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PLAYTEST.md

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Play-test #1 — checklist (≈15 minutes)

Build: pwsh tools/build.ps1, then run Build/Windows/GridGameGaiden.exe (resize the window as you like — the game letterboxes to portrait and never stretches). Or open the project in Unity 6000.4.3f1 and press Play on Assets/Gaiden/Scenes/Main.unity (it's empty on purpose; everything is built from code).

Mouse = finger. Esc = back / pause.

1. First five minutes

  • Title → New Game → Slot 1 → you land at the Camp menu (party, commands, gold/time).
  • Adventure → Tithe Moors I → the story crawl plays (tap or Skip).

2. The battle (the part that matters most)

  • Press and drag a hero. It follows your cursor; every tile you cross is one step. Anyone in the way swaps into the tile you just left, live, while you're still holding.
  • Line up an enemy between two heroes in a row or column: a gold line + red tiles preview the PINCER before you let go. Release → both heroes strike everything in the line.
  • The number on each enemy is how many of your moves until it acts (Terra Battle style). The timeline at the top shows the same thing; icons slide right only when you act.
  • Hit an enemy whose icon is inside the orange zone → it gets Pushback.
  • Pincers fill the orb line (bottom). Tap a hero, tap Heal/Fireball when lit, tap a target.
  • GUARD (top right) skips to the next enemy turn and shields everyone.
  • Pause (II) → Auto battle lets the bot play so you can watch.
  • Win → results (gold, XP, loot, unlocks) → Next stage or Continue to camp.

3. Camp

  • Items: tabs, rarity colors, item detail; use a potion on a wounded hero.
  • Merchant: buy/sell carts with − / + steppers, Pay/Receive total, Buy/Sell commits.
  • Blacksmith: Forge (needs materials from battles — farm the Tithe Moors), Upgrade, Salvage, Repair.
  • Equip: pick a slot, tap an item once to preview stat changes, tap again to equip.
  • Abilities: pick a bar slot, assign Known spells or Items; Learn new spells for gold.
  • Party / Summon Circle / Bounties / Bestiary / Inn / Settings all open and do what they say.
  • Settings → Drag timer on: you get 4 seconds per drag; quick drags bank blue orbs.

Tell me

  1. Does the drag feel good? (speed, the lift, the swap animation, too slow/fast?)
  2. Is anything confusing in the first battle without reading this sheet?
  3. Difficulty: too easy / too hard by Desert (stage 4–6)?
  4. Anything that looks wrong or ugly — screenshot it.