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The sable physics engine bug #1400

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@jabdielpacheco7-debug

Description

My ships are not floating well on the water, i'm using create high seas and the sable engine is ignoring the air in my watertight compartments that my ship is sinking nose first even though its completely sealed I even tried placing heavy blocks like netherite at the stern of my cargo ship or cruise ship and the glitch bypasses all the weight on the back and still nose-dives into the water only floating by the stern vertically while the front and mid ship is submerged i even tried placing 1 ballast tanks and 1 creative oxygenator per compartment including the front of the ship to see if it will resolve the glitch and float perfectly straight on the ocean water and it still sinks like the sable physics is ignoring the air inside the ship even though I have create high seas to add realistic buoyancy using hollow rooms to float and water and air displacement and my ship is only supposed to sink if i break a block underwater not byitself when sealed I even runned the /sable findhole command and says the ship is perfectly sealed is runned this command every watertight compartments including the very front.

This is the screenshot at the bug i was frustrated at:
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Game Log

[26Jul2026 14:22:00.123] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, Player, --version, forge-52.1.13, --gameDir, C:\Users\Name\AppData\Roaming.minecraft, --assetsDir, C:\Users\Name\AppData\Roaming.minecraft\assets, --assetIndex, 1.21, --uuid, 12345, --accessToken, ????????, --clientId, 67890, --xuid, 12345, --userType, msa, --versionType, release, --launchTarget, forgeclient, --fml.forgeVersion, 52.1.13, --fml.mcVersion, 1.21.1]

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