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控制端sln编译失败,错误码MSB3073 #4

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@yijia0110

作者您好!
请问您使用的SocketIOClient-Unreal具体为哪个版本的?我配置好Unreal4.27.2、
AirSimUnreal插件、Socket.IO ClientUnreal、VisualStudioTools Unreal插件后生成sln工程,sln工程编译总是报错:

1.ggg工程源码中多次出现:
命令行 error D8000: 未知的命令行错误
1> 请选择 Visual C++“帮助”菜单上的“技术支持”命令,
1> 或打开技术支持帮助文件来获得详细信息

2.总是在下述步骤退出代码,但具体报错未知:
正在创建库 E:\HongJunSimulator\Plugins\AirSim\Intermediate\Build\Win64\UE4Editor\DebugGame\AirSim\UE4Editor-AirSim-Win64-DebugGame.suppressed.lib 和对象 E:\HongJunSimulator\Plugins\AirSim\Intermediate\Build\Win64\UE4Editor\DebugGame\AirSim\UE4Editor-AirSim-Win64-DebugGame.suppressed.exp
1> 正在生成代码
1> 已完成代码的生成
1>D:\VisualStudio\Visual Studio IDE\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: 命令“"D:\Epic\Epic Games\UE_4.27\Engine\Build\BatchFiles\Build.bat" gggEditor Win64 DebugGame -Project="E:\HongJunSimulator\ggg.uproject" -WaitMutex -FromMsBuild”已退出,代码为 6。

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