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6 changes: 3 additions & 3 deletions .github/workflows/cpp-ci-serial-programs-base.yml
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ jobs:
run: |
cd Arduino-Source
sudo apt update
sudo apt install ccache clang-tools libopencv-dev libsystemd-dev
sudo apt install ccache clang-tools libopencv-dev libsystemd-dev libsdl3-dev

sudo apt install ./3rdPartyBinaries/libdpp-10.1.6-linux-x64.deb

Expand All @@ -112,7 +112,7 @@ jobs:
cd Arduino-Source
# libsodium, openssl@3, opus and pkgconf are libdpp's dependencies, installed here so
# their versions can go into the libdpp cache key below.
brew install opencv@4 onnxruntime ccache libsodium openssl@3 opus pkgconf
brew install opencv@4 onnxruntime ccache libsodium openssl@3 opus pkgconf sdl3

brew tap-new --no-git PA/libdpp
brew trust PA/libdpp
Expand Down Expand Up @@ -387,4 +387,4 @@ jobs:
name: Clang query output (compiler=${{inputs.compiler}})
path: |
Arduino-Source/SerialPrograms/bin/compile_commands.json
Arduino-Source/clang-query-output.txt
Arduino-Source/clang-query-output.txt
18 changes: 18 additions & 0 deletions 3rdParty/SDL3-LICENSE.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

91 changes: 91 additions & 0 deletions 3rdParty/SDL3/SDL.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,91 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

/**
* Main include header for the SDL library, version 3.4.20
*
* It is almost always best to include just this one header instead of
* picking out individual headers included here. There are exceptions to
* this rule--SDL_main.h is special and not included here--but usually
* letting SDL.h include the kitchen sink for you is the correct approach.
*/

#ifndef SDL_h_
#define SDL_h_

#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_assert.h>
#include <SDL3/SDL_asyncio.h>
#include <SDL3/SDL_atomic.h>
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_bits.h>
#include <SDL3/SDL_blendmode.h>
#include <SDL3/SDL_camera.h>
#include <SDL3/SDL_clipboard.h>
#include <SDL3/SDL_cpuinfo.h>
#include <SDL3/SDL_dialog.h>
#include <SDL3/SDL_dlopennote.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_gpu.h>
#include <SDL3/SDL_guid.h>
#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL_hidapi.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_loadso.h>
#include <SDL3/SDL_locale.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_messagebox.h>
#include <SDL3/SDL_metal.h>
#include <SDL3/SDL_misc.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_mutex.h>
#include <SDL3/SDL_pen.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_platform.h>
#include <SDL3/SDL_power.h>
#include <SDL3/SDL_process.h>
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_scancode.h>
#include <SDL3/SDL_sensor.h>
#include <SDL3/SDL_storage.h>
#include <SDL3/SDL_surface.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_thread.h>
#include <SDL3/SDL_time.h>
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_tray.h>
#include <SDL3/SDL_touch.h>
#include <SDL3/SDL_version.h>
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_oldnames.h>

#endif /* SDL_h_ */
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