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definitely...
CMake on multiple platforms #379: Commit 94be393 pushed by PhoenixWhitefire
15m 29s main
maybe fix builds, workaround for input issue
CMake on multiple platforms #378: Commit 0c02f3f pushed by PhoenixWhitefire
15m 6s main
minor oopsie
CMake on multiple platforms #377: Commit 3dbdc76 pushed by PhoenixWhitefire
5m 41s main
idk!!
CMake on multiple platforms #376: Commit 0c969c4 pushed by PhoenixWhitefire
5m 38s main
i'll fix it later
CMake on multiple platforms #375: Commit 502b79a pushed by PhoenixWhitefire
15m 19s main
remove debug log
CMake on multiple platforms #370: Commit 8c8ddda pushed by PhoenixWhitefire
15m 45s main
CMake on multiple platforms
CMake on multiple platforms #369: by PhoenixWhitefire
14m 48s main
not done yet
CMake on multiple platforms #366: Commit 225a1e7 pushed by PhoenixWhitefire
14m 37s main
revert usage of unfinished raycast changes
CMake on multiple platforms #365: Commit 832157b pushed by PhoenixWhitefire
15m 44s main
insists upon itself
CMake on multiple platforms #362: Commit a6623c5 pushed by PhoenixWhitefire
15m 4s main
fix gizmo mesh paths to be editor-relative
CMake on multiple platforms #360: Commit 29db752 pushed by PhoenixWhitefire
14m 30s main
remove dead test
CMake on multiple platforms #359: Commit dfbe583 pushed by PhoenixWhitefire
14m 52s main
Windows
CMake on multiple platforms #358: Commit b98d041 pushed by PhoenixWhitefire
15m 31s main
Fix ErrorMessage giving nan times
CMake on multiple platforms #357: Commit 2af4e5a pushed by PhoenixWhitefire
5m 46s main