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Expand Up @@ -4,25 +4,34 @@ navigation:
icon: "anvilcraft:geode"
---

# 1-Getting Started

<info>
Blue text can be clicked to go to related pages
</info>

## Amethyst Detection
# Amethyst Detection

<item id="anvilcraft:geode"/>

- <ref item="anvilcraft:geode"/> can locate amethyst geodes, allowing you to quickly obtain enough amethyst
- You can mine some <ref item="minecraft:budding_amethyst"/> to obtain <ref item="anvilcraft:geode"/>, which will be very useful later

## Essential Early-Game Tools
# Essential Early-Game Tools

<item id="anvilcraft:amethyst_pickaxe"/>

- [Amethyst Tools](../005_tool/001_amethyst_tools.md) come with built-in enchantments and are very durable. It is recommended to craft a set
- If you have spare experience, you can combine identical amethyst tools in an anvil to obtain higher-level enchantments

## Mineral Collection
# Mineral Collection

<item id="anvilcraft:burning_heater"/>

- It is recommended to prepare 2 stacks of <ref item="minecraft:iron_ingot"/> and 1 stack of <ref item="minecraft:copper_ingot"/> in advance
- In the early game, you can use <ref item="anvilcraft:burning_heater"/> for high-temperature smelting to double metal ingot production

# Crab Claw

- It is recommended to prepare 3 stacks of <ref item="minecraft:iron_ingot"/> and 1 stack of <ref item="minecraft:copper_ingot"/> in advance
- In the early game, you can use <ref item="anvilcraft:burning_heater"/> for high-temperature smelting to double mineral output
<item id="anvilcraft:crab_claw"/>

## Crab Claw
- Craft a <ref item="anvilcraft:crab_trap"/> to obtain a <ref item="anvilcraft:crab_claw"/>
- It is recommended to equip the crab claw in your offhand to extend your reach distance
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icon: "anvilcraft:magnet_ingot"
---

# 2-Obtaining Magnets

<info>
Blue text can be clicked to go to related pages
</info>

## Obtaining <ref item="anvilcraft:topaz"/> (can be skipped if you can tolerate waiting for thunderstorms)
# Obtaining <ref item="anvilcraft:topaz"/>

<row halign="center">
<item id="anvilcraft:stamping_platform"/>
<item id="anvilcraft:topaz"/>
</row>

<structure id="../../structures/p2_topaz.nbt"/>

- Craft a <ref item="anvilcraft:crushing_table"/> or <ref item="anvilcraft:stamping_platform"/>
- Place a <ref item="anvilcraft:geode"/> on the processing block mentioned above
- Place an anvil above and let it fall; there is a chance to crush out <ref item="anvilcraft:topaz"/>
- Place an anvil above and let it fall; there is a small chance to crush out <ref item="anvilcraft:topaz"/>

<tip>
This step can be skipped if you can tolerate waiting for thunderstorms
</tip>

## Summoning Lightning to Attract Magnetism
# Summoning Lightning to Attract Magnetism

<row halign="center">
<item id="minecraft:lightning_rod"/>
<item id="anvilcraft:magnet_ingot"/>
</row>

- To obtain <ref item="anvilcraft:magnet_ingot"/> for the first time, you need to use lightning to transform an <ref item="minecraft:iron_block"/> into a <ref item="anvilcraft:hollow_magnet_block"/>
- Besides waiting for thunderstorms, you can consume <ref item="anvilcraft:topaz"/> and right-click a lightning rod to create a lightning strike
- Besides waiting for thunderstorms, you can consume <ref item="anvilcraft:topaz"/> and right-click a <ref item="minecraft:lightning_rod"/> to create a lightning strike
- <ref item="anvilcraft:magnet_block"/> can lift anvils so they can fall again
- Afterwards, you can use the [Magnetization](../002_material/001_magnet.md#magnetic-effect) property to regenerate more magnets

## Building an Iron Farm
# Building an Iron Farm

<row halign="center">
<item id="minecraft:dispenser"/>
<item id="anvilcraft:block_placer"/>
<item id="anvilcraft:chute"/>
<item id="anvilcraft:redstone_wire"/>
</row>

