLE, +/* 771 NA_SE_SY_MESSAGE_MAN (bank) */ SFX_NOSHUFFLE, +/* 772 NA_SE_SY_ERROR (bank) */ SFX_NOSHUFFLE, +/* 773 NA_SE_SY_TRE_BOX_APPEAR (bank) */ SFX_NOSHUFFLE, +/* 774 NA_SE_SY_DECIDE (bank) */ SFX_NOSHUFFLE, +/* 775 NA_SE_SY_CURSOR (bank) */ SFX_NOSHUFFLE, +/* 776 NA_SE_SY_CANCEL (bank) */ SFX_NOSHUFFLE, +/* 777 NA_SE_SY_HP_RECOVER (bank) */ SFX_NOSHUFFLE, +/* 778 NA_SE_SY_ATTENTION_ON (bank) */ SFX_NOSHUFFLE, +/* 779 NA_SE_SY_DUMMY_13 (bank) */ SFX_NOSHUFFLE, +/* 77A NA_SE_SY_DUMMY_14 (bank) */ SFX_NOSHUFFLE, +/* 77B NA_SE_SY_LOCK_OFF (bank) */ SFX_NOSHUFFLE, +/* 77C NA_SE_SY_LOCK_ON_HUMAN (bank) */ SFX_NOSHUFFLE, +/* 77D NA_SE_SY_DUMMY_17 (bank) */ SFX_NOSHUFFLE, +/* 77E NA_SE_SY_DUMMY_18 (bank) */ SFX_NOSHUFFLE, +/* 77F NA_SE_SY_CAMERA_ZOOM_UP (bank) */ SFX_NOSHUFFLE, +/* 780 NA_SE_SY_CAMERA_ZOOM_DOWN (bank) */ SFX_NOSHUFFLE, +/* 781 NA_SE_SY_DUMMY_21 (bank) */ SFX_NOSHUFFLE, +/* 782 NA_SE_SY_DUMMY_22 (bank) */ SFX_NOSHUFFLE, +/* 783 NA_SE_SY_ATTENTION_ON_OLD (bank) */ SFX_NOSHUFFLE, +/* 784 NA_SE_SY_MESSAGE_PASS (bank) */ SFX_NOSHUFFLE, +/* 785 NA_SE_SY_WARNING_COUNT_N (bank) */ SFX_NOSHUFFLE, +/* 786 NA_SE_SY_WARNING_COUNT_E (bank) */ SFX_NOSHUFFLE, +/* 787 NA_SE_SY_HITPOINT_ALARM (bank) */ SFX_NOSHUFFLE, +/* 788 NA_SE_SY_DUMMY_28 (bank) */ SFX_NOSHUFFLE, +/* 789 NA_SE_SY_DEMO_CUT (bank) */ SFX_NOSHUFFLE, +/* 78A NA_SE_SY_NAVY_CALL (bank) */ SFX_NOSHUFFLE, +/* 78B NA_SE_SY_GAUGE_UP (bank) */ SFX_NOSHUFFLE, +/* 78C NA_SE_SY_DUMMY_32 (bank) */ SFX_NOSHUFFLE, +/* 78D NA_SE_SY_DUMMY_33 (bank) */ SFX_NOSHUFFLE, +/* 78E NA_SE_SY_DUMMY_34 (bank) */ SFX_NOSHUFFLE, +/* 78F NA_SE_SY_PIECE_OF_HEART (bank) */ SFX_NOSHUFFLE, +/* 790 NA_SE_SY_GET_ITEM (bank) */ SFX_NOSHUFFLE, +/* 791 NA_SE_SY_WIN_SCROLL_LEFT (bank) */ SFX_NOSHUFFLE, +/* 792 NA_SE_SY_WIN_SCROLL_RIGHT (bank) */ SFX_NOSHUFFLE, +/* 793 NA_SE_SY_OCARINA_ERROR (bank) */ SFX_NOSHUFFLE, +/* 794 NA_SE_SY_CAMERA_ZOOM_UP_2 (bank) */ SFX_NOSHUFFLE, +/* 795 NA_SE_SY_CAMERA_ZOOM_DOWN_2 (bank) */ SFX_NOSHUFFLE, +/* 796 NA_SE_SY_GLASSMODE_ON (bank) */ SFX_NOSHUFFLE, +/* 797 NA_SE_SY_GLASSMODE_OFF (bank) */ SFX_NOSHUFFLE, +/* 798 NA_SE_SY_FOUND (bank) */ SFX_NOSHUFFLE, +/* 799 NA_SE_SY_HIT_SOUND (bank) */ SFX_NOSHUFFLE, +/* 79A NA_SE_SY_MESSAGE_END (bank) */ SFX_NOSHUFFLE, +/* 79B NA_SE_SY_RUPY_COUNT (bank) */ SFX_NOSHUFFLE, +/* 79C NA_SE_SY_LOCK_ON (bank) */ SFX_NOSHUFFLE, +/* 79D NA_SE_SY_GET_BOXITEM (bank) */ SFX_NOSHUFFLE, +/* 79E NA_SE_SY_WHITE_OUT_INTO_MOON (bank) */ SFX_NOSHUFFLE, +/* 79F NA_SE_SY_WHITE_OUT_S (bank) */ SFX_NOSHUFFLE, +/* 7A0 NA_SE_SY_WHITE_OUT_T (bank) */ SFX_NOSHUFFLE, +/* 7A1 NA_SE_SY_START_SHOT (bank) */ SFX_NOSHUFFLE, +/* 7A2 NA_SE_SY_METRONOME (bank) */ SFX_NOSHUFFLE, +/* 7A3 NA_SE_SY_ATTENTION_URGENCY (bank) */ SFX_NOSHUFFLE, +/* 7A4 NA_SE_SY_METRONOME_LV (bank) */ SFX_NOSHUFFLE, +/* 7A5 NA_SE_SY_FSEL_CURSOR (bank) */ SFX_NOSHUFFLE, +/* 7A6 NA_SE_SY_FSEL_DECIDE_S (bank) */ SFX_NOSHUFFLE, +/* 7A7 NA_SE_SY_FSEL_DECIDE_L (bank) */ SFX_NOSHUFFLE, +/* 7A8 NA_SE_SY_FSEL_CLOSE (bank) */ SFX_NOSHUFFLE, +/* 7A9 NA_SE_SY_FSEL_ERROR (bank) */ SFX_NOSHUFFLE, +/* 7AA NA_SE_SY_SET_FIRE_ARROW (bank) */ SFX_NOSHUFFLE, +/* 7AB NA_SE_SY_SET_ICE_ARROW (bank) */ SFX_NOSHUFFLE, +/* 7AC NA_SE_SY_SET_LIGHT_ARROW (bank) */ SFX_NOSHUFFLE, +/* 7AD NA_SE_SY_SYNTH_MAGIC_ARROW (bank) */ SFX_NOSHUFFLE, +/* 7AE NA_SE_SY_METRONOME_2 (bank) */ SFX_NOSHUFFLE, +/* 7AF NA_SE_SY_KINSTA_MARK_APPEAR (bank) */ SFX_NOSHUFFLE, +/* 7B0 NA_SE_SY_FIVE_COUNT_LUPY (bank) */ SFX_NOSHUFFLE, +/* 7B1 NA_SE_SY_CARROT_RECOVER (bank) */ SFX_NOSHUFFLE, +/* 7B2 NA_SE_EV_FAIVE_LUPY_COUNT (signal) */ SFX_NOSHUFFLE, +/* 7B3 NA_SE_SY_METRONOME_TEMPO (bank) */ SFX_NOSHUFFLE, +/* 7B4 NA_SE_SY_COMICAL_SOUND0_0 (bank) */ SFX_NOSHUFFLE, +/* 7B5 NA_SE_SY_COMICAL_SOUND0_1 (bank) */ SFX_NOSHUFFLE, +/* 7B6 NA_SE_SY_COMICAL_SOUND0_LAST (bank) */ SFX_NOSHUFFLE, +/* 7B7 NA_SE_SY_SOUT_DEMO (bank) */ SFX_NOSHUFFLE, +/* 7B8 NA_SE_SY_TIMESIGNAL_BELL (bank) */ SFX_NOSHUFFLE, +/* 7B9 NA_SE_SY_DEKUNUTS_JUMP_FAILED (bank) */ SFX_NOSHUFFLE, +/* 7BA NA_SE_SY_ATTENTION_SOUND (bank) */ SFX_NOSHUFFLE, +/* 7BB NA_SE_SY_TRANSFORM_MASK_FLASH (bank) */ SFX_NOSHUFFLE, +/* 7BC NA_SE_SY_CAMERA_SHUTTER (bank) */ SFX_NOSHUFFLE, +/* 7BD NA_SE_SY_STALKIDS_PSYCHO (bank) */ SFX_NOSHUFFLE, +/* 7BE NA_SE_SY_CHICK_JOIN_CHIME (bank) */ SFX_NOSHUFFLE, +/* 7BF NA_SE_SY_HIT_SOUND_L (bank) */ SFX_NOSHUFFLE, +/* 7C0 NA_SE_SY_FAIRY_MASK_SUCCESS (bank) */ SFX_NOSHUFFLE, +/* 7C1 NA_SE_SY_SCHEDULE_WRITE (bank) */ SFX_NOSHUFFLE, +/* 7C2 NA_SE_SY_STOPWATCH_TIMER_3 (bank) */ SFX_NOSHUFFLE, +/* 7C3 NA_SE_SY_STOPWATCH_TIMER_INF (bank) */ SFX_NOSHUFFLE, +/* 7C4 NA_SE_SY_EARTHQUAKE_OUTDOOR (bank) */ SFX_NOSHUFFLE, +/* 7C5 NA_SE_SY_SPIRAL_DASH (bank) */ SFX_NOSHUFFLE, +/* 7C6 