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Can confirm, my game launches fine if charm is disabled with allstackable enabled, and vice versa.
Crash log when both mods are enabled here: https://paste.ee/p/nR4ko Charm Mod on CurseForge
I actually think I know the issue, charm has its own stack modifier modules, haven’t tried yet but maybe disabling them will let Allstackable work! Or not, but what charm lets me modify is really all I wanted to anyways 😂
[00:37:48] [main/WARN]: @Redirect conflict. Skipping charm.mixins.json:stackable_enchanted_books.FixAnvilBookStackMixin from mod charm->@Redirect::anvilUpdateHook(Lnet/minecraft/class_1263;ILnet/minecraft/class_1799;)V with priority 1000, already redirected by allstackable.mixins.json:MixinAnvilScreenHandler from mod allstackable->@Redirect::decrementOne(Lnet/minecraft/class_1263;ILnet/minecraft/class_1799;Lnet/minecraft/class_1657;Lnet/minecraft/class_1799;)V with priority 1000
Critical injection failure: Redirector anvilUpdateHook(Lnet/minecraft/class_1263;ILnet/minecraft/class_1799;)V in charm.mixins.json:stackable_enchanted_books.FixAnvilBookStackMixin from mod charm failed injection check, (0/1) succeeded.
Both mods are trying to fix issues related to stacked enchanted books using on Anvil, probably that’s the reason
Fixed this by deleting anything related to stacking in charm jar (svenhjol/charm/mixin/ stackable folders) and also mixins json. Now both mods work. MC 1.18.2 Fabric Not really a fix, I know
Fixed this by deleting anything related to stacking in charm jar (svenhjol/charm/mixin/ stackable folders) and also mixins json. Now both mods work. MC 1.18.2 Fabric Not really a fix, I know
This is definately a workaround, tho far from perfect lol. I need to figure out how to conditionally disable a mixin.
In the meantime, MAYBE instead of deleting all mixins and the json file, you can try comment out certain line of mixins (e.g. FixAnvilBookStackMixin) in that json file.
e.g.
Yes and no... I was trying to make it working but the game keeps crashing when I launch it via IntelliJ. So I put it aside and enjoyed playing MHRiseSunbreak with my friends for almost the entire month.. LOL
But I really think Charm should disable their anvil fix when allstackable is loaded cuz the latter includes more fixes on item usages on anvil. Original:
Btw, do you know how to run Minecraft from the IDE with other mods, like charm?
Yep. Basically, you add the Maven repo for the mod in question, then add a modImplementation line in the dependencies. Here is my build.gradle file, where I'm doing that for a few dependencies. On occasion, I have added other mods (ones I want to add items for) to there to make it easier to test as I go.
Activity
KrisCris commentedon Jun 13, 2022
Crash log, or any link to the mod?
archiveduser92131 commentedon Jun 14, 2022
Can confirm, my game launches fine if charm is disabled with allstackable enabled, and vice versa.
Crash log when both mods are enabled here: https://paste.ee/p/nR4ko
Charm Mod on CurseForge
Kasprenius commentedon Jun 14, 2022
I actually think I know the issue, charm has its own stack modifier modules, haven’t tried yet but maybe disabling them will let Allstackable work! Or not, but what charm lets me modify is really all I wanted to anyways 😂
KrisCris commentedon Jun 14, 2022
Both mods are trying to fix issues related to stacked enchanted books using on Anvil, probably that’s the reason
Update: Also the potion fix
AstraDrift commentedon Jul 6, 2022
Fixed this by deleting anything related to stacking in charm jar (svenhjol/charm/mixin/ stackable folders) and also mixins json. Now both mods work. MC 1.18.2 Fabric
Not really a fix, I know
KrisCris commentedon Jul 11, 2022
This is definately a workaround, tho far from perfect lol. I need to figure out how to conditionally disable a mixin.
In the meantime, MAYBE instead of deleting all mixins and the json file, you can try comment out certain line of mixins (e.g. FixAnvilBookStackMixin) in that json file.
e.g.
open charm.mixins.json with any text editor
remove these three lines of code:
SnowedInOwl commentedon Jul 19, 2022
So is this being worked on?
chimericdream commentedon Jul 27, 2022
I had to do this recently, and it turned out to be much simpler than I expected. You need a mixin plugin. Here's mine.
KrisCris commentedon Jul 27, 2022
Yes and no... I was trying to make it working but the game keeps crashing when I launch it via IntelliJ. So I put it aside and enjoyed playing MHRiseSunbreak with my friends for almost the entire month.. LOL
I promise you I will figure it out soon :)
KrisCris commentedon Jul 27, 2022
Thanks man, this is really HELPFUL! Finally know how to enable the plugin in mixins.json 😂
Btw, do you know how to run Minecraft from the IDE with other mods, like charm?
SnowedInOwl commentedon Jul 27, 2022
Ok nice LOL that sounds like something I've done but with Valorant
KrisCris commentedon Jul 27, 2022
Can you test if the mod is now compatible with Charm? @SnowedInOwl
AllStackable-v1.5.6_CharmCompat-3-1.19.zip
KrisCris commentedon Jul 27, 2022
https://github.com/svenhjol/Charm/issues/801
KrisCris commentedon Jul 27, 2022
But I really think Charm should disable their anvil fix when allstackable is loaded cuz the latter includes more fixes on item usages on anvil.
Original:
Allstackable Fixes:
Or you can just disable their mixins by doing these #32 (comment)
charm-fabric-1.19-4.1.2_modified.zip
SnowedInOwl commentedon Jul 27, 2022
@KrisCris Sure sorry i was asleep when you asked but i can do that now
SnowedInOwl commentedon Jul 27, 2022
It works fine now @KrisCris
chimericdream commentedon Jul 28, 2022
Yep. Basically, you add the Maven repo for the mod in question, then add a
modImplementationline in the dependencies. Here is my build.gradle file, where I'm doing that for a few dependencies. On occasion, I have added other mods (ones I want to add items for) to there to make it easier to test as I go.[-]Incompatibility With Charm[/-][+]Compatibility With Charm[/+]