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ClientsideMap questions #8

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@twseer67875

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I found that in the Quickstart example, it is necessary to have a valid MapID in order to create a ClientsideMap. Is it possible to create a ClientsideMap without using a valid MapID? I don't want to require players to first create any files in the "./world/data" directory using the original method. Can alternative methods, such as custom NBTTag or other approaches, be provided to determine the ClientsideMap?

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