NA_SE_SY_QUIZ_CORRECT (bank) */ SFX_NOSHUFFLE, +/* 7C7 NA_SE_SY_QUIZ_INCORRECT (bank) */ SFX_NOSHUFFLE, +/* 7C8 NA_SE_SY_DIZZY_EFFECT (bank) */ SFX_NOSHUFFLE, +/* 7C9 NA_SE_SY_TIME_CONTROL_SLOW (bank) */ SFX_NOSHUFFLE, +/* 7CA NA_SE_SY_TIME_CONTROL_NORMAL (bank) */ SFX_NOSHUFFLE, +/* 7CB NA_SE_SY_SECOM_WARNING (bank) */ SFX_NOSHUFFLE, +/* 7CC NA_SE_SY_WIN_CHANGE (bank) */ SFX_NOSHUFFLE, +/* 7CD NA_SE_SY_TOUCH1 (bank) */ SFX_NOSHUFFLE, +/* 7CE NA_SE_SY_MENU_CHAT_MOVE (bank) */ SFX_NOSHUFFLE, +/* 7CF NA_SE_SY_YUBI_MOVE (bank) */ SFX_NOSHUFFLE, +/* 7D0 NA_SE_SY_CHAT_ALLERT_IN (bank) */ SFX_NOSHUFFLE, +/* 7D1 NA_SE_SY_CHAT_ALLERT (bank) */ SFX_NOSHUFFLE, +/* 7D2 NA_SE_SY_CHAT_ALLERT_OUT (bank) */ SFX_NOSHUFFLE, +/* 7D3 NA_SE_SY_TOUCH2 (bank) */ SFX_NOSHUFFLE, +/* 7D4 NA_SE_SY_TOUCH2_OUT (bank) */ SFX_NOSHUFFLE, +/* 7D5 NA_SE_SY_TOUCH3 (bank) */ SFX_NOSHUFFLE, +/* 7D6 NA_SE_SY_TOUCH4 (bank) */ SFX_NOSHUFFLE, +/* 7D7 NA_SE_SY_YUBI_CURSOL_KEY (bank) */ SFX_NOSHUFFLE, +/* 7D8 NA_SE_SY_EVENT_INFO (bank) */ SFX_NOSHUFFLE, +/* 7D9 NA_SE_SY_CLEAR1 (bank) */ SFX_NOSHUFFLE, +/* 7DA NA_SE_SY_ALARM_MOVE (bank) */ SFX_NOSHUFFLE, +/* 7DB NA_SE_SY_QUEST_NEW (bank) */ SFX_NOSHUFFLE, +/* 7DC NA_SE_SY_EVENT_FAIL (bank) */ SFX_NOSHUFFLE, +/* 7DD NA_SE_SY_QUEST_CLEAR (bank) */ SFX_NOSHUFFLE, +/* 7DE NA_SE_SY_CHAT_ALARM_OFF (bank) */ SFX_NOSHUFFLE, +/* 7DF NA_SE_SY_CHAT_ALARM_INFO (bank) */ SFX_NOSHUFFLE, +/* 7E0 NA_SE_SY_ICON_MOVE (bank) */ SFX_NOSHUFFLE, +/* 7E1 NA_SE_SY_ICON_MOVE_SET (bank) */ SFX_NOSHUFFLE, +/* 7E2 NA_SE_SY_DIAMOND_SWITCH (bank) */ SFX_NOSHUFFLE, +/* 7E3 NA_SE_SY_PREDEMO_EVIL (bank) */ SFX_NOSHUFFLE, +/* 7E4 NA_SE_SY_PREDEMO_OMEN (bank) */ SFX_NOSHUFFLE, +/* 7E5 NA_SE_OC_OCARINA (bank) */ SFX_NOSHUFFLE, +/* 7E6 NA_SE_OC_ABYSS (bank) */ SFX_NOSHUFFLE, +/* 7E7 NA_SE_OC_DOOR_OPEN (bank) */ SFX_NOSHUFFLE, +/* 7E8 NA_SE_OC_SECRET_WARP_IN (bank) */ SFX_NOSHUFFLE, +/* 7E9 NA_SE_OC_SECRET_WARP_OUT (bank) */ SFX_NOSHUFFLE, +/* 7EA NA_SE_OC_SECRET_HOLE_OUT (bank) */ SFX_NOSHUFFLE, +/* 7EB NA_SE_OC_REVENGE (bank) */ SFX_NOSHUFFLE, +/* 7EC NA_SE_OC_TUNAMI (bank) */ SFX_NOSHUFFLE, +/* 7ED NA_SE_OC_TELOP_IMPACT (bank) */ SFX_NOSHUFFLE, +/* 7EE NA_SE_OC_WOOD_GATE_OPEN (bank) */ SFX_NOSHUFFLE, +/* 7EF NA_SE_OC_FIREWORKS (bank) */ SFX_NOSHUFFLE, +/* 7F0 NA_SE_OC_WHITE_OUT_INTO_KYOJIN (bank) */ SFX_NOSHUFFLE, +/* 7F1 NA_SE_OC_12 (bank) */ SFX_NOSHUFFLE, +/* 7F2 NA_SE_OC_13 (bank) */ SFX_NOSHUFFLE, +/* 7F3 NA_SE_OC_14 (bank) */ SFX_NOSHUFFLE, +/* 7F4 NA_SE_OC_15 (bank) */ SFX_NOSHUFFLE, +/* 7F5 NA_SE_OC_HINT_MOVIE (bank) */ SFX_NOSHUFFLE, +/* 7F6 NA_SE_OC_HINT_MOVIE2_WHITE (bank) */ SFX_NOSHUFFLE, +/* 7F7 NA_SE_OC_HINT_MOVIE_ZOOMIN (bank) */ SFX_NOSHUFFLE, +/* 7F8 NA_SE_OC_HIBIKI_ISHI (bank) */ SFX_NOSHUFFLE, +/* 7F9 NA_SE_VO_LI_SWORD_N */ SFX_LINK_VOICE, +/* 7FA NA_SE_VO_LI_SWORD_L */ SFX_LINK_VOICE, +/* 7FB NA_SE_VO_LI_LASH */ SFX_LINK_VOICE, +/* 7FC NA_SE_VO_LI_HANG */ SFX_LINK_VOICE, +/* 7FD NA_SE_VO_LI_CLIMB_END */ SFX_LINK_VOICE, +/* 7FE NA_SE_VO_LI_DAMAGE_S */ SFX_LINK_VOICE, +/* 7FF NA_SE_VO_LI_FREEZE */ SFX_LINK_VOICE, +/* 800 NA_SE_VO_LI_FALL_S */ SFX_LINK_VOICE, +/* 801 NA_SE_VO_LI_FALL_L */ SFX_LINK_VOICE, +/* 802 NA_SE_VO_LI_BREATH_REST */ SFX_LINK_VOICE, +/* 803 NA_SE_VO_LI_BREATH_DRINK */ SFX_LINK_VOICE, +/* 804 NA_SE_VO_LI_DOWN */ SFX_LINK_VOICE, +/* 805 NA_SE_VO_LI_TAKEN_AWAY (Link) */ SFX_NOSHUFFLE, +/* 806 NA_SE_VO_LI_HELD */ SFX_LINK_VOICE, +/* 807 NA_SE_VO_LI_SNEEZE */ SFX_LINK_VOICE, +/* 808 NA_SE_VO_LI_SWEAT */ SFX_LINK_VOICE, +/* 809 NA_SE_VO_LI_DRINK (Link) */ SFX_NOSHUFFLE, +/* 80A NA_SE_VO_LI_RELAX */ SFX_LINK_VOICE, +/* 80B NA_SE_VO_LI_SWORD_PUTAWAY (Link) */ SFX_NOSHUFFLE, +/* 80C NA_SE_VO_LI_GROAN (Link) */ SFX_NOSHUFFLE, +/* 80D NA_SE_VO_LI_AUTO_JUMP */ SFX_LINK_VOICE, +/* 80E NA_SE_VO_LI_MAGIC_NALE (Link) */ SFX_NOSHUFFLE, +/* 80F NA_SE_VO_LI_SURPRISE */ SFX_LINK_VOICE, +/* 810 NA_SE_VO_LI_MAGIC_FROL (Link) */ SFX_NOSHUFFLE, +/* 811 NA_SE_VO_LI_PUSH */ SFX_LINK_VOICE, +/* 812 NA_SE_VO_LI_HOOKSHOT_HANG */ SFX_LINK_VOICE, +/* 813 NA_SE_VO_LI_LAND_DAMAGE_S */ SFX_LINK_VOICE, +/* 814 NA_SE_VO_LI_MAGIC_START (Link) */ SFX_NOSHUFFLE, +/* 815 NA_SE_VO_LI_MAGIC_ATTACK (Link) */ SFX_NOSHUFFLE, +/* 816 NA_SE_VO_BL_DOWN (Link) */ SFX_NOSHUFFLE, +/* 817 NA_SE_VO_LI_DEMO_DAMAGE (Link) */ SFX_NOSHUFFLE, +/* 818 NA_SE_VO_LI_SWORD_N_copy30 (Link) */ SFX_NOSHUFFLE, +/* 819 NA_SE_VO_DUMMY_32 */ SFX_LINK_VOICE, +/* 81A NA_SE_VO_DUMMY_33 */ SFX_LINK_VOICE, +/* 81B NA_SE_VO_DUMMY_34 */ SFX_LINK_VOICE, +/* 81C NA_SE_VO_DUMMY_35 */ SFX_LINK_VOICE, +/* 81D NA_SE_VO_DUMMY_36 */ SFX_LINK_VOICE, +/* 81E NA_SE_VO_DUMMY_37 */ SFX_LINK_VOICE, +/* 81F NA_SE_VO_DUMMY_38 */ SFX_LINK_VOICE, +/* 820 NA_SE_VO_DUMMY_39 */ SFX_LINK_VOICE, +/* 821 NA_SE_VO_NAVY_ENEMY */ SFX_LINK_VOICE, +/* 822 NA_SE_VO_NAVY_HELLO */ SFX_LINK_VOICE, +/* 823 NA_SE_VO_NAVY_HEAR */ SFX_LINK_VOICE, +/* 824 NA_SE_VO_DUMMY_43 */ SFX_LINK_VOICE, +/* 825 NA_SE_VO_DUMMY_44 (Link) */ SFX_NOSHUFFLE, +/* 826 NA_SE_VO_DUMMY_45 */ SFX_LINK_VOICE, +/* 827 NA_SE_VO_DUMMY_46 */ SFX_LINK_VOICE, +/* 828 NA_SE_VO_DUMMY_47 */ SFX_LINK_VOICE, +/* 829 NA_SE_VO_DUMMY_48 (Link) */ SFX_NOSHUFFLE, +/* 82A NA_SE_VO_DUMMY_49 */ SFX_LINK_VOICE, +/* 82B NA_SE_VO_DUMMY_50 (Link) */ SFX_NOSHUFFLE, +/* 82C NA_SE_VO_DUMMY_51 (Link) */ SFX_NOSHUFFLE, +/* 82D NA_SE_VO_DUMMY_52 */ SFX_LINK_VOICE, +/* 82E NA_SE_VO_DUMMY_53 (Link) */ SFX_NOSHUFFLE, +/* 82F NA_SE_VO_DUMMY_54 */ SFX_LINK_VOICE, +/* 830 NA_SE_VO_DUMMY_55 (Link) */ SFX_NOSHUFFLE, +/* 831 NA_SE_VO_DUMMY_56 */ SFX_LINK_VOICE, +/* 832 NA_SE_VO_DUMMY_57 */ SFX_LINK_VOICE, +/* 833 NA_SE_VO_DUMMY_58 */ SFX_LINK_VOICE, +/* 834 NA_SE_VO_DUMMY_59 (Link) */ SFX_NOSHUFFLE, +/* 835 NA_SE_VO_DUMMY_60 (Link) */ SFX_NOSHUFFLE, +/* 836 NA_SE_VO_DUMMY_61 (Link) */ SFX_NOSHUFFLE, +/* 837 NA_SE_VO_DUMMY_62 (Link) */ SFX_NOSHUFFLE, +/* 838 NA_SE_VO_DUMMY_63 (Link) */ SFX_NOSHUFFLE, +/* 839 NA_SE_VO_LK_WAKE_UP (Link) */ SFX_NOSHUFFLE, +/* 83A NA_SE_VO_LK_CATCH_DEMO (Link) */ SFX_NOSHUFFLE, +/* 83B NA_SE_VO_LK_DRAGGED_DAMAGE (Link) */ SFX_NOSHUFFLE, +/* 83C NA_SE_VO_NAVY_CALL (signal) */ SFX_NOSHUFFLE, +/* 83D NA_SE_VO_NA_HELLO_3 (unused) */ SFX_NOSHUFFLE, +/* 83E NA_SE_VO_CHAT_MESSAGE_CALL (unused) */ SFX_NOSHUFFLE, +/* 83F NA_SE_VO_BELL_MESSAGE (unused) */ SFX_NOSHUFFLE, +/* 840 NA_SE_VO_MONDO_MESSAGE (unused) */ SFX_NOSHUFFLE, +/* 841 NA_SE_VO_LK_USING_UP_ENERGY (Link) */ SFX_NOSHUFFLE, +/* 842 NA_SE_VO_DUMMY_73 (unused) */ SFX_NOSHUFFLE, +/* 843 NA_SE_VO_GO_SLEEP */ SFX_NPC_VOICE, +/* 844 NA_SE_VO_NP_SLEEP_OUT */ SFX_NPC_VOICE, +/* 845 NA_SE_VO_DUMMY_76 (unused) */ SFX_NOSHUFFLE, +/* 846 NA_SE_VO_DUMMY_77 (unused) */ SFX_NOSHUFFLE, +/* 847 NA_SE_VO_NP_DRINK */ SFX_NPC_VOICE, +/* 848 NA_SE_VO_DUMMY_79 (unused) */ SFX_NOSHUFFLE, +/* 849 NA_SE_VO_NARRATION_0 (unused) */ SFX_NOSHUFFLE, +/* 84A NA_SE_VO_TA_SURPRISE (unused) */ SFX_NOSHUFFLE, +/* 84B NA_SE_VO_TA_CRY_0 (unused) */ SFX_NOSHUFFLE, +/* 84C NA_SE_VO_TA_CRY_1 (unused) */ SFX_NOSHUFFLE, +/* 84D NA_SE_VO_IN_CRY_0 */ SFX_NPC_VOICE, +/* 84E NA_SE_VO_IN_LOST */ SFX_NPC_VOICE, +/* 84F NA_SE_VO_IN_LASH_0 */ SFX_NPC_VOICE, +/* 850 NA_SE_VO_IN_LASH_1 (unused) */ SFX_NOSHUFFLE, +/* 851 NA_SE_VO_FR_LAUGH_0 */ SFX_NPC_VOICE, +/* 852 NA_SE_VO_FR_SMILE_0 */ SFX_NPC_VOICE, +/* 853 NA_SE_VO_NB_AGONY (unused) */ SFX_NOSHUFFLE, +/* 854 NA_SE_VO_NB_CRY_0 (unused) */ SFX_NOSHUFFLE, +/* 855 NA_SE_VO_NB_NOTICE (unused) */ SFX_NOSHUFFLE, +/* 856 NA_SE_VO_NA_HELLO_0 (unused) */ SFX_NOSHUFFLE, +/* 857 NA_SE_VO_NA_HELLO_1 (unused) */ SFX_NOSHUFFLE, +/* 858 NA_SE_VO_NA_HELLO_2 */ SFX_NPC_VOICE, +/* 859 NA_SE_VO_RT_CRASH (unused) */ SFX_NOSHUFFLE, +/* 85A NA_SE_VO_RT_DISCOVER (unused) */ SFX_NOSHUFFLE, +/* 85B NA_SE_VO_RT_FALL (unused) */ SFX_NOSHUFFLE, +/* 85C NA_SE_VO_RT_LAUGH_0 (unused) */ SFX_NOSHUFFLE, +/* 85D NA_SE_VO_RT_LIFT (unused) */ SFX_NOSHUFFLE, +/* 85E NA_SE_VO_RT_THROW (unused) */ SFX_NOSHUFFLE, +/* 85F NA_SE_VO_RT_UNBALLANCE (unused) */ SFX_NOSHUFFLE, +/* 860 NA_SE_VO_ST_DAMAGE */ SFX_NPC_VOICE, +/* 861 NA_SE_VO_ST_ATTACK */ SFX_NPC_VOICE, +/* 862 NA_SE_VO_Z0_HURRY (unused) */ SFX_NOSHUFFLE, +/* 863 NA_SE_VO_Z0_MEET (unused) */ SFX_NOSHUFFLE, +/* 864 NA_SE_VO_Z0_QUESTION (unused) */ SFX_NOSHUFFLE, +/* 865 NA_SE_VO_Z0_SIGH_0 (unused) */ SFX_NOSHUFFLE, +/* 866 NA_SE_VO_Z0_SMILE_0 (unused) */ SFX_NOSHUFFLE, +/* 867 NA_SE_VO_Z0_SURPRISE (unused) */ SFX_NOSHUFFLE, +/* 868 NA_SE_VO_Z0_THROW (unused) */ SFX_NOSHUFFLE, +/* 869 NA_SE_VO_SK_CRY_0 (unused) */ SFX_NOSHUFFLE, +/* 86A NA_SE_VO_SK_CRY_1 (unused) */ SFX_NOSHUFFLE, +/* 86B NA_SE_VO_SK_CRASH (unused) */ SFX_NOSHUFFLE, +/* 86C NA_SE_VO_NA_LISTEN */ SFX_NPC_VOICE, +/* 86D NA_SE_VO_SK_SHOUT (unused) */ SFX_NOSHUFFLE, +/* 86E NA_SE_VO_Z1_CRY_0 (unused) */ SFX_NOSHUFFLE, +/* 86F NA_SE_VO_Z1_CRY_1 (unused) */ SFX_NOSHUFFLE, +/* 870 NA_SE_VO_Z1_OPENDOOR (unused) */ SFX_NOSHUFFLE, +/* 871 NA_SE_VO_FR_SMILE_1 (unused) */ SFX_NOSHUFFLE, +/* 872 NA_SE_VO_FR_SMILE_2 (unused) */ SFX_NOSHUFFLE, +/* 873 NA_SE_VO_KZ_MOVE (unused) */ SFX_NOSHUFFLE, +/* 874 NA_SE_VO_NB_LAUGH (unused) */ SFX_NOSHUFFLE, +/* 875 NA_SE_VO_IN_JOY0 */ SFX_NPC_VOICE, +/* 876 NA_SE_VO_IN_JOY1 (unused) */ SFX_NOSHUFFLE, +/* 877 NA_SE_VO_IN_JOY2 (unused) */ SFX_NOSHUFFLE, +/* 878 NA_SE_VO_DUMMY_127 (unused) */ SFX_NOSHUFFLE, +/* 879 NA_SE_VO_DUMMY_128 */ SFX_LINK_VOICE, +/* 87A NA_SE_VO_DUMMY_129 */ SFX_LINK_VOICE, +/* 87B NA_SE_VO_DUMMY_130 */ SFX_LINK_VOICE, +/* 87C NA_SE_VO_DUMMY_131 */ SFX_LINK_VOICE, +/* 87D NA_SE_VO_DUMMY_132 */ SFX_LINK_VOICE, +/* 