Generated by scripts/generate-code-index.mjs. Source headers point here for exact
declaration locations. Regenerate after authored source changes.
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read_text - Line 28:
input - Line 35:
build_autopilot - Line 36:
grid - Line 42:
path - Line 49:
segment - Line 50:
next - Line 60:
main - Line 62:
scene_path - Line 64:
output_directory - Line 66:
scene - Line 67:
world - Line 68:
replay - Line 72:
image - Line 79:
arena
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main - Line 21:
input - Line 27:
world - Line 28:
renderer - Line 30:
previous - Line 31:
input_frame - Line 33:
now
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started - Line 28:
main - Line 29:
entity_count - Line 30:
storage_budget_ms - Line 31:
collision_budget_ms - Line 32:
simulation_budget_ms - Line 38:
storage_ms - Line 40:
entity - Line 52:
random - Line 53:
coordinate - Line 59:
spatial_hash - Line 60:
pair_count - Line 61:
collision_ms - Line 69:
simulation_ms - Line 74:
passed
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text - Line 19:
scene - Line 20:
canonical
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CollisionItem - Line 17:
entity - Line 18:
bounds - Line 21:
CollisionPair - Line 22:
first - Line 23:
second - Line 25:
operator<=> - Line 28:
SpatialHash - Line 30:
SpatialHash - Line 32:
query - Line 33:
cell_size - Line 38:
cell_size_ - Line 42:
brute_force_collisions
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Transform - Line 16:
position - Line 17:
operator<=> - Line 20:
KinematicBody - Line 21:
velocity - Line 22:
half_extent - Line 23:
operator<=> - Line 26:
Sprite - Line 27:
rgba - Line 28:
layer - Line 29:
operator<=> - Line 32:
InputFrame - Line 33:
move_x - Line 34:
move_y - Line 35:
action - Line 37:
operator<=>
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Entity - Line 21:
index - Line 22:
generation - Line 24:
packed - Line 28:
operator<=> - Line 32:
EntityPool - Line 34:
create - Line 35:
destroy - Line 36:
valid - Line 37:
live_count - Line 44:
generations_ - Line 45:
alive_ - Line 46:
next_free_ - Line 47:
free_head_ - Line 48:
live_count_ - Line 59:
contains - Line 63:
dense_index - Line 68:
insert_or_assign - Line 77:
dense_index - Line 89:
erase - Line 93:
dense_index - Line 94:
last_index - Line 106:
get - Line 113:
get - Line 120:
entities - Line 123:
components - Line 126:
components - Line 129:
size - Line 134:
ensure_sparse - Line 140:
sparse_ - Line 141:
entities_ - Line 142:
components_
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FixedStepClock - Line 17:
FixedStepClock - Line 19:
tick_duration_ - Line 25:
consume - Line 26:
non_negative - Line 28:
available - Line 29:
ticks - Line 38:
interpolation_alpha - Line 42:
dropped_ticks - Line 47:
tick_duration_ - Line 48:
accumulator_ - Line 49:
max_ticks_per_frame_ - Line 50:
dropped_ticks_
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Vec2i - Line 16:
x - Line 17:
y - Line 19:
operator+= - Line 30:
operator<=> - Line 33:
operator+ - Line 38:
operator- - Line 39:
saturating_subtract - Line 48:
operator* - Line 49:
saturating_multiply - Line 58:
length_squared - Line 59:
magnitude - Line 60:
wide - Line 63:
x - Line 64:
y - Line 68:
Aabb - Line 69:
center - Line 70:
half_extent - Line 72:
left - Line 75:
right - Line 78:
top - Line 81:
bottom - Line 85:
operator<=> - Line 88:
intersects - Line 93:
clamp_axis
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GridPoint - Line 16:
x - Line 17:
y - Line 19:
operator<=> - Line 22:
Grid - Line 24:
Grid - Line 26:
width - Line 29:
height - Line 32:
in_bounds - Line 33:
blocked - Line 34:
set_blocked - Line 37:
index - Line 39:
width_ - Line 40:
height_ - Line 41:
blocked_ - Line 44:
find_path
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TimingSummary - Line 18:
mean_microseconds - Line 19:
p95_microseconds - Line 20:
maximum_microseconds - Line 21:
sample_count - Line 24:
FrameProfiler - Line 26:
FrameProfiler - Line 33:
record - Line 34:
microseconds - Line 43:
summary - Line 47:
sorted - Line 49:
p95_index - Line 56:
capacity_ - Line 57:
next_ - Line 58:
samples_
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Image - Line 18:
Image - Line 20:
clear - Line 21:
fill_rect - Line 23:
write_ppm - Line 24:
pixel_hash - Line 25:
width - Line 28:
height - Line 31:
pixels - Line 36:
width_ - Line 37:
height_ - Line 38:
pixels_ - Line 41:
render_world
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Replay - Line 18:
seed - Line 19:
tick_rate - Line 20:
frames - Line 22:
operator<=> - Line 25:
serialize_replay - Line 26:
parse_replay
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SceneEntity - Line 17:
name - Line 18:
transform - Line 19:
body - Line 20:
sprite - Line 21:
player - Line 23:
operator<=> - Line 26:
Scene - Line 27:
minimum - Line 28:
maximum - Line 29:
entities - Line 31:
operator<=> - Line 34:
serialize_scene - Line 35:
parse_scene
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SDL_Renderer - Line 15:
SDL_Window - Line 19:
SdlRenderer - Line 21:
SdlRenderer - Line 24:
SdlRenderer - Line 25:
operator= - Line 26:
SdlRenderer - Line 27:
operator= - Line 29:
poll - Line 30:
draw - Line 35:
width_ - Line 36:
height_
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SnapshotEntity - Line 21:
entity - Line 22:
transform - Line 23:
body - Line 24:
sprite - Line 25:
player - Line 27:
operator<=> - Line 30:
World - Line 32:
World - Line 35:
spawn - Line 37:
destroy - Line 38:
valid - Line 41:
step - Line 43:
snapshot - Line 44:
collision_pairs - Line 45:
state_hash - Line 46:
tick - Line 49:
entity_count - Line 52:
player - Line 56:
from_scene - Line 59:
collision_items - Line 61:
entities_ - Line 62:
transforms_ - Line 63:
bodies_ - Line 64:
sprites_ - Line 65:
player_ - Line 66:
minimum_ - Line 67:
maximum_ - Line 69:
tick_ - Line 72:
run_replay
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forge2d_arena_init - Line 20:
forge2d_arena_allocate - Line 46:
forge2d_arena_reset
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forge2d_arena_init - Line 28:
forge2d_arena_allocate - Line 31:
forge2d_arena_reset
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root - Line 12:
outputPath - Line 13:
supportedExtensions - Line 14:
excludedDirectories - Line 15:
typePattern - Line 16:
functionPattern - Line 17:
qualifiedConstructorPattern - Line 18:
constantPattern - Line 19:
inferredVariablePattern - Line 20:
fieldPattern - Line 23:
walk - Line 25:
path - Line 33:
declarations - Line 34:
extension - Line 35:
lines - Line 36:
knownTypes - Line 39:
match - Line 44:
match - Line 48:
type - Line 51:
functionMatch - Line 53:
qualifiedConstructor - Line 55:
parts - Line 60:
simpleConstructor - Line 64:
splitDeclaration - Line 66:
variable - Line 73:
render - Line 74:
lines - Line 81:
path - Line 82:
items - Line 84:
repositoryPath - Line 86:
item - Line 93:
main - Line 94:
content
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root - Line 12:
requiredFiles - Line 19:
headerExtensions - Line 20:
excludedDirectories - Line 23:
walk - Line 25:
path - Line 32:
brokenLinks - Line 33:
markdown - Line 35:
target - Line 37:
localTarget - Line 43:
main - Line 44:
failures - Line 45:
required - Line 48:
path - Line 49:
repositoryPath - Line 51:
target - Line 56:
firstLines
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ROOT_DIR - Line 8:
BUILD_DIR
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max_query_items - Line 18:
max_cells_per_item - Line 20:
floor_div - Line 21:
quotient - Line 22:
remainder - Line 29:
normalized_pair - Line 35:
SpatialHash::SpatialHash - Line 41:
SpatialHash::query - Line 47:
bounds - Line 51:
min_x - Line 52:
max_x - Line 53:
min_y - Line 54:
max_y - Line 55:
span_x - Line 56:
span_y - Line 74:
left - Line 75:
right - Line 85:
brute_force_collisions
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max_dimension - Line 19:
max_cells - Line 21:
heuristic - Line 25:
OpenNode - Line 26:
score - Line 27:
cost - Line 28:
index - Line 31:
HigherPriority - Line 32:
operator - Line 45:
Grid::Grid - Line 49:
cell_count - Line 56:
Grid::in_bounds - Line 60:
Grid::index - Line 68:
