Sound ยท voice synthesis ยท code ยท interactive archives ยท experimental media
I'm Ilya Minin (Eli) โ an artist and creative technologist working between experimental music, vocal synthesis, generative systems, interactive media, animation, games and digital folklore.
My projects often begin as software and become something more ambiguous: a voicebank, a song, a machine-like interface, an archive, a field recording, an audiovisual work, a game prototype, or a fictional system with its own rules.
A large part of my practice concerns landscape, infrastructure, memory, Japanese folklore, ritual, forgotten voices and digital archaeology. Code is not only a production tool here โ it is part of the artistic material itself.
I make systems that can remember, mutate, sing, and document things.
- ๐๏ธ Generative & experimental audio โ Sonic Pi, procedural music, IDM-oriented rhythm, ambient systems and live-coded performance
- ๐ฃ๏ธ Vocal synthesis โ UTAU, OpenUtau, Synthesizer V, voicebanks, phonemization, tuning and expressive synthesis
- ๐ง Generative music software โ lyric processing, melody, motifs, timing, dynamics, pitch expression and UST generation
- ๐๏ธ Interactive archives โ web interfaces where documentation and media become navigable environments
- ๐พ Japanese / Fuji-related research โ field recordings, yokai, invented folklore, landscape, shrines and infrastructure
- ๐๏ธ Audiovisual production โ Blender animation, CGI, music videos, visual systems and experimental film
- ๐ฎ Game experiments โ Unity and Unreal prototypes, interaction and environmental design
- ๐งช Creative software โ Python, JavaScript, Ruby/Sonic Pi, Max/MSP, Blender tooling and experimental pipelines
A procedural Japanese lyric โ UTAU UST generator designed as a generative starting point and tuning assistant, combining mora-aware phonemization, phrase analysis, procedural melody, scale/range constraints, motif memory, deterministic generation, timing and dynamics heuristics, pitch-accent-aware behaviour, bends and microtonal expression.
ๅไบบ (Eugene) UTAU ยท ่้ณใคใผใฉใค (Akane Iirai) ยท Akane Iirai character project
Original singing-synthesizer voices treated as both technical instruments and artistic characters.
The long-running personal creative workspace connecting web experiments, tools, visual material, sound and prototypes.
An interactive archive presented as a Japanese vending-machine interface, bringing together field notes, photographs, sounds, music, video, scripts, yokai research, Sonic Pi experiments and project documentation.
A second-pass inventory of the account currently finds 40 repositories: 28 public and 12 private. This profile is a map of the practice rather than a conventional software portfolio: some repositories are finished works, some are production archives, some are active systems, and some are tiny or unfinished experiments.
sonicpi_eli_labโ private Sonic Pi laboratory containing reusable musical infrastructure, construction packs, live-performance projects, drafts and archives.Belial_8โ Max/MSP live computer-music and sound-art platform for real-time sample manipulation and semi-algorithmic performance.eli_lab-pattern-generatorโ private procedural pattern-generation infrastructure for generative music.text-to-ustโ procedural Japanese lyric-to-UST generation.eli_lab_sv_scriptsโ Synthesizer V scripting experiments.eli_lab-voiceboxโ vocal-synthesis and voice workflow tooling.
eugene-utauโ ๅไบบ / Eugene UTAU voicebank project.Iiraiโ ่้ณใคใผใฉใค / Akane Iirai voicebank material.akane_iiraiโ Akane Iirai character project.
eli_labโ long-running creative workspace.jihanki-siteโ interactive Japanese vending-machine archive and fieldwork system.eli_lab_officialโ public ELI LAB website.Portfolio-siteโ earlier portfolio website.parazit-webโ experimental web project.eli_lab-multimedia-frameworkโ multimedia framework and experimental production infrastructure.eli_lab_pipeline_hubโ Blender pipeline infrastructure.eli_lab-the-posterโ small visual project.eli_lab-the-formatterโ formatting / workflow experiment.eli_lab-the-previewerโ previewing experiment related to the multimedia workflow.JPTrainerโ small Japanese-language learning experiment.eli_lab_organiserโ private internal organization / workflow tooling.template_repositoryโ private repository template / infrastructure.