87E NA_SE_VO_DUMMY_133 */ SFX_LINK_VOICE, +/* 87F NA_SE_VO_DUMMY_134 */ SFX_LINK_VOICE, +/* 880 NA_SE_VO_DUMMY_135 */ SFX_LINK_VOICE, +/* 881 NA_SE_VO_DUMMY_136 */ SFX_LINK_VOICE, +/* 882 NA_SE_VO_DUMMY_137 */ SFX_LINK_VOICE, +/* 883 NA_SE_VO_DUMMY_138 */ SFX_LINK_VOICE, +/* 884 NA_SE_VO_DUMMY_139 */ SFX_LINK_VOICE, +/* 885 NA_SE_VO_DUMMY_140 (Link) */ SFX_NOSHUFFLE, +/* 886 NA_SE_VO_DUMMY_141 */ SFX_LINK_VOICE, +/* 887 NA_SE_VO_DUMMY_142 */ SFX_LINK_VOICE, +/* 888 NA_SE_VO_DUMMY_143 */ SFX_LINK_VOICE, +/* 889 NA_SE_VO_DUMMY_144 (Link) */ SFX_NOSHUFFLE, +/* 88A NA_SE_VO_DUMMY_145 */ SFX_LINK_VOICE, +/* 88B NA_SE_VO_DUMMY_146 (Link) */ SFX_NOSHUFFLE, +/* 88C NA_SE_VO_DUMMY_147 (Link) */ SFX_NOSHUFFLE, +/* 88D NA_SE_VO_DUMMY_148 */ SFX_LINK_VOICE, +/* 88E NA_SE_VO_DUMMY_149 (Link) */ SFX_NOSHUFFLE, +/* 88F NA_SE_VO_DUMMY_150 */ SFX_LINK_VOICE, +/* 890 NA_SE_VO_DUMMY_151 (Link) */ SFX_NOSHUFFLE, +/* 891 NA_SE_VO_DUMMY_152 */ SFX_LINK_VOICE, +/* 892 NA_SE_VO_DUMMY_153 */ SFX_LINK_VOICE, +/* 893 NA_SE_VO_DUMMY_154 */ SFX_LINK_VOICE, +/* 894 NA_SE_VO_DUMMY_155 (Link) */ SFX_NOSHUFFLE, +/* 895 NA_SE_VO_DUMMY_156 (Link) */ SFX_NOSHUFFLE, +/* 896 NA_SE_VO_DUMMY_157 (Link) */ SFX_NOSHUFFLE, +/* 897 NA_SE_VO_DUMMY_158 (Link) */ SFX_NOSHUFFLE, +/* 898 NA_SE_VO_DUMMY_159 (Link) */ SFX_NOSHUFFLE, +/* 899 NA_SE_VO_DUMMY_160 */ SFX_LINK_VOICE, +/* 89A NA_SE_VO_DUMMY_161 */ SFX_LINK_VOICE, +/* 89B NA_SE_VO_DUMMY_162 */ SFX_LINK_VOICE, +/* 89C NA_SE_VO_DUMMY_163 */ SFX_LINK_VOICE, +/* 89D NA_SE_VO_DUMMY_164 */ SFX_LINK_VOICE, +/* 89E NA_SE_VO_DUMMY_165 */ SFX_LINK_VOICE, +/* 89F NA_SE_VO_DUMMY_166 */ SFX_LINK_VOICE, +/* 8A0 NA_SE_VO_DUMMY_167 */ SFX_LINK_VOICE, +/* 8A1 NA_SE_VO_DUMMY_168 */ SFX_LINK_VOICE, +/* 8A2 NA_SE_VO_DUMMY_169 */ SFX_LINK_VOICE, +/* 8A3 NA_SE_VO_DUMMY_170 */ SFX_LINK_VOICE, +/* 8A4 NA_SE_VO_DUMMY_171 */ SFX_LINK_VOICE, +/* 8A5 NA_SE_VO_DUMMY_172 (Link) */ SFX_NOSHUFFLE, +/* 8A6 NA_SE_VO_DUMMY_173 */ SFX_LINK_VOICE, +/* 8A7 NA_SE_VO_DUMMY_174 */ SFX_LINK_VOICE, +/* 8A8 NA_SE_VO_DUMMY_175 */ SFX_LINK_VOICE, +/* 8A9 NA_SE_VO_DUMMY_176 (Link) */ SFX_NOSHUFFLE, +/* 8AA NA_SE_VO_DUMMY_177 */ SFX_LINK_VOICE, +/* 8AB NA_SE_VO_DUMMY_178 (Link) */ SFX_NOSHUFFLE, +/* 8AC NA_SE_VO_DUMMY_179 (Link) */ SFX_NOSHUFFLE, +/* 8AD NA_SE_VO_DUMMY_180 */ SFX_LINK_VOICE, +/* 8AE NA_SE_VO_DUMMY_181 (Link) */ SFX_NOSHUFFLE, +/* 8AF NA_SE_VO_DUMMY_182 */ SFX_LINK_VOICE, +/* 8B0 NA_SE_VO_DUMMY_183 (Link) */ SFX_NOSHUFFLE, +/* 8B1 NA_SE_VO_DUMMY_184 */ SFX_LINK_VOICE, +/* 8B2 NA_SE_VO_DUMMY_185 */ SFX_LINK_VOICE, +/* 8B3 NA_SE_VO_DUMMY_186 */ SFX_LINK_VOICE, +/* 8B4 NA_SE_VO_DUMMY_187 (Link) */ SFX_NOSHUFFLE, +/* 8B5 NA_SE_VO_DUMMY_188 (Link) */ SFX_NOSHUFFLE, +/* 8B6 NA_SE_VO_DUMMY_189 (Link) */ SFX_NOSHUFFLE, +/* 8B7 NA_SE_VO_DUMMY_190 (Link) */ SFX_NOSHUFFLE, +/* 8B8 NA_SE_VO_DUMMY_191 (Link) */ SFX_NOSHUFFLE, +/* 8B9 NA_SE_VO_DUMMY_192 */ SFX_LINK_VOICE, +/* 8BA NA_SE_VO_DUMMY_193 */ SFX_LINK_VOICE, +/* 8BB NA_SE_VO_DUMMY_194 */ SFX_LINK_VOICE, +/* 8BC NA_SE_VO_DUMMY_195 */ SFX_LINK_VOICE, +/* 8BD NA_SE_VO_DUMMY_196 */ SFX_LINK_VOICE, +/* 8BE NA_SE_VO_DUMMY_197 */ SFX_LINK_VOICE, +/* 8BF NA_SE_VO_DUMMY_198 */ SFX_LINK_VOICE, +/* 8C0 NA_SE_VO_DUMMY_199 */ SFX_LINK_VOICE, +/* 8C1 NA_SE_VO_DUMMY_200 */ SFX_LINK_VOICE, +/* 8C2 NA_SE_VO_DUMMY_201 */ SFX_LINK_VOICE, +/* 8C3 NA_SE_VO_DUMMY_202 */ SFX_LINK_VOICE, +/* 8C4 NA_SE_VO_DUMMY_203 */ SFX_LINK_VOICE, +/* 8C5 NA_SE_VO_DUMMY_204 (Link) */ SFX_NOSHUFFLE, +/* 8C6 NA_SE_VO_DUMMY_205 */ SFX_LINK_VOICE, +/* 8C7 NA_SE_VO_DUMMY_206 */ SFX_LINK_VOICE, +/* 8C8 NA_SE_VO_DUMMY_207 */ SFX_LINK_VOICE, +/* 8C9 NA_SE_VO_DUMMY_208 (Link) */ SFX_NOSHUFFLE, +/* 8CA NA_SE_VO_DUMMY_209 */ SFX_LINK_VOICE, +/* 8CB NA_SE_VO_DUMMY_210 (Link) */ SFX_NOSHUFFLE, +/* 8CC NA_SE_VO_DUMMY_211 (Link) */ SFX_NOSHUFFLE, +/* 8CD NA_SE_VO_DUMMY_212 */ SFX_LINK_VOICE, +/* 8CE NA_SE_VO_DUMMY_213 (Link) */ SFX_NOSHUFFLE, +/* 8CF NA_SE_VO_DUMMY_214 */ SFX_LINK_VOICE, +/* 8D0 NA_SE_VO_DUMMY_215 (Link) */ SFX_NOSHUFFLE, +/* 8D1 NA_SE_VO_DUMMY_216 */ SFX_LINK_VOICE, +/* 8D2 NA_SE_VO_DUMMY_217 */ SFX_LINK_VOICE, +/* 8D3 NA_SE_VO_DUMMY_218 */ SFX_LINK_VOICE, +/* 8D4 NA_SE_VO_DUMMY_219 (Link) */ SFX_NOSHUFFLE, +/* 8D5 NA_SE_VO_DUMMY_220 (Link) */ SFX_NOSHUFFLE, +/* 8D6 NA_SE_VO_DUMMY_221 (Link) */ SFX_NOSHUFFLE, +/* 8D7 NA_SE_VO_DUMMY_222 (Link) */ SFX_NOSHUFFLE, +/* 8D8 NA_SE_VO_DUMMY_223 (Link) */ SFX_NOSHUFFLE, +/* 8D9 NA_SE_VO_LI_POO_WAIT */ SFX_LINK_VOICE, +/* 8DA NA_SE_VO_DUMMY_225 */ SFX_LINK_VOICE, +/* 8DB NA_SE_VO_DUMMY_226 */ SFX_LINK_VOICE, +/* 8DC NA_SE_VO_DUMMY_227 */ SFX_LINK_VOICE, +/* 8DD NA_SE_VO_DUMMY_228 */ SFX_LINK_VOICE, +/* 8DE NA_SE_VO_DUMMY_229 */ SFX_LINK_VOICE, +/* 8DF NA_SE_VO_DUMMY_230 */ SFX_LINK_VOICE, +/* 8E0 