Senior iOS / Client-side Engineer · iOS dev since 2015 · Beijing
I build client-side products for live streaming, sports content, interaction and audio/video scenarios — driving complex features from prototyping to production. Solid iOS fundamentals with cross-platform reach (KMM/Compose, Cocos, Electron/Node.js, React Native, HarmonyOS ArkTS), strong in performance optimization and stability, and fluent with AI tooling across the dev workflow.
📄 Resume: amatsuzero.github.io/AmatsuZero · 📝 Blog: LastStand · 💡 Zhihu: @姜振华
iOS / Client
Cross-platform / Desktop
Audio/Video · Graphics · Interaction
Engineering / AI
- Tencent · iOS / Client Engineer (Tencent Sports) · 2021.05 - present
- Baidu · Senior iOS Engineer · 2018.05 - 2021.04
- Beijing Modao Keshí Tech · Client Engineer · 2017.04 - 2018.05
- Beijing Sixiang Lianchuang Tech · iOS Engineer · 2016.04 - 2017.03
- Ada Logistics Tech · iOS Engineer · 2015.09 - 2016.04
- 3D Stadium / 3D Live Match — Cocos Creator 3D on iOS with route-based scene switching; stable 60FPS, package increment < 500KB.
- PC Streaming Assistant / Watch-Party — Electron + Vue + OBS Node; cross-process same-layer rendering brings local preview latency < 5ms, CPU < 10%.
- Match Interaction & Client Perf — Danmaku 2.0, WebView pre-rendering (first-screen ~87% faster), HarmonyOS build.

