The actual crashes it traced back to Native_HookValueString from tf2attributes, but it always crashes directly at the same spot. For context, this specific crash happens when a player uses a Monoculus spell and it damages someone.
https://crash.limetech.org/yoemto4rt76f
The report is SIGSEGV /SEGV_MAPERR accessing 0x44.
The actual crashes it traced back to
Native_HookValueStringfrom tf2attributes, but it always crashes directly at the same spot. For context, this specific crash happens when a player uses a Monoculus spell and it damages someone.https://crash.limetech.org/yoemto4rt76f
The report is
SIGSEGV /SEGV_MAPERR accessing 0x44.