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[Feature] Display Map IDs as hexadecimal #52

Description

@Telethia

Feature Description

Change all places where the map ID is output in decimal to be in hexadecimal.

Problem This Solves

All map files in Okami use hexadecimal internally, so displaying the maps as decimal means that someone would have to manually convert the decimal into hexadecimal to get the correct map ID within the game files.

This means that currently, trying to teleport to map 102 crashes the game. This is because the value (which is in hex) is being treated as a decimal number. 102 in decimal would convert to 66 in hexadecimal, which is not a valid map number. If the user would want to teleport to r102, they'd have to put 258 in instead.

Use Case

It could help people more unfamiliar with the game's maps more easily figure out which map is which and could more easily use the teleport to where they want to go.

Who would benefit from this?

  • End Users
  • Mod Devs
  • WOLF Devs / Maintainers

Implementation Ideas

No response

Related Features

No response

Examples

No response

How important is this to you?

Nice to have

Urgency

No rush

Additional Context

No response

Activity

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