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Might need PauseUpdate() #11

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@deathdayss

When the timer is paused, I find that it is hard to resume the timer by itself.

For example, when the game is paused, all timers could detect this in their Action<float> OnUpdate and they are paused automatically. However, when the game is resumed, it is hard to let the timer know this by itself so that it could resume by itself.

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