Custom code loader for the Nintendo Wii U.
This is a plugin for the Wii U Plugin System (WUPS). To be able to use this plugin, you have to place the resulting .mod file in to the following folder:
sd:/wiiu/plugins
When the file is placed on the SDCard, you can load it with Wii U Plugin Loader.
Projects have to be compiled to a special format in order to be loaded by CafeLoader.
For that reason, you will have to compile your project using CafeLoader Project Compiler.
An example can be found here.
After you have compiled your project, you would then need to place the patches (Addr.bin, Code.bin, Ctors.bin, Data.bin and Patches.hax) in the following folder:
sd:/cafeloader/TITLE_ID
Where TITLE_ID is the title ID of the game you want to patch. (Without -. All letters must be uppercase)
Example:
sd:/cafeloader/0005000010101D00
This branch of CafeLoader allows you to load game files from the SD card (Just like SDCafiine).
This is where your game's content folder would be:
sd:/cafeloader/vol/TITLE_ID/content
Again, where TITLE_ID is the title ID of the game you want to patch. (Without -. All letters must be uppercase)
Example:
sd:/cafeloader/vol/0005000010101D00/content
- Kinnay: original concept.