ewprojectโ 2023 CGI abstract animation archive preserving Blender characters, scenes, assets and production material.Antokolskyjโ completed historical Blender animation made with Anna Yuytova for GRIG Film, centred on Mark Antokolsky and his historical context.Pleiirโ unofficial audiovisual clip directed, animated and technically developed by Eli with Spalah.Daly-Syndromeโ private in-development philosophical / psychological horror animation with a large Blender production archive, characters, locations and experimental visual material.outsiderโ private unfinished / developing visual project archive.eli_lab-blender-scriptsโ private Blender automation and production scripts.eli_lab-belialโ private source / development material associated with the Belial line of work.
gonkiitochkaโ low-poly Unity arcade racing game developed during a week-long hackathon; Eli contributed level design, sound design, models and lighting.Assembly-Line-Challengeโ abandoned Unreal Engine 4.27 arcade prototype about assembling PCs on a conveyor belt.sleepdomโ art-house immersive-sim action game experiment.
punk_exhibitionโ exhibition-related experiment.sashaebโ personal CV experiment.metaliminalโ very small experimental / work-in-progress repository.slavaboguโ private project archive.who-is-ellieโ private experimental / personal project.word_doc_fillerโ private utility experiment.
The private repositories are deliberately mentioned without links. They document important parts of the current practice without exposing private source code or direct repository navigation.
Private audio-reactive visual MV editor. A PySide6 / Qt desktop application with deterministic rendering, cached audio analysis, layered visual effects, project/preset files, timeline controls, preview, diagnostics and FFmpeg-based export. It is evolving toward a general-purpose audiovisual production workstation, including future direct manipulation, keyframes, GPU preview, render queues and subtitle/SRT workflows.
Private generative music laboratory. Its architecture separates reusable core systems, construction packs and actual projects, with READY / PRODUCTION / DRAFTS / ARCHIVE states. It is the main environment for long-form generative live sessions and increasingly complex evolving musical systems.
Private long-form animation / narrative project. Began as a 2019 psychological-horror script and developed into a substantial Blender production archive containing characters, locations, dreamscapes, glitches, tests and production material.
eli_lab-pattern-generatorโ procedural musical-pattern research.eli_lab-blender-scriptsโ Blender automation and production tooling.eli_lab_organiserโ internal project / asset organization tooling.eli_lab-belialโ private Belial development material.outsiderโ private visual experiment.who-is-ellieโ private experimental / personal work.slavaboguโ private project archive.word_doc_fillerโ private document utility.template_repositoryโ private template infrastructure.
Private repositories may later become public, remain production archives, or stay internal. Their inclusion here is about showing the continuity of the work, not claiming that every project is finished or publicly accessible.
ELI LAB
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SOUND VOICE IMAGE
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Sonic Pi / Belial UTAU / SynthV Blender / CGI
generative systems voicebanks animation
live performance phonemization games
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CREATIVE SOFTWARE
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TOOLS ARCHIVE MEDIA
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generators JIHANKI MV editor
pipelines websites audiovisual
organisers fieldwork performance
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LANDSCAPE / MEMORY / FOLKLORE
The repositories are not isolated software projects. They form a network of instruments, archives and production systems around the same artistic practice.
LANGUAGE / TOOL USE
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Python generative audio, UST tools, automation
JavaScript / HTML/CSS interactive archives, websites, creative UI
Ruby / Sonic Pi procedural music and live-coded systems
Max/MSP sample manipulation and sound-art systems
UTAU / OpenUtau vocal synthesis and voicebank development
Synthesizer V custom scripts and vocal workflows
C++ / Qt experimental application work
Blender / Python 3D, animation and production tooling
PyTorch machine-learning experiments
I care about modularity, reproducibility, inspectable systems and tools that can be reused inside creative workflows.
I am interested in the point where a technical object starts behaving like a cultural object.
A voicebank can become a character.
A script can become a ritual.
A vending machine can become an archive.
A melody generator can become a collaborator.
A game prototype can become a record of a particular way of imagining a place.
A Blender file can become an archaeological record of a film, game or fictional world.
A rendering tool can become part of the aesthetic itself.
That is the territory I'm currently exploring.
Website ยท YouTube ยท Instagram ยท Telegram ยท Behance ยท Discord
For collaboration, project questions or creative/technical exchange:

