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refactor(assets): clean up noise and heatmap textures - #431
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Standardize asset-name casing and underscore word separation while preserving technical acronyms, original words, image bytes, and directory locations. Update generated asset members and literal resource paths across active modules.
Consolidate identical noise and heatmap assets, move cross-module shared textures into Function, and update references. Preserve raw BMP resources needed by world generation alongside their texture-loading counterparts.
CloudeaSoft
enabled auto-merge (squash)
October 17, 2026 06:18
Omnielement
approved these changes
Oct 19, 2026
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Noise and heatmap textures have inconsistent names, duplicate copies across modules, and several files whose encoding does not match their extension. This PR cleans up that asset subset and updates its references.
Closes: #320 (noise and heatmap textures only).
Changes
.pngfiles as PNG and 2 PNG-backed.bmpfiles as BMP. File paths, dimensions, and ImageSharp-decoded RGBA pixels are preserved.Unused asset candidates are retained. The existing Acropora texture bindings are also preserved.
Validation
dotnet build /p:WarningLevel=0passed with 0 errors and existing ImageSharp vulnerability warnings.dotnet test --no-build --no-restore --verbosity normal /p:WarningLevel=0: 583 tests passed.git diff --check.