Currently working on novel GPU acceleration techniques for Path Tracing massive scenes in Slang and C++ using Vulkan.
Real-Time 3D & Virtual Production Systems Engineer
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OfflineRaytracingGPU
OfflineRaytracingGPU PublicMonte Carlo GPU path tracer written in Slang and C++ using Vulkan
C++ 4
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OfflineRaytracingCPU
OfflineRaytracingCPU PublicMulti-core monte carlo CPU raytracer built from scratch in C++
C++ 6
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creativity-optional
creativity-optional Publicstream processor for dynamic real-time rendering
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haptic-hat
haptic-hat PublicEmbedded System: Raspberry PI Pico haptic feedback balance assistant
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