-
- {gameServer.gameServerState.name}
-
-
-
-
- {gameServer.gameServerState.map.gameTypeName}
-
-
-
-
- {gameServer.gameServerState.map.name}
-
-
- {`${gameServer.gameServerState.numClients} / ${gameServer.gameServerState.maxClients} clients`}
-
- Playtime: {formatPlayTime(gameServer.playTime)}
-
-
+
+
+
+ {gameServer.gameServerState.name}
+
+
+
+
+ {gameServer.gameServerState.map.gameTypeName}
+
+
+
+
+ {gameServer.gameServerState.map.name}
+
+
+ {`${gameServer.gameServerState.numClients} / ${gameServer.gameServerState.maxClients} clients`}
+
+ Playtime: {formatPlayTime(gameServer.playTime)}
+
+
+