NA_SE_VO_DUMMY_231 */ SFX_LINK_VOICE, +/* 8E1 NA_SE_VO_DUMMY_232 */ SFX_LINK_VOICE, +/* 8E2 NA_SE_VO_DUMMY_233 */ SFX_LINK_VOICE, +/* 8E3 NA_SE_VO_DUMMY_234 */ SFX_LINK_VOICE, +/* 8E4 NA_SE_VO_DUMMY_235 */ SFX_LINK_VOICE, +/* 8E5 NA_SE_VO_DUMMY_236 (Link) */ SFX_NOSHUFFLE, +/* 8E6 NA_SE_VO_DUMMY_237 */ SFX_LINK_VOICE, +/* 8E7 NA_SE_VO_DUMMY_238 */ SFX_LINK_VOICE, +/* 8E8 NA_SE_VO_DUMMY_239 */ SFX_LINK_VOICE, +/* 8E9 NA_SE_VO_DUMMY_240 (Link) */ SFX_NOSHUFFLE, +/* 8EA NA_SE_VO_DUMMY_241 */ SFX_LINK_VOICE, +/* 8EB NA_SE_VO_DUMMY_242 (Link) */ SFX_NOSHUFFLE, +/* 8EC NA_SE_VO_DUMMY_243 (Link) */ SFX_NOSHUFFLE, +/* 8ED NA_SE_VO_DUMMY_244 */ SFX_LINK_VOICE, +/* 8EE NA_SE_VO_DUMMY_245 (Link) */ SFX_NOSHUFFLE, +/* 8EF NA_SE_VO_DUMMY_246 */ SFX_LINK_VOICE, +/* 8F0 NA_SE_VO_DUMMY_247 (Link) */ SFX_NOSHUFFLE, +/* 8F1 NA_SE_VO_DUMMY_248 */ SFX_LINK_VOICE, +/* 8F2 NA_SE_VO_DUMMY_249 */ SFX_LINK_VOICE, +/* 8F3 NA_SE_VO_DUMMY_250 */ SFX_LINK_VOICE, +/* 8F4 NA_SE_VO_DUMMY_251 (Link) */ SFX_NOSHUFFLE, +/* 8F5 NA_SE_VO_DUMMY_252 (Link) */ SFX_NOSHUFFLE, +/* 8F6 NA_SE_VO_DUMMY_253 (Link) */ SFX_NOSHUFFLE, +/* 8F7 NA_SE_VO_DUMMY_254 (Link) */ SFX_NOSHUFFLE, +/* 8F8 NA_SE_VO_DUMMY_255 (Link) */ SFX_NOSHUFFLE, +/* 8F9 NA_SE_VO_JMVO02 (unused) */ SFX_NOSHUFFLE, +/* 8FA NA_SE_VO_JMVO04 (unused) */ SFX_NOSHUFFLE, +/* 8FB NA_SE_VO_CDVO00 (unused) */ SFX_NOSHUFFLE, +/* 8FC NA_SE_VO_CDVO01 (unused) */ SFX_NOSHUFFLE, +/* 8FD NA_SE_VO_CDVO02 (unused) */ SFX_NOSHUFFLE, +/* 8FE NA_SE_VO_CDVO03 (unused) */ SFX_NOSHUFFLE, +/* 8FF NA_SE_VO_BBVO00 */ SFX_NPC_VOICE, +/* 900 NA_SE_VO_BBVO01 (unused) */ SFX_NOSHUFFLE, +/* 901 NA_SE_VO_BBVO02 (unused) */ SFX_NOSHUFFLE, +/* 902 NA_SE_VO_BBVO03 (unused) */ SFX_NOSHUFFLE, +/* 903 NA_SE_VO_BBVO04 (unused) */ SFX_NOSHUFFLE, +/* 904 NA_SE_VO_BBVO05 (unused) */ SFX_NOSHUFFLE, +/* 905 NA_SE_VO_OBVO01 (unused) */ SFX_NOSHUFFLE, +/* 906 NA_SE_VO_ARVO00 (unused) */ SFX_NOSHUFFLE, +/* 907 NA_SE_VO_ARVO01 (unused) */ SFX_NOSHUFFLE, +/* 908 NA_SE_VO_MMVO00 (unused) */ SFX_NOSHUFFLE, +/* 909 NA_SE_VO_MMVO01 (unused) */ SFX_NOSHUFFLE, +/* 90A NA_SE_VO_MMVO02 (unused) */ SFX_NOSHUFFLE, +/* 90B NA_SE_VO_MMVO03 (unused) */ SFX_NOSHUFFLE, +/* 90C NA_SE_VO_MMVO04 (unused) */ SFX_NOSHUFFLE, +/* 90D NA_SE_VO_MMVO05 (unused) */ SFX_NOSHUFFLE, +/* 90E NA_SE_VO_ABVO00 (unused) */ SFX_NOSHUFFLE, +/* 90F NA_SE_VO_ABVO01 (unused) */ SFX_NOSHUFFLE, +/* 910 NA_SE_VO_NPVO00 (unused) */ SFX_NOSHUFFLE, +/* 911 NA_SE_VO_FPVO00 */ SFX_NPC_VOICE, +/* 912 NA_SE_VO_FPVO01 */ SFX_NPC_VOICE, +/* 913 NA_SE_VO_FPVO02 (unused) */ SFX_NOSHUFFLE, +/* 914 NA_SE_VO_FPVO03 (unused) */ SFX_NOSHUFFLE, +/* 915 NA_SE_VO_ROVO01 (unused) */ SFX_NOSHUFFLE, +/* 916 NA_SE_VO_ROVO02 (unused) */ SFX_NOSHUFFLE, +/* 917 NA_SE_VO_RYVO01 (unused) */ SFX_NOSHUFFLE, +/* 918 NA_SE_VO_RYVO02 (unused) */ SFX_NOSHUFFLE, +/* 919 NA_SE_VO_RYVO03 (unused) */ SFX_NOSHUFFLE, +/* 91A NA_SE_VO_RYVO04 (unused) */ SFX_NOSHUFFLE, +/* 91B NA_SE_VO_ANVO00 (unused) */ SFX_NOSHUFFLE, +/* 91C NA_SE_VO_ANVO01 (unused) */ SFX_NOSHUFFLE, +/* 91D NA_SE_VO_ANVO02 (unused) */ SFX_NOSHUFFLE, +/* 91E NA_SE_VO_ANVO03 (unused) */ SFX_NOSHUFFLE, +/* 91F NA_SE_VO_CRVO00 (unused) */ SFX_NOSHUFFLE, +/* 920 NA_SE_VO_CRVO01 (unused) */ SFX_NOSHUFFLE, +/* 921 NA_SE_VO_CRVO02 (unused) */ SFX_NOSHUFFLE, +/* 922 NA_SE_VO_CRVO03 (unused) */ SFX_NOSHUFFLE, +/* 923 NA_SE_VO_HNVO00 (unused) */ SFX_NOSHUFFLE, +/* 924 NA_SE_VO_HNVO01 (unused) */ SFX_NOSHUFFLE, +/* 925 NA_SE_VO_HNVO02 (unused) */ SFX_NOSHUFFLE, +/* 926 NA_SE_VO_RMVO00 (unused) */ SFX_NOSHUFFLE, +/* 927 NA_SE_VO_RMVO01 (unused) */ SFX_NOSHUFFLE, +/* 928 NA_SE_VO_RMVO02 (unused) */ SFX_NOSHUFFLE, +/* 929 NA_SE_VO_PMVO01 (unused) */ SFX_NOSHUFFLE, +/* 92A NA_SE_VO_PMVO02 (unused) */ SFX_NOSHUFFLE, +/* 92B NA_SE_VO_PMVO03 (unused) */ SFX_NOSHUFFLE, +/* 92C NA_SE_VO_DHVO00 (unused) */ SFX_NOSHUFFLE, +/* 92D NA_SE_VO_DHVO01 (unused) */ SFX_NOSHUFFLE, +/* 92E NA_SE_VO_DHVO02 (unused) */ SFX_NOSHUFFLE, +/* 92F NA_SE_VO_DHVO03 (unused) */ SFX_NOSHUFFLE, +/* 930 NA_SE_VO_DHVO04 */ SFX_NPC_VOICE, +/* 931 NA_SE_VO_TFVO00 (unused) */ SFX_NOSHUFFLE, +/* 932 NA_SE_VO_ANVO04 (unused) */ SFX_NOSHUFFLE, +/* 933 NA_SE_VO_ANVO05 (unused) */ SFX_NOSHUFFLE, +/* 934 NA_SE_VO_PMVO00 (unused) */ SFX_NOSHUFFLE, +/* 935 NA_SE_VO_CHVO03 (unused) */ SFX_NOSHUFFLE, +/* 936 NA_SE_VO_CHVO04 (unused) */ SFX_NOSHUFFLE, +/* 937 NA_SE_VO_CHVO05 (unused) */ SFX_NOSHUFFLE, +/* 938 NA_SE_VO_CHVO06 (unused) */ SFX_NOSHUFFLE, +/* 939 NA_SE_VO_CHVO07 (unused) */ SFX_NOSHUFFLE, +/* 93A NA_SE_VO_CHVO08 (unused) */ SFX_NOSHUFFLE, +/* 93B NA_SE_VO_CHVO09 (unused) */ SFX_NOSHUFFLE, +/* 93C NA_SE_VO_DPVO00 (unused) */ SFX_NOSHUFFLE, +/* 93D NA_SE_VO_DPVO01 (unused) */ SFX_NOSHUFFLE, +/* 93E NA_SE_VO_DPVO02 (unused) */ SFX_NOSHUFFLE, +/* 93F NA_SE_VO_SKVO00 (unused) */ SFX_NOSHUFFLE, +/* 940 NA_SE_VO_SKVO01 (unused) */ SFX_NOSHUFFLE, +/* 941 NA_SE_VO_KHVO00 (unused) */ SFX_NOSHUFFLE, +/* 942 NA_SE_VO_KHVO01 (unused) */ SFX_NOSHUFFLE, +/* 943 NA_SE_VO_KHVO02 (unused) */ SFX_NOSHUFFLE, +/* 944 NA_SE_VO_SHVO00 (unused) */ SFX_NOSHUFFLE, +/* 945 NA_SE_VO_SHVO01 (unused) */ SFX_NOSHUFFLE, +/* 946 NA_SE_VO_KAVO02 (unused) */ SFX_NOSHUFFLE, +/* 947 NA_SE_VO_KAVO03 (unused) */ SFX_NOSHUFFLE, +/* 948 NA_SE_VO_MTVO00 (unused) */ SFX_NOSHUFFLE, +/* 949 NA_SE_VO_TTVO00 (unused) */ SFX_NOSHUFFLE, +/* 94A NA_SE_VO_ITVO00 (unused) */ SFX_NOSHUFFLE, +/* 94B NA_SE_VO_ITVO01 (unused) */ SFX_NOSHUFFLE, +/* 94C NA_SE_VO_ITVO02 (unused) */ SFX_NOSHUFFLE, +/* 94D NA_SE_VO_KMVO00 (unused) */ SFX_NOSHUFFLE, +/* 94E NA_SE_VO_KMVO01 (unused) */ SFX_NOSHUFFLE, +/* 94F NA_SE_VO_JOVO00 (unused) */ SFX_NOSHUFFLE, +/* 950 NA_SE_VO_JYVO00 (unused) */ SFX_NOSHUFFLE, +/* 951 NA_SE_VO_DTVO00 (unused) */ SFX_NOSHUFFLE, +/* 952 NA_SE_VO_GUVO00 (unused) */ SFX_NOSHUFFLE, +/* 953 NA_SE_VO_KTVO00 (unused) */ SFX_NOSHUFFLE, +/* 954 NA_SE_VO_KTVO01 (unused) */ SFX_NOSHUFFLE, +/* 955 NA_SE_VO_KTVO03 (unused) */ SFX_NOSHUFFLE, +/* 956 NA_SE_VO_ZBVO00 (unused) */ SFX_NOSHUFFLE, +/* 957 NA_SE_VO_ZBVO01 (unused) */ SFX_NOSHUFFLE, +/* 958 NA_SE_VO_DAVO01 (unused) */ SFX_NOSHUFFLE, +/* 959 NA_SE_VO_SHVO04 (unused) */ SFX_NOSHUFFLE, +/* 95A NA_SE_VO_GBVO02 */ SFX_NPC_VOICE, +/* 95B NA_SE_VO_GBVO03 (unused) */ SFX_NOSHUFFLE, +/* 95C NA_SE_VO_PFVO00 (unused) */ SFX_NOSHUFFLE, +/* 95D NA_SE_VO_PFVO01 (unused) */ SFX_NOSHUFFLE, +/* 95E NA_SE_VO_GAVO00 (unused) */ SFX_NOSHUFFLE, +/* 95F NA_SE_VO_GAVO01 (unused) */ SFX_NOSHUFFLE, +/* 960 NA_SE_VO_DJVO00 (unused) */ SFX_NOSHUFFLE, +/* 961 NA_SE_VO_DJVO01 (unused) */ SFX_NOSHUFFLE, +/* 962 NA_SE_VO_MSVO00 (unused) */ SFX_NOSHUFFLE, +/* 963 NA_SE_VO_MSVO01 (unused) */ SFX_NOSHUFFLE, +/* 964 NA_SE_VO_JPVO00 (unused) */ SFX_NOSHUFFLE, +/* 965 NA_SE_VO_HYVO00 (unused) */ SFX_NOSHUFFLE, +/* 966 NA_SE_VO_HYVO01 (unused) */ SFX_NOSHUFFLE, +/* 967 NA_SE_VO_BAVO00 (unused) */ SFX_NOSHUFFLE, +/* 968 NA_SE_VO_POVO00 (unused) */ SFX_NOSHUFFLE, +/* 969 NA_SE_VO_DAVO00 (unused) */ SFX_NOSHUFFLE, +/* 96A NA_SE_VO_DAVO02 (unused) */ SFX_NOSHUFFLE, +/* 96B NA_SE_VO_MKVO00 (unused) */ SFX_NOSHUFFLE, +/* 96C NA_SE_VO_MKVO01 (unused) */ SFX_NOSHUFFLE, +/* 96D NA_SE_VO_MKVO02 (unused) */ SFX_NOSHUFFLE, +/* 96E NA_SE_VO_MKVO03 (unused) */ SFX_NOSHUFFLE, +/* 96F NA_SE_VO_MKVO04 (unused) */ SFX_NOSHUFFLE, +/* 970 NA_SE_VO_TIVO00 */ SFX_NPC_VOICE, +/* 971 NA_SE_VO_TIVO01 */ SFX_NPC_VOICE, +/* 972 NA_SE_VO_TIVO02 (unused) */ SFX_NOSHUFFLE, +/* 973 NA_SE_VO_TIVO03 (unused) */ SFX_NOSHUFFLE, +/* 974 NA_SE_VO_TIVO04 (unused) */ SFX_NOSHUFFLE, +/* 975 NA_SE_VO_TIVO05 (unused) */ SFX_NOSHUFFLE, +/* 976 NA_SE_VO_OMVO00 */ SFX_NPC_VOICE, +/* 977 NA_SE_VO_OMVO01 (unused) */ SFX_NOSHUFFLE, +/* 978 NA_SE_VO_OMVO02 (unused) */ SFX_NOSHUFFLE, +/* 979 NA_SE_VO_OMVO03 (unused) */ SFX_NOSHUFFLE, +/* 97A NA_SE_VO_OMVO04 (unused) */ SFX_NOSHUFFLE, +/* 97B NA_SE_VO_OMVO05 (unused) */ SFX_NOSHUFFLE, +/* 97C NA_SE_VO_OMVO06 (unused) */ SFX_NOSHUFFLE, +/* 97D NA_SE_VO_DEMO_FALL2 (unused) */ SFX_NOSHUFFLE, +/* 97E NA_SE_VO_DEMO_384 (unused) */ SFX_NOSHUFFLE, +/* 97F NA_SE_VO_DEMO_385 (unused) */ SFX_NOSHUFFLE, +/* 980 NA_SE_VO_DEMO_386 (unused) */ SFX_NOSHUFFLE, +/* 981 NA_SE_VO_DEMO_387 (unused) */ SFX_NOSHUFFLE, +/* 982 NA_SE_VO_DEMO_388 (unused) */ SFX_NOSHUFFLE, +/* 983 NA_SE_VO_DEMO_389 (unused) */ SFX_NOSHUFFLE, +/* 984 NA_SE_VO_DEMO_390 (unused) */ SFX_NOSHUFFLE, +/* 985 NA_BGM_DEMO_SE_SEQ (bank) */ SFX_NOSHUFFLE, +/* 986 NA_BGM_DEMO_SE_SEQ_1 (bank) */ SFX_NOSHUFFLE, +/* 987 NA_BGM_DEMO_SE_SEQ_2 (bank) */ SFX_NOSHUFFLE, +/* 988 NA_BGM_DEMO_SE_SEQ_3 (bank) */ SFX_NOSHUFFLE, +/* 989 NA_BGM_DEMO_SE_SEQ_4 (bank) */ SFX_NOSHUFFLE, +/* 98A NA_BGM_DEMO_SE_SEQ_5 (bank) */ SFX_NOSHUFFLE, +/* 98B NA_BGM_DEMO_SE_SEQ_6 (bank) */ SFX_NOSHUFFLE, +/* 98C NA_BGM_DEMO_SE_SEQ_7 (bank) */ SFX_NOSHUFFLE, +/* 98D NA_BGM_DEMO_SE_SEQ_8 (bank) */ SFX_NOSHUFFLE, +/* 98E NA_BGM_DEMO_SE_SEQ_9 (bank) */ SFX_NOSHUFFLE, +/* 98F NA_BGM_DEMO_SE_SEQ_A (bank) */ SFX_NOSHUFFLE, +/* 990 NA_BGM_DEMO_SE_SEQ_B (bank) */ SFX_NOSHUFFLE, +/* 991 NA_BGM_DEMO_SE_SEQ_C (bank) */ SFX_NOSHUFFLE, +/* 992 NA_BGM_DEMO_SE_SEQ_D (bank) */ SFX_NOSHUFFLE, +/* 993 NA_BGM_DEMO_SE_SEQ_E (bank) */ SFX_NOSHUFFLE, +/* 994 NA_BGM_DEMO_SE_SEQ_F (bank) */ SFX_NOSHUFFLE, +/* 995 NA_SE_EN_MIBOSS_FALL (unused) */ SFX_NOSHUFFLE, +/* 996 NA_SE_EN_MIBOSS_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 997 NA_SE_EN_MIBOSS_DASH (unused) */ SFX_NOSHUFFLE, +/* 998 NA_SE_EN_MIBOSS_DEAD (unused) */ SFX_NOSHUFFLE, +/* 999 NA_SE_EN_MIBOSS_GND1 (unused) */ SFX_NOSHUFFLE, +/* 