- Use a <ref item="anvilcraft:crab_claw"/> to craft a <ref item="anvilcraft:block_placer"/> to automatically place anvils
- Craft several [<ref item="anvilcraft:chute"/> and <ref item="anvilcraft:magnetic_chute"/>](../004_block/001_chute.md) for convenient transport
- Craft several [<ref item="anvilcraft:chute"/> and <ref item="anvilcraft:magnetic_chute"/>](../004_block/001_logistics.md) for convenient transport
- Use anvils to crush iron golems. If the mod's conditions are met, you can [produce iron ingots](../001_feature/000_anvil_loot.md)
- The mod allows dispensers to use iron ingots to [repair iron golems](../001_feature/000_dispenser.md)
- The mod allows <ref item="minecraft:dispenser"/>s to use iron ingots to [repair iron golems](../001_feature/000_dispenser.md)
- Combined with a redstone system, you can build an iron farm far more efficient than vanilla

<tip>
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icon: "minecraft:anvil"
---

# 3-Learning Anvil Processing

<info>
Blue text can be clicked to go to related pages
</info>

# Crafting the <ref item="anvilcraft:anvil_hammer"/>

<item id="anvilcraft:anvil_hammer"/>

The <ref item="anvilcraft:anvil_hammer"/> can quickly dismantle most blocks from this mod. It is well worth crafting.

# Anvil Processing

When an <ref item="minecraft:anvil"/> falls onto specific blocks, it can process that block or the items on top of it, performing [Anvil Processing](../007_struct/000_anvil_processing.md)

<warning>
These are important concepts be sure to master all of them
These are important concepts - be sure to master all of them
</warning>

- When an <ref item="minecraft:anvil"/> falls onto specific blocks, it can process that block or the items on top of it, performing [Anvil Processing](../007_struct/000_anvil_processing.md)
- Craft a <ref item="anvilcraft:stamping_platform"/> to process items in various ways
- Use a <ref item="anvilcraft:magnet_block"/> to attract <ref item="minecraft:anvil"/>s, then use a redstone signal to make the <ref item="anvilcraft:magnet_block"/> lose its magnetism, causing the anvil to fall
- You can use a <ref item="anvilcraft:fish_tank"/> to replace a <ref item="minecraft:cauldron"/> — each has its own advantages
- Use a <ref item="anvilcraft:fish_tank"/> instead of a <ref item="minecraft:cauldron"/> ? the former can serve as a container
- Resources are tight early on; you can try [crafting broken anvils](../001_feature/000_anvil_fix.md) to save resources, and later use [Anvil Repair](../001_feature/000_anvil_fix.md)

<tip>
If you don't have a <ref item="anvilcraft:magnet_block"/>, you can manually dismantle and re-place anvils or design a redstone machine
</tip>

<tip>
Use an <ref item="anvilcraft:anvil_hammer"/> to right-click a <ref item="minecraft:cauldron"/> to create a cauldron output slot, automatically exporting products. See [Cauldron Enhancement](../001_feature/000_cauldron.md)
Use an <ref item="anvilcraft:anvil_hammer"/> to right-click the side of a <ref item="minecraft:cauldron"/> or <ref item="anvilcraft:fish_tank"/> to create an output slot, automatically exporting products
</tip>


# Simple Anvil Workstation

<structure id="../../structures/anvil_workstation.snbt"/>
<structure id="../../structures/anvil_workstation.nbt"/>

<tip>
Hitting a note block will cause the anvil to fall once
Hold the <ref item="anvilcraft:big_red_button"/> to make anvils fall
</tip>

# Auto Anvil Workstation

<structure id="../../structures/anvil_workstation_2.nbt"/>

- [Click here](../004_block/001_redstone.md) to see the special redstone components in the structure
<info>
Set the <ref item="anvilcraft:item_detector"/> detection distance to **2** blocks
Set the <ref item="anvilcraft:pulse_generator"/> to loop mode; 4gt / 5gt
Use <ref item="anvilcraft:redstone_wire"/> to disconnect connections
</info>
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icon: "anvilcraft:resin"
---

# 4-Gathering Materials

<tip>
Familiarize yourself with early-game materials now to make your upcoming journey much smoother
</tip>

## <ref item="anvilcraft:resin"/> Related
# <ref item="anvilcraft:resin"/> Related

<row halign="center">
<item id="anvilcraft:resin"/>
<item id="anvilcraft:hardend_resin"/>
<item id="anvilcraft:circuit_board"/>
</row>

