⚡ Bolt: [performance improvement] Optimize MeshRadar CustomPainter repaints - #314
⚡ Bolt: [performance improvement] Optimize MeshRadar CustomPainter repaints#314NITISH-R-G wants to merge 1 commit into
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Reviewer's guide (collapsed on small PRs)Reviewer's GuideRefines the MeshRadar CustomPainter repaint behavior so that repaints only occur when the non-animated orbit radius changes, avoiding unnecessary canvas work on parent rebuilds. Flow diagram for updated CustomPainter repaint logicflowchart TD
parent_build[Parent widget rebuild]
painter[_SweepingDotPainter]
orbit_changed{orbitRadius changed?}
repaint_canvas[Repaint canvas]
skip_repaint[Skip repaint]
animation_tick[Animation tick via repaint parameter]
parent_build --> painter
painter --> orbit_changed
orbit_changed -->|yes| repaint_canvas
orbit_changed -->|no| skip_repaint
animation_tick --> repaint_canvas
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💡 What: Modified
shouldRepaintin_SweepingDotPainterto only return true whenorbitRadiuschanges.🎯 Why: Unconditionally returning true forces unnecessary canvas repaints when the parent widget rebuilds, even though the animation state already handles its own repaints via the
repaintparameter insuper().📊 Impact: Prevents redundant repaints during parent widget builds, improving performance and reducing unnecessary load.
🔬 Measurement: Verify by running the application and checking Flutter performance overlay or DevTools timeline during mesh radar view.
PR created automatically by Jules for task 15559680427310015553 started by @NITISH-R-G
Summary by Sourcery
Enhancements: