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Fix the Android findings from the Video SDK design testing round - #1856
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. WalkthroughCall UI changes adjust call bar alignment, participant rendering, control spacing, and reaction buttons. A new preview and dark-mode snapshot test cover an uneven-slot call bar. ChangesCall UI
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Suggested reviewers: Merge Risk: 🔵 Low · up to Avatar crossfades may remain enabled after entering Picture-in-Picture. This is a bounded visual issue, but the component should be recreated when PiP state changes. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Review comments at
@stream-video-android-ui-compose/src/main/kotlin/io/getstream/video/android/compose/ui/components/avatar/Avatar.kt:
- Around line 113-115: Update the `Avatar` component so its
`rememberImageComponent` instance is recreated when `isInPictureInPicture`
changes; key the remembered component on that state while preserving the
existing crossfade and loading-placeholder plugin configuration.
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⛔ Files ignored due to path filters (1)
stream-video-android-ui-compose/src/test/snapshots/images/io.getstream.video.android.compose_CallComponentsPortraitTest_call_app_bar_with_uneven_slots.pngis excluded by!**/*.png
📒 Files selected for processing (9)
demo-app/src/main/kotlin/io/getstream/video/android/ui/call/CallScreen.ktdemo-app/src/main/kotlin/io/getstream/video/android/ui/call/ReactionsMenu.ktstream-video-android-ui-compose/src/debug/kotlin/io/getstream/video/android/compose/ui/components/call/CallAppBarPreview.ktstream-video-android-ui-compose/src/main/kotlin/io/getstream/video/android/compose/ui/components/avatar/Avatar.ktstream-video-android-ui-compose/src/main/kotlin/io/getstream/video/android/compose/ui/components/avatar/UserAvatarBackground.ktstream-video-android-ui-compose/src/main/kotlin/io/getstream/video/android/compose/ui/components/call/CallAppBar.ktstream-video-android-ui-compose/src/main/kotlin/io/getstream/video/android/compose/ui/components/call/pinning/ParticipantActions.ktstream-video-android-ui-compose/src/main/kotlin/io/getstream/video/android/compose/ui/components/call/renderer/ParticipantVideo.ktstream-video-android-ui-compose/src/testDebug/kotlin/io/getstream/video/android/compose/CallComponentsPortraitTest.kt
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SDK: - Center the CallAppBar center content to the bar by giving the leading and trailing slots equal weight. - Open the participant actions menu 8dp below its button. - Cap the UserAvatarBackground avatar at half of the container's shorter side, so it fits the PiP window and the floating self-view. - In Picture-in-Picture, hide the participant actions button (the window takes no touches), drop the tile's own corner clip (the system clips the window with its own radius), and skip the avatar crossfade, which left the avatar image empty. Demo app: - Render the reaction emojis with StreamButton, since the StreamTextButton label padding truncated them to an ellipsis. - Reduce the call controls spacing from 16dp to 8dp.
Measure the leading and trailing slots first and center the content in the space left between them, so a long center text no longer squeezes the back and leave buttons to zero width, and a weighted custom center fills the space between the buttons again.
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Goal
Closes AND-1578
Fix the Android issues #13, #14, #16, #17 and #18 from the Video SDK Design Testing round.
Implementation
CallAppBar: the leading and trailing slots get equal weight, so the center content is centered to the bar (#14). Each side slot now gets at most half of the width left after the center content.ParticipantActions: the menu opens 8dp below its button. It opened right at the button's bottom edge (#16).UserAvatarBackground: the avatar is capped at half of the container's shorter side. In PiP it goes from 100dp to 64dp, and in the 128dp floating self-view too (#18).ParticipantVideodrops its own corner clip, so only the system window clip remains. The system radius differs per device, and API 30 and older do not round PiP windows at all (#18).ParticipantActionshides the "..." button, because a PiP window does not pass touches to the app.Avatarskips the crossfade, which left the avatar image empty in PiP.ReactionsMenu: the emoji buttons useStreamButton, since theStreamTextButtonlabel padding cut the emoji to "..." (#17).CallScreen: the gap between call control buttons goes from 16dp to 8dp, the visible gap in Figma (#13). The SDKControlActionsdefault is unchanged, because it also draws the lobby controls.DynamicMenu: the menu rows are left-aligned again, as in 1.x, and only the icon turns blue for highlighted items. The refresh had made them centered text buttons.🎨 UI Changes
develop-v2on the left, this branch on the right, light on top, dark below. Pixel 8 (API 35), except the last row.Testing
Use two devices in the same call, one with the camera off.
Validation:
./gradlew spotlessCheck apiCheck testDebugUnitTestpasses. There is no detekt task in this repo. One new golden,call app bar with uneven slots. No existing golden and no.apifile changed. The popup offset cannot be covered by a snapshot, because Paparazzi does not render popup windows.Summary by CodeRabbit
UI Improvements
Picture-in-Picture