Software engineer and designer for AI and hardware tools.
I turn complex workflows into clear desktop software. I prove each result with tests, measurements, and reproducible documentation.
Agent interfaces · local image-to-3D · measurement DSP · automated design review
Selected work · How I work · Current focus
The constraint changes: upstream code, GPU memory, clock drift, or design authority. The standard does not. I test the real path, keep changes reversible, and state what remains unverified.
I am working on independent agent review, local GPU workflows, and interfaces that make system behavior and limits easy to inspect.
Working range: Python, TypeScript and JavaScript, C++ and JUCE, GitHub Actions, Windows and macOS, local LLMs, GPU inference, and audio DSP.
If you are working on an AI or hardware workflow that needs a clearer route from experiment to proof, start with the project nearest your problem or browse all repositories.




