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LE1 Galaxy Map Editor

LE1 Galaxy Map Editor is a Windows tool for creating and editing Mass Effect Legendary Edition galaxy-map modules for LE1. It combines a visual map editor, a merged 2DA table view and a highly accurate Planet Designer in one workspace.

LE1 Galaxy Map Editor showing the Hierarchy, Galaxy view, Properties and module bar

Core features

  • Navigate and edit the Galaxy, Cluster and System maps.
  • Add, clone, move and remove Clusters, Systems, planets and system objects.
  • Create and redirect Relay connections between Clusters.
  • Inspect and edit the six galaxy-map 2DA tables in a merged workspace view.
  • Design planet materials with a live preview that closely matches their appearance in LE1.
  • Mount several DLC modules, compare their rows and create overrides without changing BASEGAME files.
  • Create, open and commit galaxy-map PCCs directly through Legendary Explorer Core.
  • Validate IDs, relationships, coordinates, labels, PlotPlanet/Map links and Relay topology.

Requirements

The full .NET runtime is not included, so install the Desktop Runtime separately and keep the extracted executable, libraries and resources together.

Documentation Map

Launching the editor

  1. Extract the complete release archive to a folder.
  2. Keep the executable, DLLs and resources folder together.
  3. Run LE1GalaxyMapEditor.exe.

BASEGAME data loads automatically. Use New Module to create a galaxy-map PCC in an existing DLC, or Open Module to link an existing galaxy-map PCC. The PCC must be directly inside the DLC's CookedPCConsole folder, alongside a valid AutoLoad.ini in the DLC root.

How edits work

BASEGAME module is read-only. Any edit is automatically written to your edit module as new rows or same-ID overrides.

The Galaxy Map Editor, 2DA Table Editor and Planet Designer share the same uncommitted changes and Undo/Redo history. Apply appearance moves a Planet Designer draft into that shared history; it does not write the change to disk.

Use Commit to write all uncommitted module changes directly to their galaxy-map PCCs. The active module chooses where new rows and overrides are authored; effective rows follow the DLC mount priority read from AutoLoad.ini.

Limitations

  • Galaxy-map 2DA exports are written directly, but the editor does not build a DLC, install a mod or edit TLK strings.
  • BASEGAME rows cannot be deleted directly. This is intentional to avoid accidentally mangling your workspace.
  • Inherited Relay connections can be redirected, but not broken.
  • Planet Designer can resolve registered resource-PCC textures, but unresolved custom references use fallbacks and the preview camera is fixed.
  • The 2DA Table Editor cannot add or delete rows.

See Known Limitations for more details.

Special Thanks

  • SirCxyrtyx: For shader readability/parsing
  • DropTheSquid: For glTF mesh export functionality
  • 55tumbl: For existing documentation/tutorials for 2DA modification

About

A GUI based program used for viewing, editing and validating LE1 galaxy map data for modding

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