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Advanced Graphics Programming


  • Deferred Shading
  • Normal Mapping
  • Bump Mapping
  • Environment Mapping - Skybox, reflection shader (WIP)

Developers

Pau Fiol - paufiol.

Aitor Luque - Aitorlb7.


How to use

  • WASD To move camera around the horizontal plane.
  • SPACE / C To move camera up / down
  • The camera will always focus on the center of the world.
  • Use the ImGui combo to alternate between the diferent passes

All shaders are contained within shaders.glsl and are the options are accessed via #define when loading the program

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