- Deferred Shading
- Normal Mapping
- Bump Mapping
- Environment Mapping - Skybox, reflection shader (WIP)
Pau Fiol - paufiol.
Aitor Luque - Aitorlb7.
- WASD To move camera around the horizontal plane.
- SPACE / C To move camera up / down
- The camera will always focus on the center of the world.
- Use the ImGui combo to alternate between the diferent passes
All shaders are contained within shaders.glsl and are the options are accessed via #define when loading the program