The latest main revision is supported. This educational engine has no production service-level
commitment.
Use GitHub private vulnerability reporting when available, or contact the repository owner through the profile contact channel. Do not publish a weaponized scene/replay payload before coordination. Include the revision, compiler/platform, sanitizer output, reproduction, and impact.
- Scene and replay text are untrusted input: headers, counts, dimensions, identifiers, ranges, line lengths, trailing data, and total allocations are bounded before use.
- Entity generations prevent stale handles from silently addressing a recycled entity.
- The C arena checks nulls, power-of-two alignment, integer overflow, and capacity; failure does not advance state and no fallback allocation is hidden.
- Spatial-hash output is normalized, deduplicated, sorted, and tested against a brute-force oracle.
- The SDL adapter owns all SDL pointers and is excluded from the dependency-free simulation core.
- CI runs AddressSanitizer, UndefinedBehaviorSanitizer, parser fuzzing, CodeQL, warnings-as-errors, dependency review, and cross-compiler builds.
The sanitizers and fuzzer are test tools, not runtime hardening. A real game must additionally threat-model mod/plugin loading, archives, shaders, save files, network traffic, and update signing.