- Chop some logs and crush them into <ref item="anvilcraft:resin"/>
- This can be further processed into common materials such as <ref item="anvilcraft:hardend_resin"/> and <ref item="anvilcraft:circuit_board"/>
- <ref item="anvilcraft:resin_block"/> can very conveniently capture creatures, which is very helpful for building a villager trading hall

## Villager Related
# Villager Related

<row halign="center">
<item id="minecraft:emerald"/>
<item id="minecraft:diamond"/>
</row>

- Use some very cheap items, such as the <ref item="minecraft:iron_ingot"/> produced by the iron farm you built earlier, to trade for <ref item="minecraft:emerald"/>
- Purchase diamond gear and [crush](../007_struct/000_anvil_processing.md) it to obtain some <ref item="minecraft:diamond"/>

## Minerals — Something from Nothing
# Minerals — Something from Nothing

<row halign="center">
<item id="anvilcraft:sifting_table"/>
<item id="anvilcraft:tin_nugget"/>
</row>

- Using the power of anvils, manually or automatically [produce various minerals](../008_recipe/001_basic_minerals.md)
- Using [anvils to crush witches](../001_feature/000_anvil_loot.md): witches regenerate health on their own, allowing automatic mass production of glowstone and redstone
Expand All @@ -30,14 +44,17 @@ Familiarize yourself with early-game materials now to make your upcoming journey
Use a <ref item="anvilcraft:tin_pressure_plate"/> to detect the witch's health; use a <ref item="anvilcraft:tin_pressure_plate"/> to convert signals and control the anvil to fall when the witch is at full health
</tip>

## Experience Storage
# Experience Storage

<row halign="center">
<item id="anvilcraft:exp_gem"/>
<item id="anvilcraft:exp_bucket"/>
</row>

- Try storing experience using [<ref item="anvilcraft:exp_gem"/> or experience fluid](../002_material/004_exp_gem.md) for when you need it

<tip>
There's no rush to produce these — come back when you need them. This mod's processing is very fast; a single anvil strike can complete the job
</tip>
# Better Storage

## Better Storage
<item id="anvilcraft:crate"/>

Store items in a <ref item="anvilcraft:crate"/>
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Expand Up @@ -4,10 +4,10 @@ navigation:
icon: "anvilcraft:magnetoelectric_core"
---

# 5-Entering the Electrical Age

# Power Generation

<item id="anvilcraft:charge_collector"/>

- Learn about the [enhanced redstone components](../004_block/001_redstone.md) provided by this mod
- Craft a <ref item="anvilcraft:charge_collector"/> and generate power using the mod's special methods

Expand All @@ -17,18 +17,43 @@ Refer to the built-in [Simple Generator](../009_machine/101_piezoelectric_crysta

# Power Transmission

<item id="anvilcraft:transmission_pole"/>

- Craft <ref item="anvilcraft:transmission_pole"/> — they can create massive power grids
- The power grid can connect all nearby electrical facilities together
- Wear an <ref item="anvilcraft:anvil_hammer"/> on your head to see the power grid

# Power Usage

## Production

<row halign="center">
<item id="anvilcraft:heater"/>
<item id="anvilcraft:charger"/>
<item id="anvilcraft:induction_light"/>
<item id="anvilcraft:batch_cutter"/>
</row>

- Learn to use the <ref item="anvilcraft:heater"/> for high-temperature smelting and [melting gems](../002_material/106_chromatic_stone.md)
- Use the <ref item="anvilcraft:charger"/> to craft <ref item="anvilcraft:magnet_ingot"/>
- Use the <ref item="anvilcraft:ionocraft_backpack"/> to fly freely
- Use the <ref item="anvilcraft:induction_light"/> to accelerate crop growth
- Use [<ref item="anvilcraft:batch_cutter"/>/<ref item="anvilcraft:batch_crafter"/>](../004_block/101_batch_craft.md) for automated crafting

## Convenience

<row halign="center">
<item id="anvilcraft:ionocraft_backpack"/>
<item id="anvilcraft:building_rod"/>
</row>

- Craft functional armor such as the <ref item="anvilcraft:ionocraft_backpack"/> to fly freely around your factory
- Use the <ref item="anvilcraft:smart_block_placer"/> and <ref item="anvilcraft:building_rod"/> to place blocks in bulk

