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RahulChandra99/README.md

Rahul Chandra

Game programmer in London. Mostly C++ in Unreal, some C# in Unity, and Python when the editor needs a tool.

Right now I'm working on Red Rust Pioneers at fish in a bottle, a co-op survival-crafting game for PC. Before that I built GAS abilities and enemy AI on an unannounced AAA game, and shipped Unity mobile titles at BeGames that reached #1 on the UK App Store.

Unreal

  • Climbing and parkour. Free climbing, ledge detection and vaulting on a custom movement mode, with Control Rig IK and motion warping.
  • Stealth, weapons and combat AI. A Hitman-style sandbox with disguises, body dragging, modular weapons and enemies that patrol, get distracted and hunt you.
  • Abilities with GAS. Server-authoritative abilities built on Unreal's Gameplay Ability System.
  • Multiplayer FPS. A Counter-Strike style team shooter with a server browser, two teams and three weapons. Mostly Blueprint.

Tools and everything else

Portfolio · LinkedIn · YouTube · itch.io

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  1. unreal-cpp-interaction-weapon-stealth-combat-ai-system unreal-cpp-interaction-weapon-stealth-combat-ai-system Public

    Hitman-style stealth sandbox in UE5 C++ with modular weapons, context interactions and enemy AI

    C++ 4 1

  2. unreal-cpp-multiplayer-custom-fps unreal-cpp-multiplayer-custom-fps Public

    Counter-Strike style multiplayer FPS in UE5 Blueprints, with Steam sessions, teams and a C++ match timer

    C++ 2

  3. procedural-maze-generator-cpp procedural-maze-generator-cpp Public

    3D procedural maze generator in C++ and Qt. Bournemouth University assignment.

    C++ 1

  4. unreal-cpp-combat-GAS unreal-cpp-combat-GAS Public

    Multiplayer abilities in UE5 C++ built on the Gameplay Ability System

    C++ 3

  5. ue5-cpp-parkour-climbing-mechanics ue5-cpp-parkour-climbing-mechanics Public

    Climbing and parkour in UE5 C++ with a custom movement mode, ledge detection, vaulting and Control Rig IK

    C++ 8 3