← Back to Language Support Matrix
| Feature | Status | Notes |
|---|---|---|
Custom String format strings |
✅ Supported | Format strings with up to 3 interpolation placeholders ({0}, {1}, {2}) and recursive formatting. |
String (Built-in localized string values) |
✅ Supported | Localized preset identities with 0–4 supplied arguments; the preset defaults to Hello and replacement arguments default to Null, while unsupported preset text is rejected. Custom String format strings remain fully supported. |
| Feature | Status | Notes |
|---|---|---|
en-US client locale |
✅ Supported | Primary locale with complete catalog and syntax coverage for parsing, emission, and conversion. |
zh-CN client locale |
✅ Supported | Reviewed canonical localization with high coverage for parsing, emission, and conversion. |
Additional client locales (ko-KR, ja-JP, de-DE, fr-FR, es-ES, etc.) |
🚧 Coming soon | Planned for addition upon ingestion of provenance-reviewed game client datasets. |
Bidirectional conversion (en-US ↔ zh-CN) |
✅ Supported | Strict conversion with explicit error on unmapped identities, plus opt-in fallback to primary locale. |