Refresh game artwork and visual identity - #71
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August 8, 2026 20:15
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Summary
Character artwork
0bfa152b…, top-leftae7ca449…, top-left879c6c0f…, top-left22544db9…, bottom-rightc4aeb41c…, top-lefte450c4c8…, top-leftAll 12 character outputs are opaque 512×768 WebPs. Focus crops account for the UI's tighter
object-covercontainers and the lower HTML card-label gradient.Brand and environment artwork
Desktop Wallpaper.pnggame-table-v2.webpMobile Table.pnggame-table-mobile-v2.webpWordmark.pngcoup-online-banner-v2.webpCard Back.pngback-v2.webp,focus/back-v2.webpApp Icon.pngpromotional.pngog-image-v3.png,embed-image-v3.pngIntegration and migration
src/app/icon.svg, which otherwise overrides explicit Next icon metadatacoup-assets-v2tocoup-assets-v3Validation
npm run typechecknpm test— 22 files, 599 tests passednext build --webpack<head>contains only the versioned favicon, PWA, Apple, and v3 social pathsgit diff --checkThe default Turbopack build cannot complete in the managed runner because its CSS worker is denied permission to bind a local port (
EPERM). The supported Webpack production build passes, and the same restriction was confirmed as environmental by rerunning the socket suite outside the sandbox, where all tests pass.