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SHVC-BlinkenLight

The most minimal Super Famicom / Nintendo assembly language example: a blinking screen in less than 20 instructions.

The intention with this examples is to show how to compile a valid SNES ROM image using no extensive include files or macro magic.

dependencies

ca65 and ld65 from the cc65 development package should be available in your PATH.

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The most minimal Super Famicom / Nintendo assembly language example.

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