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AmatsuZero/README.md

Hi there 👋 I'm Jiang Zhenhua (Sam)

Senior iOS / Client-side Engineer · iOS dev since 2015 · Beijing

I build client-side products for live streaming, sports content, interaction and audio/video scenarios — driving complex features from prototyping to production. Solid iOS fundamentals with cross-platform reach (KMM/Compose, Cocos, Electron/Node.js, React Native, HarmonyOS ArkTS), strong in performance optimization and stability, and fluent with AI tooling across the dev workflow.

📄 Resume: amatsuzero.github.io/AmatsuZero · 📝 Blog: LastStand · 💡 Zhihu: @姜振华

🔧 Tech & Tools

iOS / Client

Swift Objective-C SwiftUI UIKit Multithreading Performance Stability

Cross-platform / Desktop

KMM Compose Cocos Creator Electron Node.js React Native ArkTS

Audio/Video · Graphics · Interaction

TRTC Metal SceneKit FFMPEG SDL JSBridge

Engineering / AI

CI/CD Toolchain AICoding

💼 Experience

  • Tencent · iOS / Client Engineer (Tencent Sports) · 2021.05 - present
  • Baidu · Senior iOS Engineer · 2018.05 - 2021.04
  • Beijing Modao Keshí Tech · Client Engineer · 2017.04 - 2018.05
  • Beijing Sixiang Lianchuang Tech · iOS Engineer · 2016.04 - 2017.03
  • Ada Logistics Tech · iOS Engineer · 2015.09 - 2016.04

🚀 Highlight Projects

  • 3D Stadium / 3D Live Match — Cocos Creator 3D on iOS with route-based scene switching; stable 60FPS, package increment < 500KB.
  • PC Streaming Assistant / Watch-Party — Electron + Vue + OBS Node; cross-process same-layer rendering brings local preview latency < 5ms, CPU < 10%.
  • Match Interaction & Client Perf — Danmaku 2.0, WebView pre-rendering (first-screen ~87% faster), HarmonyOS build.

🔗 Connect

GitHub Zhihu Blog Email

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  1. EshopHelper EshopHelper Public

    Eshop商品浏览器

    Swift 1