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Lukebonn/README.md

Luke Bonniwell

Game programmer and designer · Philadelphia, PA

I write gameplay code and design enemies and levels. Every week I also run a D&D table where I build the worlds and write the stories.
B.A. in Computer Science and Game Studies, University of Delaware, 2026.

Portfolio itch.io LinkedIn Email

Featured work

Tails of the Tower key art

Tails of the Tower

Godot · GDScript · 24-person capstone studio

A hack-and-slash tower climb we shipped after three outside playtests. I built enemies (the slime, an archer, the Hob Lobber), keys, locks and rooms that seal you in, and I ran the team's Git repo.

Playtest devlog · Play · Code
Four monsters reacting to the same player input, with a debug overlay

Scrapped Horror Game

Godot · Scream Jam 2026 · game and enemy design

Four horror monsters I designed from Pac-Man's ghosts. Each one is filmed with the same player input, so the only thing that changes is the monster.

Design write-up
Whispers Through the Halls key art

Whispers Through the Halls

Unity · C# · 11-person studio

A short narrative horror game set in an abandoned asylum. I programmed the interactive objects and owned the team's Git workflow.

Play · Code
The Last Alchemist title screen

The Last Alchemist

Godot · GBJAM 14 · 10 days

A Game Boy puzzle game at 160×144. I was the only programmer, so every mechanic, puzzle and level is my code, and I wrote all of the in-game text.

Play · Code

Also: Project P.E.T., a 2-minute Unity game for the GMC Winter Jam where I was the designer and only programmer (play · code).

Tools

Godot Unity Unreal Engine GDScript C# C++ Python TypeScript Git Blender

Right now

  • Looking for game programming and design roles
  • Programming and designing in two game jams a month in Unity
  • Leading design and production for a PC/Mobile game in Godot
  • Running weekly D&D campaigns on StartPlaying, with a Top GM badge and a 5.0 rating

Pinned Loading

  1. 491-S26-TOO-MANY-COOKS 491-S26-TOO-MANY-COOKS Public

    The practical capstone version of GAME491 gives senior-level GAME students the opportunity to apply their learned skills in programming, art, game design, and other disciplines to a long-term, team…

    GDScript 1

  2. Game-467-Project-Luke Game-467-Project-Luke Public

    Forked from Abstal-8/Game-467-Project

    Luke Bonniwell's forked version of F25 Game Design Studio Group Project.

    C#

  3. SDK-Website-files SDK-Website-files Public

    This was an individual project I started in Los Angeles for the student run game studio Side Table Studios. It is fully functionally, and runs through the github pages website here: https://lukebon…

    HTML 1

  4. Human-Computer_Interaction----IA08-Technical-I-Doodle Human-Computer_Interaction----IA08-Technical-I-Doodle Public

    This is the repository for one of the many class projects for University of Delaware's CISC482 Intro to Human-Computer Interaction in Fall of 2025.

    Kotlin

  5. WildShape2DPlatformer WildShape2DPlatformer Public

    Small 2D Unity Platformer to practice CSharp architecture in a real environment.

    C# 1

  6. GMC-Winter-Game-Jam-GJNH GMC-Winter-Game-Jam-GJNH Public

    The GMC Winter Game Jam is a 1-week game jam: a competition that tests your game-making skills by giving participants(solo or team) a limited time to create a complete game based on a theme. No pri…

    C#