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NRexha/README.md

Hey there 🥸

I'm Nikolas, a technical artist based in Belgium/Luxembourg. I mainly focus on developing tools for DCC softwares. I also enjoy working on shaders and have a soft spot for optimization.

Here, you'll find my tools and technical projects. For more visual work and breakdowns, check out my ArtStation.


A bit about me
  • I have a dog 🐶
  • I occasionally teach digital art workshops at high schools
  • I speak English, Italian, French, and Albanian
  • I like coffee

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  1. ModRig ModRig Public

    A modular rigging tool developed for Maya.

    Python

  2. AutoPivotBaker AutoPivotBaker Public

    A Blender extension for pivot baking.

    Python 2

  3. MayaAssetLibrary MayaAssetLibrary Public

    A free custom asset library in Maya.

    Python 2

  4. MathLUT MathLUT Public

    A tool for baking LUT textures using HLSL.

    C++

  5. CustomParticleSystem CustomParticleSystem Public

    A real-time particle system built from scratch.

    C++

  6. EasyMask EasyMask Public

    Easily paint on your models in Unity Editor and save the result in a texture.

    C# 5 1