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Pull requests: DarkPack13/SecondCity
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Upstreams a few items from TFN's loadouts
Feature
#1450
opened Aug 23, 2026 by
chazzyjazzy
Contributor
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fix wall frill runtimes from north edge of the map
#1449
opened Aug 22, 2026 by
Absolucy
Contributor
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Refactors Masquerade Violation Observer Component
Refactor
#1441
opened Aug 21, 2026 by
chazzyjazzy
Contributor
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Draft
Makes werewolf artifacts unique to fera
Balance
#1431
opened Aug 18, 2026 by
Dusk-a
Contributor
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High Medicine Skill Gives Better Wound Tending
Feature
#1430
opened Aug 18, 2026 by
breadcrombs
Contributor
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Vampire Discipline Dot Accuracy
Balance
#1419
opened Aug 15, 2026 by
Stutternov
Contributor
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Soak 2 - The return!
Balance
Feature
Removal
#1417
opened Aug 15, 2026 by
Magisterium2022
Contributor
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Adds matching shop areas for most existing retail vendors
Map Edit
#1411
opened Aug 14, 2026 by
FalloutFalcon
Member
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Bloodwalk clan identification bugfix
Fix
#1410
opened Aug 14, 2026 by
chazzyjazzy
Contributor
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Refactoring lampposts
Map Edit
Refactor
Tools
#1373
opened Aug 9, 2026 by
chazzyjazzy
Contributor
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Re-Adds Potence Throwing (Via Shoves) and Adds Strength-Based Disarming
Feature
Stale
#1359
opened Aug 7, 2026 by
Stutternov
Contributor
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Undone conflciting Language keys and Garou Lang stuff
Code Improvement
Fix
Quality of Life
#1351
opened Aug 6, 2026 by
TheTrueSilverRat
Contributor
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Improved whitelist and time locks
Code Improvement
Config Update
Feature
Stale
UI
#1303
opened Jul 31, 2026 by
FalloutFalcon
Member
•
Draft
SabbyKat Zulo Refactor First Release
Balance
Code Improvement
Feature
Merge Conflict
Refactor
Removal
Sprites
Stale
#1234
opened Jul 21, 2026 by
SabbyKat
Contributor
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Tribe gifts: Part 3
Sprites
#1231
opened Jul 20, 2026 by
FalloutFalcon
Member
•
Draft
15 of 25 tasks
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Updated in the last three days: updated:>2026-08-19.