Hello! First off, I just want to say this is absolutely amazing work. I mean, I never thought I'd see some of these 32-bit apps functioning in any capacity again on a modern iDevice.
First one is _ExtAudioFileWrapAudioFileID from /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox
I get this when I try games built with Clickteam Fusion and when they try to play audio (makes sense).
Another one I get is: Library not loaded: /System/Library/Frameworks/ImageIO.framework/ImageIO
Reason: image not found
This happens when I try Bubble Ball
Last one I'm noticing reoccurring is: MemoryRead32 at guest address 0x00000004
Hello! First off, I just want to say this is absolutely amazing work. I mean, I never thought I'd see some of these 32-bit apps functioning in any capacity again on a modern iDevice.
First one is _ExtAudioFileWrapAudioFileID from /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox
I get this when I try games built with Clickteam Fusion and when they try to play audio (makes sense).
Another one I get is: Library not loaded: /System/Library/Frameworks/ImageIO.framework/ImageIO
Reason: image not found
This happens when I try Bubble Ball
Last one I'm noticing reoccurring is: MemoryRead32 at guest address 0x00000004