Game programmer and designer · Philadelphia, PA
I write gameplay code and design enemies and levels. Every week I also run a D&D table where I build the worlds and write the stories.
B.A. in Computer Science and Game Studies, University of Delaware, 2026.
Godot · GDScript · 24-person capstone studio
A hack-and-slash tower climb we shipped after three outside playtests. I built enemies (the slime, an archer, the Hob Lobber), keys, locks and rooms that seal you in, and I ran the team's Git repo. Playtest devlog · Play · Code |
Godot · Scream Jam 2026 · game and enemy design
Four horror monsters I designed from Pac-Man's ghosts. Each one is filmed with the same player input, so the only thing that changes is the monster. Design write-up |
Unity · C# · 11-person studio
A short narrative horror game set in an abandoned asylum. I programmed the interactive objects and owned the team's Git workflow. Play · Code |
Godot · GBJAM 14 · 10 days
A Game Boy puzzle game at 160×144. I was the only programmer, so every mechanic, puzzle and level is my code, and I wrote all of the in-game text. Play · Code |
Also: Project P.E.T., a 2-minute Unity game for the GMC Winter Jam where I was the designer and only programmer (play · code).
- Looking for game programming and design roles
- Programming and designing in two game jams a month in Unity
- Leading design and production for a PC/Mobile game in Godot
- Running weekly D&D campaigns on StartPlaying, with a Top GM badge and a 5.0 rating






