Add link event trigger node. - #449
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These are annoying to create by hand, so put the details behind a friendly method.
This node is a high level wrapper over the xLinkEventTrigger Python script I wrote to fire off a Responder on link-in or link-out. It uses plActivatorActivatorConditionalObject to be able to trigger anything attached to a logicmod.
While it was great that I finally found a use for `plActivatorActivatorConditionalObject`, the problem with it is that it doesn't forward any of the event data records from the triggering notification. That means if you want to have a tree that acts on a specific player, that information would be lost. So, I'm going to limit this to just triggering responders for now. Maybe someday, we'll modify all engine versions that are pertinent to forward the event records correctly.
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Deledrius
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This is a higher level use case of the xLinkEventTrigger.py file introduced in H-uru/Plasma#1821. RIght now, this is just an example. I still have some iteration to do here, and I would like to add some more high level logic nodes to improve the workflow where Python has to get involved.
Python File nodes are tricky because the attributes are inputs to the script but function logically as outputs. For example, responders appear as an input to a Python file node, but Python file nodes can trigger responders. The inverse is also true. In the case of
xLinkEventTrigger.py, we see the same thing - normally an activator is an input/trigger for a Python file node, but, in this case, the Python script is triggering the activator so that the responder or other things connected under "satisfies" can proceed.