Grid::blocked - Line 72:
Grid::set_blocked - Line 76:
find_path - Line 81:
width - Line 82:
cell_count - Line 83:
to_index - Line 86:
to_point - Line 90:
start_index - Line 91:
goal_index - Line 92:
infinity - Line 93:
costs - Line 94:
parent - Line 98:
directions - Line 101:
current - Line 109:
point - Line 111:
neighbor - Line 115:
neighbor_index - Line 116:
next_cost
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maximum_frames - Line 16:
require_line_end - Line 25:
serialize_replay - Line 42:
parse_replay - Line 54:
line - Line 64:
line - Line 71:
frame_count - Line 76:
line - Line 87:
move_x - Line 88:
move_y - Line 89:
action - Line 90:
line
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maximum_entities - Line 18:
maximum_coordinate - Line 20:
valid_name - Line 27:
require_line_end - Line 34:
validate_scene - Line 42:
players - Line 63:
serialize_scene - Line 80:
parse_scene - Line 92:
line - Line 100:
entity_count - Line 105:
line - Line 118:
player - Line 119:
layer - Line 120:
line
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channel - Line 22:
SdlRenderer::SdlRenderer - Line 23:
width_ - Line 29:
error - Line 35:
SdlRenderer::~SdlRenderer - Line 45:
SdlRenderer::poll - Line 46:
event - Line 52:
keys - Line 61:
SdlRenderer::draw - Line 65:
color - Line 69:
left - Line 72:
top - Line 75:
rect_width - Line 77:
rect_height
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fnv_offset - Line 18:
fnv_prime - Line 20:
red - Line 23:
green - Line 26:
blue - Line 30:
project_coordinate - Line 32:
projected - Line 40:
Image::Image - Line 47:
Image::clear - Line 51:
Image::fill_rect - Line 53:
clipped_left - Line 54:
clipped_right - Line 55:
clipped_top - Line 56:
clipped_bottom - Line 59:
index - Line 65:
Image::write_ppm - Line 69:
output - Line 84:
Image::pixel_hash - Line 85:
hash - Line 95:
render_world - Line 101:
left - Line 104:
right - Line 107:
top - Line 110:
bottom
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player_speed - Line 17:
fnv_offset - Line 18:
fnv_prime - Line 20:
hash_u64 - Line 27:
signed_bits - Line 31:
saturating_int32 - Line 39:
EntityPool::create - Line 40:
index - Line 48:
initial_capacity - Line 49:
growth_capacity - Line 53:
required_capacity - Line 71:
EntityPool::destroy - Line 85:
EntityPool::valid - Line 90:
World::World - Line 91:
minimum_ - Line 97:
World::spawn - Line 104:
low_x - Line 105:
high_x - Line 106:
low_y - Line 107:
high_y - Line 113:
entity - Line 131:
World::destroy - Line 144:
World::step - Line 149:
player_body - Line 153:
body_entities - Line 154:
body_components - Line 156:
body - Line 157:
transform - Line 158:
low_x - Line 159:
high_x - Line 160:
low_y - Line 161:
high_y - Line 162:
next_x - Line 163:
next_y - Line 176:
World::snapshot - Line 194:
World::collision_items - Line 206:
World::collision_pairs - Line 210:
World::state_hash - Line 211:
hash - Line 228:
World::from_scene - Line 229:
world - Line 236:
run_replay
- Line 38:
require - Line 44:
require_throws - Line 53:
sample_scene - Line 60:
test_math_and_fixed_step - Line 83:
test_entity_pool_and_sparse_set_properties - Line 92:
random - Line 93:
entity_distribution - Line 94:
value_distribution - Line 96:
entity - Line 98:
erased - Line 99:
expected - Line 102:
value - Line 107:
iterator - Line 116:
stale - Line 118:
replacement - Line 124:
test_c_arena_alignment_and_overflow - Line 126:
arena - Line 128:
first - Line 129:
second - Line 133:
offset - Line 143:
test_spatial_hash_matches_brute_force - Line 144:
spatial_hash - Line 145:
random - Line 146:
coordinate - Line 147:
extent - Line 170:
test_astar_returns_valid_shortest_path - Line 171:
grid - Line 177:
path - Line 182:
delta_x - Line 183:
delta_y - Line 195:
test_scene_and_replay_round_trip - Line 196:
scene - Line 212:
test_world_replay_and_render_are_deterministic - Line 213:
scene - Line 220:
first - Line 221:
second - Line 236:
first_image - Line 237:
second_image - Line 242:
player - Line 247:
player_entity - Line 253:
test_profiler_summary_is_bounded - Line 254:
profiler - Line 259:
summary - Line 268:
main - Line 279:
failures