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Let controller buttons act as Android's Home, Back and Screenshot - #31
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A Switch 2 controller's Home, Capture and C reach Android only as gamepad keys that no system action answers to, so going home or back from a game, or taking a screenshot, meant reaching for the device itself. On a Retroid Pocket Nova, C on player 1 even arrived as B. Settings now has an Android buttons section with three rows: Home, Back and Screenshot. Each takes one of Home, Capture, C, GL, GR, − or +, and all start as None. A choice applies to every player while the Virtual Gamepad is on, and the chosen button no longer reaches games. Home and Back travel on the virtual gamepad. It gains a trailing Consumer Control collection, and ReportMapper moves a bound button out of the gamepad bits into AC Home or AC Back, which Android reads as HOME and BACK. Screenshot runs `input keyevent 120` (SYSRQ) through the privileged shell, once per press: a Print Screen usage on the pad took no screenshot on the Nova, while the shell command did. Only buttons SidewaysMapper never moves are offered, so a button's id is the same in the player's input and in the report. Emulator configs keep their bindings to a bound button, so setting it back to None needs no new Set up. Android always handles Home itself, so a bound Home leaves the game. Tested on a Retroid Pocket Nova (Android 13) with NSO GameCube controllers: Home, Back and Screenshot each work, and holding the Screenshot button takes one screenshot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts: # feature/gamepad/data/src/test/kotlin/com/joegec/joycon2android/gamepad/ReportMapperTest.kt
Home, Back and Screenshot become targets in each player's mapping card, under Buttons/Sticks/Motion/Android headings, so they follow the selected emulator's console like every other binding. A bound button is withheld from the game on both outputs. Home and Back ride the virtual gamepad's Consumer keys; Screenshot, and every key over DSU alone, go through the Shizuku shell once per press, with failures caught and the process closed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Hey, great stuff! Thanks for the contributions. I made some changes to this one so that the android button mappings are per player/emulator, just like the rest of the mappings, and added usage with DSU. This improves UX:
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JoeGeC
approved these changes
Oct 12, 2026
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A Switch 2 controller's Home, Capture and C reach Android only as gamepad keys that no system action answers to, so going home or back from a game, or taking a screenshot, meant reaching for the device itself. On a Retroid Pocket Nova, C on player 1 even arrived as B.
Settings now has an Android buttons section with three rows: Home, Back and Screenshot. Each takes one of Home, Capture, C, GL, GR, − or +, and all start as None. A choice applies to every player while the Virtual Gamepad is on, and the chosen button no longer reaches games.
Home and Back travel on the virtual gamepad. It gains a trailing Consumer Control collection, and ReportMapper moves a bound button out of the gamepad bits into AC Home or AC Back, which Android reads as HOME and BACK. Screenshot runs
input keyevent 120(SYSRQ) through the privileged shell, once per press: a Print Screen usage on the pad took no screenshot on the Nova, while the shell command did.Only buttons SidewaysMapper never moves are offered, so a button's id is the same in the player's input and in the report. Emulator configs keep their bindings to a bound button, so setting it back to None needs no new Set up. Android always handles Home itself, so a bound Home leaves the game.
Tested on a Retroid Pocket Nova (Android 13) with NSO GameCube controllers: Home, Back and Screenshot each work, and holding the Screenshot button takes one screenshot.