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QUESTION about API working with the Android client #18

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@xvoland

Thanks for your interesting project.

I was trying to figure out how your Windows client works (I’m not a C# developer), specifically how it controls the Android app over Wi-Fi — changing the resolution, switching the camera, and so on.

As far as I understand, it switches the app into some kind of simplified mode and then sends commands.

I noticed the following structures:

// PacketType.kt
enum class PacketType(val code: Byte) {
    HELLO(0x01),
    ACK(0x02),
    VIDEO(0x03),
    CONTROL(0x04),
    HEARTBEAT(0x05),
    DISCONNECT(0x06)
}
// ControlPacket.kt
enum class ControlPacket(val code: Byte) {
    SWITCH_CAMERA(0x01),
    TOGGLE_FLASH(0x02),
    SET_ZOOM(0x03)
}

How exactly are the TCP packets sent — what’s the algorithm and the sequence?

Could you help me by describing it step by step, for example:

Windows client → command: (1 byte)(1 byte) → Android

Command: c0

Thanks in advance for your reply.

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