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Strings & Localization

← Back to Language Support Matrix

String Features

Feature Status Notes
Custom String format strings ✅ Supported Format strings with up to 3 interpolation placeholders ({0}, {1}, {2}) and recursive formatting.
String (Built-in localized string values) ✅ Supported Localized preset identities with 0–4 supplied arguments; the preset defaults to Hello and replacement arguments default to Null, while unsupported preset text is rejected. Custom String format strings remain fully supported.

Client Locales

Feature Status Notes
en-US client locale ✅ Supported Primary locale with complete catalog and syntax coverage for parsing, emission, and conversion.
zh-CN client locale ✅ Supported Reviewed canonical localization with high coverage for parsing, emission, and conversion.
Additional client locales (ko-KR, ja-JP, de-DE, fr-FR, es-ES, etc.) 🚧 Coming soon Planned for addition upon ingestion of provenance-reviewed game client datasets.
Bidirectional conversion (en-USzh-CN) ✅ Supported Strict conversion with explicit error on unmapped identities, plus opt-in fallback to primary locale.