Found by the lifecycle matrix on 2026-09-28 in seven of the eight effects built in Phase 5.
audioecho.FeedbackDelay, audioverb.Tank and audioconvolve.Convolver advance only on frames their source hands them (FeedbackDelay.c:235-239: "the tail stops with the source"). When a source runs dry, the line freezes. When the source comes back, the frozen tail carries on from where it stopped, over the new material: on a noise burst the matrix read up to 11817 LSB of old audio after a pause.
What a player hears: a note's echoes do not ring out after the note ends. They wait, and then play over the next note. It does not show while something keeps feeding silence, which the audio pump and a synth voice do.
audiodelays.MultiTapDelay already behaves the other way: at the end of its source it drops the source and keeps processing silence, so its tail rings.
Brad ruled on 2026-09-28: disclose it now, fix it in the nodes later. Each Phase 5 class says so in one sentence. This issue is the later.
Wanted
- One behaviour across the nodes: when the source runs dry, the node processes silence until its tail has ended, then rests.
- What a source that comes back should meet: a node at rest.
- The same on all three bindings.
It reaches every delay and reverb class built on these nodes, so it should land between effects phases, not inside one. Related: #177.
Found by the lifecycle matrix on 2026-09-28 in seven of the eight effects built in Phase 5.
audioecho.FeedbackDelay,audioverb.Tankandaudioconvolve.Convolveradvance only on frames their source hands them (FeedbackDelay.c:235-239: "the tail stops with the source"). When a source runs dry, the line freezes. When the source comes back, the frozen tail carries on from where it stopped, over the new material: on a noise burst the matrix read up to 11817 LSB of old audio after a pause.What a player hears: a note's echoes do not ring out after the note ends. They wait, and then play over the next note. It does not show while something keeps feeding silence, which the audio pump and a synth voice do.
audiodelays.MultiTapDelayalready behaves the other way: at the end of its source it drops the source and keeps processing silence, so its tail rings.Brad ruled on 2026-09-28: disclose it now, fix it in the nodes later. Each Phase 5 class says so in one sentence. This issue is the later.
Wanted
It reaches every delay and reverb class built on these nodes, so it should land between effects phases, not inside one. Related: #177.