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… when I want to make level out of a lot of block/lava in sequence, basically it treats the whole pool as 1 object to check collision, instead of looking at 20 lava blocks separatly, marginal although in my testing noticable improvement in performance
…ump from a block, had to make a generous buffer so it doesnt do that
…ialy over a minute, tested how much i could, Im pretty sure there is unintended path under the stair up, but it is more difficult than following the intended path so Im okay with it, could make #define NUM_STAIR_STEPS 12 be up to 30, and i < 7 on line 120 up to 30 as well if you just want to make it longer, dont forget to change value on line 175
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