CS graduate working on reverse engineering and game modding. I mostly write x64 ASI plugins for GTA San Andreas: The Definitive Edition, port them to the game's Android release, and build tools for Tekken: find the engine code by byte signature, hook it, and fix or extend what the shipped game does.
| Project | What it does | Release |
|---|---|---|
| SkyGfxDE | Brings back the PS2 look on DE's UE4 renderer: PS2 colour filter and timecyc, radiosity, SpeedFX, classic fog. Adds an in-game debug menu | |
| GTA_Prop_Fix | Knocked-over street props use the original RenderWare physics instead of falling through the world | |
| DX12AMDFix | Fixes the -dx12 City Glow crash (unsupported 4x4 VRS), the idle stutter and the stuck engine-sound loop |
|
| DE_LimitAdjuster | x64 port of Open Limit Adjuster, with a monitor that logs how much of each pool the game uses | |
| ProjectPropsDE | Port of Project Props 4 (16k props), plus IplActorsDE, which renders new IPL placements |
| Project | What it does | Release |
|---|---|---|
| gtasa-de-morphe-patches | Morphe patches that add the AML mod loader and the PC mod ports to the Android game. No PC or root needed | |
| GTASA-DE-Android-ModLoader | The mods behind those patches: AML for arm64, plus ports of GTA_Prop_Fix, ProjectPropsDE, CLEO, Pak Loader and Loading Music | – |
| Project | What it does | Release |
|---|---|---|
| tekken6-side-select | Tekken 7-style side select for Tekken 6 Native Online, as a drop-in winmm.dll |
| Project | What it does | Release |
|---|---|---|
| AIPONT-Realme-SmartTV-Remote | Android remote for Realme / Android TVs, over the IR blaster or Wi-Fi (Android TV Remote v2). Jetpack Compose, no ads, no tracking | |
| Deadlock-mods-collection | Fork. Panorama HUD/UI mods for Valve's Deadlock, with a builder that merges the selected mods into one VPK | – |
Bug reports and feature requests: open an issue on the project's repo.
Anything else: Discord razorrzr.