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Newest
Comfortable display density
Compact display density
Pass renderer fuzz, GPU-soak, device-recovery, and backend-equivalence gates
Task
atrinik/renderer#20
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M6 — Production hardening and cutover
Publish versioned rendering crates and atrinik-render releases
Task
atrinik/renderer#19
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M6 — Production hardening and cutover
Compile streamed structural chunks into the shared retained scene
Task
atrinik/renderer#18
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M5 — Gameplay and world migration
Add rendering metrics, tracing, and GPU debug-capture contracts
Task
atrinik/renderer#10
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M2 — Contracts, content, and headless world
Ship deterministic atrinik-render and a golden-image runner
Task
atrinik/renderer#9
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M2 — Contracts, content, and headless world
Implement shared typography and retained UI render integration
Task
atrinik/renderer#8
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M2 — Contracts, content, and headless world
Implement the baseline pixel-art ordered-scene renderer
Task
atrinik/renderer#7
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M2 — Contracts, content, and headless world
Implement versioned resource providers and revisioned GPU caches
Task
atrinik/renderer#6
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M2 — Contracts, content, and headless world
Implement renderer device, frame-graph, and output-target lifecycle
Task
atrinik/renderer#5
·
Filter by author
zoeyrose
opened
on Aug 7, 2026
·
M2 — Contracts, content, and headless world
Define region projection manifests and image products
enhancement
maps
Feature
atrinik/renderer#21
·
Filter by author
zoeyrose
opened
on Aug 6, 2026
·
M4 — Shared editor and scalable presentation
Generate deterministic projection tiles and guard-band chunks
enhancement
maps
Feature
atrinik/renderer#22
·
Filter by author
zoeyrose
opened
on Aug 6, 2026
·
M4 — Shared editor and scalable presentation
Implement bounded ordered scene snapshots and cross-depth rendering
Task
atrinik/renderer#11
·
Filter by author
zoeyrose
opened
on Aug 6, 2026
·
M2 — Contracts, content, and headless world
Implement deterministic scene contexts and headless rendering
enhancement
maps
Feature
atrinik/renderer#12
·
Filter by author
zoeyrose
opened
on Aug 6, 2026
·
M2 — Contracts, content, and headless world
Generate world and region imagery through the shared renderer
enhancement
maps
Initiative
atrinik/renderer#13
·
Filter by author
zoeyrose
opened
on Aug 5, 2026
·
M6 — Production hardening and cutover
Build the shared 2.5D geometry and camera-occlusion renderer
enhancement
Feature
atrinik/renderer#14
·
Filter by author
zoeyrose
opened
on Aug 5, 2026
·
M4 — Shared editor and scalable presentation
Build a data-driven wgpu shader and effect-material pipeline
new feature
Feature
atrinik/renderer#15
·
Filter by author
zoeyrose
opened
on Aug 5, 2026
·
M4 — Shared editor and scalable presentation
Retain and incrementally invalidate GPU scene data
enhancement
Feature
atrinik/renderer#16
·
Filter by author
zoeyrose
opened
on Aug 5, 2026
·
M4 — Shared editor and scalable presentation
Build the shared SDL3 and wgpu GPU renderer
enhancement
Feature
atrinik/renderer#17
·
Filter by author
zoeyrose
opened
on Aug 4, 2026
·
M2 — Contracts, content, and headless world
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