99A NA_SE_EN_MIBOSS_GND2 (unused) */ SFX_NOSHUFFLE, +/* 99B NA_SE_EN_MIBOSS_UNARI (unused) */ SFX_NOSHUFFLE, +/* 99C NA_SE_EN_MIBOSS_RHYTHM (unused) */ SFX_NOSHUFFLE, +/* 99D NA_SE_EN_MIBOSS_SWORD (unused) */ SFX_NOSHUFFLE, +/* 99E NA_SE_EN_MIBOSS_JUMP1_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* 99F NA_SE_EN_MIBOSS_JUMP2_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* 9A0 NA_SE_EN_MIBOSS_VOICE1 (unused) */ SFX_NOSHUFFLE, +/* 9A1 NA_SE_EN_MIBOSS_VOICE2 (unused) */ SFX_NOSHUFFLE, +/* 9A2 NA_SE_EN_MIBOSS_VOICE3 (unused) */ SFX_NOSHUFFLE, +/* 9A3 NA_SE_EN_MIBOSS_FAINT (unused) */ SFX_NOSHUFFLE, +/* 9A4 NA_SE_EN_MIBOSS_ROLLING (unused) */ SFX_NOSHUFFLE, +/* 9A5 NA_SE_EN_MIBOSS_FREEZE (unused) */ SFX_NOSHUFFLE, +/* 9A6 NA_SE_EN_MIBOSS_APPEAR_B (unused) */ SFX_NOSHUFFLE, +/* 9A7 NA_SE_EN_MIBOSS_KICK (unused) */ SFX_NOSHUFFLE, +/* 9A8 NA_SE_EN_MIBOSS_HEADDOWN (unused) */ SFX_NOSHUFFLE, +/* 9A9 NA_SE_EN_MIBOSS_LEGDOWN (unused) */ SFX_NOSHUFFLE, +/* 9AA NA_SE_EN_MIBOSS_WEAKWAIT (unused) */ SFX_NOSHUFFLE, +/* 9AB NA_SE_EN_MIBOSS_THRUST1 (unused) */ SFX_NOSHUFFLE, +/* 9AC NA_SE_EN_MIBOSS_JUMP3 (unused) */ SFX_NOSHUFFLE, +/* 9AD NA_SE_EN_MIBOSS_SWORD_ROLL (unused) */ SFX_NOSHUFFLE, +/* 9AE NA_SE_EN_MIBOSS_DANCE_THRUST (unused) */ SFX_NOSHUFFLE, +/* 9AF NA_SE_EN_MIBOSS_DANCE_FIRE (unused) */ SFX_NOSHUFFLE, +/* 9B0 NA_SE_EN_ICEB_FOOTSTEP (unused) */ SFX_NOSHUFFLE, +/* 9B1 NA_SE_EN_ICEB_CRY (unused) */ SFX_NOSHUFFLE, +/* 9B2 NA_SE_EN_ICEB_STEAM_LONG (unused) */ SFX_NOSHUFFLE, +/* 9B3 NA_SE_EN_ICEB_STEAMS_DEMO (unused) */ SFX_NOSHUFFLE, +/* 9B4 NA_SE_EN_ICEB_STEAM_DEMO_UP (unused) */ SFX_NOSHUFFLE, +/* 9B5 NA_SE_EN_ICEB_DEAD (unused) */ SFX_NOSHUFFLE, +/* 9B6 NA_SE_EN_ICEB_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 9B7 NA_SE_EN_ICEB_SLIDING (unused) */ SFX_NOSHUFFLE, +/* 9B8 NA_SE_EN_ICEB_BACK_ATTACK2 (unused) */ SFX_NOSHUFFLE, +/* 9B9 NA_SE_EN_KONB_BITE (unused) */ SFX_NOSHUFFLE, +/* 9BA NA_SE_EN_KONB_BOUND (unused) */ SFX_NOSHUFFLE, +/* 9BB NA_SE_EN_KONB_BOUND2 (unused) */ SFX_NOSHUFFLE, +/* 9BC NA_SE_EN_KONB_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 9BD NA_SE_EN_KONB_DEAD (unused) */ SFX_NOSHUFFLE, +/* 9BE NA_SE_EN_KONB_DEAD2 (unused) */ SFX_NOSHUFFLE, +/* 9BF NA_SE_EN_KONB_DEAD_JUMP (unused) */ SFX_NOSHUFFLE, +/* 9C0 NA_SE_EN_KONB_DEAD_JUMP2 (unused) */ SFX_NOSHUFFLE, +/* 9C1 NA_SE_EN_KONB_DEMO_MOVE (unused) */ SFX_NOSHUFFLE, +/* 9C2 NA_SE_EN_KONB_INIT (unused) */ SFX_NOSHUFFLE, +/* 9C3 NA_SE_EN_KONB_JUMP (unused) */ SFX_NOSHUFFLE, +/* 9C4 NA_SE_EN_KONB_JUMP_LEV (unused) */ SFX_NOSHUFFLE, +/* 9C5 NA_SE_EN_KONB_LANDING (unused) */ SFX_NOSHUFFLE, +/* 9C6 NA_SE_EN_KONB_MINI_APPEAR_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* 9C7 NA_SE_EN_KONB_PIYORI (unused) */ SFX_NOSHUFFLE, +/* 9C8 NA_SE_EN_KONB_PREATTACK (unused) */ SFX_NOSHUFFLE, +/* 9C9 NA_SE_EN_KONB_SIBUKI (unused) */ SFX_NOSHUFFLE, +/* 9CA NA_SE_EN_KONB_SINK (unused) */ SFX_NOSHUFFLE, +/* 9CB NA_SE_EN_KONB_WAIT (unused) */ SFX_NOSHUFFLE, +/* 9CC NA_SE_EN_KONB_DODAI_FALL (unused) */ SFX_NOSHUFFLE, +/* 9CD NA_SE_EN_KONB_SUIKOMU (unused) */ SFX_NOSHUFFLE, +/* 9CE NA_SE_EN_KONB_TABERU (unused) */ SFX_NOSHUFFLE, +/* 9CF NA_SE_EN_KONB_TOBIDASU (unused) */ SFX_NOSHUFFLE, +/* 9D0 NA_SE_EN_KONB_TOSSIN1_KAMAE (unused) */ SFX_NOSHUFFLE, +/* 9D1 NA_SE_EN_KONB_TOSSIN1_DASH (unused) */ SFX_NOSHUFFLE, +/* 9D2 NA_SE_EN_KONB_TOSSIN1_TYAKUSUI (unused) */ SFX_NOSHUFFLE, +/* 9D3 NA_SE_EN_KONB_BOMB1_INSIDE (unused) */ SFX_NOSHUFFLE, +/* 9D4 NA_SE_EN_KONB_BOMB1_OUTSIDE (unused) */ SFX_NOSHUFFLE, +/* 9D5 NA_SE_EN_KONB_MEDAMA_APPEAR (unused) */ SFX_NOSHUFFLE, +/* 9D6 NA_SE_EN_KONB_BOMB_CHAIN (unused) */ SFX_NOSHUFFLE, +/* 9D7 NA_SE_EN_KONB_CHIAN_SLASH (unused) */ SFX_NOSHUFFLE, +/* 9D8 NA_SE_EN_KONB_INFO_SAKEBI (unused) */ SFX_NOSHUFFLE, +/* 9D9 NA_SE_EN_KONB_INFO_SAKEBI_LONG (unused) */ SFX_NOSHUFFLE, +/* 9DA NA_SE_EN_KONB_DODAI_ATTACK1 (unused) */ SFX_NOSHUFFLE, +/* 9DB NA_SE_EN_KONB_DODAI_ATTACK2 (unused) */ SFX_NOSHUFFLE, +/* 9DC NA_SE_EN_KONB_TAORE (unused) */ SFX_NOSHUFFLE, +/* 9DD NA_SE_EN_INBOSS_SAND (unused) */ SFX_NOSHUFFLE, +/* 9DE NA_SE_EN_INBOSS_ROAR (unused) */ SFX_NOSHUFFLE, +/* 9DF NA_SE_EN_INBOSS_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 9E0 NA_SE_EN_INBOSS_DEAD_PRE2 (unused) */ SFX_NOSHUFFLE, +/* 9E1 NA_SE_EN_INBOSS_DEAD (unused) */ SFX_NOSHUFFLE, +/* 9E2 NA_SE_EN_INBOSS_DOWN_PRE (unused) */ SFX_NOSHUFFLE, +/* 9E3 NA_SE_EN_INBOSS_BRESS_PRE (unused) */ SFX_NOSHUFFLE, +/* 9E4 NA_SE_EN_INBOSS_SANRAN (unused) */ SFX_NOSHUFFLE, +/* 9E5 NA_SE_EN_INBOSS_CHIBI_WALK (unused) */ SFX_NOSHUFFLE, +/* 9E6 NA_SE_EN_INBOSS_CHIBI_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* 9E7 NA_SE_EN_INBOSS_CHIBI_DEAD (unused) */ SFX_NOSHUFFLE, +/* 