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fix: guard concurrent access in heap trackers
Build
#83:
Commit
324aa91
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feat: predictive chunk prefetch ahead of moving players
Build
#82:
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6e7147d
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feat: keep high-revisit zones loaded to avoid reload churn
Build
#81:
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ff3f406
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feat: drain-boost chunk throughput on join/teleport backlog
Build
#80:
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da1dedf
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feat: don't shrink radius while a player streams chunks
Build
#79:
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a632ce6
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feat: adaptive per-player chunk throughput by memory tier
Build
#78:
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53e902f
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chore: cheaper per-tick content probe and buffer reuse
Build
#77:
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822c36a
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feat: hold unload sweeps while a world is streaming chunks
Build
#76:
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fix: use chunk-store component lookup for BlockComponentChunk to stay…
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#75:
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update readme
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#74:
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chore: update README
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#73:
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feat: enable v1.7.0 memory fronts by default and add hot-radius logging
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#72:
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fix: guard runtime shutdown against double execution
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#71:
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fix: skip dormancy clock advance on partial fan-out
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#70:
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fix: avoid chunk-set tracker leak and autoboxing
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#69:
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fix: make false-cut counters atomic
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#68:
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fix: make zone reuse stats immutable for safe cross-thread reads
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#67:
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fix: drop redundant deprecated localHostPassiveMode check
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#66:
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feat: batch per-world reads into a single world dispatch
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#65:
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feat: hot/simulation radius actuator
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#64:
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feat: content-aware zone demand from block-entity density
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#63:
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feat: per-chunk unload truth via loaded-chunk set diff
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#62:
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fix: thread-safe sensors and hermetic build (1.6.1)
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#61:
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release: LeanCore 1.6.0
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#60:
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fix(memory): restore smooth chunk streaming, view boost now opt-in
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#59:
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