# Fluid System

- Fluids will be involved in crafting, so utilize the gravity-influenced [fluid system](../004_block/110_fluid_system.md) of this mod
<row halign="center">
<item id="anvilcraft:pipe"/>
<item id="anvilcraft:pump"/>
</row>

- Fluids will be used in later crafting, so you will need the gravity-influenced [fluid system](../004_block/110_fluid_system.md) of this mod
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Expand Up @@ -4,14 +4,19 @@ navigation:
icon: "anvilcraft:royal_steel_ingot"
---

# 6-Forging Royal Steel

# Forging

<item id="anvilcraft:royal_steel_ingot"/>

Producing <ref item="anvilcraft:royal_steel_ingot"/> is a rite of passage for every anvil engineer.

# Usage

<row halign="center">
<item id="anvilcraft:jewelcrafting_table"/>
<item id="anvilcraft:royal_steel_upgrade_smithing_template"/>
</row>

1. Trade with a [Jeweler](../001_feature/001_jeweler.md) ~~(or go loot chests in the weaponsmith's house)~~ to obtain a <ref item="anvilcraft:royal_steel_upgrade_smithing_template"/>
2. Craft a <ref item="anvilcraft:royal_smithing_table"/>, which can craft equipment without consuming the smithing template
3. Craft a <ref item="anvilcraft:royal_anvil"/> and a <ref item="anvilcraft:royal_grindstone"/>
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icon: "anvilcraft:corrupted_beacon"
---

# 7-Corrupted Beacon

# Obtaining Cursed Gold

<item id="anvilcraft:cursed_gold_ingot"/>

- Use gold ingots (or blocks) on a <ref item="anvilcraft:royal_grindstone"/> to purge curse enchantments or enchantment penalties, obtaining <ref item="anvilcraft:cursed_gold_ingot"/>

<tip>
Expand All @@ -24,12 +24,20 @@ Build an enderman farm or use other methods to gain experience, continuously rep

# Obtaining the Beacon

<row halign="center">
<item id="anvilcraft:amethyst_sword"/>
<item id="minecraft:wither_skeleton_skull"/>
<item id="minecraft:beacon"/>
</row>

- Use the **Beheading** enchantment of the <ref item="anvilcraft:amethyst_sword"/> to quickly obtain <ref item="minecraft:wither_skeleton_skull"/>
- Summon the Wither and claim the <ref item="minecraft:nether_star"/>
- Craft a <ref item="minecraft:beacon"/>

# Crafting and Using the Corrupted Beacon

<item id="anvilcraft:corrupted_beacon"/>

- Craft a <ref item="anvilcraft:corrupted_beacon"/>
- [Regenerating Heart of the Sea](../008_recipe/205_sea_heart.md)
- [Mass-Producing Gems](../008_recipe/204_gem.md)
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Expand Up @@ -4,10 +4,10 @@ navigation:
icon: "anvilcraft:giant_anvil"
---

# 8-Giant Anvil

# Obtaining the <ref item="anvilcraft:giant_anvil"/>

<item id="anvilcraft:giant_anvil"/>

Use the <ref item="anvilcraft:corrupted_beacon"/> to produce a <ref item="anvilcraft:giant_anvil"/>

## Tree Farm and Crop Farm
Expand All @@ -27,10 +27,12 @@ Using logs rich in carbon, you can [automate the mass production of <ref item="m

# Large Blocks

> With the <ref item="anvilcraft:giant_anvil"/>, you can perform *multi-block transformations* to obtain useful giant blocks
<row halign="center">
<item id="anvilcraft:large_crate"/>
<item id="anvilcraft:large_cauldron"/>
<item id="anvilcraft:large_fluid_tank"/>
<item id="anvilcraft:large_laser"/>
<item id="anvilcraft:large_cake"/>
</row>

- <ref item="anvilcraft:large_cauldron"/>
- <ref item="anvilcraft:large_fluid_tank"/>
- <ref item="anvilcraft:large_laser"/>
- <ref item="anvilcraft:large_cake"/>
- <ref item="anvilcraft:large_crate"/>
> With the <ref item="anvilcraft:giant_anvil"/>, you can perform *multi-block transformations* to obtain useful giant blocks
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