9E8 NA_SE_EN_INBOSS_CHIBI_RUN (unused) */ SFX_NOSHUFFLE, +/* 9E9 NA_SE_EN_INBOSS_JIMEN_MORI (unused) */ SFX_NOSHUFFLE, +/* 9EA NA_SE_EN_INBOSS_JIMEN_DERU (unused) */ SFX_NOSHUFFLE, +/* 9EB NA_SE_EN_INBOSS_UNDER_MOVE (unused) */ SFX_NOSHUFFLE, +/* 9EC NA_SE_EN_INBOSS_BREATH (unused) */ SFX_NOSHUFFLE, +/* 9ED NA_SE_EN_INBOSS_DAMAGE_MOVE (unused) */ SFX_NOSHUFFLE, +/* 9EE NA_SE_EN_INBOSS_MEDAMA_DERU (unused) */ SFX_NOSHUFFLE, +/* 9EF NA_SE_EN_INBOSS_FIREBALL_FLY (unused) */ SFX_NOSHUFFLE, +/* 9F0 NA_SE_EN_INBOSS_SANRAN_SHORT (unused) */ SFX_NOSHUFFLE, +/* 9F1 NA_SE_EN_INBOSS_DOWN (unused) */ SFX_NOSHUFFLE, +/* 9F2 NA_SE_EN_INBOSS_DEAD_RED (unused) */ SFX_NOSHUFFLE, +/* 9F3 NA_SE_EN_INBOSS_TAME (unused) */ SFX_NOSHUFFLE, +/* 9F4 NA_SE_EN_LAST1_ATTACK (unused) */ SFX_NOSHUFFLE, +/* 9F5 NA_SE_EN_LAST1_ATTACK_2ND (unused) */ SFX_NOSHUFFLE, +/* 9F6 NA_SE_EN_LAST1_BEAM (unused) */ SFX_NOSHUFFLE, +/* 9F7 NA_SE_EN_LAST1_BEAM2 (unused) */ SFX_NOSHUFFLE, +/* 9F8 NA_SE_EN_LAST1_BLOW (unused) */ SFX_NOSHUFFLE, +/* 9F9 NA_SE_EN_LAST1_DAMAGE1 (unused) */ SFX_NOSHUFFLE, +/* 9FA NA_SE_EN_LAST1_DAMAGE2 (unused) */ SFX_NOSHUFFLE, +/* 9FB NA_SE_EN_LAST1_DEAD (unused) */ SFX_NOSHUFFLE, +/* 9FC NA_SE_EN_LAST1_DEMO_BREAK_NOUSE (unused) */ SFX_NOSHUFFLE, +/* 9FD NA_SE_EN_LAST1_DEMO_WALL_NOUSE (unused) */ SFX_NOSHUFFLE, +/* 9FE NA_SE_EN_LAST1_FALL (unused) */ SFX_NOSHUFFLE, +/* 9FF NA_SE_EN_LAST1_FLOAT (unused) */ SFX_NOSHUFFLE, +/* A00 NA_SE_EN_LAST1_GROW_HEAD_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* A01 NA_SE_EN_LAST1_ROLLING (unused) */ SFX_NOSHUFFLE, +/* A02 NA_SE_EN_LAST1_TRANSFORM_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* A03 NA_SE_EN_LAST2_BALLET (unused) */ SFX_NOSHUFFLE, +/* A04 NA_SE_EN_LAST2_BIRD (unused) */ SFX_NOSHUFFLE, +/* A05 NA_SE_EN_LAST2_BIRD2 (unused) */ SFX_NOSHUFFLE, +/* A06 NA_SE_EN_LAST2_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* A07 NA_SE_EN_LAST2_DAMAGE2 (unused) */ SFX_NOSHUFFLE, +/* A08 NA_SE_EN_LAST2_DEAD (unused) */ SFX_NOSHUFFLE, +/* A09 NA_SE_EN_LAST2_FIRE (unused) */ SFX_NOSHUFFLE, +/* A0A NA_SE_EN_LAST2_GROW_HEAD (unused) */ SFX_NOSHUFFLE, +/* A0B NA_SE_EN_LAST2_VOICE_UAUOO2 (unused) */ SFX_NOSHUFFLE, +/* A0C NA_SE_EN_LAST2_GYM_B (unused) */ SFX_NOSHUFFLE, +/* A0D NA_SE_EN_LAST2_HEARTBEAT (unused) */ SFX_NOSHUFFLE, +/* A0E NA_SE_EN_LAST2_JUMP (unused) */ SFX_NOSHUFFLE, +/* A0F NA_SE_EN_LAST2_VOICE_UAUOO1 (unused) */ SFX_NOSHUFFLE, +/* A10 NA_SE_EN_LAST2_MOONWALK (unused) */ SFX_NOSHUFFLE, +/* A11 NA_SE_EN_LAST2_PUMP_UP (unused) */ SFX_NOSHUFFLE, +/* A12 NA_SE_EN_LAST2_SHOUT_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* A13 NA_SE_EN_LAST2_VOICE_SURPRISED (unused) */ SFX_NOSHUFFLE, +/* A14 NA_SE_EN_LAST2_UAUOO (unused) */ SFX_NOSHUFFLE, +/* A15 NA_SE_EN_LAST2_WAIT (unused) */ SFX_NOSHUFFLE, +/* A16 NA_SE_EN_LAST2_WALK (unused) */ SFX_NOSHUFFLE, +/* A17 NA_SE_EN_LAST2_WALK2 (unused) */ SFX_NOSHUFFLE, +/* A18 NA_SE_EN_LAST3_COIL_ATTACK (unused) */ SFX_NOSHUFFLE, +/* A19 NA_SE_EN_LAST3_VOICE_DAMAGE (unused) */ SFX_NOSHUFFLE, +/* A1A NA_SE_EN_LAST3_VOICE_DAMAGE2 (unused) */ SFX_NOSHUFFLE, +/* A1B NA_SE_EN_LAST3_VOICE_DEAD (unused) */ SFX_NOSHUFFLE, +/* A1C NA_SE_EN_LAST3_DEAD_DEAD1 (unused) */ SFX_NOSHUFFLE, +/* A1D NA_SE_EN_LAST3_DEAD_DEAD2 (unused) */ SFX_NOSHUFFLE, +/* A1E NA_SE_EN_LAST3_DEAD_FLOAT_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* A1F NA_SE_EN_LAST3_DEAD_LIGHTS (unused) */ SFX_NOSHUFFLE, +/* A20 NA_SE_EN_LAST3_DEAD_ROD_NOTUSE (unused) */ SFX_NOSHUFFLE, +/* A21 NA_SE_EN_LAST3_DEAD_WIND1 (unused) */ SFX_NOSHUFFLE, +/* A22 NA_SE_EN_LAST3_DEAD_WIND2 (unused) */ SFX_NOSHUFFLE, +/* A23 NA_SE_EN_LAST3_DEAD_WIND3 (unused) */ SFX_NOSHUFFLE, +/* A24 NA_SE_EN_LAST3_GET_LINK (unused) */ SFX_NOSHUFFLE, +/* A25 NA_SE_EN_LAST3_VOICE_KICK (unused) */ SFX_NOSHUFFLE, +/* A26 NA_SE_EN_LAST3_KOMA (unused) */ SFX_NOSHUFFLE, +/* A27 NA_SE_EN_LAST3_ROD_DANCE (unused) */ SFX_NOSHUFFLE, +/* A28 NA_SE_EN_LAST3_ROD_MID (unused) */ SFX_NOSHUFFLE, +/* A29 NA_SE_EN_LAST3_ROD_FLOOR (unused) */ SFX_NOSHUFFLE, +/* A2A NA_SE_EN_LAST3_ROD_HOP (unused) */ SFX_NOSHUFFLE, +/* A2B NA_SE_EN_LAST3_ROD_HOP2 (unused) */ SFX_NOSHUFFLE, +/* A2C NA_SE_EN_LAST3_ROD_WIND (unused) */ SFX_NOSHUFFLE, +/* A2D NA_SE_EN_LAST3_VOICE_KOMA (unused) */ SFX_NOSHUFFLE, +/* A2E NA_SE_EN_LAST3_VOICE_ROD (unused) */ SFX_NOSHUFFLE, +/* A2F NA_SE_EN_LAST3_VOICE_THROW (unused) */ SFX_NOSHUFFLE, +/* A30 NA_SE_EN_LAST3_VOICE_LAUGH (unused) */ SFX_NOSHUFFLE, +/* A31 NA_SE_EN_LAST1_SIZZLE (unused) */ SFX_NOSHUFFLE, +/* A32 NA_SE_EN_LAST1_LAND2 (unused) */ SFX_NOSHUFFLE, +/* A33 NA_SE_EN_LAST3_WHIP1 (unused) */ SFX_NOSHUFFLE, +/* A34 NA_SE_EV_LAVA_HIT (unused) */ SFX_NOSHUFFLE, +/* A35 NA_SE_EV_LAVA_WHOOSH (unused) */ SFX_NOSHUFFLE,